Patch Notes in Monster Hunter Rise are developer post-launch changes to the game. These can include tweaks to weapon performance as well as fixing of unexpected glitches or exploits. Below is a list of all the patches to the game, with the most recent at the top that is released by Capcom for the Nintendo Switch!

 

Monster Hunter Rise Patch Notes

Patch 3.2

  • Available: July 29, 2021

Main Additions / Changes

  • New Event Quests will be available every week.
  • New DLC can be purchased from Nintendo eShop.
  • Arabic language support added.

Bug Fixes / Miscellaneous

  • Fixed a bug occasionally causing quests to be started while players still had their item box open.
  • Fixed a bug occasionally allowing players to place the same trinket twice when changing their room interior.
  • Fixed a bug occasionally causing only one color of layered armor to be changed when editing all colors at once via the Layered Armor Pigment option at the Buddy Smithy.
  • Fixed a bug occasionally causing discrepancies between the preview and the Buddy the player has with them when changing the color of Buddy layered armor.
  • Fixed a bug causing the content of Ikari's dialogue to be incorrect when talking to him in a specific order at the harbor in the village.
  • Fixed a bug causing the controls to stop working if the player rapidly presses the A button when ordering a Motley Mix at the canteen.

Monsters

  • Fixed a bug causing Goss Harag's breath to look odd and have incorrect hit detection if the player pauses and unpauses the game during the breath attack.
  • Fixed a bug causing some monsters of unintentional sizes to appear as invaders in some quest info.
    Affected monsters: Aknosom, Bishaten, Rajang, Teostra, Apex Mizutsune, Apex Rathalos, Apex Zinogre.
  • Fixed a bug preventing monsters that are repelled by weapon attacks while they are stuck in a trap during a Rampage Quest from being counted towards the "Repel using a weapon" sub-assignment.
  • Fixed a bug occasionally causing Apex Mizutsune to keep using its breath attack even while in a downed state.
  • Fixed a bug causing Teostra's dust to remain on screen if he gets slain while creating it.
  • Fixed a bug occasionally preventing monsters from moving if the player uses a Wailnard to lure them under specific circumstances.
  • Fixed a bug occasionally preventing some damage from being dealt under specific timing, when hitting Crimson Glow Valstrax with certain attacks (like the charge blade's Axe: Amped Element Discharge) while it's absorbing energy.

Player

  • Fixed a bug occasionally causing all on-screen information to disappear if the player enters a tent after being hit with a restraining attack.
  • Fixed a bug causing the player character to vocally respond to a request for help if they're in a tent while another player arrives.
  • Fixed a bug causing the Hunting Horn to activate a melody when the player starts a Magnificent Trio under specific circumstances.
  • Fixed a bug causing the target setting on a monster to be removed if the player sets the Radial Menu Settings to Type 2, and then performs certain actions after opening the Custom Radial Menu.
  • Fixed a bug occasionally causing the player to quick travel to the upper area instead of the lower area during the "The Allmother" quest.
  • If the player gets hit just as they deliver a transport item, a message saying that the item was broken would appear even after delivering it. This has been fixed.
  • Fixed the game so that if the player changes the Menu Loadout in the Radial Menu Settings, the new loadout is properly maintained after quitting the game.
  • Fixed a location in Area 1 of the Lava Caverns that the player would not be able to jump over if they're riding a Canyne.
  • Fixed a bug preventing "Ammo Up" from being activated if the player activated this skill using a decoration on their weapon, and then switched weapons or changed back to their original weapons.
  • Fixed a bug causing Buddy attacks to ignore the Flinch Free skill.
  • Fixed a bug causing a luminous line to appear beneath the chin of the player character if Makeup/Paint 30 is set to luminous.
  • Fixed a bug preventing collected monster drops from being counted towards optional subquests during the "Serpent Goddess of Thunder" and "The Allmother" quests.
  • Fixed a bug occasionally causing the player character model to be bent at the waist if the player used a kunai after being canceled out of a Wyvern's Fire by taking damage.
  • Fixed a bug preventing the player from using the charge blade's Sword: Morph Slash after dodging in sword mode.
  • Fixed a bug causing the charge blade's Sword: Return Stroke to be performed instead of the Sword: Forward Slash if performed right after a dodge in sword mode without touching the left stick.
  • Fixed a bug preventing the gunlance's Artillery skill compensation from being applied to Fire element parts when using Shelling, Charged Shelling, or Strong Charged Shelling.
  • Fixed a bug causing connection errors and crashes if the player has more than 15 status icons in total.
  • Fixed a bug causing severe angle correction when pressing X+A after the charge blade's Counter Peak Performance.
  • Fixed a bug causing invincibility to be canceled due to a hit stop when using the dual blades' Demon Flight.

Miscellaneous

  • Fixed a bug preventing defense bonuses from being properly displayed on the equipment confirmation screen at the Arena.
  • Fixed the brightness change animations for some effects to be a bit smoother.
  • Fixed a bug causing the old name of a Buddy to be displayed during a quest if the name of the Buddy is changed during online play.
  • Fixed a bug occasionally preventing monsters from responding correctly when they are launched towards a vent in the Lava Caverns from a specific angle.
  • Fixed a bug occasionally causing quest info to appear incorrect if the player rapidly switches between "Ready" and "Exit Standby" during online play.
  • Fixed a bug occasionally preventing a Lucky Life icon from disappearing after collecting it, due to connection latency.
  • Fixed various text bugs.
  • Other miscellaneous bug fixes have been made.

 

Patch 3.1

  • New DLC can be purchased at the Nintendo eShop.
  • New Event Quest will be available every week.
  • Capcom Collab 1 will be available June 18

 

Bug Fixes

  • Fixed a bug allowing the player to control cannons even after moving away from them during Rampage Quests.
  • Fixed a bug occasionally causing unnecessary UI to be displayed on the Quest Completed screen after finishing a Rampage Quest.
  • Fixed a bug allowing the player to go to places they shouldn't be able to reach if the final gate is destroyed at the exact moment a Rampage Quest is completed.
  • Fixed a bug causing Power Kilns to be activated only after releasing the A button during Rampage Quests.
  • Fixed a bug causing Badum and Tish to keep banging the drum if the Host changes the BGM to anything other than "Brave Hunters."
  • Fixed a bug preventing the player from carving a severed tail if the tail overlaps with the fence switch in the Arena.
  • Fixed a bug causing Palicoes' eyes to be wide open regardless of their eye type, when they are sent off to trade.
  • Fixed a bug causing a "!" mark to be displayed on certain armor even if it was previously removed, when the player quits the game and restarts it.
  • Fixed a bug causing Pigment 2 to display as white when set to black for some armor.
  • Fixed a bug preventing the right colors from being displayed on the save file select screen, if the player used a Character Edit Voucher to change their clothing color.
  • Fixed a bug causing the cursor and the status ailment graphs to be mismatched if the player performs certain actions on the Large Monster list in the Hunter's Notes.
  • Changed functionality so that, if the player uses a Character Edit Voucher to recreate their hunter and use one of the DLC voices, the existing voices that were selectable for the original hunter will be preserved.
  • Fixed a bug occasionally causing quest information to be incorrectly displayed if the player moves to the Training Area after accepting a quest offline.
  • Fixed a bug occasionally causing account items to be stored in your pouch or item box when accepting Helper Rewards.

Monsters

  • Fixed a bug allowing the player to attack Tigrex without it fighting back in some areas of the Sandy Plains.
  • Fixed a bug causing erratic behavior for Apex Rathian if it performs certain actions.
  • Fixed a bug causing Almudron's mud heaps to appear at the feet of players who are very far away.
  • Fixed a bug causing some of Zinogre/Apex Zinogre's attacks not to have the thunder element on them.
  • Fixed a bug preventing some small monsters from trying to escape if the player attacks them while riding a Canyne.
  • Fixed a bug occasionally preventing the player from capturing a monster if it is inflicted with Paralysis/Sleep/Stun right after it springs a Pitfall Trap.
  • Fixed a bug preventing some of Rajang's attacks from being nullified by the lance's Insta-Block.
  • Fixed a bug occasionally causing the number of hits to be decreased when attacking Rakna-Kadaki's head with a Spirit Helm Breaker or Slicing Ammo.
  • Fixed a bug causing the connection to be lost when taking on a Rakna-Kadaki quest in Multiplayer.
  • Fixed a bug occasionally preventing Splitting Wyvernshot damage from being displayed correctly.
  • Fixed a bug occasionally making it difficult to hit Narwa's head with the long sword's Spirit Helm Breaker.
  • Fixed a bug occasionally causing Narwa to slide in an unnatural manner.
  • Fixed a bug preventing the player from completing the quest if they down Narwa with specific timing.
  • Fixed a bug occasionally causing platforms to appear that cannot be climbed with your weapon unsheathed during the Thunder Goddess and The Allmother quests.
  • Fixed a bug causing the player to always get hit when making Narwa flinch with specific timing using an installation during the Thunder Goddess quest.

Player

  • Fixed a bug occasionally causing the camera to move right over the player's head and/or preventing additional hits from landing when successfully hitting a monster with the long sword's Iai Spirit Slash counter.
  • Fixed a bug occasionally causing some of Narwa's attacks to hit twice.
  • Fixed a bug causing a lag in the controls when performing a dodge and then using an item via the Radial Menu with your weapon unsheathed. This affects the sword & shield, the long sword, and the dual blades (when Demon Mode is not active).
  • Adjusted monster behavior that made it harder to hit them because of their movement and special actions after the player performs the long sword's Spirit Helm Breaker, Iai Spirit Slash, or Silkbind Sakura Slash.
  • Fixed a bug causing the hunting horn's Sonic Wave to deal extra shockwave damage for each player inside the area of effect.
  • Fixed a bug causing the player to become rigid if they dodge backwards to the left or right and then move in the opposite direction, right after attacking with the hunting horn.
  • Fixed a bug preventing Canyne's certain follow-up attacks from activating if the player enters the commands for the hunting horn's Backwards Strike to Double Swing combo too quickly. Affected attacks include Canyne assists, Overhead Smash, and Crush.
  • Fixed a bug preventing the thrust part of the initial attack of the hunting horn's Infernal Melody from having collision detection if it is performed with a delay.
  • Fixed a bug causing the player to move in the wrong direction when performing the lance's Spiral Thrust using Directional Control Settings Type 2.
  • Fixed a bug preventing the player from using a backwards Guard Dash after comboing the lance's Spiral Thrust into the Leaping Thrust.
  • Fixed a bug preventing the player from guarding if they stand on top of an item and try to guard with the lance sheathed, when using Player Actions Settings Type 2.
  • Fixed a bug causing the damage of the gunlance's Overhead Smash to still be dealt even if the player performs an action canceling the Overhead Smash when comboing out of a Blast Dash.
  • Fixed a bug causing the action for Directional Control Settings Type 2 to be activated, even when Type 1 has been selected, when performing Axe: Morph Slash after attacking with the switch axe.
  • Adjusted monster behavior that made it harder to hit them because of their movement and special actions when the player performs additional attacks by rapidly tapping the button for the switch axe's Zero Sum Discharge Finisher.
  • Fixed a bug causing the charge blade's Amped Element Discharge to stray left or right too often.
  • Fixed a bug preventing the power increase effect from being applied when guarding with the charge blade's Counter Morph Slash after an Axe: Element Discharge II or Condensed Spinning Slash.
  • Fixed a bug preventing a monster's stun level from increasing even when blocking an attack with Guard Points during the charge blade's (Impact Phial) Elemental Boost.
  • Fixed a bug causing minor rigidness of the player character if they stand still after a Forward Dodge in the charge blade's sword mode, and then start moving again.
  • Fixed a bug preventing the player from moving in the direction the stick is pushed in, if they perform the charge blade's Morphing Advance right as they start moving.
  • Fixed a bug causing critical range correction to be applied to the heavy bowgun's Wyvern Ammo.
  • Fixed a bug causing the intervals between the heavy bowgun's "walking recoil (small)," "walking recoil (medium)," "walking single fire auto reload," and Wyvern Ammo to become too long.
  • Fixed a bug allowing the player to use Herculean Draw with only one unit of Wirebug Gauge under certain circumstances.
  • Fixed a bug causing unnatural display of the Izuchi Tail hairstyle when combined with certain pieces of equipment.
  • Fixed a bug preventing machine cannons and elevated platforms from being displayed if players join in or drop out with specific timing during the The Allmother quest, resulting in the quest not being completable.
  • Fixed a bug preventing the UI from being displayed if the player changes areas with specific timing during the The Allmother quest.
  • Fixed a bug occasionally causing the player to change to the appearance of another hunter after completing a quest in multiplayer.
  • Fixed a bug preventing players from carving if a quest is completed while the slain monster overlaps with a monster in a mountable state.
  • Fixed a bug preventing Palicoes with the F Kulu Lute equipped from showing up for other players during Multiplayer.
  • Fixed a bug causing the edges of the Rathian Helm's visor to look unnatural when using Body Type 1.
  • Fixed a bug causing the graphics for the Twin Ponytails' bangs to become distorted when equipping the Aknosom Helm.
  • Some items have multiple crafting patterns. If the player sets one pattern to their Radial Menu and then reboots the game, the Radial Menu setting sometimes gets overwritten with another pattern. This has been fixed.
  • Fixed a bug causing the change of perspective to malfunction if another player fires a Dragon Piercer while one player is controlling a ballista or a cannon, or is in aim mode with a ranged weapon.
  • Fixed a bug causing the player to be pushed out of the area if they change areas with specific timing during the The Allmother quest.
  • Fixed a bug causing the Rathalos Mail's shoulder parts to appear distorted when using Body Type 1.
  • Fixed a bug preventing the player from quickly picking up multiple dropped materials while riding a Palamute.
  • Fixed a bug occasionally causing the position where the player can carve Narwa to differ from the positions for other players.
  • Adjusted functionality so that hunters won't move while placing a trap, even if they're pushed by a monster.

Miscellenous 

  • Fixed a bug causing an error for the Dragonfell Berry icon on the map's icon list.
  • Fixed a bug occasionally preventing guest players from being able to finish a quest if the quest host leaves the quest with specific timing while experiencing lag in the connection.
  • Fixed a bug preventing the text of Auto Shoutouts from changing when switching languages.
  • Fixed a bug causing Canynes to keep running when the player tries to climb up a pedestal from the right side in the temple inside the pyramid in Flooded Forest area 2.
  • Fixed a bug preventing the number of times you've played with someone with whom you've exchanged Guild Cards from being counted.
  • Fixed a bug preventing the Auto Shoutout "When a monster is limping" from activating for guest players during Multiplayers.
  • Fixed a bug causing players to disappear if they keep exchanging items during a cutscene.
  • Fixed a bug preventing the quest from finishing if a player joins in right before it is completed.
  • Fixed a bug causing an error on the save file select screen if an anomaly is detected in the save data info.
  • Fixed various text bugs.
  • Other miscellaneous bug fixes have been made.

Patch 3.0

 Important - see Patch 3.0 Content Guide for all new weapons, armor and monsters.

Main Additions / Changes

About 1.4GB needed for usage.

  • If this is your first time updating the game after purchasing it, the required space is about 2.9GB.
    - Please make sure you have enough empty space before you download the update.

Added Story Elements

  • New monsters will appear in Hub quests.
  • New monsters will appear in the Rampage.
  • New quests will be available.
  • A new combat locale will be available.
  • New weapon trees, armor, and layered armor will be available.
  • New skills and Rampage Skills will be available.
  • You can change the appearance of Rampage weapons using certain materials.
  • Note: The above items will be unlocked when certain conditions are met.

Added system elements

  • New Guild Card awards will be available.
  • New DLC can be purchased from Nintendo eShop.

Bug Fixes / Miscellaneous

Base/Facility

  • Fixed a bug causing an explosion when removing a Hunting Installation during Rampage Quests in Multiplayer.
  • Fixed a bug preventing the player from obtaining Talismans from the Melding Pot under certain circumstances.
  • Fixed a bug that would sometimes cause submarines to become transparent during the cutscene where the Argosy leaves port from the Buddy Plaza, when other players are in specific locations in Multiplayer.
  • Fixed a bug that would sometimes cause decorations to be unequipped when changing to a different loadout that contains the same decorations.
  • If the player has a Daily Special dango registered to a set, Dango Carver (Hi) would sometimes activate even when it's not the Daily Special. This has been addressed.
  • Fixed a bug preventing the gunlance's Wyrmstake Cannon and Wyvern's Fire from being counted towards the "Repel using a weapon" sub-assignment during Rampage Quests.
  • Fixed a bug causing the game to freeze when pressing the accept button after the cursor goes off-screen if the player performs certain actions when accepting items from the Meowcenaries.
  • Fixed a bug causing Novice Hunter Taishi to appear as Rice Ball Artist Seihaku if the player looks at where he's sitting from the Hub Prep Area.
  • Fixed a bug causing an error when performing certain actions in the village after taking on a quest with Send Join Request active while not participating in a Lobby.

Monsters

  • Fixed a bug that would sometimes prevent monster parts from being electrically charged, thus taking less damage during the Serpent Goddess of Thunder quest.
  • Fixed a bug causing the wind effect to remain on screen if the monster is slain while creating an air stream during the Serpent God of Wind quest.
  • Fixed a bug that would very occasionally prevent the player from advancing when Bishaten clings onto a wall.

Player

  • When a player faints during a quest, other players that joined the quest mid-way would sometimes get a message on the loading screen telling them that they had fainted. This has been addressed.
  • If the player is riding a Palamute when Almudron dives under and creates a mud maze, there would sometimes be paths between the mud walls too narrow to pass through, and some walls would warp the player somewhere else when touching them. This has been addressed.
  • Fixed a bug preventing Buddies from helping the player if they are inflicted with a status ailment while in a state where knockback is negated.
  • Fixed a bug where the dual blades' Demon Mode attacks and the heavy bowgun's melee attack were not included in the conditions for the Latent Power skill.
  • Fixed a bug causing the player to get stuck in the environment when using Wyvern Riding actions on Tobi-Kadachi in the Flooded Forest.
  • Fixed a bug causing the cutscene to go dark and become unskippable when the player's HP hits 0 at the same time as the monster is slain during the Serpent God of Wind quest.
  • Fixed a bug causing the charge blade's Axe Hopper to only gain the "Silkbind Boost" effect during the upward attack.
  • Fixed a bug preventing blast damage from increasing when a guest player uses Teostra Soul at the Training Area.
  • Fixed a bug preventing any additional hits from occurring when succesfully landing a Midair Spinning Blade Dance or Midair Roundslash if the wirebug's silk is connected.
  • Fixed a bug causing a continued state of low stamina and reduced movement speed.
  • Fixed a bug preventing Sticky Ammo from benefiting from the effects of the Dango Bombardier dango skill.
  • Fixed a bug causing the effects of Gourmet Fish to last longer for other players than for the user when using the Wide-Range skill.
  • Fixed a bug causing a hunter's stamina to be reduced if they are guarding and get hit by the bowgun's Shrapnel Ammo from another player.
  • Fixed a bug causing an application error to occur when the player opens their own status screen from the member list before leaving on a quest with Send Join Request active while not participating in a Lobby.

Miscellaneous

  • Fixed a bug preventing players from advancing if the host leaves a Multiplayer session of 3 or more players with specific timing and under specific conditions.
  • Fixed a bug sometimes causing the wrong amiibo sound effect to be played when reading one.
  • Fixed a bug preventing the player from advancing when repeatedly opening and closing the HOME screen after activating the software keyboard.
  • Fixed a bug sometimes preventing Escuregots from being recognized as a camera subject, resulting in the picture not being usable on the Endemic Life list.
  • Fixed a bug causing the Palamute's voice pitch to be switched between low and normal, causing the actual voice to be different from the sample voice.
  • Fixed a bug preventing the "Negate Stun" Buddy Skill from negating stun caused by a flash of light.
  • Fixed a bug preventing the Guild Card picture from being displayed properly after accepting a Guild Card while it is still being transferred.
  • Fixed various text bugs.
  • Other miscellaneous bug fixes have been made.

Patch: Ver. 2.0.0

Important
In order to use DLC and play online, you need to update Monster Hunter Rise to the latest version.- You can check which version you're on at the bottom right of the Title Screen.
- Online gameplay requires a Nintendo Switch Online membership.
If you do not have access to the Internet, you can play local multiplayer, as long as every player uses the same version of the software.- Please visit the Nintendo Support page for more information.

Available
12 a.m. UTC on April 28, 2021
Required Space
About 0.9GB (only this update)

If this is your first time updating the game after purchasing it, the required space is about 1.5GB.
Please make sure you have enough empty space before you download the update.

Main Additions / Changes

  • Added story elements
  • Your hunter rank cap will be raised when certain conditions are met.
  • New monsters will start intruding on some quests.
  • Added elements after raising hunter rank cap
  • New monsters will appear in Village and Hub quests.
  • New monsters will appear in the Rampage.
  • New quests, Arena quests, and requests will be available.
  • New weapon trees, armor, items, and Petalaces will be available.
  • New skills and Rampage Skills will be available.
  • Armor upgrade level cap will be raised.
  • New decorations will be available to forge at the Smithy.
  • Layered armor will be available to forge at the Smithy.
  • Palico and Palamute layered armor will be available to forge at the Buddy Smithy.
  • Palico and Palamute level cap will be raised to level 50.
  • Default level for Palico and Palamute hired from the Buddy Scout will be raised.
  • Added system elements
  • New Guild Card awards will be available.
  • You will be able to change your hunter's appearance from the Character Select menu using a Character Edit Voucher.
  • Note: Character Edit Vouchers can be purchased from Nintendo eShop.
  • New DLC can be purchased from Nintendo eShop.

Bug Fixes / Miscellaneous

Base/Facility

  • Fixed a bug preventing the player from moving the target reticle when guarding while holding down the Charged Piercing Shot or the
  • Charged Thunder Shot of the cannon during a Rampage Quest.
    Fixed a bug when using "Melding—Wisp of Mystery" that resulted in the same Talismans being produced in the exact same order for some players.
  • When the player receives a new Petalace or clothing for their Cohoot, the game autosaves. If the player force quits the game without saving after this autosave and then restarts the game, a bug would result in these items not having been obtained properly. This has been fixed.
  • Fixed a bug that made the weapon icons and forging icons on the weapon trees look like they were flashing.
  • Fixed a bug where the game would no longer respond to controls when calling back the Meowcenaries at the Housekeeper.
    If an Apex monster destroyed a Hunting Installation while the menu for this installation was still open, the menu would remain on screen for a few seconds before showing an error message. This has been fixed.
  • Fixed a bug where the game would no longer respond if the player got to the dialogue message for reaching HR2 while having a lot of trinkets placed on shelves and alcoves and having changed the hanging scrolls as well.
  • Fixed a bug preventing some monster intro cutscenes from showing up in the Gallery if the player joined and completed an in-progress quest.

Monsters

  • Fixed a bug causing dropped materials to drop where Narwa crashes after defeating her in the "Serpent Goddess of Thunder" quest.
  • Fixed a bug causing a monster to return to the area it came from after starting a fight with another monster after having been lured with a Stinkmink.
  • Fixed a bug that would sometimes cause the red eye-con to stay on screen, preventing the player from using fast travel, if they used Wyvern
  • Riding to move the monster to another area during Multiplayer.
  • Fixed a bug causing Khezu to behave unnaturally after moving from the ceiling.
  • Fixed a bug that would prevent quests to slay a Khezu from being completed if the player slays it in a specific location.
  • Fixed a bug causing Rajang to keep using its breath attack.
  • Fixed a bug that would cause monsters to get trapped when moving between certain areas in the Frost Islands.
  • Fixed a bug causing an error when there's powder left on screen by the insect glaive's "Kinsect: Fire" when defeating a monster during the "Serpent God of Wind" or the "Serpent Goddess of Thunder" quest.
  • Fixed a bug causing the camera to become unresponsive when binding a Tetranadon, due to online connection issues during Multiplayer.
  • Fixed a bug preventing the "Serpent Goddess of Thunder" quest from being properly completed if the Quest Host disconnects during the cutscene after defeating Narwa.
  • Fixed a bug causing some monsters to go beyond the final gate during Rampage Quests, preventing the player from hitting them.
    Player
  • Fixed a bug causing unnatural screen vibration when comboing the gunlance's Overhead Smash into the Wyrmstake Cannon.
  • Fixed a bug in the hit detection of the gunlance's Charged Aerial Shelling when using the Long shelling type.
  • If the player tried to perform a Morphing Advance straight backward with the charge blade right after using Counter Peak Performance, the player would instead move straight forward. This has been fixed.
  • Fixed a bug causing the player to unintentionally perform a forward evade twice in a row if they evade with their weapon sheathed.
  • Fixed a bug causing the player to react as if they got damaged when being hit by wind pressure while knockback is negated.
  • Fixed a bug causing the lance's Cross Sweep to be cancelled immediately if the player performs it near a ledge and falls off.
  • Fixed a bug causing the heavy bowgun's Wyvern Ammo to be shot in the wrong direction when it is fired without aiming during specific animations.
  • Fixed a bug preventing the player from using the insect glaive's Jumping Advancing Slash and Strong Jumping Advancing Slash in succession.
  • Fixed a bug causing some of the hammer's Silkbind attacks to be cancelled immediately if the player performs them while falling off a ledge.
  • Fixed a bug preventing the light bowgun's Wyvernblast from being detonated on placeable weapons like ballistae and cannons.
  • Fixed a bug causing the guard state to continue during the transition animation from the charge blade's guard reaction into the Amped Element Discharge.
  • Fixed a bug preventing you from changing your attack angle with the hunting horn when comboing into a melody while you have a Magnificent Trio stored.
  • Fixed a bug causing the part of the stamina gauge increased by the player's Petalace to decrease when entering and leaving the tent at camp after collecting a Prism Spiribird.
  • Fixed a bug preventing Wyvern Ammo from hitting properly.
  • Fixed a bug causing the heavy bowgun to be automatically sheathed during a Free Silkbind Glide after a certain amount of time, even while the glide was still going.
  • Fixed a bug allowing the player to go out of bounds by performing certain actions in the Flooded Forest.
  • Fixed a bug preventing the knockback-negating effect from activating when charging the charge blade's Sword: Condensed Element Slash.
  • Fixed a bug preventing the insect glaive's Kinsect: Harvest Extract from activating if the X button is pressed at the wrong time, even while holding down the ZR button.
  • Fixed a bug that sometimes caused the player to disappear and become uncontrollable when they touched mud flung up by Almudron at the same time as a large monster.
  • Fixed a bug causing the player to take more damage than intended when they are knocked off a high plateau by a monster roar during the "Serpent God of Wind" quest.

Miscellaneous

  • Fixed incorrect boss icons displayed at the results screen of the "Arena 03" quest.
  • Fixed incorrect completion time displayed upon completing a quest.
  • Other miscellaneous bug fixes have been made.

 

Patch: Ver.1.1.2

Important

In order to use DLC and play online, you need to update Monster Hunter Rise to the latest version.
- You can check which version you're on at the bottom right of the Title Screen.
- Online gameplay requires a Nintendo Switch Online membership.
If you do not have access to the Internet, you can play local multiplayer, as long as every player uses the same version of the software.
- Please visit the Nintendo Support page for more information.

Available
9 a.m. UTC on April 6, 2021

Bug Fixes / Miscellaneous
Base/Facility

  • Fixed a bug causing the controls to stop responding when you sit down on a bench in the village and use the "Call Cohoot" gesture and perform certain actions.
  • Fixed a bug causing menu options to be inaccessible when you enter the Gathering Hub with your Cohoot on your arm and sit down on a bench and open the Gestures menu.

Player

  • Fixed a bug causing the controls to stop responding under certain circumstances when you receive a Join Request while riding a Canyne set to your second Buddy slot.
  • Fixed a bug causing the controls to stop responding when receiving and accepting a Join Request while climbing a wall at the Training Area on the back of a Canyne set to your second Buddy slot.
  • Fixed a bug causing save data to be corrupted when you try to continue the game from the Title Menu after quitting the game while having the Attack Pose Set and Hurt Pose Set equipped to the Action Bar or the radial menu.
  • You will now be able to resume your game with the save data in question.
  • Fixed a bug causing controls to stop responding when performing certain actions after using an updraft (upwelling wind) at the Lava Caverns.
  • Fixed a bug causing an error when changing Switch Skills at the item box using certain game data.

Miscellaneous

  • Fixed a bug preventing the software keyboard from being displayed when you try to change the minimum HR when searching for an online Lobby.
    Other bug fixes.

 


 

Patch Version 1.1.1

Release Date: March 22nd 2021

Platform: Nintendo Switch

Main Additions & Changes

General

Added game features:

  • amiibo can now be scanned to enter a lottery at the Market
  • Some amiibo will allow you to receive bonuses
  • Downloadable content can now be used

Bug Fixes and Balance Adjustments

  • Some bugs have been fixed




Join the page discussion Tired of anon posting? Register!

Load more
⇈ ⇈