Beta & Demo for Monster Hunter Rise features information and latest updates that feature the mechanics and gameplay of the new game within the Monster Hunter series. The information listed on this page are exclusively shown in the Beta or Demo versions of the game and are still subject to change until it is released on March 26th, 2021. Take note that you'll need a Nintendo Switch Online subscription to access online multiplayer in the demo, but players can still play offline via single-player without a subscription - the demo for Monster Hunter Rise is expected to release in January 2021 and is only available until January 31, 2021.
Monster Hunter Rise Beta & Demo
The Monster Hunter Rise (MHR or MHRise) Demo features only specific quests, the main plot of the game has been laid out during several developer discussions and is available on the official Monster Hunter website. You will be based in Kamura Village, which unlike the new world features a very Japanese vibe. At Kamura Village, you will meet several unique characters that assist in your adventure, with the expected village chief, quest maiden, a blacksmith, and a Tea Shop. Kamura Village is a town that stands its ground in the face of an unexplained regular event: The Rampage.
“The Rampage is a catastrophic event where countless monsters attack the village all at once. People have lived in fear of it since ancient times, but nobody knows why it occurs. Kamura has fallen victim to this phenomenon numerous times as well, and especially the Rampage that happened 50 years ago came close to wiping out the entire village. The villagers are training day in day out to prevent this tragedy from reoccurring, and they have built a sturdy Stronghold to prepare for the next invasion.”
MH Rise New Combat Mechanics
The Wirebug
Wirebug |
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Type | Insect, Endemic Life |
The Wirebug in Monster Hunter Rise (MHR or MHRise) is a new combat mechanic and an insect within the Endemic Life. The Wirebug is the newest combat mechanic that is added to "Rise", it grants the Hunter to traverse the environment in various ways and to unleash unique combat moves.
The debut of the new “Wirebug” mechanic allows for wire-based grappling actions that can be used to scale cliffs and other hard-to-reach areas, providing new traversal and aerial attack options.
Wirebug Commands
+
on the ground: Wiredash (Upward)
+
on the ground: Wiredash (Forward)
+
while airborne: Wiredash (Forward)
+
while airborne: Wiredash (Downward)
+
: Wiredash (Targeted)
in midair: Midair Stop
+
when knocked back or sent flying: Wirefall
+
or
with your weapon drawn: Silkbind
+
or
while unsheathing your weapon: Gunner: Silkbind
- Wiredashing: Perform airborne acrobatics with Wirebugs to move toward a destination or target. Chain these moves together, or lead into a jump attack with
. This will execute a wall run if used while facing a wall.
- Wirebug Gauge: Performaing Wirebug actions consumes the Wirebug Gauge, which recovers over time. Once recovered, the gauge can be used again. The degree of consumption and recovery time varies for each action.
- Stopping Midair: Momentarily stop in midair. Your gauge will not recover during this time. Drop down with
or evade with
+
.
- Evading Midair: To execute, press
+
after a midair Wiredash or midair stop. This move is handy for getting around and dodging attacks.
- Wirefalling: Press
+
when a monster sends you flying to execute a Wirefall (this consumes some of your Wirebug Gauge), allowing you to quickly recover and evade any oncoming attacks.
- Skilkbind: Each Weapon has a unique Silkbind attack. To execute, hold
(Blademasters) or
(Gunners) then press either
or
.
Wirebug Actions
NOTE: All actions that utilize the Wirebug consume Wirebug Gauge, but the number of gauges required and the ensuing cooldown time differ per action. It is also important to take note that hunters that are inflicted with Iceblight reduce the recovery rate of the Wirebug Gauge.
- Wiredash: A quick forward dash that even lets you move through the air. It's not just a great way of reaching your objective, but it can be chained into attacks and aerial dodges as well, so it's very helpful during hunts.
- Wallrun: This can be performed by executing a Wiredash towards a wall. You'll keep climbing even the steepest of slopes until your stamina is depleted.
- Sunbreak Update: With the release of the expansion, Wiredashing is no longer required to initiate a Wallrun. Hunters can now simply dash, jump or perform a midair evade towards a wall to run on it. Wallruns can also be initiated from other moves that don't expend the Wirebug Gauge and there is a new option to enable this feature at all times, switch it off, or switch it off while in combat only.
- Wirefall: An evasive move that can be used when you're pushed over or knocked back. It allows you to regain your footing quickly so that you can avoid follow-up attacks from monsters.
- Silkbind Attack: A special attack using the Wirebug. All 14 Weapons have their own unique Silkbind attacks. It can be performed with your weapon drawn, making utmost use of the characteristics of each weapon.
- Wyvern Riding: Wyvern Riding is a new feature that lets you bind monsters so you can control them. If you meet certain conditions, such as dealing enough damage, you can place them into a "mountable state".
Wirebug Silkbind Attacks
Silkbind Attacks in Monster Hunter Rise (MHR or MHRise) are special attacks performed using the Wirebug. Each of the 14 Weapon types have their own unique set of Silkbind Attacks and each Silkbind Attack makes use of the Wirebug gauge to perform a powerful maneuver that can have various special properties such as negating damage or staggers while in motion, or launching the Hunter into the sky to execute a devastating attack from mid-air.
- Hunters can have 2 Silkbind Attacks active while on hunts.
- Silkbind attacks go hand-in-hand with the Switch Skills mechanic, allowing a Hunter to customize their loadout with a combination of different skills for a tailored hunting experience.
Jump to:
Great Sword | Sword & Shield | Dual Blades | Long Sword | Hammer | Hunting Horn | Lance
Gunlance | Switch Axe | Charge Blade | Insect Glaive | Bow | Light Bowgun | Heavy Bowgun
Silkbind Attacks in Monster Hunter Rise
Great Sword
Strongarm Stance
NEW! Available with the Sunbreak Expansion.
A technique that uses Ironsilk to reinforce both your arms and weapon temporarily to fend off attacks.
If used while charging, you can quickly parry an attack and then unleash a fierce onslaught afterwards.
Power Sheathe
Charge for a devastating blow!
A quick forwards maneuver performed as you sheathe your weapon. Boosts your attack power for a short period of time.
Press +
Hunting Edge
Split the heavens with a giant blade!
A forward leaping attack. After landing a hit, you can follow up with a powerful Charged Slash or Charged Plunging Thrust in midair.
Press +
Can be switched out with Adamant Charged Slash
Adamant Charged Slash
A technique using a Wirebug to dash forward, and deliver a Strong Charged Slash. Also allows you to withstand knockdown attacks by hardening your body as you dash forth.
Press +
Can be switched out with Hunting Edge
Sword & Shield
Destroyer Oil
NEW! Available with the Sunbreak Expansion.
Uses a Wirebug to cover your blade with a special ointment whose effects trigger if ignited by friction with your shield.
While active, monsters flinch more easily, creating more openings for attack.
Falling Shadow
Dance through the sky and shatter the earth!
A forward leaping attack. A successful hit will lead to a Scaling Slash. After that, you can follow up with a Falling Bash in midair.
Press +
Windmill
A slicing gale that gives no quarter!
Uses Ironsilk to swing your blade around. Its initial swing nullifies any monster's attack.
Press +
Can be switched out with Metsu Shoryugeki
Metsu Shoryugeki
A jumping Wirebug attack that uses your shield to uppercut your target. At the beginning of the attack, there is a moment where you can perform a Guard. A well-timed counter can further add to the damage dealt.
Press +
Can be switched out with Windmill
Dual Blades
Spiral Slash
NEW! Available with the Sunbreak Expansion.
A Silkbind attack that launches you spiraling forward.
Once your attack connects, your body acts as a drill as your blades bore into your target's flesh. Note: You can perform a Spiral Slash midair.
Shrouded Vault
Dancing blades of vengeance!
Hurls you forward in a designated direction. Getting hit while in motion triggers a spinning attack.
Press +
Piercing Bind
Death by a strand of silk!
Pierces a target with a kunai that detonates after a certain amount of time. Landing further hits where the kunai is lodged racks up extra damage that scales with each hit.
Press +
Can be switched out with Tower Vault
Tower Vault
Launches a Wirebug upwards and you with it. This action does not do any damage, but allows you to move through the air in most cases, even with your weapon drawn.
Press +
Can be switched out with Piercing Bind
Long Sword
Harvest Moon
NEW! Available with the Sunbreak Expansion.
A move that casts out an Ironsilk ring that narrows your range of attack, but boosts spirit so you can go on the offensive.
Within the ring, your Spirit Gauge won't deplete, and if you perform any counterattacks, it will add additional hits.
Serene Pose
The calm before the storm!
Taking a hit while your weapon is at the ready will swiftly lead to a counterattack.
Press +
Soaring Kick
What goes up must come down!
Uses a Wirebug to launch you into a jump kick that, if connects, will trigger a Plunging Thrust. Landing the Thrust auto-fills your Spirit Gauge for a short period of time. Press the corresponding button after landing the kick to perform a Spirit Helm Breaker at a cost of one level of Spirit Gauge.
Press +
Can be switched out with Silkbind Sakura Slash
Silkbind Sakura Slash
A whirlwind-like attack, dashing and slicing past the target with a Wirebug.
The hit causes multiple lacerations over time, inducing additional damage.
The hit raises the Spirit Gauge by 1.
Press +
Can be switched out with Soaring Kick
Hammer
Impact Burst
NEW! Available with the Sunbreak Expansion.
A Silkbind attack that wraps your weapon in Ironsilk.
For a short period of time, any charged attack performed causes the silk to vibrate, creating a shockwave that makes it easier to flinch monsters.
Impact Crater
Extinction event from the sky!
Jump straight up and dish out a devastating rising attack that also hits multiple times on the way down.
Press +
Silkbind Spinning Bludgeon
The wheel of misfortune!
Unleashes a spinning attack that deals multiple hits while leaping forward. You can perform this attack from a charged state, or hold down the charge button when the move starts to charge it up and let rip anytime you want by releasing the button.
Press +
Can be switched out with Dash Breaker
Dash Breaker
An attack performed by rushing forward with the help of a Wirebug. Any enemy attack damage is negated while launching forward.
Press +
Can be switched out with Silkbind Spinning Bludgeon
Hunting Horn
Silkbind Shockwave
NEW! Available with the Sunbreak Expansion.
A Silkbind attack that wraps your weapon in Ironsilk.
For a short period of time, any attack performed causes the silk to vibrate, creating a time-delayed shockwave that triggers additional hits. These additional hits do major stun, exhaust, and part damage.
Slide Beat
Strings playing a dirge of the soul!
Uses a Wirebug to propel you forward into a spinning attack. The final performance grants a status boost, and you'll be invulnerable to knockback effects while moving forward.
Press +
Earthshaker
A head-poinding beat!
An attack that drives an Ironsilk-bound blade into the target like a stake. The vibrations of the weapon's sonic blast explode inside the target.
Press +
Can be switched out with Bead of Resonance
Bead of Resonance
Places a Wirebug cocoon on the ground. If the same hunter generates melody effects, the effect also appears around the cocoon, as does as a Sonic Wave that damages monsters near it.
Press +
Can be switched out with Earthshaker
Lance
Skyward Thrust
NEW! Available with the Sunbreak Expansion.
A technique where a Wirebug launches you high into the air.
Thrust your lance towards the heavens and then pierce the earth. The falling portion of the attack inflicts multiple hits.
Twin Vine
Bonds that tie!
Jabs a kunai into the target to get its attention. Pressing the corresponding buttons while the kunai is still lodged into the target will launch you towards it while guarding.
Press +
Anchor Rage
Let the anger flow!
Attacks absorbed while your shield is up, temporarily boosts your attack power. The strength of the boost depends on the power of the attack absorbed.
Press +
Can be switched out with Spiral Thrust
Spiral Thrust
A lightning-fast, two-step maneuver to reposition and counterattack. This attack uses your shield to parry, then uses a Wirebug to send you thrusting forward. Use it to confuse your target and unleash a wave of strikes.
Press +
Can be switched out with Anchor Rage
Gunlance
Bullet Barrage
NEW! Available with the Sunbreak Expansion.
Uses a Wirebug to Blast Dash toward your target, unleashing everything with abandon.
Be careful: Shells, Wyrmstake Cannon, and Wyvern Fire will automatically be reloaded first before performing the attack.
Guard Edge
Let claws and fangs hone your blade!
A well-timed guard regenerates your weapon's sharpness. Can be followed up with various attacks.
Press +
Hail Cutter
Steel your lance, revive your cannon!
Perform a Rising Slash and then an Overhead Smash. Each usage reduces the cooldown time for Wyvern's Fire.
Press +
Can be switched out with Ground Splitter
Ground Splitter
Uses a Wirebug to move forward and jump into a vigorous upward slash. Scraping the gunlance on the ground heats up the barrel, temporarily increasing the damage dealt by shells, Wyrmstake Shots, and Wyvern's Fire.
Press +
Can be switched out with Hail Cutter
Switch Axe
Elemental Burst Counter
NEW! Available with the Sunbreak Expansion.
Compresses Switch Gauge energy, that can be released as an Elemental Burst.
If the burst is released right as monster attacks, you'll perform a Power Finisher and your switch axe will go into an Amped State.
Switch Charger
Let the silk breathe life into your sword!
Uses a Wirebug to launch you forward while quickly regenerating your Switch Gauge. In addition, the Switch Gauge won't decrease for a short period of time.
Press +
Invincible Gambit
Advance with a body of steel!
A forward-moving spinning attack. Fortifies the user, making them immune to flinching or being knocked back by even the fiercest of attacks.
Press +
Can be switched out with Soaring Wyvern Blade
Soaring Wyvern Blade
Uses a Wirebug to fly up while slashing, ending with a Forward Slash from midair. If the Forward Slash is successful, the weapon's Activation Gauge fills up, a large explosion goes off where it connected.
Press +
Can be switched out with Invincible Gambit
Charge Blade
Ready Stance
NEW! Available with the Sunbreak Expansion.
A Silkbind maneuver that binds sword and axe together with Ironsilk.
After guarding, a heavy knockback leaves you in Sword Mode, and lowers your guard reaction so you're able to chain sword/axe attacks.
Morphing Advance
Unleash the moving force of a heavy axe!
Uses a Wirebug to launch you forward while your charge blade switches to axe form. While in motion, monster attacks won't knock you back or stun you. Can be chained into a variety of attacks after moving.
Press +
Counter Peak Performance
Get ready to punish incoming attacks!
Ready your shield while stretching silk to the ground. Being hit while your shield is readied will fill your phials to the maximum.
Press +
Can be switched out with Axe Hopper
Axe Hopper
Slam the axe overhead, using recoil and Ironsilk to propel you up into the air. While going upwards, you can unleash a powerful Element Discharge.
Press +
Can be switched out with Counter Peak Performance
Insect Glaive
Awakened Kinsect Attack
NEW! Available with the Sunbreak Expansion.
A technique where you hurl a Kinsect to inflict massive damage. All extracts are consumed and the more extracts you have, the more potent this attack will be.
After launching the Kinsect, you'll close in using a Wirebug; simultaneously absorbing extract, marking the target, and then chaining into a Vaulting Dance..
Silkbind Vault
Fly freely through the sky!
A leaping attack that spins forwards. Follow up with a Jumping Slash, a Jumping Advancing Slash, or even a Midair Evade.
Press +
Recall Kinsect
The silk heals all!
Calls back your Kinsect while dodging. As it returns, it will perform spinning attacks that scatter healing extracts. Its stamina will fully recover once it gets back to its master.
Press +
Can be switched out with Diving Wyvern
Diving Wyvern
A devastating dive attack that uses a Wirebug to pull you downward with great force. The attack has a small damage radius, but that means the damage is highly focused.
Press +
Can be switched out with Recall Kinsect
Bow
Butcher's Bind
NEW! Available with the Sunbreak Expansion.
Fires an arrow loaded with Ironsilk. If the follow-up arrow lands in the same spot as the first, Ironsilk winds around both arrows, inflicting severing damage.
If the second arrow is off target, the lodged arrow disappears.
Herculean Draw
Use Ironsilk to strengthen your draw!
Surge forward in a designated direction. Your attack is also empowered for a short time.
Press +
Focus Shot
Energy through harmony with nature!
Dodge while crouching. While crouching, your stamina rapidly regenerates. If timed right, you can nullify a monster attack while evading. You can also use the Left Stick to change the direction in which you evade.
Press +
Can be switched out with Aerial Aim
Aerial Aim
An action for firing arrows by jumping straight up with a Wirebug. Particularly damaging shots can be fired from midair. A close-range attack using an arrow can also be aimed directly underneath you.
Press +
Can be switched out with Focus Shot
Light Bowgun
Wyvern Counter
NEW! Available with the Sunbreak Expansion.
An urgent retreat that fires a shot with massive recoil, using a Wirebug to stop.
While not a powerful attack, its true value comes when it's used to evade incoming attacks. If timed right, you'll retreat with an explosive exit that can even neutralize breath attacks.
Silkbind Glide
Let your shots flow like water!
Surge forward at a lightning-fast speed. Pressing the corresponding button while moving unleashes a powerful close-range severing attack.
Press +
Fanning Vault
Rain down shots from above!
Uses a Wirebug to vault yourself forward. Press the corresponding button to fire, to reload, or to fire a Wyvernblast directly below you, which will stick to the monster's hide.
Press +
Can be switched out with Fanning Maneuver
Fanning Maneuver
A maneuver using a Wirebug and centrifugal force to quickly flank left or right. Also temporarily ups attack power. Shots can be fired while in motion.
Press +
Can be switched out with Fanning Vault
Heavy Bowgun
Setting Sun
NEW! Available with the Sunbreak Expansion.
A Silkbind technique in which a Wirebug generates a ring of Ironsilk.
Special powder accumulates within the ring, and when ammo passes through it, the velocity of the ammo is decreased. Firing piercing ammo/multi-hit ammo through the ring will boost the total number of hits upon impact.
Free Silkbind Glide
Move around like a gale of destruction!
Push the stick to control the direction you go in. Press the corresponding button to perform a close-range attack or quickly sheathe your weapon.
Press +
Counter Shot
A fierce counterattack!
Stretch out a web of silk and take a stance to prepare for a powerful counterattack.
The attack is activated if you get hit while in this stance.
Press +
Can be switched out with Counter Charger
Counter Charge
A parrying skill using Wirebugs. Absorbs an attack from a monster without taking any damage. Will shorten the amount of time needed for a Charged Shot.
Press +
Can be switched out with Counter Shot
Wirebug Trivia
- Other Trivia and Information to be added soon!
Wyvern Riding
Wyvern Riding |
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Type | Combat Mechanic |
Wyvern Riding in Monster Hunter Rise (MHR or MHRise) is a new combat mechanic. Wyvern Riding utilizes the Wirebug, allowing the hunter to ride a Monster that is in a "mountable state". Once you are bound to a monster, you can control it and wreak havoc!
How to Mount a Monster
- Get monsters into a "mountable state" by attacking them enough with Wirebug attacks, letting them fight each other, or using certain Endemic Life. Approach a monster in this state and land a blow, or sheathe your weapon and press the corresponding button to start Wyvern Riding. Press
when you approach the monster to ride it.
- Alternatively, players can also use a Puppet Spider which does the same thing.
Wyvern Riding Commands
: Light Attack
: Strong Attack
+
: Move
: Evade
: Launch Monster
+
: Mounted Punisher
- Wyvern Riding Gauge: The Wyvern Riding Gauge can be filled by damaging monsters or shrugging off an attack by evading just before it hits.
- Wyvern Riding Timer: Shows how long you can keep riding. Time is recouped when you land attacks, and heavily lost when you are hit.
- Attack Linking and Combos: Certain button sequences and repetitions execute transitions or combos when Wyvern Riding. These can also be triggered with the
.
Wyvern Riding Actions
If you manage to control the monster properly, you'll be able to perform special attacks and dodges. You have two types of regular attacks at your disposal: a quick weak attack, or a strong attack that does a lot of damage but moves more slowly. Some of these attacks will change depending on specific combinations. Try riding as many different monsters as you can!
- Moving: You can control monsters' movement freely while riding them. You can also transition to attacking or evading at any time.
- Emergency Evading: While attacking or being hit, you can evade more quickly than usual by pressing
, at the cost of your Wirebug Gauge.
- Shrugging off Attacks: Dodging or Emergency Evading just as you are about to be hit will stun your foe and also fill your Wyern Riding Gauge.
- Launching Monsters: Press
while Wyvern Riding to dismount and send the monster flying forward. You'll topple the monster if it collides with a wall or another monster. If your press
just as the monster hits the wall, you can use a Wirebug to hop back onto it, launch it again, and sent it crashing into the wall once more.
- Mounted Punishers: Can be used once your Wyvern Riding Gauge is full. This will deal a huge blow to a monster, so make sure not to miss. You only have a limited time to use it though, and if you miss the attack window, you will automatically dismount.
- Landing the Mounted Punisher: While Mounted Punisher is available, you can use
and
attacks to down the monster, making it easier to land the cop de grace.
Wyvern Riding Trivia
- While Wyvern Riding, you may be able to get hit by other monster's attacks, and you might faint while riding, cancelling the Wyvern Riding.
MH Rise Endemic Life
In Monster Hunter Rise, it seems that players will most likely look for the various species living in various locales. Endemic Life in Monster Hunter Rise (MHR or MHRise) play an integral role in a hunter's quest since capturing these critters and using them just like an item when you're out in the field provides tactical support, apart from that, some species roam around and when interacted with, provide various buffs and effects that lasts until the hunting quest is complete.
Endemic Life in Monster Hunter Rise (MHR or MHRise) are creatures that live in different areas, when they are found, they grant a variety of boons to hunters. These creatures can be captured by hunters and they come in a variety of sizes and species. This page covers a list of all the Endemic Life in Monster Hunter Rise.
In Monster Hunter Rise, some Endemic Life species work hand-in-hand with certain equipment, such as the Spiribird. The pollen that is released by the Spiribird attaches to a piece of new equipment called The Petalace, this envelops the hunter in a sweet, energizing fragrance that grants a permanent status boost until the end of the quest.
New Sunbreak Expansion Endemic Life
NEW! Included with the added updates and all new features, are a set of new Endemic Life creatures. The following are the new creatures found with the Sunbreak Expansion:
- Morphed Wirebugs
- Marionette Spider
- Starburst Bug
- Thorny Toad
- Spearsquid
- Slicercrab
- Regalfin
- Gargolda
Capturing Endemic Life
Some endemic life can be captured and placed inside your Helper Cage. Hunters can hold up to 5 Hunting Helpers from where you'll be able to use them as items until the end of the quest. Others grant temporary boons that can be applied to a single hunter or a team, while others work as environmental hazards that can cause damage to both hunters and monsters.
Endemic Life Location
Once you have started a hunt, just open up your map, and press and
to swap between the filters such as the permabuffers, known as the Spiribirds or just any other Endemic Life of its many forms.
Rare Endemic Life
Rare endemic life, also known as Rare Creatures, refers to Endemic Life that is way harder to find than their "normal" counterparts. To find them, hunters need to be in certain places during specific times of the day. These Rare Endemic Life creatures, like to dwell or hide in remote places or areas that don't have an easy access. Hunters need to look for locations that are often overlooked to find them.
These Rare Endemic Life specimens will not appear in your Hunter's Notes unless you take a photo of them when spotted. So have your camera ready to take a nice picture as soon as you find any of them! They also react to certain commands! Try using the Greeting in the Action Bar in front of them to see their reactions!
There are 5 Rare Endemic Life specimens in the base game of Monster Hunter Rise (MHR or MHRise), and 2 more were added with the release of the Sunbreak Expansion DLC. Each one of them, can only be found in one of the 7 different Locales available in the game.
The following 7 creatures are all the Rare Endemic Life available in the game:
- Gargolda (Sunbreak only)
- Hellbill
- Monksnail
- Quetzalcobra
- Regalfin (Sunbreak only)
- Regitrice
- Snow-faced Fox
Monster Hunter Rise Endemic Life
The Hunter's Notes classifies Endemic Life into 7 categories based on how the hunter interacts with them:
- Permabuffers are Endemic Life that provide hunters with a permanent buff that lasts until the end of a hunt.
- Temp Buffers are Endemic Life that provide hunters with a temporary buff such as increased attack or decreased stamina consumption that only lasts a certain amount of time.
- Hunting Helpers are special Endemic Life that hunters can carry around in their Helper Cage and deploy for various special effects that may aid them in battle.
- Ensnaring Life are Endemic Life that can be triggered by the hunter in order to damage or trap a monster that happens to be nearby.
- Crafty Creatures are Endemic Life that give the hunter materials that can be used for crafting.
- Rare Creatures are Endemic Life life that are unique to each zone, and are rarely ever seen. A photograph has to be taken of them to unlock the information in the Hunter's Notes.
- Other Endemic Life are Endemic Life that don't fit into any of the previous categories, putting them in a category all their own.
Permabuffers
Spiribirds
Red Spiribird ♦ Orange Spiribird ♦ Green Spiribird ♦ Yellow Spiribird ♦ Prism Spiribird
A small species of bird that increase your health, stamina, attack, or defense until the end of the quest.
Temp Buffers
Morphed Wirebugs
NEW! Available with the Sunbreak Expansion.
New variants of the Wirebug that shine brilliantly and grant beneficial effects when captured.
Wirebug
A beetle native to the Kamura area. It is capable of producing a super-strong silk colloquially known as Ironsilk.
Clothfly
A butterfly that, when disturbed, releases a cloud of dust capable of tightening human skin and increasing its resistance to injury.
Butterflame
A butterfly with crimson wings. When attacked, they release a cloud of dust that can temporarily boost attack strength if inhaled.
Peepersects
A butterfly with spotted yellow wings. When attacked, they release a cloud of dust that can temporarily boost stamina if inhaled.
Cutterfly
A dragonfly with a sharp red tail that releases pheromones when under threat. Breathing in the pheromone grants hunters increased concentration for a higher chance at critical hits.
Lampsquid
Red Lampsquid ♦ Green Lampsquid ♦ Yellow Lampsquid ♦ Golden Lampsquid
A squid that inhabits the Frost Islands, swimming in schools and spitting ink at threats. They come in a variety of different colors.
Hunting Helpers
Marionette Spider
NEW! Available with the Sunbreak Expansion.
Closely related to the Puppet Spider, this creature is able to release a special silk that is powerful enough to pull a monster in a desired direction, allowing hunters to force them into walls or other obstacles.
Starburst Bug
NEW! Available with the Sunbreak Expansion.
Beetles that can be found in star-shaped clusters whose shells are covered in a type of dust that detonates in a powerful burst of fire when impacted by external stimuli.
Thorny Toad
NEW! Available with the Sunbreak Expansion.
Small amphibians that can cling onto surfaces and other creatures using their elastic tongue. When attacked, they release a potent concentration of gastric acid that makes even large monsters recoil.
Trapbugs
Insects with sharp horns that live in colonies affixed to tree branches. If attacked, their horns will stick out in a defensive position.
Antidobra
A snake with an unusually developed neck region. Its body is filled with an antidote that works on various poisons.
Brewhare
This round rabbit may appear cute and fluffy, but its furry coat is actually made of mold. By allowing bacteria to grow on it, it gains an increased amount of nutrition from its food.
Beetles
Firebeetle ♦ Mudbeetle ♦ Thunderbeetle ♦ Snowbeetle
A tiny beetle that pushes around balls of dirty composed of soil from the local environment.
Puppet Spider
A spider with a distinct yellow-spotted pattern. It shoots out a sticky web from its abdomen that is robust enough to restrain monsters.
Wailnard
A pheasant with a giant red vocal sac. It sounds like a crying child, which it uses to attract large monsters that will, in turn, distract its predators.
Stinkmink
A type of weasel that releases a special, smoke-like pheromone when used, allowing it to attract nearby large monsters.
Toads
Poisontoad ♦ Blastoad ♦ Sleeptoad ♦ Paratoad
A large toad that comes in a variety of different species which can be identified by their distinct color.
Lanternbug
A glowing caterpillar that secretes a sticky fluid to attach leaves or wood to its body, making it look large.
Gustcrab
A terrestrial crab with mushrooms on its body. When used, creates gusts of wind that launch Hunters into the air.
Aurortle
A large tortoise with an anthill on its back. If above a certain health threshold, allows Hunters to survive one attack that would otherwise cart them.
Crafty Creatures
Boulder Lizard
A relative of the Rock Lizard, these lizards can also be found in a number of locales. If attacked, they will also shed rarer materials.
Scale Lizard
Relatives to the Rock Lizard but are extremely rare. If attacked, they will shed even more rare, yet prized materials.
Ensnaring Life
Spearsquid
NEW! Available with the Sunbreak Expansion.
A type of squid found in the waters surrounding the Jungle. These dangerous creatures have a sharp, pointed body that inflicts injury on large monsters merely by swimming past.
Slicercrab
NEW! Available with the Sunbreak Expansion.
A species of hermit crab found in the Jungle. Despite resembling a beautiful purple crystal, they are aggressive and attack anything that invades their territory with precision and gusto.
Flashfly
Winged insects that emit a bright light when struck. This causes both hunters and monsters to flinch when the light is triggered.
Tricktoad
A frog with distinct, red fins that can puff itself up with pheromones to intimidate predators.
Echobat
Bats found in Lava Caverns. They live in groups and eats small flying bugs. Highly territorial, they will threaten invaders by turning themselves red and releasing scales that act like gunpowder to cause explosions large enough to hurt even large monsters.
Pincercrab
A hermit crab native to the Sandy Plains. It sticks to cliffs in small groups and eats plants and smaller creatures there, dirt and all. The consumed dirt accumulates in the shell and is excreted when it's large enough. When attacked, the group goes into high alert, shooting lumps of earth at their attacker.
Lucky Life
Fortune Owl
An auspicious owl of this region, with golden feathers on tis chest and a cat-like face.
Rare Creatures
Snow-faced Fox
A fox that inhabits the Shrine Ruins. Despite its majestic appearance, it's quite a playful creature.
Monksnail
A gigantic sea snail from the Frost Islands. Its eyeball-like glow and colossal silhouette are the dread of every sailor in the region.
Quetzalcobra
A rare snake that inhabits the Flooded Forest. It can fan out its neck, appearing like the wings of a bird, in a display used to threaten predators or attract mates.
Hellbill
A rare bird found near the crater of the Lava Caverns. Its vibrant red feathers grant it immunity to the dangers of magma.
Other
Great Wirebug
Great Wirebugs are endemic lifeforms that will carry you over great distances in a set direction. .
MHR Endemic Life Comparison Table xxx
Quick Search of All Endemic Life
Click on the table's header to sort it.
Name |
Type |
Location |
Buffs, Effects |
---|---|---|---|
|
Permabuffer | Shrine Ruins Sandy Plains Lava Caverns Frost Islands Flooded Forest |
Petalaces become fragrant and pollens provide an attack boost. |
|
Permabuffer | Shrine Ruins Sandy Plains Lava Caverns Frost Islands Flooded Forest |
Petalaces become fragrant and pollens provide a defense boost. |
|
Permabuffer | Shrine Ruins Sandy Plains Lava Caverns Frost Islands Flooded Forest |
Petalaces become fragrant and pollens provide a health boost. |
|
Permabuffer | Shrine Ruins Sandy Plains Lava Caverns Frost Islands Flooded Forest |
Petalaces become fragrant and pollens provide a stamina boost. |
|
Permabuffer | Shrine Ruins Sandy Plains Lava Caverns Frost Islands Flooded Forest |
Petalaces become fragrant and pollens provide max boost to all stats. |
|
Hunting Helper | Shrine Ruins Sandy Plains Frost Islands |
Instantly poisons anything it comes in contact with. |
|
Hunting Helper | Sandy Plains Flooded Forest Lava Caverns |
Emits a paralyzing gas that incapacitate even large monsters |
|
Hunter Helper | Emits a soporific gas that can knocks out large monsters. | |
|
Hunting Helper | Shrine Ruins Sandy Plains Frost Islands |
When emitted and mixed with air, it causes a powerful explosion. |
|
Hunting Helper | Shrine Ruins Flooded Forest Frost Islands Lava Caverns |
Throwing it at a monster inflicts Fireblight. |
|
Hunting Helper | Shrine Ruins Flooded Forest Sandy Plains Lava Caverns |
Throwing it at a monster inflicts Waterblight. |
|
Hunting Helper | Shrine Ruins Flooded Forest Frost Islands Lava Caverns |
Throwing it at a monster inflicts Thunderblight. |
|
Hunting Helper | Shrine Ruins Sandy Plains Frost Islands Flooded Forest |
Throwing it at a monster inflicts Iceblight. |
|
Hunting Helper | Shrine Ruins Sandy Plains Lava Caverns Frost Islands Flooded Forest |
Emits a pheromone to attract any nearby monster. |
|
Hunting Helper | Shrine Ruins Sandy Plains Frost Islands Flooded Forest |
Contains healing properties that can regenerate HP when consumed. |
|
Hunting Helper | Shrine Ruins Lava Caverns Frost Islands |
Shoots out a robust sticky web that restrains and immobilizes its target. |
|
Hunting Helper | Shrine Ruins | The loud cry that it releases is used to lure large monsters to their vicinity. |
|
Hunting Helper | Shrine Ruins Sandy Plains Frost Islands |
Used as a trap to slow down a monster's movement or to scare away pursuers. |
|
Hunting Helper | Shrine Ruins Lava Caverns Flooded Forest |
Contains an antidote that can counter various poisons when consumed. |
|
Hunting Helper | Shrine Ruins Sandy Plains Frost Islands |
Enhances the effects of certain items when used while the Brewhare is inside of the Helper Cage. |
|
Hunting Helper | Shrine Ruins Sandy Plains Frost Islands |
Secretes a highly volatile sticky fluid and applying shock to it will cause it to explode in self-defense. It detonates when struck, mitigating some damage to the wearer |
|
Hunting Helper | Sandy Plains Lava Caverns |
Expel spores for protection |
|
Hunting Helper | Flooded Forest Lava Caverns |
Absorbs damage for you when you take a fatal blow. |
|
Temp Buffer | Shrine Ruins Sandy Plains Lava Caverns Frost Islands Flooded Forest |
Capable of producing a super-strong silk known as Ironsilk. |
|
Temp Buffer | Shrine Ruins Sandy Plains Lava Caverns Frost Islands Flooded Forest |
Striking its sac releases a healing mist. |
|
Temp Buffer | Shrine Ruins Sandy Plains Lava Caverns Frost Islands Flooded Forest |
Emits a cloud of dust that has a tightening effect on human skin, making it more resistant to injury. |
|
Temp Buffer | Shrine Ruins Sandy Plains Lava Caverns Frost Islands Flooded Forest |
Emits a cloud of dust that temporarily boosts attack strength if it is inhaled. |
|
Temp Buffer | Shrine Ruins Sandy Plains Lava Caverns Frost Islands Flooded Forest |
Emits a cloud of dust that temporarily boosts stamina if it is inhaled. |
|
Temp Buffer | Shrine Ruins Flooded Forest Sandy Plains Lava Caverns |
Breathing its pheromone grants hunters increased concentration for a higher chance at critical hits. |
|
Temp Buffer | Frost Islands | Red Lampsquid ink temporarily increases concentration, granting the consumer a higher chance of landing critical strikes. |
|
Temp Buffer | Frost Islands | Green Lampsquid ink has curative properties, healing injuries and wouds to an extent. |
|
Temp Buffer | Frost Islands | Yellow Lampsquid ink temporarily dulls the nerves, making the consumer more resistant to pain. |
|
Temp Buffer | Frost Islands | Promotes concentration, fortitude, and the healing of any and all wounds. |
|
Ensnaring Life | Shrine Ruins Sandy Plains |
Emits a bright light that causes a large monster to flinch. |
|
Ensnaring Life | Flooded Forest Lava Caverns Flooded Forest |
It can puff itself up with pheromones to float like a balloon, so hunters use it as a decoy. |
|
Ensnaring Life | Sandy Plains | When attacked, he shoots pieces of dirt at his attacker. |
|
Ensnaring Life | Flooded Forest | Attemtps to sink its teeth into anything. |
|
Ensnaring Life | Lava Caverns | Highly territorial, they will threaten invaders by turning themselves red and reasing scales that act like gunpowder to cause explosions large enough to hurt even large monsters. |
|
Crafty Creature | Shrine Ruins Sandy Plains Lava Caverns Frost Islands Flooded Forest |
Sheds minerals when it is attacked. |
|
Crafty Creature | Shrine Ruins Sandy Plains Lava Caverns Frost Islands Flooded Forest |
Sheds rarer materials when it is attacked. |
|
Crafty Creature | Shrine Ruins Sandy Plains Lava Caverns Frost Islands Flooded Forest |
Sheds extremely rare materials when it is attacked. |
|
Lucky Life | Shrine Ruins Sandy Plains Lava Caverns Frost Islands Flooded Forest |
Those who encounter it are said to come into great fortune. |
|
Lucky Life | Shirne Ruins Frost Islands Sandy Plains Flooded Forest Lava Caverns |
When interacted with, will increase rewards at the end of the quest. |
|
Rare Creature | Shrine Ruins | Just looks cute |
|
Rare Creature | Frost Islands | Makes cool whale noises |
|
Rare Creature | Sandy Plains | Sheds minerals when it is attacked. |
|
Rare Creature | Flooded Forest | It secretes a fluid from its mouth that has healing properties. |
|
Rare Creature | Lava Caverns | A rare bird found near the crater of the Lava Caverns. |
Regalfin | Rare Creature | Jungle | A rare dolphin found in a hidden path in the North East of the Jungle. |
|
Other | Shrine Ruins Sandy Plains Lava Caverns Frost Islands Flooded Forest |
Carries the hunter over great distances in a set direction with the use of Jewel Lilies. |
|
Other | Shrine Ruins Sandy Plains Lava Caverns Frost Islands Flooded Forest |
Emits a relaxing effect from the sound of its flapping wings. |
|
Other | Shirne Ruins Frost Islands Sandy Plains Flooded Forest Lava Caverns |
Emits a relaxing effect from the sound of its flapping wings. |