Khezu is a Large Monster that appears in Monster Hunter Rise (MHR or MHRise). フルフル (Furufuru) in Japanese. Written as 奇怪龙/奇怪龍 in Chinese (past Chinese name 带电龙/帶電龍). Large Monsters like Khezu are hostile and are usually the primary objective of Hunts. They provide valuable Materials when defeated.
Khezu Monster Guide: Characteristics, Weaknesses, Drops, Locations, Weapons & Armor, Strategies, Tips & Tricks and more to help you defeat Khezu in MH Rise.
Coming out to feast
Find themselves becoming prey
To this long-necked beast
Down the hatch they go
Show your mug if you dare!"
But when it turns to face you
You'd rather be elsewhere
Its perturbing expression
A sight too much to bare
MH Rise Khezu Characteristics & Ecology
Khezu are loathsome wyverns that dwell in caves and other dark places. All but blind, Khezu hunt by smell. Their tail has evolved to cling to walls and ceilings. After using an electric shock to paralyze their prey, they extend their long neck and pounce.
- Class: Flying Wyvern
- Size: ♕ 793.15 ~ ♕ 1004.62
- Small Monster version: N/A
- Hostile at close range
- Attacks other monsters: Yes
- Target of Quests:
BZZZZZ or ZZZZzzzz
A Pale Shadow
Night of the Khezu
Study the Switch Axe
Shadows Over the Frost
MH Rise Khezu Combat Information
The Khezu will cling to walls or the ceiling to unleash its electric attacks from above. Use Wiredash to get to it and knock it down, or exhaust it to weaken its electricity.
- Threat Level: ⭐⭐
- Elemental Thunder Damage monster
- Can inflict Thunderblight
- Weak to Fire (⭐⭐⭐)
- Kinsect Extract:
- Red: Head, Neck
- Orange: Torso, Tail
- White: Wing, Left Leg, Right Leg
- Item Effectiveness:
- Enraged Mode: Indicated by electricity emanating from its mouth, shorter time between attacks as well as frequently following up certain moves.
- Rampage: Khezu fills the Gate Crasher Role during Rampage missions. As the name implies, Gate Crashers focus on rushing towards and destroying gates, ignoring hunters for the most part. These monsters should be a top priority! Strategic use of Dragon Bait and special attacks from Hunting Installations to keep them off of the gates is the key to surviving the Rampage.
Quick Combat Tips
- Khezu's weakspots are its head and neck but beware! These are also where its most dangerous attacks come from.
- Khezu has an inherent disadvantage to ranged weapons due to its low mobility and frequent use of proximity attacks with long animations, leaving it open to attacks from afar.
- While Khezu appears to move and attack very slowly, do not be fooled as its attacks can often surprise hunters in other ways such as unexpected follow-ups and deceptively long animations with lingering active hitboxes.
- Each of Khezu's electrically-charged attacks will inflict the Thunderblight ailment, rendering hunters more prone to getting stunned or afflicted with Paralysis, which is also caused by its electric attacks. Bring along Nulberries when hunting this monster and consider having your Buddies around to knock you out of paralysis.
- Khezu will very frequently roar throughout a hunt, interrupting hunter combos and potentially leaving hunters vulnerable to the monster's own combos. Its roar doesn't have an obvious tell and can be difficult to dodge or guard against. Consider equipping the Earplugs skill to mitigate the effects of its piercing wails.
- Because it has no eyes, Khezu is immune to Flash Bombs and other similar blinding effects.
Khezu Attacks & Moveset
Ball Lightning - Khezu's most frequently used attack is shooting orbs of lightning at hunters. This attack and its variations all inflict Thunderblight on contact and builds up Paralysis, increasing its stun capabilities. This move has several different patterns:
- Tri-orb - The most common form is the tri-orb pattern. Khezu raises its head very slowly and then lowers it down, ejecting three electrified orbs that travel along the ground in a fan pattern towards hunters. As the orbs fan out, there is a gap in between each one that gets larger as they travel. However, the orbs have a very large hitbox and it is recommended to avoid the attack entirely by making your way to the side of Khezu's neck when you see the move coming.
- Dual-orb - This pattern is used exclusively as a follow up to the Tri-orb attack and is identical except that there is no middle orb.
- Single Orb - This pattern comes out much faster and travels in a low arc in the air. Khezu will very rarely use this variation.
- Single Orb (Ceiling) - Khezu can also fire a single electrical orb when it clings to the ceiling. Getting hit by this move if directly under the Khezu will pin the hunter down and set them up for the monster's follow-up Bite & Toss attack.
Electric Discharge - Khezu glows with electricity and flicks its head upwards and to the left before slamming down as it discharges its electricity all around its body, knocking away anyone within melee range and dealing moderate to heavy damage. This move is very deceptive as Khezu will sometimes discharge for a longer time than usual, leaving its hitbox active. When enraged, Khezu will often perform a much quicker discharge followed by a second discharge.
- Ranged weapon-users are completely safe from this attack. Melee weapons with considerable range such as the Lance can continue to press the attack as Khezu discharges, giving them a great advantage against this monster.
- For weapons that can use Guard Points such as the Charge Blade and Lance, perfectly timing a Guard Point when Khezu begins discharging will render the hunter invulnerable until the end of the move, rewarding skillful play with a chance to score additional hits.
Leaping Discharge - When enraged, Khezu can leap at hunters from a medium distance as it discharges its electricity. This move has no obvious tells so remain vigilant and ready to dodge.
Neck Lunge - Khezu uses its freakishly elastic neck to lunge at targets, biting them in the process. The basic version of this move is a straight jab directly in front of it and can simply be sidestepped. When targets are a short distance away, Khezu will use an alternate version where its neck springs forth violently in a zig-zag pattern, dealing more damage and knocking players away.
Charge Attack - Khezu tilts its shoulder forwards and performs a small dash at its target, dealing moderate damage and knocking them away. If enraged, Khezu will use an electrified version of this move, adding the Thunderblight and Paralysis properties to the attack. This move comes out quite quickly but is telegraphed by Khezu taking deliberate steps towards its target.
Tail Sweep - Khezu moves its head under its wing, facing either to the side or behind it. It then follows up with a near-180 degree tail sweep. It will often follow up and a second sweep, returning to its original orientation. The telegraph for this is longer compared to other monsters that perform similar moves but the hitbox can be deceptively large.
Ceiling Perch - If fought in an area with a ceiling, Khezu will sometimes use its tail as a suction cup, perching upside-down high up on the ceiling. Melee players may have a difficult time reaching the monster in this state but there is a small window when it extends its neck to attack downwards. A few good hits to its head while in this state will knock it down. While perched on a ceiling, Khezu can use the following attacks:
- Drool - Khezu drops several globs of its saliva directly below, dealing light damage and flinching any hunters in the area.
- Neck Lunge - Khezu uses its long neck to chomp down on hunters directly underneath it.
- Ball Lightning - Khezu shoots single orbs at targets from the ceiling. If a hunter is hit while directly under the monster, they are pinned down and the Khezu extends its neck, grabs the hunter with its mouth and tosses them away. It will often follow up with another Ball Lightning or Landing Discharge.
- Landing Discharge - Khezu dislodges from the ceiling and attempts to crush hunters as it lands on them while discharging electricity.
Khezu Weaknesses in Monster Hunter Rise
The table below indicates the various parts of the monster, including the damage values for each weapon type.
The table below indicates the various parts of the monster, including the damage values for each element.
The higher the bars on the graphs and the more stars, the more advantageous it will be for the player.
Poison Status Effect Graph
Stun Status Effect Graph
Paralysis Status Effect Graph
Sleep Status Effect Graph
Blast Status Effect Graph
Exhaust Status Effect Graph
Fireblight Status Effect Graph
Waterblight Status Effect Graph
Thunderblight Status Effect Graph
Iceblight Status Effect Graph
Khezu Materials in MH Rise
The tables below contain information on the materials that can be obtained from the Low Rank and High Rank variations of Khezu.
The table below indicates the various materials obtained from the High Rank variation of Khezu and the drop rates for each.
|Material||Target Rewards||Capture Rewards||Break Part Rewards||Carves||Dropped Materials|
|Pearl Hide||14%||16%||100% (Leg)||37% (Body)||50%|
|Suspicious Fang +||20%[x2]||34%||52%[x2] (Head)||24% (Body)||27%, 20%|
|Pale Extract||14%[x2]||19%[x2]||20%[x2] (Head)||19%[x2] (Body)||70%[x2], 30%[x2]|
|Pale Bone||10%||--||16% (Head)||--||--|
|Pale Steak||8%||10%||12% (Head)||--||--|
|Thunder Sac||21%||18%[x2]||--||20% (Body)||--|
|Wyvern Tear||--||--||--||--||30%, 10%|
|Large Wyvern Tear||--||--||--||--||20%, 20%|
The table below indicates the various materials obtained from the Low Rank variation of Khezu and the drop rates for each.
|Material||Target Rewards||Capture Rewards||Break Part Rewards||Carves||Dropped Materials|
|Flabby Hide||15%||16%||100% (Leg)||36% (Body)||40%|
|Suspicious Fang||29%[x2]||33%||60%[x2] (Head)||21% (Body)||20%, 20%|
|Pale Extract||20%||23%[x2]||28% (Head)||28% (Body)||30%, 80%, 40%|
|Pale Bone||8%||10%||12% (Leg)||--||--|
|Electro Sac||18%||18%[x2]||--||15% (Body)||--|
|Monster Bone M||10%||--||--||--||--|
|Wyvern Tear||--||--||--||--||50%, 20%|
MH Rise Khezu Weapons & Armor
The following are weapons and armor sets related to Khezu.
Khezu Buddies Weapons & Armor for Monster Hunter Rise
Notes & Trivia
- Introduced in Monster Hunter.
- Name currently written as 奇怪龙/奇怪龍 in Chinese (previously 带电龙/帶電龍).
- Khezu has no dedicated battle theme. However, some background music can still play if certain conditions are met: another monster's theme plays if it engages with Khezu; the wyvern ride theme plays while wyvern riding Khezu.
- This lack of monster-specific music for Khezu is an ongoing gag throughout the Monster Hunter series.
- A monster's background music starts playing once they visually spot a hunter. However, for the blind Khezu, music does not play due to it being physically unable to do so.
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