Brutal Strike |
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Has a chance to increase damage with a negative affinity attack. |
Brutal Strike is a Ramp-Up Skill or Rampage Skill in Monster Hunter Rise (MHR or MHRise). Rampage Skills are enhancements that can change the way a weapon build performs by boosting offensive power, survivability, or utility.
Brutal Strike Effect
Brutal Strike gives the equipped weapon a chance of dealing increased damage when landing a negative affinity attack also known as a "weaker hit".
Brutal Strike Cost
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??? | ??? |
Brutal Strike Mechanics
Brutal Strike has a 25% chance (early estimate) to double the damage of a weaker hit, applying a 1.5x multiplier to the attack instead of the usual 0.75x multiplier.
Weapons with Brutal Strike
Brutal Strike can be put on the following Weapons:
Long Sword
Castello Saif I
Castello Saif II
Castellum Long Sword
Tigrine Edge I
Tigrine Edge II
Tigrine Need
Flammenschwert I
Flammenschwert II
Fervid Flammenschwert
Jyura Saber I
Jyura Saber II
Jyura Reaver
Scythe of Menace I
Scythe of Menace II
Big Menacing Scythe
Rookslayer Saber I
Rookslayer Saber II
Bazel Varga Rookslayer
Rampage Decorations with Brutal Strike
Brutal Strike can be used in the following Rampage Decorations:
Notes & Trivia
- Notes & Tips go here
- Anonymous
OK, I've been crunching some numbers with this. It should be noted that this skill is really only worth using at -20 affinity. If your affinity is higher than that, just use the +damage rampage skills
Assuming the 25% chance on a neg crit to do 150% base damage:
At -20% affinity this give a 3.94% raw damage increase
At 200+ base raw with -20 aff, it beats out rampage attack 3
At 240+ base raw with -20 aff AND attack boost lvl 4 (armor skills), it beats rampage attack 4
However, it is still probably not the best damage option since I'm pretty sure using WEX and either +aff or +damage will completely beat it out as long as you are attacking a weak point.
- Anonymous
Watch the third fleet podcast episode 19. They explain it.
- Anonymous
- Anonymous
Anyone know the probability to proc and the increase damage value?
If I'm understanding this right, this looks like it only alleviates negative affinity, not turn it into a benefit. If it has a 25% chance to double negative affinity damage, then 75% of the time you still do negative affinity damage.
With 25% affinity damage you either do 0.75x dmg 75% of the time or 1.5x dmg 25% of the time for an average 0.75*0.75+1.5*0.25 = 0.9375x dmg per affinity hit. Critical boost doesn't even change anything, so you don't get something like 0.9x and 1.8x or 0.6x and 1.2x at lvl 3 crit boost.
You're honestly better off just slapping on some affinity to negate the negative than trying to turn this into a build.
The only time you would choose this is if you can't increase affinity but still want the higher base which probably brings it to around 9% better than the selection of lower base 0% affinity weapons. It also becomes useless when someone's Fight palico gives you 30% affinity. Overall, very niche.
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+10
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