Affinity, also known as Critical Chance, in Monster Hunter Rise (MHR or MHRise) is a weapon's chance to deal a bonus or a penalty to Damage on attacks. Some Weapons have innate Affinity, but it can also be increased with Skills and Equipment

For a more complete rundown on combat with Monsters, see Weapon MechanicsDefense, and Elemental Resistances.

 

How Affinity Works

Affinity is determined by the Weapon and Skills that are being used, and is displayed as a percent value in the Attack Status portion of the Equipment Info screen.

Affinity can both positively and negatively affect the hunter. At 0% Affinity there is no chance for a bonus or penalty to damage.

A positive Affinity value denotes the statistical probability of the hunter landing a "critical hit".  Critical hits deal an extra 25% Physical (Raw) Damage to monsters. Critical hits have special visual effects that allow the player to see whether or not they are landing critical hits or not. This visual effect will be a bright red slash that appears wherever the hunter hit the monster.

A negative value, on the other hand, denotes the hunter's chance of landing a "weaker hit". Weaker hits deal 25% less Physical Damage to monsters.

  • More info coming soon 

Increasing Weapon Affinity

The following Skills and Equipment increase your weapon Affinity. Note that with the Critical Draw skill you will always Crit on a draw attack.

  • Critical Eye increases Affinity at all times
  • Agitator increases Affinity when a Large Monster becomes enraged
  • Maximum Might increases Affinity when Stamina is full
  • Latent Power increases Affinity after certain conditions are met
  • Weakness Exploit increases the Affinity of attacks that strike a monster's weak point
  • More info coming soon

 

Weapons with High Affinity

  • More info coming soon

 

 




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    • Anonymous

      29 Mar 2021 18:31  

      So does affinity only affect the chance to either afflict an increased or decreased hit by a fixed 25%? Or does affinity itself affect the value? I read an article claiming it works by this formula: ((0.25 x Player’s Affinity Value) + 1 ) x Weapon’s Raw Damage = Character Damage. Which would imply a higher affinity is a higher damage value. So is the crit CHANCE a fixed value I don't know of?

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