Rampage Quests in Monster Hunter Rise (MHR or MHRise) are wave-based quests in which you have to defend Kamura from invading Monsters. You have to use Hunting Installations to defened the Stronghold. Defend until the last wave has been repelled or the final Major Threat has been slain in order to complete the main objective. Note that the Rampage changes every time you set out on a quest. This includes standard quests.
Rampage Quests Information
The rewards obtained from the Rampage depends on the difficulty denoted on the Quest Board, and Monsters encountered. Select quests according to your skill level and desired Materials.
Rampage Monsters can be repelled from the Stronghold by depleting their health. You cannot carve materials from repelled Monsters. New Monsters will continue to attack for as long as the wave goes on. Note that you cannot repel the final Major Threat, so you'll need to slay it instead.
Groups of attacking monsters in the Rampage are called Hordes. A horde is made up of many lesser monsters and a Major Threat that leads them. A horde ends once time is up or when all monsters have been repelled. There can be up to three hordes; the exact number is indicated by notification, in the Start Menu, and in the quest details.
During multiplayer, quests that can be accepted at the Quest Counter can also differ by player. However, players may join Rampage Quests accepted by another player as long as the requirements for joining are met.
At the end of each area is a Gate blocking the entrance to the next area. It loses durability as it is attacked until it is destroyed. If the gate in the final area is destroyed, you'll fail the quest. The status of the Stronghold and gates are represented by icons on the minimap.
All Monster Hunter Rise Rampage Quests
|--||The Rampage Approaches (Hub version)||Low Rank|
|2||Great Wroggi Rampage Quest||Low Rank|
|3||Diablos Rampage Quest 3||Low Rank|
|3||Tigrex Rampage Quest||Low Rank|
|3||Great Izuchi Rampage Quest||Low Rank|
|4||Apex Arzuros Rampage Quest||High Rank|
|5||Bishaten Rampage Quest||High Rank|
|5||Mizutsune Rampage Quest||High Rank|
|6||Diablos Rampage Quest||High Rank|
|6||Wind Serpent Ibushi Rampage Quest||High Rank|
|6||Zinogre Rampage Quest||High Rank|
|7||Apex Rathian Rampage Quest||High Rank|
Rampage quests switch between two major phases, the turret phase and the counterattack phase. During the turret phase, your main goals are to keep the turrets online and rack up mission objectives. Most objectives require using the turrets, in particular player cannons can complete blight objectives and player ballistae can rack up stun objectives. Double up on special ammo by placing two turrets next to each other and hop between them.
The counterattack phase is activated manually by using the gong. Hunter weapons receive a monstrous damage boost (5x, more?) and this your cue to jump directly into the fight. Take advantage of the gong to complete weapon and status(paralyze/poison/sleep) objectives while repelling waves. The final counterattack phase automatically triggers for the showdown with the boss.
Two flavors of super weapons may be installed in the fortress. The dragonator protects fixed locations, and drills into waves to topple monsters. The scattering wyvernshot is a super artillery that requires aiming and nukes a huge area. These weapons have extremely slow refresh timers, but can be recharged far more quickly by using the kilns. Use the kilns in between waves to recharge these super weapons, and feel free to recharge them while waiting for the final counterattack signal on the boss.
Rampage quests have heavy time pressure and it's essential to master quick mobility to get around the arena. Practice double jumping with the wire bug and manually aim wirebugs to get extra height while airborne. Arenas have many wirebug bonuses that quickly respawn. Evade extender is excellent for an overall mobility boost as it boosts the double jump and allows zooming around without spending wirebugs.
Good luck hunters!