Wyvern Riding

Type Combat Mechanic

Wyvern Riding in Monster Hunter Rise (MHR or MHRise) is a new combat mechanic. Wyvern Riding utilizes the Wirebug, allowing the hunter to ride a Monster that is in a "mountable state". Once you are bound to a monster, you can control it and wreak havoc!


How to Mount a Monster

  • Get monsters into a "mountable state" by attacking them enough with Wirebug attacks, letting them fight each other, or using certain Endemic Life. Approach a monster in this state and land a blow, or sheathe your weapon and press the corresponding button to start Wyvern Riding. Press a-button-switch-mhr-wiki-guide when you approach the monster to ride it.
  • Alternatively, players can also use a Puppet Spider which does the same thing.


Wyvern Riding Commands

  • x-button-switch-mhr-wiki-guide: Light Attack
  • a-button-switch-mhr-wiki-guide: Strong Attack
  • left-stick-switch-mhr-wiki-guide+r-button-switch-mhr-wiki-guide: Move
  • b-button-switch-mhr-wiki-guide: Evade
  • y-button-switch-mhr-wiki-guide: Launch Monster
  • x-button-switch-mhr-wiki-guide+a-button-switch-mhr-wiki-guide: Mounted Punisher
  • Wyvern Riding Gauge: The Wyvern Riding Gauge can be filled by damaging monsters or shrugging off an attack by evading just before it hits.
  • Wyvern Riding Timer: Shows how long you can keep riding. Time is recouped when you land attacks, and heavily lost when you are hit.
  • Attack Linking and Combos: Certain button sequences and repetitions execute transitions or combos when Wyvern Riding. These can also be triggered with the left-stick-switch-mhr-wiki-guide.


Wyvern Riding Actions

If you manage to control the monster properly, you'll be able to perform special attacks and dodges. You have two types of regular attacks at your disposal: a quick weak attack, or a strong attack that does a lot of damage but moves more slowly. Some of these attacks will change depending on specific combinations. Try riding as many different monsters as you can!

  • Moving: You can control monsters' movement freely while riding them. You can also transition to attacking or evading at any time.
  • Emergency Evading: While attacking or being hit, you can evade more quickly than usual by pressing b-button-switch-mhr-wiki-guide, at the cost of your Wirebug Gauge.
  • Shrugging off Attacks: Dodging or Emergency Evading just as you are about to be hit will stun your foe and also fill your Wyern Riding Gauge.
  • Launching Monsters: Press y-button-switch-mhr-wiki-guide while Wyvern Riding to dismount and send the monster flying forward. You'll topple the monster if it collides with a wall or another monster. If your press b-button-switch-mhr-wiki-guide just as the monster hits the wall, you can use a Wirebug to hop back onto it, launch it again, and sent it crashing into the wall once more.
  • Mounted Punishers: Can be used once your Wyvern Riding Gauge is full. This will deal a huge blow to a monster, so make sure not to miss. You only have a limited time to use it though, and if you miss the attack window, you will automatically dismount.
  • Landing the Mounted Punisher: While Mounted Punisher is available, you can use x-button-switch-mhr-wiki-guide and a-button-switch-mhr-wiki-guide attacks to down the monster, making it easier to land the cop de grace.


Wyvern Riding Trivia

  • While Wyvern Riding, you may be able to get hit by other monster's attacks, and you might faint while riding, cancelling the Wyvern Riding.

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    • Anonymous

      Launching into another non prone monster will most likely stun it so it can be rode instead useful if trying to soften up a quest monster but the wrong monster got stunned first

      • Holding LS in the down position activates an alternative attack for both heavy and light attacks. So, in my playing, there are at least 4 different basic attacks (2 light, 2 heavy), that can themselves be combo-starters.

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