Status Effects for Monster Hunter Rise (MHR or MHRise) are various buffs, effects, and ailments that can be afflicted on both hunters and monsters. Both Hunters and Monsters can receive Effects from Skills, the environment, and attacks. This page covers information regarding the various status effects in Monster Hunter Rise.

Status Effects are categorized into three groups such as Status Effects where players and allies are granted buffs from consuming items, weapon effects, or by consuming food from the Tea Shop. Elemental Blights are negative effects that can be inflicted by monsters on a hunter and these can be countered by performing certain actions or consuming specific items, and Abnormal Status Ailments are also negative status effects that can be applied to both a hunter and a monster, these are triggered with the use of Weapons, Environmental Hazards, and some Items.

 

Monster Hunter Rise Status Effects

Character Stat Boosts

This category of status effects benefits the hunter. These are applied to a Player or Allies through the use of ItemsEndemic Life, consuming food from the Tea Shop, effects that come from using the Hunting Horn weapon, and even tactical support provided by your Buddies.

Stat Boosts can vary in strength depending on where the hunter gets them (For example, both Mega Demondrug and Demondrug give the hunter the Attack Up status effect, but Mega Demondrug gives the hunter a stronger Attack Up effect than Demondrug). Unfortunately, it is impossible to tell how strong the Stat Boost you receive is unless you are familiar with the source of the Stat Boost beforehand. Not only that, but some Stat Boosts stack with one another, even if they are the same type of Stat Boost (For example, Armorskin and Adamant Seed both give the hunter the Defense Up status effect, but if the hunter uses an Armorskin to get the Defense Up status effect, then uses an Adamant Seed, the Defense Up status effect from the Adamant Seed will be added to the Defense Up status effect created by the Armorskin and vice versa).

It is important to note that Stat Boosts are completely different from Armor Skills, even though many of them share the same effects. The majority of Stat Boosts can be acquired permanently through certain Armor Skills that have the same effects. The key difference between Stat Boosts and Armor Skills is that Stat Boosts are temporary buffs that are acquired through items, allies, endemic life, etc., hence the reason why they are considered Status Effects. Armor Skills on the other hand are permanent perks granted to the hunter by their equipment that will remain active as long as the hunter has the correct equipment equipped. A Hunter can tell when one of these Status Effects has been triggered by the icons that appear on the HUD.

 

attack_up_icon Attack Up

A stat boost that temporarily raises the hunter's attack.

defense_up_icon Defense Up

A stat boost that temporarily raises the hunter's defense.

 

affinity_up_icon Affinity Up

A stat boost that temporarily raises the affinity of whatever weapon the hunter is using.

sharpness_loss_reduced Sharpness Loss Reduced

A stat boost that temporarily reduces the amount of sharpness the hunter's weapon loses when attacking or blocking.

 

elemental_attack_boost_icon Elemental Attack Boost

A stat boost that temporarily raises the elemental damage of the hunter's weapon.

affinity_up_icon Divine Protection

A stat boost that temporarily grants the hunter a set chance of receiving reduced damage.

 

health_regeneration_icon Health Regeneration

A stat boost that temporarily regenerates the hunter's health over time.

natural_healing_up_icon Natural Healing Up

A stat boost that temporarily increases the amount of health the hunter can naturally restore over time.

 

blight_negated_icon Blight Negated

A stat boost that temporarily nullifies all elemental blights inflicted on the hunter.

immunity_icon Immunity

A stat boost that cures any status ailments and temporarily prevents new ones from being applied to the hunter.

 

stamina_recovery_up_icon Stamina Recovery Up

A stat boost that temporarily increases the rate at which the hunter recovers their stamina.

stamina_use_reduced_icon Stamina Use Reduced

A stat boost that temporarily reduces the amount of stamina the hunter uses when performing certain actions.

 

knockbacks_negated_icon Knockbacks Negated

A stat boost that temporarily prevents the hunter from being affected by Knockback.

blowback_negated_&_sonic_barrier_icon Sonic Barrier

A stat boost that gives the hunter and nearby allies a temporary sound shield that will block the next roar, tremor, wind pressure, or knockback from affecting the hunter.

 

earplugs_s_icon Earplugs (S)

A stat boost that temporarily makes the hunter immune to Weak Monster Roars.

earplugs_l_icon Earplugs (L)

A stat boost that temporarily makes the hunter immune to Strong Monster Roars.

 

tremors_negated_icon Tremors Negated

A stat boost that temporarily makes the hunter immune to ground tremors.

environment_damage_negated_icon Environment Damage Negated

A stat boost that temporarily makes the hunter immune to environmental damage.

 

stun_negated_icon Stun Negated

A stat boost that temporarily makes the hunter immune to Stun.

wind_pressure_negated_icon Wind Pressure Negated

A stat boost that temporarily makes the hunter immune to wind pressure.

 

gourmet_fish_effect_icon Gourmet Fish Effect

A stat boost that temporarily recovers a certain amount of the hunter's health at regular intervals.

self_improvement_icon Self Improvement

A stat boost that temporarily boosts the hunter's movement speeds and prevents their attacks from being deflected.

 

infernal_melody_icon Infernal Melody

A stat boost that temporarily boosts attack by a considerable amount.

 

 

 

Elemental Blights

Blights will impart negative effects such as health loss or performance impairment. Remove them as quickly as possible using the appropriate items or actions. Blights are contracted mostly from certain Monster attacks. Blights can be removed with nulberries. The effects are indicated by marks next to the Player's name in the HUD. Blights can be triggered on Monsters by using the special Hunting Helper creatures.

Fireblight Fireblight

A status effect that deals damage over time to Hunters.

A monster afflicted with Fireblight will temporarily suffer from damage over time. It also becomes more likely to flinch, which is an opportunity for hunters to target the monster's weaker parts.

Waterblight Waterblight

A status effect that reduces a Hunter's stamina recovery rate.

A monster's hide will become softer when it is afflicted with Waterblight. This effect becomes more pronounced the harder the body part is, making it a prime opportunity to go after sections that are otherwise difficult to damage.

 

Thunderblight Thunderblight

A status that makes a Hunter prone to getting stunned.

A monster afflicted with Thunderblight can be inflicted with the Stun effect when receiving any form of damage, regardless of whether it is Blunt Damage or not. A strike to head is most effective but hitting other body parts of their body will still accumulate and trigger the stun with a final blow to their head.

Iceblight Iceblight

A status that reduces a Hunter's Wirebug Gauge recovery rate.

A monster afflicted with Iceblight will become much more sluggish when moving. Their slowed movement will make it easier for hunters to react and is especially useful when dealing with enraged, quick-moving monsters. Be wary though, as Iceblight does not affect monsters that are already exhausted.

Dragonblight Dragonblight

A status that nullifies the elemental and ailment effects of your weapon.

 

 

Abnormal Status Ailments

Abnormal Status Ailments act similarly to Elemental Blights, although some can be inflicted on Monsters by the Player and Allies through the use of Weapons, Environmental Hazards, and some Items. The effects are indicated by marks next to the Player's name in the HUD.

Poison Poison 

A status that gradually reduces your health over time.

venom Venom

A status that quickly reduces your health over time.

 

Paralysis Paralysis

A status that leaves you unable to move for a period of time.

Sleep Sleep

A status that gradually puts you into a deep sleep, leaving you unable to move. If attacked in this state, you will take more damage than normal.

 

exhaust-monster-hunter-rise-wiki-guide Exhaust

A status that lowers a monster's stamina, causing them to become fatigued.

Stun Stun

A status that leaves you unable to move for a period of time.

 

Poison Blast

A status that damages monsters with small explosions.

Poison Blastblight

If you're inflicted with this status, an explosion will trigger when you get knocked back, or after a certain amount of time has passed, causing serious damage.

 

Poison Defense Down

A status that lowers your defense and causes you to take more damage.

Poison Resistance Down

A status that lowers your elemental resistance for a certain period of time.

 

Poison Minor Bubbleblight

A status that causes small bubbles to attach themselves to your body, temporarily increasing your ability to evade incoming attacks.

major_bubble Major Bubbleblight

A status that causes large bubbles to attach themselves to your body, temporarily making you slip uncontrollably while moving around. 

 

Poison Stench

A status that prevents you from using health and stamina restoring items for a certain period of time.

Poison Hellfireblight

If you're inflicted with this status, an explosion will trigger when you get knocked back, or after a certain amount of time has passed, causing serious damage.

 

Poison Leeched

A status that leaves you unable to attack or evade for a period of time.

Poison Webbed

A status that leaves you unable to attack or evade for a period of time.

 

 

Other Status Effects

Some status effects do not actually directly apply to hunters and monsters as a buff/debuff, like Abnormal Status Ailments do. These types of status effects typically influence the way the hunter/monster interacts with their environment. Unlike most status effects, the following have no in-game icon associated with them, and will not appear in the player's HUD if they become affected by them. The only way to tell if one of these status effects is active is through visual and audio cues. 

Engulfing Attacks

A special status effect that is caused by certain monster attacks that physically drag nearby hunters towards the monster.

Whirlwind

A special status effect created by updrafts and certain monster attacks that is capable of launching nearby hunters high into the air

 

Muck

A special status effect that is caused by layers of deep snow or mud produced by monster attacks that impedes the hunter's movement and stamina regeneration.

Blind

A special status effect is caused by certain items and monster attacks which puts monsters in a confused state for a certain amount of time and inflicts Stun on hunters.

 

Minor Ground Tremor

A special status effect caused by certain monster attacks/movements that makes the hunter to briefly lose their footing and stumble to the ground in an effort to remain upright.

Major Ground Tremor

A special status effect caused by certain monster attacks/movements that makes the hunter completely lose their footing and fall to their knees in an effort to remain upright.

 

Minor Wind Pressure

A special status effect caused by certain monster attacks/movements that throws the hunter slightly off balance, forcing them to pause for a moment to regain their footing.

Major Wind Pressure

A special status effect caused by certain monster attacks/movements that completely throws the hunter off balance and knocks them back slightly.

 

Dragon Wind Pressure

A special status effect caused by certain monster attacks/movements that is capable of negating attacks from ranged weapons as well as knocking hunters off their feet if they come too close.

 

 

 

Knockback

A special status effect that is caused by certain attacks that make the hunter flinch.

Tripping

A special status effect that is caused by certain attacks that make the hunter fall onto their knees/butt.

 

 

 




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