Status Effects for Monster Hunter Rise (MHR or MHRise) are various buffs, effects, and ailments that can be afflicted on both hunters and monsters. Both Hunters and Monsters can receive Effects from Skills, the environment, and attacks. This page covers information regarding the various status effects in Monster Hunter Rise.
Status Effects are categorized into three groups such as Status Effects where players and allies are granted buffs from consuming items, weapon effects, or by consuming food from the Tea Shop. Elemental Blights are negative effects that can be inflicted by monsters on a hunter and these can be countered by performing certain actions or consuming specific items, and Abnormal Status Ailments are also negative status effects that can be applied to both a hunter and a monster, these are triggered with the use of Weapons, Environmental Hazards, and some Items.
Monster Hunter Rise Status Effects
Character Stat Boosts
This category of status effects benefits the hunter. These are applied to a Player or Allies through the use of Items, Endemic Life, consuming food from the Tea Shop, effects that come from using the Hunting Horn weapon, and even tactical support provided by your Buddies.
Stat Boosts can vary in strength depending on where the hunter gets them (For example, both Mega Demondrug and Demondrug give the hunter the Attack Up status effect, but Mega Demondrug gives the hunter a stronger Attack Up effect than Demondrug). Unfortunately, it is impossible to tell how strong the Stat Boost you receive is unless you are familiar with the source of the Stat Boost beforehand. Not only that, but some Stat Boosts stack with one another, even if they are the same type of Stat Boost (For example, Armorskin and Adamant Seed both give the hunter the Defense Up status effect, but if the hunter uses an Armorskin to get the Defense Up status effect, then uses an Adamant Seed, the Defense Up status effect from the Adamant Seed will be added to the Defense Up status effect created by the Armorskin and vice versa).
It is important to note that Stat Boosts are completely different from Armor Skills, even though many of them share the same effects. The majority of Stat Boosts can be acquired permanently through certain Armor Skills that have the same effects. The key difference between Stat Boosts and Armor Skills is that Stat Boosts are temporary buffs that are acquired through items, allies, endemic life, etc., hence the reason why they are considered Status Effects. Armor Skills on the other hand are permanent perks granted to the hunter by their equipment that will remain active as long as the hunter has the correct equipment equipped. A Hunter can tell when one of these Status Effects has been triggered by the icons that appear on the HUD.
Attack Up
A stat boost that temporarily raises the hunter's attack.
Defense Up
A stat boost that temporarily raises the hunter's defense.
Affinity Up
A stat boost that temporarily raises the affinity of whatever weapon the hunter is using.
Sharpness Loss Reduced
A stat boost that temporarily reduces the amount of sharpness the hunter's weapon loses when attacking or blocking.
Elemental Attack Boost
A stat boost that temporarily raises the elemental damage of the hunter's weapon.
Divine Protection
A stat boost that temporarily grants the hunter a set chance of receiving reduced damage.
Health Regeneration
A stat boost that temporarily regenerates the hunter's health over time.
Natural Healing Up
A stat boost that temporarily increases the amount of health the hunter can naturally restore over time.
Blight Negated
A stat boost that temporarily nullifies all elemental blights inflicted on the hunter.
Immunity
A stat boost that cures any status ailments and temporarily prevents new ones from being applied to the hunter.
Stamina Recovery Up
A stat boost that temporarily increases the rate at which the hunter recovers their stamina.
Stamina Use Reduced
A stat boost that temporarily reduces the amount of stamina the hunter uses when performing certain actions.
Knockbacks Negated
A stat boost that temporarily prevents the hunter from being affected by Knockback.
Sonic Barrier
A stat boost that gives the hunter and nearby allies a temporary sound shield that will block the next roar, tremor, wind pressure, or knockback from affecting the hunter.
Earplugs (S)
A stat boost that temporarily makes the hunter immune to Weak Monster Roars.
Earplugs (L)
A stat boost that temporarily makes the hunter immune to Strong Monster Roars.
Tremors Negated
A stat boost that temporarily makes the hunter immune to ground tremors.
Environment Damage Negated
A stat boost that temporarily makes the hunter immune to environmental damage.
Stun Negated
A stat boost that temporarily makes the hunter immune to Stun.
Wind Pressure Negated
A stat boost that temporarily makes the hunter immune to wind pressure.
Gourmet Fish Effect
A stat boost that temporarily recovers a certain amount of the hunter's health at regular intervals.
Self Improvement
A stat boost that temporarily boosts the hunter's movement speeds and prevents their attacks from being deflected.
Infernal Melody
A stat boost that temporarily boosts attack by a considerable amount.
Elemental Blights
Blights will impart negative effects such as health loss or performance impairment. Remove them as quickly as possible using the appropriate items or actions. Blights are contracted mostly from certain Monster attacks. Blights can be removed with nulberries. The effects are indicated by marks next to the Player's name in the HUD. Blights can be triggered on Monsters by using the special Hunting Helper creatures.
Fireblight
A status effect that deals damage over time to Hunters.
A monster afflicted with Fireblight will temporarily suffer from damage over time. It also becomes more likely to flinch, which is an opportunity for hunters to target the monster's weaker parts.
Waterblight
A status effect that reduces a Hunter's stamina recovery rate.
A monster's hide will become softer when it is afflicted with Waterblight. This effect becomes more pronounced the harder the body part is, making it a prime opportunity to go after sections that are otherwise difficult to damage.
Thunderblight
A status that makes a Hunter prone to getting stunned.
A monster afflicted with Thunderblight can be inflicted with the Stun effect when receiving any form of damage, regardless of whether it is Blunt Damage or not. A strike to head is most effective but hitting other body parts of their body will still accumulate and trigger the stun with a final blow to their head.
Iceblight
A status that reduces a Hunter's Wirebug Gauge recovery rate.
A monster afflicted with Iceblight will become much more sluggish when moving. Their slowed movement will make it easier for hunters to react and is especially useful when dealing with enraged, quick-moving monsters. Be wary though, as Iceblight does not affect monsters that are already exhausted.
Dragonblight
A status that nullifies the elemental and ailment effects of your weapon.
Abnormal Status Ailments
Abnormal Status Ailments act similarly to Elemental Blights, although some can be inflicted on Monsters by the Player and Allies through the use of Weapons, Environmental Hazards, and some Items. The effects are indicated by marks next to the Player's name in the HUD.
Poison
A status that gradually reduces your health over time.
Venom
A status that quickly reduces your health over time.
Paralysis
A status that leaves you unable to move for a period of time.
Sleep
A status that gradually puts you into a deep sleep, leaving you unable to move. If attacked in this state, you will take more damage than normal.
Exhaust
A status that lowers a monster's stamina, causing them to become fatigued.
Stun
A status that leaves you unable to move for a period of time.
Blast
A status that damages monsters with small explosions.
Blastblight
If you're inflicted with this status, an explosion will trigger when you get knocked back, or after a certain amount of time has passed, causing serious damage.
Defense Down
A status that lowers your defense and causes you to take more damage.
Resistance Down
A status that lowers your elemental resistance for a certain period of time.
Minor Bubbleblight
A status that causes small bubbles to attach themselves to your body, temporarily increasing your ability to evade incoming attacks.
Major Bubbleblight
A status that causes large bubbles to attach themselves to your body, temporarily making you slip uncontrollably while moving around.
Stench
A status that prevents you from using health and stamina restoring items for a certain period of time.
Hellfireblight
If you're inflicted with this status, an explosion will trigger when you get knocked back, or after a certain amount of time has passed, causing serious damage.
Leeched
A status that leaves you unable to attack or evade for a period of time.
Webbed
A status that leaves you unable to attack or evade for a period of time.
Bloodblight
NEW! Introduced with the Sunbreak Expansion.
A double-edged ailment that negatively affects a hunter's health and ability to heal through various means, but also imparts a lifestealing effect to every attack they perform while under the effect.
Other Status Effects
Some status effects do not actually directly apply to hunters and monsters as a buff/debuff, like Abnormal Status Ailments do. These types of status effects typically influence the way the hunter/monster interacts with their environment. Unlike most status effects, the following have no in-game icon associated with them, and will not appear in the player's HUD if they become affected by them. The only way to tell if one of these status effects is active is through visual and audio cues.
Engulfing Attacks
A special status effect that is caused by certain monster attacks that physically drag nearby hunters towards the monster.
Whirlwind
A special status effect created by updrafts and certain monster attacks that is capable of launching nearby hunters high into the air
Muck
A special status effect that is caused by layers of deep snow or mud produced by monster attacks that impedes the hunter's movement and stamina regeneration.
Blind
A special status effect is caused by certain items and monster attacks which puts monsters in a confused state for a certain amount of time and inflicts Stun on hunters.
Minor Ground Tremor
A special status effect caused by certain monster attacks/movements that makes the hunter to briefly lose their footing and stumble to the ground in an effort to remain upright.
Major Ground Tremor
A special status effect caused by certain monster attacks/movements that makes the hunter completely lose their footing and fall to their knees in an effort to remain upright.
Minor Wind Pressure
A special status effect caused by certain monster attacks/movements that throws the hunter slightly off balance, forcing them to pause for a moment to regain their footing.
Major Wind Pressure
A special status effect caused by certain monster attacks/movements that completely throws the hunter off balance and knocks them back slightly.
Dragon Wind Pressure
A special status effect caused by certain monster attacks/movements that is capable of negating attacks from ranged weapons as well as knocking hunters off their feet if they come too close.
Knockback
A special status effect that is caused by certain attacks that make the hunter flinch.
Tripping
A special status effect that is caused by certain attacks that make the hunter fall onto their knees/butt.
- Anonymous
- Anonymous
Maybe you all can help. What does the pink wyvern footprint under a monster's icon in a hunt stand for?
It seems to happen at random, and I don't believe it to be my causing exhaustion via SwAx.
- Anonymous
Todo list for catagory:
- Images
- Abnormal Status Effects
- Other Status Effects
- Individual pages for effects
- Refining
On the mhr final boss quest I keep getting quiro surrounding me. How do I stop this?
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