Beta & Demo for Monster Hunter Rise features information and latest updates that feature the mechanics and gameplay of the new game within the Monster Hunter series. The information listed on this page are exclusively shown in the Beta or Demo versions of the game and are still subject to change until it is released on March 26th, 2021. Take note that you'll need a Nintendo Switch Online subscription to access online multiplayer in the demo, but players can still play offline via single-player without a subscription - the demo for Monster Hunter Rise is expected to release in January 2021 and is only available until January 31, 2021.
Monster Hunter Rise Beta & Demo
The Monster Hunter Rise (MHR or MHRise) Demo features only specific quests, the main plot of the game has been laid out during several developer discussions and is available on the official Monster Hunter website. You will be based in Kamura Village, which unlike the new world features a very Japanese vibe. At Kamura Village, you will meet several unique characters that assist in your adventure, with the expected village chief, quest maiden, a blacksmith, and a Tea Shop. Kamura Village is a town that stands its ground in the face of an unexplained regular event: The Rampage.
“The Rampage is a catastrophic event where countless monsters attack the village all at once. People have lived in fear of it since ancient times, but nobody knows why it occurs. Kamura has fallen victim to this phenomenon numerous times as well, and especially the Rampage that happened 50 years ago came close to wiping out the entire village. The villagers are training day in day out to prevent this tragedy from reoccurring, and they have built a sturdy Stronghold to prepare for the next invasion.”
MH Rise New Combat Mechanics
|Type||Insect, Endemic Life|
The Wirebug in Monster Hunter Rise (MHR or MHRise) is a new combat mechanic and an insect within the Endemic Life. The Wirebug is the newest combat mechanic that is added to "Rise", it grants the Hunter to traverse the environment in various ways and to unleash unique combat moves.
The debut of the new “Wirebug” mechanic allows for wire-based grappling actions that can be used to scale cliffs and other hard-to-reach areas, providing new traversal and aerial attack options.
- + on the ground: Wiredash (Upward)
- + on the ground: Wiredash (Forward)
- + while airborne: Wiredash (Forward)
- + while airborne: Wiredash (Upward)
- +: Wiredash (Targeted)
- in midair: Midair Stop
- + when knocked back or sent flying: Wirefall
- + or with your weapon drawn: Silkbind
- + or while unsheathing your weapon: Gunner: Silkbind
- Wiredashing: Perform airborne acrobatics with Wirebugs to move toward a destination or target. Chain these moves together, or lead into a jump attack with . This will execute a wall run if used while facing a wall.
- Wirebug Gauge: Performaing Wirebug actions consumes the Wirebug Gauge, which recovers over time. Once recovered, the gauge can be used again. The degree of consumption and recovery time varies for each action.
- Stopping Midair: Momentarily stop in midair. Your gauge will not recover during this time. Drop down with or evade with +.
- Evading Midair: To execute, press + after a midair Wiredash or midair stop. This move is handy for getting around and dodging attacks.
- Wirefalling: Press + when a monster sends you flying to execute a Wirefall (this consumes some of your Wirebug Gauge), allowing you to quickly recover and evade any oncoming attacks.
- Skilkbind: Each Weapon has a unique Silkbind attack. To execute, hold (Blademasters) or (Gunners) then press either or .
NOTE: All actions that utilize the Wirebug consume Wirebug Gauge, but the number of gauges required and the ensuing cooldown time differ per action. It is also important to take note that hunters that are inflicted with Iceblight reduce the recovery rate of the Wirebug Gauge.
- Wiredash: A quick forward dash that even lets you move through the air. It's not just a great way of reaching your objective, but it can be chained into attacks and aerial dodges as well, so it's very helpful during hunts.
- Wallrun: This can be performed by executing a Wiredash towards a wall. You'll keep climbing even the steepest of slopes until your stamina is depleted.
- Wirefall: An evasive move that can be used when you're pushed over or knocked back. It allows you to regain your footing quickly so that you can avoid follow-up attacks from monsters.
- Silkbind Attack: A special attack using the Wirebug. All 14 Weapons have their own unique Silkbind attacks. It can be performed with your weapon drawn, making utmost use of the characteristics of each weapon.
- Wyvern Riding: Wyvern Riding is a new feature that lets you bind monsters so you can control them. If you meet certain conditions, such as dealing enough damage, you can place them into a "mountable state".
Wirebug Silkbind Attacks
Silkbind Attacks in Monster Hunter Rise (MHR or MHRise) are special attacks performed using the Wirebug. Each of the 14 Weapon types have their own unique set of Silkbind Attacks and each Silkbind Attack makes use of the Wirebug gauge to perform a powerful maneuver that can have various special properties such as negating damage or staggers while in motion, or launching the Hunter into the sky to execute a devastating attack from mid-air.
- Hunters can have 2 Silkbind Attacks active while on hunts.
- Silkbind attacks go hand-in-hand with the Switch Skills mechanic, allowing a Hunter to customize their loadout with a combination of different skills for a tailored hunting experience.
Silkbind Attacks in Monster Hunter Rise
Charge for a devastating blow!
A quick forwards maneuver performed as you sheathe your weapon. Boosts your attack power for a short period of time.
Split the heavens with a giant blade!
A forward leaping attack. After landing a hit, you can follow up with a powerful Charged Slash or Charged Plunging Thrust in midair.
Can be switched out with Adamant Charged Slash
Adamant Charged Slash
A technique using a Wirebug to dash forward, and deliver a Strong Charged Slash. Also allows you to withstand knockdown attacks by hardening your body as you dash forth.
Can be switched out with Hunting Edge
Dance through the sky and shatter the earth!
A forward leaping attack. A successful hit will lead to a Scaling Slash. After that, you can follow up with a Falling Bash in midair.
A slicing gale that gives no quarter!
Uses Ironsilk to swing your blade around. Its initial swing nullifies any monster's attack.
Can be switched out with Metsu Shoryugeki
A jumping Wirebug attack that uses your shield to uppercut your target. At the beginning of the attack, there is a moment where you can perform a Guard. A well-timed counter can further add to the damage dealt.
Can be switched out with Windmill
Dancing blades of vengeance!
Hurls you forward in a designated direction. Getting hit while in motion triggers a spinning attack.
Death by a strand of silk!
Pierces a target with a kunai that detonates after a certain amount of time. Landing further hits where the kunai is lodged racks up extra damage that scales with each hit.
Can be switched out with Tower Vault
Launches a Wirebug upwards and you with it. This action does not do any damage, but allows you to move through the air in most cases, even with your weapon drawn.
Can be switched out with Piercing Bind
The calm before the storm!
Taking a hit while your weapon is at the ready will swiftly lead to a counterattack.
What goes up must come down!
Uses a Wirebug to launch you into a jump kick that, if connects, will trigger a Plunging Thrust. Landing the Thrust auto-fills your Spirit Gauge for a short period of time. Press the corresponding button after landing the kick to perform a Spirit Helm Breaker at a cost of one level of Spirit Gauge.
Can be switched out with Silkbind Sakura Slash
Silkbind Sakura Slash
A whirlwind-like attack, dashing and slicing past the target with a Wirebug.
The hit causes multiple lacerations over time, inducing additional damage.
The hit raises the Spirit Gauge by 1.
Can be switched out with Soaring Kick
Extinction event from the sky!
Jump straight up and dish out a devastating rising attack that also hits multiple times on the way down.
Silkbind Spinning Bludgeon
The wheel of misfortune!
Unleashes a spinning attack that deals multiple hits while leaping forward. You can perform this attack from a charged state, or hold down the charge button when the move starts to charge it up and let rip anytime you want by releasing the button.
Can be switched out with Dash Breaker
An attack performed by rushing forward with the help of a Wirebug. Any enemy attack damage is negated while launching forward.
Can be switched out with Silkbind Spinning Bludgeon
Strings playing a dirge of the soul!
Uses a Wirebug to propel you forward into a spinning attack. The final performance grants a status boost, and you'll be invulnerable to knockback effects while moving forward.
A head-poinding beat!
An attack that drives an Ironsilk-bound blade into the target like a stake. The vibrations of the weapon's sonic blast explode inside the target.
Can be switched out with Bead of Resonance
Bead of Resonance
Places a Wirebug cocoon on the ground. If the same hunter generates melody effects, the effect also appears around the cocoon, as does as a Sonic Wave that damages monsters near it.
Can be switched out with Earthshaker
Bonds that tie!
Jabs a kunai into the target to get its attention. Pressing the corresponding buttons while the kunai is still lodged into the target will launch you towards it while guarding.
Let the anger flow!
Attacks absorbed while your shield is up, temporarily boosts your attack power. The strength of the boost depends on the power of the attack absorbed.
Can be switched out with Spiral Thrust
A lightning-fast, two-step maneuver to reposition and counterattack. This attack uses your shield to parry, then uses a Wirebug to send you thrusting forward. Use it to confuse your target and unleash a wave of strikes.
Can be switched out with Anchor Rage
Let claws and fangs hone your blade!
A well-timed guard regenerates your weapon's sharpness. Can be followed up with various attacks.
Steel your lance, revive your cannon!
Perform a Rising Slash and then an Overhead Smash. Each usage reduces the cooldown time for Wyvern's Fire.
Can be switched out with Ground Splitter
Uses a Wirebug to move forward and jump into a vigorous upward slash. Scraping the gunlance on the ground heats up the barrel, temporarily increasing the damage dealt by shells, Wyrmstake Shots, and Wyvern's Fire.
Can be switched out with Hail Cutter
Let the silk breathe life into your sword!
Uses a Wirebug to launch you forward while quickly regenerating your Switch Gauge. In addition, the Switch Gauge won't decrease for a short period of time.
Advance with a body of steel!
A forward-moving spinning attack. Fortifies the user, making them immune to flinching or being knocked back by even the fiercest of attacks.
Can be switched out with Soaring Wyvern Blade
Soaring Wyvern Blade
Uses a Wirebug to fly up while slashing, ending with a Forward Slash from midair. If the Forward Slash is successful, the weapon's Activation Gauge fills up, a large explosion goes off where it connected.
Can be switched out with Invincible Gambit
Unleash the moving force of a heavy axe!
Uses a Wirebug to launch you forward while your charge blade switches to axe form. While in motion, monster attacks won't knock you back or stun you. Can be chained into a variety of attacks after moving.
Counter Peak Performance
Get ready to punish incoming attacks!
Ready your shield while stretching silk to the ground. Being hit while your shield is readied will fill your phials to the maximum.
Can be switched out with Axe Hopper
Slam the axe overhead, using recoil and Ironsilk to propel you up into the air. While going upwards, you can unleash a powerful Element Discharge.
Can be switched out with Counter Peak Performance
Fly freely through the sky!
A leaping attack that spins forwards. Follow up with a Jumping Slash, a Jumping Advancing Slash, or even a Midair Evade.
The silk heals all!
Calls back your Kinsect while dodging. As it returns, it will perform spinning attacks that scatter healing extracts. Its stamina will fully recover once it gets back to its master.
Can be switched out with Diving Wyvern
A devastating dive attack that uses a Wirebug to pull you downward with great force. The attack has a small damage radius, but that means the damage is highly focused.
Can be switched out with Recall Kinsect
Use Ironsilk to strengthen your draw!
Surge forward in a designated direction. Your attack is also empowered for a short time.
Energy through harmony with nature!
Dodge while crouching. While crouching, your stamina rapidly regenerates. If timed right, you can nullify a monster attack while evading. You can also use the Left Stick to change the direction in which you evade.
Can be switched out with Aerial Aim
An action for firing arrows by jumping straight up with a Wirebug. Particularly damaging shots can be fired from midair. A close-range attack using an arrow can also be aimed directly underneath you.
Can be switched out with Focus Shot
Let your shots flow like water!
Surge forward at a lightning-fast speed. Pressing the corresponding button while moving unleashes a powerful close-range severing attack.
Rain down shots from above!
Uses a Wirebug to vault yourself forward. Press the corresponding button to fire, to reload, or to fire a Wyvernblast directly below you, which will stick to the monster's hide.
Can be switched out with Fanning Maneuver
A maneuver using a Wirebug and centrifugal force to quickly flank left or right. Also temporarily ups attack power. Shots can be fired while in motion.
Can be switched out with Fanning Vault
Free Silkbind Glide
Move around like a gale of destruction!
Push the stick to control the direction you go in. Press the corresponding button to perform a close-range attack or quickly sheathe your weapon.
A fierce counterattack!
Stretch out a web of silk and take a stance to prepare for a powerful counterattack.
The attack is activated if you get hit while in this stance.
Can be switched out with Counter Charger
A parrying skill using Wirebugs. Absorbs an attack from a monster without taking any damage. Will shorten the amount of time needed for a Charged Shot.
Can be switched out with Counter Shot
- Other Trivia and Information to be added soon!
MH Rise Endemic Life
In Monster Hunter Rise, it seems that players will most likely look for the various species living in various locales. Endemic Life in Monster Hunter Rise (MHR or MHRise) play an integral role in a hunter's quest since capturing these critters and using them just like an item when you're out in the field provides tactical support, apart from that, some species roam around and when interacted with, provide various buffs and effects that lasts until the hunting quest is complete.