Ramp-Up Skills or Rampage Skills in Monster Hunter Rise (MHR or MHRise) are enhancements that can change the way a weapon build performs by boosting offensive power, survivability, or utility. Rampage Skills are fixed for each weapon with the exception of Rampage Weapons, and the type of Rampage Skills available is determined by the related Monster and the Weapon Type.

The ability to Ramp-Up Weapons at the Smithy becomes available after you finish your first Rampage Quest. After that, players will need to use Defender Tickets and some Monster Materials to apply the Rampage Skill to their desired weapon. Defender Tickets are earned by completeing the different Rampage levels and Rampage Quests.

All Weapons have 1 Rampage Slot, with the exception of Rampage Tree Weapons, which have multiple slots and access to additional Ramp-Up Skills.

 Please visit Skills for other equipment related skills

Ramp-Up Skills in Monster Hunter Rise

Name

Description

Attack Boost I Attack +4
Attack Boost II Attack +6
Attack Boost III Attack +8
Attack Boost IV Attack +10
Affinity Boost I Affinity +4%
Affinity Boost II Affinity +6%
Affinity Boost III Affinity +8%
Affinity Boost IV Affinity +10%
Defense Boost I Defense Bonus +10
Defense Boost II Defense Bonus +20
Defense Boost III Defense Bonus +30
Fire Boost I Fire element attack power +4
Fire Boost II Fire element attack power +6
Fire Boost III Fire element attack power +8
Water Boost I Water element attack power +4
Water Boost II Water element attack power +6
Water Boost III Water element attack power +8
Water Boost IV Water element attack power +10
Thunder Boost I Thunder element attack power +4
Thunder Boost II Thunder element attack power +6
Thunder Boost III Thunder element attack power +8
Ice Boost I Ice element attack power +4
Ice Boost II Ice element attack power +6
Ice Boost III Ice element attack power +8
Ice Boost IV Ice element attack power +10
Dragon Boost I Dragon element attack power +4
Dragon Boost II Dragon element attack power +6
Dragon Boost III Dragon element attack power +8
Dragon Boost IV Dragon element attack power +10
Poison Boost I Poison buildup +3
Poison Boost II Poison buildup +5
Poison Boost III Poison buildup +7
Paralysis Boost I Paralysis buildup +2
Paralysis Boost II Paralysis buildup +4
Paralysis Boost III Paralysis buildup +6
Sleep Boost I Sleep buildup +2
Sleep Boost II Sleep buildup +4
Sleep Boost III Sleep buildup +6
Blast Boost I Blast buildup +3
Blast Boost II Blast buildup +5
Blast Boost III Blast buildup +7
Fireblight Exploit Increases damage to monsters afflicted with fireblight
Waterblight Exploit Increases damage to monsters afflicted with waterblight.
Thunderblight Exploit Increases damage to monsters afflicted with thunderblight.
Iceblight Exploit Increases damage to monsters afflicted with iceblight.
Element Exploit Increases damage when exploiting a foe's elemental weakness.
Wyvern Exploit Increases damage to Bird, Flying, Piscine, and Fanged Wyverns, as well as Leviathans.
Small Monster Exploit Increases damage to small monsters.
Anti-Aerial Species Increases damage to flying monsters
Anti-Aquatic Species Increases damage to aquatic monsters.
Kinsect Level Boost Raises Kinsect Level by 1.
Wyrmstake Boost Raises the Wyrmstake Cannon's damage level by 1.
Coating Switch Boost Grants special effects to phials when executing morph attacks.
Boost Equipped Coating Coating element +10
Poison Coating Boost Strengthens Poison Coating if coatings can be applied to weapon.
Paralysis Coating Boost Strengthens Paralysis Coating if coatings can be applied to weapon.
Sleep Coating Boost Strengthen Sleep Coating if coatings can be applied to weapon.
Silkbind Boost Increases damage dealt using Silkbind attacks.
Normal Effect I Enables loading of Level 2 Ammo, and increases ammo capacity.
Normal Effect II Enables loading of all levels of ammo, and increases ammo capacity.
Spread Effect I Enables loading of Spread Ammo 1 & 2, and increases ammo capacity.
Spread Effect II Enables loading of all Spread Ammo, and increases ammo capacity.
Pierce Effect I Enables loading of  Pierce Ammo 1 & 2, and increases ammo capacity.
Pierce Effect II Enables loading of all Pierce Ammo, and increases ammo capacity.
Shrapnel Effect I Enables loading of Shrapnel Ammo 1 & 2, and increases ammo capacity.
Shrapnel Effect II Enables loading of all Shrapnel Ammo, and increases ammo capacity.
Sticky Effect I Enables loading of Sticky Ammo 1 & 2, and increases ammo capacity.
Sticky Effect II Enables loading of all Sticky Ammo, and increases ammo capacity.
Cluster Effect I Enables loading of  Cluster Bombs 1 & 2, and increases ammo capacity.
Cluster Effect II Enables loading of all Cluster Bombs, and increases ammo capacity.
Lasting Arc Shot Prolongs the bow's arc shot effect.
Defense Grinder I Sharpness is unaffected when guarding.
Defense Grinder II Sharpness is slightly restored when guarding.
Brutal Strike Has a chance to increase damage with a negative affinity attack.
Dulling Strike Has a chance to increase attack power when your sharpness gauge is green or lower
Hellion Mode Attacking in Demon Mode turns every attack into a critical hit, but also doubles sharpness degradation.
Master Rider Increases damage inflicted by Wyvern Riding, and increases the Wyvern Riding Timer.
Buddy Rally Increases Palico and Palamute attack power and defense.
Spiribird Doubled Occasionally increases the effect of Spiribirds.
Magnamalo Soul Increases attack when afflicted by hellfire status.
Ibushi Soul Enhances weapon functionality with each piece of Narwa armor you equip. (Description mistranslated, see skill for actual effect)
Narwa Soul Enhances weapon functionality with each piece of Ibushi armor you equip. (Description mistranslated, see skill for actual effect)
Kushala Daora Soul Affinity gradually increases when continuously landing hits on foes.
Teostra Soul Increases damage dealt by blast explosions.
Chameleos Soul Landing a hit will yield a small chance of boosting Health, Stamina, Attack, or Defense.
Valstrax Soul Increases Dragon element attack by 20% when afflicted with dragonblight.

 

Rampage Weapon Exclusive Skills

Ramp-Up Skill

Effect

Add: Normal Ammo I Expands weapon ammo capacity for normal ammo.
Add: Normal Ammo II Expands weapon ammo capacity for normal ammo.
Affinity Surge Affinity +20%, Attack -10
Arc Shot: Affinity Changes shot type to Affinity.
Arc Shot: Anti-shock Changes shot type to Brace.
Arc Shot: Recovery Changes shot type to Recovery.
Attack Melody I Enables attack-focused performances.
Attack Melody II Enables attack-focused performances.
Attack Surge Attack +20, Affinity -30%
Blast I Sets weapon element to Blast and adds +10 to its value.
Blast II Sets weapon element to Blast and adds +15 to its value, but reduces attack by 10.
Close-range Coating Boost Strengthens Close-range Coating but reduces Attack by 5.
Defensive Melody I Enables defense-focused performances.
Defensive Melody II Enables defense-focused performances.
Dragon Effect I Enables loading of Dragon Ammo, and changes ammo capacity.
Dragon Effect II Enables loading of Dragon Ammo and Piercing Dragon Ammo, and changes ammo capacity.
Dragon I Sets weapon element to Dragon and adds + 10 to its value.
Dragon II Sets weapon element to Dragon and adds + 15 to its value.
Dragon III Sets weapon element to Dragon and adds + 20 to its value, but reduces attack by 5.
Elemental Boost I Weapon Element + 5
Elemental Boost II Weapon Element + 7
Elemental Surge Weapon Element + 10, Attack -15
Exhaust Effect I Enables loading of Poison, Recovery, Demon, and Armor ammo, and changes ammo capacity.
Fire Effect I Enables loading of Flaming Ammo, and changes ammo capacity.
Fire Effect II Enables loading of Water Ammo and Piercing Fire Ammo, and changes ammo capacity.
Fire I Sets weapon element to Fire and adds + 10 to its value.
Fire II Sets weapon element to Fire and adds + 15 to its value.
Fire III Sets weapon element to Fire and adds + 20 to its value, but reduces attack by 5.
Firing: Charge Modifies arrow Charge Level for Charged Attacks.
Firing: Pierce Modifies weapon for Pierce-Based Charged Attacks.
Firing: Rapid Modifies weapon for Rapid-Based Charged Attacks.
Firing: Spread Modifies weapon for Spread-Based Charged Attacks.
Healing Melody I Enables healing-focused performances.
Healing Melody II Enables healing-focused performances.
Ice Effect I Enables loading of Freeze Ammo, and changes ammo capacity.
Ice Effect II Enables loading of Freeze Ammo and Piercing Ice Ammo, and changes ammo capacity.
Ice I Sets weapon element to Ice and adds + 10 to its value.
Ice II Sets weapon element to Ice and adds + 15 to its value.
Ice III Sets weapon element to Ice and adds + 20 to its value, but reduces attack by 5.
Maximum Volume Increase a performance's range of effect once it is activated.
Non-elemental Boost + attack if the Ramped-Up weapon has no element.
Paralysis Effect I Enables loading of Paralysis Ammo, and changes ammo capacity.
Paralysis I Sets weapon element to Paralysis and adds +10 to its value.
Paralysis II Sets weapon element to Paralysis and adds +15 to its value, but reduces Attack by 10.
Phial: Dragon I Changes equipped phial to a Dragon Phial, and adds +20 to the phial's element.
Phial: Dragon II Changes equipped phial to a Dragon Phial, and adds +25 to the phial's element.
Phial: Element Changes equipped phial to an element phial.
Phial: Exhaust I Changes equipped phial to an Exhaust Phial, and adds +20 to the phial's element.
Phial: Exhaust II Changes equipped phial to an Exhaust Phial, and adds +30 to the phial's element.
Phial: Paralysis I Changes equipped phial to a Paralysis Phial, and adds +15 to the phial's element.
Phial: Paralysis II Changes equipped phial to a Paralysis Phial, and adds +20 to the phial's element.
Phial: Poison I Changes equipped phial to a Poison Phial, and adds +25 to the phial's element.
Phial: Poison II Changes equipped phial to a Poison Phial, and adds +20 to the phial's element.
Poison Effect I Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity.
Poison I Sets weapon element to Poison and adds +10 to its value.
Poison II Sets weapon element to Poison and adds +20 to its value, but reduces Attack by 10.
Kinsect Level Boost I Raises Kinsect level to 1.
Kinsect Level Boost II Raises Kinsect level to 5.
Kinsect Level Boost III Raises Kinsect level to 6, but reduces Attack by 10.
Rapid Fire (Normal) Allows rapid fire of loadable Normal Ammo 1 & 2.
Rapid Fire (Piercing) Allows rapid fire of loadable Pierce Ammo 1 & 2.
Rapid Fire (Shrapnel) Allows rapid fire of loadable Shrapnel Ammo 1 & 2.
Rapid Fire (Spread) Allows rapid fire of loadable Spread Ammo 1 & 2.
Rapid Fire (Sticky) Allows rapid fire of loadable Stick Ammo 1.
Recoil Down Boost Decrease recoil by 1.
Recoil Down Surge Decreases recoil by 2 but increases deviation by 1.
Reload Speed Boost Increase reload speed by 1.
Reload Speed Surge Increases reload speed by 2 but also increases recoil by 1.
Resilient Melody I Enables nullify status ailments-focused performances.
Resilient Melody II Enables nullify status ailments-focused performances.
Secondary: Dragon I Sets a non-Dragon weapon's sub element to Dragon and adds +10 to its value.
Secondary: Dragon II Sets a non-Dragon weapon's sub element to Dragon and adds +20 to its value, as well as +5 to the primary element.
Secondary: Fire I Sets a non-Fire weapon's sub element to Fire and adds +10 to its value.
Secondary: Fire II Sets a non-Fire weapon's sub element to Fire and adds +20 to its value, as well as +5 to the primary element.
Secondary: Ice I Sets a non-Ice weapon's sub element to Ice and adds +10 to its value.
Secondary: Ice II Sets a non-Ice weapon's sub element to Ice and adds +20 to its value, as well as +5 to the primary element.
Secondary: Thunder I Sets a non-Thunder weapon's sub element to Thunder and adds +10 to its value.
Secondary: Thunder II Sets a non-Thunder weapon's sub element to Thunder and adds +20 to its value, as well as +5 to the primary element.
Secondary: Water I Sets a non-Water weapon's sub element to Water and adds +10 to its value.
Secondary: Water II Sets a non-Water weapon's sub element to Water and adds +20 to its value, as well as +5 to the primary element.
Sharpness Type I Modifies the sharpness of Ramped-Up weapons.
Sharpness Type II Modifies the sharpness of Ramped-Up weapons.
Sharpness Type III Modifies the sharpness of Ramped-Up weapons, but reduces Attack by 10.
Shelling: Long I Sets shelling type to Long and shelling level to Level 3.
Shelling: Long II Sets shelling type to Long and shelling level to Level 4.
Shelling: Normal I Sets shelling type to Normal and shelling level to Level 3.
Shelling: Normal II Sets shelling type to Normal and shelling level to Level 4.
Shelling: Wide I Sets shelling type to Wide and shelling level to Level 3.
Shelling: Wide II Sets shelling type to Wide and shelling level to Level 4.
Sleep Effect I Enables loading of Sleep Ammo, and changes ammo capacity.
Sleep I Sets weapon element to Sleep and adds +10 to its value.
Sleep II Sets weapon element to Sleep and adds +12 to its value, but reduces Attack by 10.
Special: Wyvernheart Changes special ammo to Wyvernheart.
Special: Wyvernsnipe Changes special ammo to Wyvernsnipe.
Steadiness Boost Decreases deviation by 1.
Steadiness Surge Decreases deviation by 2 but also decreases reload speed by 1.
Sticky/Cluster Effect I Enables loading of Sticky Ammo and Cluster bombs, and changes ammo capacity.
Thunder Effect I Enables loading of Thunder Ammo, and changes ammo capacity.
Thunder Effect II Enables loading of Thunder Ammo and Piercing Thunder Ammo, and changes ammo capacity.
Thunder I Sets weapon element to Thunder and adds + 10 to its value.
Thunder II Sets weapon element to Thunder and adds + 15 to its value.
Thunder III Sets weapon element to Thunder and adds + 20 to its value, but reduces attack by 5.
Use Blast Coating Allows you to apply Blast Coatings.
Use Exhaust Coating Allows you to apply Exhaust Coatings. and grants +10 Attack.
Use Para Coating I Allows you to apply Paralysis Coatings.
Use Poison Coating I Allows you to apply Poison Coatings.
Use Power Coating Allows you to apply Power Coatings.
Use Sleep Coating I Allows you to apply Sleep Coatings.
Valstrax Soul Increases Dragon element attack by 20% when afflicted with dragonblight.
Water Effect I Enables loading of Water Ammo, and changes ammo capacity.
Water Effect II Enables loading of Water Ammo and Piercing Water Ammo, and changes ammo capacity.
Water I Sets weapon element to Water and adds + 10 to its value.
Water II Sets weapon element to Water and adds + 15 to its value.
Water III Sets weapon element to Water adds + 20 to its value, but reduces attack by 5.
Wyrmstake Boost Raises the Wyrmstake Cannon's damage level by 1.
Wyvern Exploit (Dragon Exploit) Increases damage to Bird, Flying, Brute, Piscine, and Fanged Wyverns, as well as Leviathans. (+5%)

 




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    • Anonymous

      21 Apr 2021 11:27  

      Hi,

      Do someone has the effect of some skills?

      Like for exemple:
      Is it better to get this "Dragon Boost III ->Increases Dragon element attack power by +8"
      Or this one is better for a dragon type ? (assuming the monster is weak against dragon in the 2 cases) "Dragon Exploit -> Increases damage to Dragon type monsters."

      I hardly can't figure what's the up of Dragon Exploit, is it a brut bonus damage, a % bonus damage add to the "elemental" part. of the damage?

      So frustrating to not know easliy to theorycraft behind :-(

      • Anonymous

        10 Apr 2021 04:28  

        Can someone confirm two things? the first: weapons can mantain Skills gained from before an upgrade and two: it can also happen with rollback

        • Anonymous

          07 Apr 2021 19:54  

          List is missing every high rank skill and doesn't mention that elemental effects change the weapon to that element.

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