Attack Power or Raw Damage is a damage statistic in Monster Hunter Rise (MHR). Monsters also use Raw damage calculations, which is mitigated by the Hunter's Defense stat.
For a more complete rundown on combat with Monsters, see Weapon Mechanics, Defense, and Elemental Resistances.
How Attack Power is Calculated
Raw Damage - also called Physical - is calculated separately from Elemental Damage and Status Effect buildup. The higher the Attack on your weapon the more Raw Damage you will deal to a Monster. In previous games, weapons tend to have bloated Attack Values and displayed much higher numbers on the stats page than their actual damage output range. However, this is no longer the case in Rise, where weapons display their True Attack Value or True Raw, simplifying the damage calculations.
Each Weapon Type still has varying multipliers for all the different Combo Moves(often referred to as 'Motion Value') and this is taken into account when calculating damage numbers, along with the modifiers for Sharpness, Monster Part or Hitzone, Quest Difficulty, as well as a Monster's Enrage Status.
Formula for Physical Damage displayed
Raw Attack x Sharpness x Combo Move x
x Monster Part x Quest Difficulty x Rage Status
For example, hitting a Great Izuchi's tail tip with an Overhead Smash I from the Bone Hammer I, assuming Quest Difficulty and Rage status multipliers of 1.0 and no boost to Attack from Items or Skills, will yield:
90 (Raw Attack)
x 1.05 (Sharpness multiplier for Green-level Sharpness - non-elemental)
x 0.42 (Combo Move multiplier for Hammer's Overhead Smash I attack)
x 0.8 (Monster Part multiplier for Great Izuchi's tail tip against Blunt Damage)
= 31 damage (rounded down)
Refer to Sharpness, Weapons and Monsters for more information on these multipliers.
Refer to Affinity to see how it can affect displayed damage numbers.
Remember that Raw Damage is subdivided into three types: Cut, Blunt, and Ammo, and that Monster Body Parts have individual Body Part Multipliers for each. Refer to Damage Types to see how different weapons may perform in combat.
Skills that Affect Attack Power
The following Skills boost Raw Attack when granted by Armor or Talismans:
- Agitator - Increases Attack when a Monster becomes enraged
- Attack Boost - Increases Attack at all times
- Heroics - Increases Attack when below a certain health threshold
- Peak Performance - Increases Attack when health is full
- Resentment - Increases Attack when the hunter has recoverable damage (red portion of health gauge)
Weapons with the Highest Raw Attack
Note: Not necessarily the best weapons to use, simply the ones with the highest attack on the status page while wearing nothing or using Power Charm/Talon.
Great Sword - Rampage Cleaver S (Attack Boost IV / Non Elemental Boost / Attack Surge)
Sword & Shield - Rampage Sword S (Attack Boost IV / Non Elemental Boost / Attack Surge)
Hammer - Gargwa Hammer
Lance - Diablos Spear (Attack Boost II)
Switch Axe - Rampage Slicer S (Attack Boost IV / Non Elemental Boost / Attack Surge)
Insect Glaive - Rampage Glaive S (Attack Boost IV / Non Elemental Boost / Attack Surge)
Light Bowgun - Furious Flammenkanone (Attack Boost I)
Long Sword - Rampage Blade S (Attack Boost IV / Non Elemental Boost / Attack Surge)
Dual Blades - Rampage Twinblades S (Attack Boost IV / Non Elemental Boost / Attack Surge)
Hunting Horn - Rampage Agitato S (Attack Boost IV / Non Elemental Boost / Attack Surge)
Gunlance - Diablos Cannon (Attack Boost II)
Charge Blade - Rampage C. Blade S (Attack Boost IV / Non Elemental Boost / Attack Surge)
Bow - Tyrant Bow (Attack Boost II)
Heavy Bowgun - Diablazooka (Attack Boost II)
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