New Player Help for Monster Hunter Rise covers various information that will help a player understand the basics of the game's mechanics as well as recommended things to do before starting the game. The purpose of this page is to help both new and veteran players to further understand the game and to know what it has to offer.
MH Rise Beginner: Helpful Links:
- Walkthrough: A detailed guide of the game's main story, see Game Progress Route for guidelines for advancement.
- Quests: Provides all information need to complete the various tasks that hunters take to obtain rewards and to progress the main story of the game. Hunters can find basic yet useful intel regarding the quest, the task, and the targeted Monster. Successfully meeting the conditions and completing a quest rewards the hunter with various rewards.
- Locations and Sublocations: in Monster Hunter Rise there are many destinations, locales and fields that players can visit. All MHR locations are accessible by the player via travel, and each different location features a different landscape, vegetation, and challenges to travel. Some areas have specific Hazards that make monster hunting more challenging and pose unique requirements. Different Large Monsters and Small Monsters inhabit specific locations based on their evolutionary traits, and specific Materials can be harvested at each location. There are sub-areas to each main location.
- Multiplayer: For information on connecting to other Hunters through online service.
- Combat: Provides information on the basic and advanced combat system of Monster Hunter Rise.
- Weapon Mechanics: for guide aims to help players understand how to best utilize the game's arsenal and equipment mechanics. In the world of Monster Hunter there is a lot more that goes into hunting than just bashing and slashing one's way to victory. Many different factors play a part in the dealt and received by players.
- Silkbind Attacks: For complete lists adn details of all types of the special attacks performed using the Wirebug. Each of the 14 Weapon types have their own unique set of Silkbind Attacks and each Silkbind Attack makes use of the Wirebug gauge to perform a powerful maneuver that can have various special properties such as negating damage or staggers while in motion, or launching the Hunter into the sky to execute a devastating attack from mid-air.
- Items, Weapons, Armor, Charms For lists of all types of Equipment available to Hunters.
- Monsters: For a list of all creatures found in the field, including Large and Small Monsters, Endemic Life, and Pets
- Controls: Covers the details of the basic layout of the controller as well as basic information regarding combat and exploration.
Monster Hunter Rise (MHR or MHRise) New Player Help
Movement & Actions
You can control your character movement with Left Analog Stick. When plugging a controller into the PC version, the displayed controls can be chosen in the Game Settings. Scroll down to the option for Controller Button Icon Type to change the types, icons preview in the bottom to show what type of controller buttons to expect, you can use these to match those up to the controller you are using. Type 1 and 2 are for the Xbox, Type 3 for the PS4, Type 4 for the PS5 and Type 5 for the Nintendo Pro. The controls for controller shown below are for switch controls. See the Controls page for full control configuration.
Finding the Monster
The first step to defeating any monster is finding out where it is. Unlike in previous games, Monster Hunter Rise immediately makes the position of each monster visible on the player's map at the beginning of each quest. From there, it's simply a matter of getting to the monster.
Dodging and Blocking
No matter how tough your armor is, monster attacks hit hard. Dodging and blocking are key to your continued survival while on a hunt. The basic dodge roll costs a bit of stamina and is primarily used to get out of the way of danger. It does have an extremely brief invulnerability window the very moment you press the button, and this window can be extended through armor skills. Hunters also have a panic dive. When sprinting away from a monster, hunters will run slightly faster and use more stamina, but if you dodge during this, you perform a panic dive. The dive has complete invulnerability from start to finish and is crucial for dodging large sweeping attacks.
The other option is blocking. The only weapons that can block are the Sword & Shield, the Lance, the Gunlance, the Charge Blade, the Greatsword, and the Heavy Bowgun when it has a shield attached. When you block an attack, it costs you stamina and, depending on the size of the attack, health. Generally, the larger, more grandiose the attack, the more damage and stagger is going to get around your block. This chip damage can be lessened by certain armor skills. The Lance and Gunlance have the best block, followed by the Sword & Shield, the Heavy Bowgun, and the Charge Blade with the Greatsword in last. The Charge Blade and Greatsword have the added penalty of sharpness loss when they block.
How to Mount a Monster
- Get monsters into a "mountable state" by attacking them enough with Wirebug attacks, letting them fight each other, or using certain Endemic Life. Approach a monster in this state and land a blow, or sheathe your weapon and press the corresponding button to start Wyvern Riding. Press when you approach the monster to ride it.
- Alternatively, players can also use a Puppet Spider which does the same thing.
Monsters Near Death
When a monster is near death, they will try to run away from the hunters. They will start limping as they head back to their home and attempt to sleep and heal. Flying monsters tend to go to high up areas, while aquatic monsters will go by water, and subterranean monsters will go to caves. Attacking the monster while it's running can stagger it and force it to continue to fight, while letting it run will allow you to recover and set up an ambush while it sleeps. Limping monsters are also ready to be captured.
These are skills that provide stat bonuses to hunters that are incorporated into armor, talismans, and decorations. Each of these have unique skill points in them. You may mix your armors and talismans in decorations to make it work with your current build based on your playstyle. Having multiple armor, talismans, and decorations that has similar skills will accumulate Skill Points and level up that same skill, increasing their stat bonuses and effects.
Decorations are gems that you can slot into your gear, which can boost different armor skills. This is a way to upgrade your armor, once you've unlocked High Rank Gear, you can create these decorations and wear equip them into some of your armor and weapons. Decoration slots can only accept decorations that are the same decoration level or below them. Each decoration has different skills, crafting materials, and cost of zenny. They also either require Bloodrun Jewels or Aquaflow Jewels, you will get these as rewards by completing High Rank hunts. As you hunt more monsters in the game, you'll start unlocking more decorations, you can craft multiple decorations to put in a single piece of gear, as long as they can accommodate enough slots.
Monster Hunter Rise New Player Help
Our detailed Beginner Guide can help you get started with the game. Selecting the right Weapon for your style, and understanding Switch Skills is essential for getting a good grasp on the combat mechanics. We also have detailed Builds for all weapon types that can be used to tailor your hunts.