Elemental Resistances in Monster Hunter Rise (MHR or MHRise) refers to the sum of protective effects of Equipment and Skills against Elemental Damage done by Weapons and Monsters

 

Elemental Resistances in MHR

On Monsters

In Monster Hunter Rise, every Monster has several different body parts, also known as Hitzones, with varying susceptibility to the various damage types. Understanding a Monster's Hitzone Values is the key to exploiting their weaknesses and learning of their resistances.

monster_hitzones_elemental_resistance_monster_hunter_rise_wiki_guide

The in-game Hunter's Notes includes info on each Monster's strengths and weaknesses to the five Elements under the Physiology tab. It details every Hitzone on the Monster as well as every Damage Type and their values against those Hitzonez. The higher the value, the more susceptible the Monster is to that Damage Type. In the example above, it shows that the Lagombi has higher-than-average Hitzone Values for Fire, indicating a severe weakness to the element. Conversely, it has 0 Hitzone Value for Water, Ice and Dragon, indicating an immunity to said elements.

In general terms, a Hitzone Value of 20 or above indicates a strong vulnerability to an Element while a Hitzone Value of 5 or less indicates a strong resistance or even total immunity. Note that individual parts may have varying Hitzone Values as well. As indicated in the example above, the Lagombi has a value of 30 for Fire attacks on the head and upper half but only a value of 10 for Fire attacks on the foreleg and abdomen. These are generally regarded as its bad Hitzones and should be avoided regardless of Attack type. As such, it is important to learn a Monster's Physiology and its most valuable Hitzones pertaining to your chosen equipment and damage type in order to maximize hunt efficiency.

Some important notes when considering a Monster's Elemental Resistances:

  • Elemental weakness is not always a given. Just because a monster uses fire does not necessarily mean it is weak to water.
  • Monsters that don't use elemental attacks can still have elemental resistances and weaknesses.
  • Additionally, a Monster's resistances may change over the course of a fight or when when specific parts are broken. For example the Barroth coats itself in fire-resistant mud that can be removed to reveal a fire weakness and a water resistance.

 

On the Player and Allies

Monsters can also deal Elemental Damage to the Hunter. Armor possesses five separate Resistance stats corresponding to the five Elements.

The resistance possessed by the Hunter toward an Element is the sum of resistances from each equipped Armor piece, along with any points granted by Skills. A positive cumulative value will result in a decrease of Elemental Damage taken from sources of that Element type, while negative resistance to an Element will increase damage taken. A new mechanic to Rise is the addition of Armor Set Resistance Bonuses. Equipping three or more pieces of Armor from the same set will grant you an additional boost to all of your resistances.

For information on individual Elemental Resistances, see Fire Resistance, Water Resistance, Thunder Resistance, Ice Resistance, and Dragon Resistance.
See Status Effects for more information on Elemental Blights and Abnormal Status Ailments.

 

 

Raising Elemental Resistance

 

Skills and Effects

Elemental resistance can be improved with the following Skills and Effects:

 

Resistance from Armor

Equipping various piece of any Armor Set at the same time will grant the following benefits:

  • 3 Pieces: +1 All resistances
  • 4 Pieces: +2 All resistances
  • 5 Pieces: +3 All resistances

In addition to the armor's natural resistance, each loadout can be given an additional 5 points of resistance through Talismans or Decorations

The following is a list of Armor sets with high resistance toward each Element.

  • More information coming soon

 

 

 

 

 




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