Affinity, also known as Critical Chance, in Monster Hunter Rise (MHR or MHRise) is a weapon's chance to deal a bonus or a penalty to Damage on attacks. Some Weapons have innate Affinity, but it can also be increased with Skills and Equipment

For a more complete rundown on combat with Monsters, see Weapon MechanicsDefense, and Elemental Resistances.

 

How Affinity Works

Affinity is determined by the Weapon and Skills that are being used, and is displayed as a percent value in the Attack Status portion of the Equipment Info screen.

Affinity can both positively and negatively affect the hunter. At 0% Affinity there is no chance for a bonus or penalty to damage.

A positive Affinity value denotes the statistical probability of the hunter landing a "critical hit".  Critical hits deal an extra 25% Physical (Raw) Damage to monsters unless the player has the skill 'Critical boost' which increases the extra damage to 30%, 35% and 40% for level 1,2 and 3 respectively. This calculates to 4% affinity with no level of critical boost equating to 1% increase in overall DPS. If the hunter has the critical boost skill, the values are 3.3%, 2.86% and 2.5% of affinity for 1% of DPS boost for level 1,2 and 3 respectively. Critical hits have special visual effects that allow the player to see whether or not they are landing critical hits or not. This visual effect will be a bright red slash that appears wherever the hunter hit the monster.

A negative value, on the other hand, denotes the hunter's chance of landing a "weaker hit". Weaker hits deal 25% less Physical Damage to monsters. Negative Critical hits have special visual effects that allow the player to see whether or not they are landing critical hits or not. This visual effect will be a bright blue slash that appears wherever the hunter hit the monster. 

  • More info coming soon 

Increasing Weapon Affinity

The following Skills and Equipment increase your weapon Affinity. Note that with the Critical Draw skill you will always Crit on a draw attack.

  • Critical Eye increases Affinity at all times
  • Level 1: +5% Affinity
    Level 2: +10% Affinity
    Level 3: +15% Affinity
    Level 4: +20% Affinity
    Level 5: +25% Affinity
    Level 6: +30% Affinity
    Level 7: +40% Affinity
  • Agitator increases Affinity when a Large Monster becomes enraged
  • Level 1: Attack +4 and Affinity +3% while active.
    Level 2: Attack +8 and Affinity +5% while active.
    Level 3: Attack +12 and Affinity +7% while active.
    Level 4: Attack +16 and Affinity +10% while active.
    Level 5: Attack +20 and Affinity +15% while active.
  • Maximum Might increases Affinity when Stamina is kept full for 3 seconds and deactivates after spending a total of 2 seconds while not at full stamina.
  • Level 1: While active, increases affinity by 10%.
    Level 2: While active, increases affinity by 20%.
    Level 3: While active, increases affinity by 30%.
  • Latent Power increases Affinity after certain conditions are met. This skill effect activates after 2 minutes and 45 seconds of an encounter with a monster. Unlike in previous Monster Hunter games, you cannot increase this counter by taking damage. Any time spent in an attack animation will speed up this process by 2x, meaning if you were to only attack for about 1 minute and 45 seconds, you would obtain the effect. The only exceptions in version 1.1.2 is that bowguns as well as dual blades demon mode are excluded from this attack animation speed up. The skill lasts for 2 minutes. 
  • Level 1: While active, increases affinity by 10% and reduces stamina depletion by 30%
    Level 2: While active, increases affinity by 20% and reduces stamina depletion by 30%
    Level 3: While active, increases affinity by 30% and reduces stamina depletion by 50%
    Level 4: While active, increases affinity by 40% and reduces stamina depletion by 50%
    Level 5: While active, increases affinity by 50% and reduces stamina depletion by 50%
  • Weakness Exploit increases the Affinity of attacks that strike a monster's weak point
  • Level 1: Attacks that hit weak spots have 15% increases affinity.
    Level 2: Attacks that hit weak spots have 30% increases affinity.
    Level 3: Attacks that hit weak spots have 50% increases affinity.

 

Weapons with High Affinity

  • More info coming soon

 

 




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    • Anonymous

      Kaiser armor + Barioth's Greatsword and you got 74% affinity, most hits will land critical. That's crazy for a greatsword!

      • Anonymous

        Crit is nice to have, but you should ALWASY prioritise RAW damage first.
        for example if you have (sharpness aside) a weapon that deals 125 dmg and one that has 100 dmg but with "any" affinity. the 125 dmg weapon is straight up better, as it straight outdamages the affinity weapon.

        i noticed how "bad" affinity weapons are, as the Kamura (MR) SnS straight outperformes for example the nargacuga.
        yes narcacuga has a bit more sharpness, but the kamura deals straight up more dmg with the 40 more raw dmg

        Kamura = 290
        Nargacuga = 250 + 30% affinity.

        Kamura is easier to get, had better slots atop and IF you get affinity, it deals even more dmg + the most important thing, it benefits more from attackboost.

        • Anonymous

          So does affinity only affect the chance to either afflict an increased or decreased hit by a fixed 25%? Or does affinity itself affect the value? I read an article claiming it works by this formula: ((0.25 x Player’s Affinity Value) + 1 ) x Weapon’s Raw Damage = Character Damage. Which would imply a higher affinity is a higher damage value. So is the crit CHANCE a fixed value I don't know of?

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