Switch Skills in Monster Hunter Rise (MHR or MHRise) refer to swappable moves in a Weapon's moveset. Each of the 14 Weapon-types have 3 sets of 2 moves that can be switched out with each other, allowing for a diverse, customizable approach to combat. Switch Skills are unlocked by progressing in the game, with each set having a default move that is available from the beginning.

 

  • Each Weapon-type has a set of swappable Silkbind Attacks and 2 sets of swappable standard moves.
  • The second set of Switch Skills are unlocked by forging or upgrading 8 Weapons within a Weapon-type. Note that this needs to be done for every Weapon-type that you want to unlock Switch Skills for.
  • The third set of Switch Skills are unlocked by completing the associated High Rank Hub Quest given by Master Utsushi. These quests are unlocked by gaining access to the required Hub Quest rank:
    • Lv. 4⭐ Hub Quests for the Sword & Shield, Hunting Horn, Switch Axe and Light Bowgun.
    • Lv. 5⭐ Hub Quests for the Great Sword, Hammer, Lance, Charge Blade and Heavy Bowgun.
    • Lv. 6⭐ Hub Quests for the Long Sword, Dual Blades, Gunlance, Insect Glaive and Bow.
  • Once unlocked, Switch Skills can be swapped at any Item Box and Switch Skill combinations can be saved to Item Loadouts as well.
  • In the tables below, the left column represents default moves available from the beginning, while the right represents unlockable Switch Skills.

 

Jump to:

Long Sword | Great Sword | Sword & Shield | Dual Blades | Lance | Gunlance | Hammer
Hunting Horn | Switch Axe | Charge Blade | Insect Glaive | Light Bowgun | Heavy Bowgun | Bow

All Switch Skills in Monster Hunter Rise

Long Sword 

Switch Skills Set 1 (Silkbind)

Soaring Kick

Silkbind Sakura Slash

A quick Wirebug-induced jump kick. A missed kick ends the attack with a single slash, while a successful kick can be followed with one of two moves. 

The Plunging Thrust increases Spirit Gauge, while the Spirit Helm breaker reduces the Spirit Gauge by one level.

(Wirebug Gauge recovery speed: Slow)

A whirlwind-like attack, dashing and slicing past the target with a Wirebug. 

The hit causes multiple lacerations over time, inducing additional damage. 

The hit raises the Spirit Gauge by 1.

(Wirebug Gauge recovery speed: Slow)

Controls
  • While holding zl-button-switch-mhr-wiki-guide, press a-button-switch-mhr-wiki-guide 
  • (Wirebug Gauge cost:1)
Controls
  • While holding zl-button-switch-mhr-wiki-guide, press a-button-switch-mhr-wiki-guide 
  • (Wirebug Gauge cost:1)
Switch Skills Set 2

Spirit Roundslash Combo

Spirit Reckoning Combo

Changes into a Spirit Blade on its third strike and onwards.

Follows from a Spirit Blade III into a Spirit Roundslash.

A basic Spirit Blade combo. Easy to hit the target while damaging any other enemies close by. 

Changes into a Spirit Blade on its third strike and onwards. 

Dividing Slash > Spirit Reckoning.

A Spirit Blade combo belonging to an offshoot combat style. Difficult to use, but has enough power to make up for this shortfall.

Controls
  • zr-button-switch-mhr-wiki-guide after Spirit Blade II (Requires Spirit Gauge)
Controls
  • zr-button-switch-mhr-wiki-guide after Spirit Blade II (Requires Spirit Gauge)
Switch Skills Set 3

Step Slash

Drawn Double Slash

A top-down slash while moving forward.

The blade takes a vertical path, making it a useful technique when aiming up high.

A drawn attack that unleashes a vertical then horizontal slash.

As you move forward, you're able to absorb a hit while attacking. Although it deals more damage than a Step Slash, there are few attacks that you can use to follow up. Use at your discretion.

Controls
  • Draw weapon while on the ground.
Controls
  • Draw weapon while on the ground.

 

Great Sword 

Switch Skills Set 1

Tackle

Guard Tackle

A shoulder thrust that withstands all attacks.

Keeps you from faltering or falling when attacked, making it useful for standing your ground while charging.

A forward-dashing attack using the flat side of the blade. more cumbersome than your standard tackle, but strong and allows you to guard.

A successful Guard can be followed up with a powerful Charged Attack.

Controls

  • a-button-switch-mhr-wiki-guide while charging

Controls

  • a-button-switch-mhr-wiki-guide while charging
 Switch Skills Set 2 (Silkbind)

Hunting Edge

Adamant Charged Slash

A daring aerial attack, using a Wirebug to fly up for a hefty Roundslash. If the attack connects, the hunter bounces upward and transitions directly into the next Charged Slash attack, forming the crux of this attack.

(Wirebug Gauge recovery speed: Fast)

A technique sing a Wirebug to dash forward, and deliver a Strong Charged Slash. Also allows you to withstand knockdown attacks by hardening your body as you dash forth.

(Wirebug Gauge recovery speed: Medium)

Controls
  • While holding zl-button-switch-mhr-wiki-guide, press x-button-switch-mhr-wiki-guide 
  • (Wirebug Gauge cost: 2)
  • After an attack connects, follow-up with x-button-switch-mhr-wiki-guide or zr-button-switch-mhr-wiki-guide while in midair for a powerful charged attack.
Controls
  • While holding zl-button-switch-mhr-wiki-guide, press x-button-switch-mhr-wiki-guide 
  • (Wirebug Gauge cost: 1)
Switch Skills Set 3

True Charge Slash

Rage Slash

A devastating Charged Slash attack delivering extensive damage, striking twice by making a large swing with the weapon.

By striking the monster's softer weak spot with the first strike, the second strike deals additional damage.

A strike from a unique stance.

While it does not match the power of a True Charged Slash, receiving damage while the weapon is drawn sparks a flame in the user's heart, strengthening their attack.

Controls
  •  left-stick-switch-mhr-wiki-guide + x-button-switch-mhr-wiki-guide after a Strong Charged Slash
Controls
  • left-stick-switch-mhr-wiki-guide + x-button-switch-mhr-wiki-guide after a Strong Charged Slash
  • At the moment of attack, the direction of the attack can be changed with left-stick-switch-mhr-wiki-guide.

 

Sword & Shield 

Switch Skills Set 1

Advancing Slash

Sliding Slash

A drawn attack where you perform a downward slash while stepping forward. 

A quick and effective action that negates staggering and knockbacks.

A sliding attack that slashes the target twice. 

The Slide maneuver reaches far, but lacks the ability to turn. Successfully landing the first hit or inputting the necessary command while sliding allows for a follow-up jumping attack.

Controls
  •  Draw weapon while on the ground
  • x-button-switch-mhr-wiki-guide + a-button-switch-mhr-wiki-guide with your weapon unsheathed (while on the ground)
Controls
  • Draw weapon while on the ground
  • x-button-switch-mhr-wiki-guide + a-button-switch-mhr-wiki-guide while on the ground
  • If the first attack connects, the next move automatically becomes a Scaling Slash.
  • Pressing a-button-switch-mhr-wiki-guide while sliding changes the attack to a Jumping Rising Slash.
Switch Skills Set 2

Hard Basher Combo

Drill Slash Combo

A derivative of the Shield Slam.

Shield Bash > Hard Bash.

A melee attack using nothing but a shield. A direct hit to the head, however, may open up more opportunities.

A derivative of the Shield Slam.

Thrust > Drill Slash.

The Drill Slash is a multi-hit attack with tremendous potential when combined with an elemental weapon.

Controls

  • a-button-switch-mhr-wiki-guide after a Shield Attack

Controls

  • a-button-switch-mhr-wiki-guide after a Shield Attack
Switch Skills Set 3 (Silkbind)

Windmill

Metsu Shoryugeki

A multi-stage attack using a Wirebug's silk to spin the weapon around. 

Any incoming attack can be negated while the weapon is spinning. 

(Wirebug Gauge recovery speed: Fast)

A jumping Wirebug attack that uses your shield to uppercut your target.

At the beginning of the attack, there is a moment where you can perform a Guard. A well-timed counter can further add to the damage dealt. 

(Wirebug Gauge recovery speed: Medium)

Controls
  • While holding zl-button-switch-mhr-wiki-guide, press a-button-switch-mhr-wiki-guide
  • (Wirebug Gauge cost:2)
Controls
  • While holding zl-button-switch-mhr-wiki-guide, press a-button-switch-mhr-wiki-guide
  • (Wirebug Gauge cost: 2)

 

Dual Blades 

Switch Skills Set 1

Demon Flurry Rush

Demon Flight

A spinning multi-hit attack performed on the ground. 

Only available when Demon Mode or Archdemon Mode is active.

An attack performed by slamming down both blades. A successful hit vaults you into the air, slicing your target as you spin upwards. 

Highly effective against larger monsters and those in weak spots up high. Easy to follow up with a Midair Spinning Blade Dance.

Controls

  • a-button-switch-mhr-wiki-guide while in Demon Mode
  • A draw attack while in Archdemon Mode
  • Press a-button-switch-mhr-wiki-guide while in Archdemon Mode

Controls

  • a-button-switch-mhr-wiki-guide while in Demon Mode
  • A draw attack while in Archdemon mode
  • Press a-button-switch-mhr-wiki-guide while in Archdemon Mode
Switch Skills Set 2

Demon Mode

Feral Demon Mode

Description 1 Description 2
Controls
  • Press zr-button-switch-mhr-wiki-guide to enter Demon Mode
  • To exit, press zr-button-switch-mhr-wiki-guide again, or wait until stamina runs out.
Controls
  • Press zr-button-switch-mhr-wiki-guide to enter Demon Mode
  • To exit, press zr-button-switch-mhr-wiki-guide again, or wait until stamina runs out.
Switch Skills Set 3 (Silkbind)

Piercing Bind

Tower Vault

An attack that drives a blade bound by Ironsilk into the target like a stake. The blade remains connected to the hunter by Ironsilk, dealing additional slash damage to the same spot every time you attack. The added damage accumulates overtime, eventually unleashing massive damage.

(Wirebug Gauge recovery speed: Slow)

Launches a Wirebug upwards and you with it. 

This action does not do any damage, but allows you to move through the air in most cases, even with your weapon drawn.

(Wirebug Gauge recovery speed: Medium)

Controls
  • While holding zr-button-switch-mhr-wiki-guide, press x-button-switch-mhr-wiki-guide 
  • (Wirebug Gauge cost: 1)
  • Ends when a certain amount of time elapses, or when target becomes out of range.
Controls
  • While holding zl-button-switch-mhr-wiki-guide, press a-button-switch-mhr-wiki-guide
  • (Wirebug Gauge cost:1)
  • Can be used in mid-air.

 

Lance 

Switch Skills Set 1

Dash Attack

Shield Charge

A charging attack using the Lance. 

You can continue to speed up for a certain amount of time by gaining momentum. 

The charge attack continues until you choose to cancel it, have no more stamina, or crash into a wall.

A charging attack with the shield up.

You can dash for a limited amount of time while fending off attacks with the shield.

Crashing into a monster will cause shield-based blunt damage, making it an offensive and defensive skill.

Controls
  •  While holding zr-button-switch-mhr-wiki-guide, press x-button-switch-mhr-wiki-guide + a-button-switch-mhr-wiki-guide
  • Press x-button-switch-mhr-wiki-guide for a final thrust attack.
  • Press b-button-switch-mhr-wiki-guide to cancel or lead into other moves. 
Controls
  • While holding zr-button-switch-mhr-wiki-guide, press x-button-switch-mhr-wiki-guide + a-button-switch-mhr-wiki-guide
  • Press x-button-switch-mhr-wiki-guide to perform a Shield Bash
  • a-button-switch-mhr-wiki-guide to lead into a Leaping Thrust
Switch Skills Set 2

Guard

Insta-Block

Ready your shield to block attacks.

A large shield can defend against many an assault.

Swing the shield in an arching motion to parry attacks. This action works if an attack is blocked at the start of the move. Failing will leave you open to attacks, but succeeding can deflect the most powerful attack without being hit, and lets you follow up with a Cross Slash. Great for countering right after blocking.
Controls
  • Press/Hold zr-button-switch-mhr-wiki-guide
Controls
  • Press zr-button-switch-mhr-wiki-guide right as you're about to be hit.
  • After a successful Insta-Block, pressing x-button-switch-mhr-wiki-guide will lead into a Cross Sweep.
Switch Skills Set 3

Anchor Rage

Spiral Thrust

A defensive skill requiring a shield and some patience. 

The technique is to efficiently brace and absorb the power of the incoming attack - a high-risk move, but the more power absorbed, the greater the damage.

(Wirebug Gauge recover speed: Medium)

A lightning-fast, two-step maneuver to reposition and counterattack. 

This attack uses your shield to parry, then uses a Wirebug to send you thrusting forward. Use it to confuse your target and unleash a wave of strikes. 

(Wirebug Gauge recover speed: Fast)

Controls
  • While holding zl-button-switch-mhr-wiki-guide, press a-button-switch-mhr-wiki-guide
  • (Wirebug Gauge cost:1)
Controls
  • While holding zl-button-switch-mhr-wiki-guide, press a-button-switch-mhr-wiki-guide 
  • (Wirebug Gauge cost:1)
  • Reposition with left-stick-switch-mhr-wiki-guide after the attack to lead into the next. It can also be halted at the first movement. 

 

Gunlance 

Switch Skills Set 1 (Silkbind)

Hail Cutter

Ground Splitter

Uses a Wirebug to launch you upwards performing a Rising Slash on the way up and an Overhead Smash on the way down. 

You can reload in midair, which reduces the cooldown time for Wyvern's Fire.

(Wirebug Gauge recover speed: Fast)

Uses a Wirebug to move forward and jump into a vigorous upward slash. 

Scraping the Gunlance on ground heats up the barrel, temporarily increasing the damage dealt by shells, Wyrmstake Shots, and Wyvern's Fire.

(Wirebug Gauge recover speed: Slow)

Controls
  •  While holding zl-button-switch-mhr-wiki-guide, press a-button-switch-mhr-wiki-guide 
  • (Wirebug Gauge cost:2)
  • Can be used after firing in midair.
Controls
  •  While holding zl-button-switch-mhr-wiki-guide, press a-button-switch-mhr-wiki-guide 
  • (Wirebug Gauge cost:1)
Switch Skills Set 2

Charged Shelling

Blast Dash

A shelling attack that utilizes residual heat.

Unleashes a fortified shot, though this requires extra time to load.

An action that uses recoil to travel.

By aiming the Gunlance backwards, the hunter is launched forward to quickly close in on the target.

It is also possible to fire or perform a Blast Dash again while hurtling.

Controls
  • Hold a-button-switch-mhr-wiki-guide, and release when charged
  • Press zr-button-switch-mhr-wiki-guide + a-button-switch-mhr-wiki-guide while in midair to loose a Burst Fire
Controls
  • Hold a-button-switch-mhr-wiki-guide, and release when charged
  • Can be performed while in midair with zr-button-switch-mhr-wiki-guide + a-button-switch-mhr-wiki-guide
Switch Skills Set 3

Quick Reload

Guard Reload

An action for shell reloads.

Allows for quicker shell reloading after an attack. While it reloads shells to max capacity, it does not reload Wyrmstake Shots. 

A reload action performed with the shield up.

An effective technique that protects you while reloading both shells and Wyrmstake Shots, but reloads fewer rounds. 

Artillery-type Gunlances using fewer rounds will be less affected.

Controls
  • After attacking, hold zr-button-switch-mhr-wiki-guide and press a-button-switch-mhr-wiki-guide 
Controls
  • After attacking, hold zr-button-switch-mhr-wiki-guide and press a-button-switch-mhr-wiki-guide 

 

Hammer 

Switch Skills Set 1

Silkbind Spinning Bludgeon

Dash Breaker

A spinning attack using a Wirebug.

It moves along an arc pattern much like midair spinning attacks performed on a slope, but is just as effective on flat terrain.

(Wirebug Gauge recover speed: Fast)

An attack performed by rushing forward with the help of a Wirebug.

A simple skill evoking the philosophy of "beelining and then smashing." Any enemy attack damage is negated while launching forward. 

(Wirebug Gauge recover speed: Fast)

Controls
  • While holding zl-button-switch-mhr-wiki-guide, press x-button-switch-mhr-wiki-guide 
  • (Wirebug Gauge cost:1)
Controls
  • While holding zl-button-switch-mhr-wiki-guide, press x-button-switch-mhr-wiki-guide 
  • (Wirebug Gauge cost:1)
Switch Skills Set 2

Charge Switch: Strength

Charge Switch: Courage

A special action affecting charge attacks.

Lengthens required charge time, but allows for more powerful actions.

A special action that affects charge attacks.

It decreases charging levels, but allows you to follow from one charge into another more quickly.

Controls
  • Press a-button-switch-mhr-wiki-guide while charging
  • Press again to disengage
  • Charge level increases to maximum when disengaged.
Controls
  • Pressa-button-switch-mhr-wiki-guide while charging
  • Press again to disengage
  • Charge Level increases to maximum when disengaged
Switch Skills Set 3

Side Smash

Water Strike

A side swipe with the hammer.

Can be used as a starting point for bludgeoning combos.

An attack that allows you to absorb a monster's hit. 

Perform this attack right as you're about to be hit to negate the damage. When successful, it is possible to follow up with an upswing hammer attack. 

Controls
  •  Press a-button-switch-mhr-wiki-guide with your weapon unsheathed
Controls
  • Press a-button-switch-mhr-wiki-guide right as you're about to be hit.
  • If you're successful, press x-button-switch-mhr-wiki-guide or a-button-switch-mhr-wiki-guide to execute a mighty follow-up attack.

 

Hunting Horn 

Switch Skills Set 1

Melody Mode: Performance

Melody Mode: Echo

An action affecting invigorating melodies.

Two attacks of the same note in a row generates a melody effect. Playing using zr-button-switch-mhr-wiki-guide boosts your own abilities.

A mode focused solely on combat.

An action affecting invigorating melodies.

Generates a melody effect from the Musical Staff using zr-button-switch-mhr-wiki-guide, while boosting your own abilities.

This mode is useful for applying various melody effects.

Controls
  • Press  zr-button-switch-mhr-wiki-guide 
  • (Alters the way the Melody is created)
Controls
  • Press  zr-button-switch-mhr-wiki-guide 
  • (Alters the way the Melody is created)
Switch Skills Set 2 (Silkbind)

Earthshaker

Bead of Resonance

An attack that drvies an Ironsilk-bound blade into the target like a stake.

When it hits, the Wirebug and weapon are connected with silk. The vibrations of the weapon's sonic blast explode inside the target.

(Wirebug Gauge recovery speed: Medium)

Places a Wirebug cocoon on the ground.

If the same hunter generates melody effects, the effect also appears around the cocoon, as does a Sonic Wave that damages monsters near it.

(Wirebug Gauge recovery speed: Medium)

Controls
  • While holding zl-button-switch-mhr-wiki-guide, press a-button-switch-mhr-wiki-guide
  • (Wirebug Gauge cost: 2)
Controls
  • While holding zl-button-switch-mhr-wiki-guide, press a-button-switch-mhr-wiki-guide 
  • (Wirebug Gauge cost: 2)
  • Only one may be placed at a time; the first cocoon disappears when a second is activated. Should you play a self-empowering melody after placing, the cocoon will emit an Attack Up melody as well.
Switch Skills Set 3

Overhead Smash

Melodic Slap

A mighty attack that swings the hunting horn down from above. 

Effective in reducing the target's stamina.

Swings the hunting horn around once, generating a forwards Sonic Smash. Low damage output but effective at stunning.
Controls
  • left-stick-switch-mhr-wiki-guide + x-button-switch-mhr-wiki-guide + a-button-switch-mhr-wiki-guide
Controls
  • left-stick-switch-mhr-wiki-guide + x-button-switch-mhr-wiki-guidea-button-switch-mhr-wiki-guide

 

Switch Axe 

Switch Skills Set 1 (Silkbind)

Invincible Gambit

Soaring Wyvern Blade

A technique using a Wirebug to surge forward and dish out three strikes. 

You will be impervious to knockdowns until the strikes are completed, making this attack useful in a slugfest or pinch.

(Wirebug Gauge recovery speed: Medium)

Uses a Wirebug to fly up while slashing, ending with a Forward Slash from midair. 

If the Forward Slash is successful, the weapon's Activation Gauge fills up, a large explosion goes off where it connected. 

(Wirebug Gauge recovery speed: Medium)

Controls
  • While holding zl-button-switch-mhr-wiki-guide, press x-button-switch-mhr-wiki-guide 
  • (Wirebug Gauge cost:1)
Controls
  • While holding zl-button-switch-mhr-wiki-guide, press a-button-switch-mhr-wiki-guide 
  • (Wirebug Gauge cost:1)
  • After Jumping up, pressing  x-button-switch-mhr-wiki-guide performs a Forward Slash
  • In midair, a Forward Slash is performed regardless
Switch Skills Set 2

Forward Slash

Forward Overhead Slash

Thrusts the axe's blade forward while stepping.

Doesn't do a lot of damage, but is versatile.

A lunging attack performed by winding up the axe and smashing it down.

Difficult to pull off but delivers good damage. A subsequent Sword Mode attack will turn into a Double Slash

Controls
  • left-stick-switch-mhr-wiki-guide + x-button-switch-mhr-wiki-guide in axe mode
Controls
  • left-stick-switch-mhr-wiki-guide + x-button-switch-mhr-wiki-guide in axe mode
Switch Skills Set 3

Finishing Discharge

Compressed Finishing Discharge

A finishing blow for the Element Discharge. 

Performs a thrust attack while fortifying elemental energy, ending with a massive explosion. 

If the Activation Gauge is full and the target is a large monster, the action becomes a point-blank Element Discharge.

A finishing blow for the Element Discharge. 

Puts you into a knockdown-resistant stance and delivers a swift strike accompanied by an elemental explosion.

The Activation Gauge has no effect on this action.

Controls
  • x-button-switch-mhr-wiki-guide after Element Discharge (Pressing multiple times increases the number of hits)
  • By tilting left-stick-switch-mhr-wiki-guide backwards, this move will fire off a quicker, simplified explosion.
Controls
  • x-button-switch-mhr-wiki-guide after Element Discharge

 

Charge Blade 

Switch Skills Set 1

Condensed Element Slash

Condensed Spinning Slash

While Charging, elemental energy gathers on the sword to strengthen it and generate a powerful bash effect. 

The damage dealt by the sword temporarily increases, and incurs additional damage. Reinforcing the sword with this skill, however, requires  the shield to also be elementally boosted. 

Activates the Element Regeneration system while charging. The shield rotates and acts as a spinning saw blade. 

This technique switches the weapon into Axe Mode, allowing multiple hits until the mode is disengaged. Longer hits in Axe Mode turn the energy into Phials.  

Controls
  • Hold x-button-switch-mhr-wiki-guide while charging
  • Release x-button-switch-mhr-wiki-guide at the right time
  • Releasing too quick or too late will result in a failed execution.
Controls
  • Hold x-button-switch-mhr-wiki-guide while charging
  • Release x-button-switch-mhr-wiki-guide at the right time
  • Releasing too quick will cause the attack to fail.
  • Holding the attack button while making successful strikes with the axe will result in multiple hits. 
Switch Skills Set 2

Morph Slash

Counter Morph Slash

Sword to axe, axe to sword. This switching attack forms the basis of a Charge Blade.

Right as the weapon begins switching to an axe, or right as it is about to finish switching to a sword, the shield is raised to block incoming attacks.

A defense-focused switching attack with a longer blocking effect.

The weapon can block attacks as it's switching to either Axe or Sword Mode.

If an attack is successfully blocked during the switch, the follow-up Element Discharge Slash's damage increases.

Controls
  • zr-button-switch-mhr-wiki-guide + x-button-switch-mhr-wiki-guide in Sword Mode
  • zr-button-switch-mhr-wiki-guide in Axe Mode
Controls
  • zr-button-switch-mhr-wiki-guide + x-button-switch-mhr-wiki-guide in Sword Mode
  • zr-button-switch-mhr-wiki-guide in Axe Mode
Switch Skills Set 3 (Silkbind)

Counter Peak Performance

Axe Hopper

 A Guard technique using Wirebug silk.

If an attack is successfully blocked, Phials are filled, and you can lead into various attack-focused actions.

(Wirebug Gauge recovery speed: Medium)

Slam the axe overhead, using recoil and Ironsilk to propel you up into the air.

While going upwards, you can unleash a powerful Element Discharge.

(Wirebug Gauge recovery speed: Medium)

Controls
  • While holding zl-button-switch-mhr-wiki-guide, press a-button-switch-mhr-wiki-guide (Wirebug Gauge cost:1)
Controls
  • While holding zl-button-switch-mhr-wiki-guide, press a-button-switch-mhr-wiki-guide (Wirebug Gauge cost:1)
  • Press a-button-switch-mhr-wiki-guide to perform a high-powered Midair Element Discharge Slash.
  • Press x-button-switch-mhr-wiki-guide +  a-button-switch-mhr-wiki-guide with active shield boosting to perform a high-powered midair Element Discharge Slash. 

 

Insect Glaive 

Switch Skills Set 1

Tornado Slash

Tetraseal Slash

A hefty slash performed after a bludgeoning attack, using the entire body to swing the weapon.

The second strike is particularly powerful while remaining versatile.

An attack that delivers four strikes on the spot. 

One of these attacks is a hit with the handle's seal, which can lure in Powder Kinsects.

Controls
  • With Red Extract loaded, perform a Leaping Slash and press a-button-switch-mhr-wiki-guide
Controls
  • With Red Extract loaded, perform a Leaping Slash and press a-button-switch-mhr-wiki-guide
Switch Skills Set 2

Leaping Slash

Advancing Roundslash

A downward slash technique performed while lunging forward.

This attack can negate knockbacks without Orange Extracts.

A versatile skill that can reach higher areas with its attack.

An attack performed by spinning forward like a top.

When attacked during the spin, you will use that force to jump up.

Note: This only happens while you still have momentum.

Controls
  • Draw weapon while on the ground
  • left-stick-switch-mhr-wiki-guide + a-button-switch-mhr-wiki-guide with your weapon unsheathed (while on the ground)
Controls
  • Draw weapon while on the ground
  • left-stick-switch-mhr-wiki-guide + a-button-switch-mhr-wiki-guide with your weapon unsheathed (while on the ground)
Switch Skills Set 3

Recall Kinsect

Diving Wyvern

An emergency evasion performed with a Wirebug that recalls your Kinsect. As the Kinsect returns, it will perform spinning attacks that scatter healing extracts. Its stamina will fully recover as it returns. 

(Wirebug Gauge recovery speed: Medium)

A devastating dive attack that uses Wirebug to pull you downward with great force. 

The attack has a small damage radius, but that means the damage is highly focused. 

(Wirebug Gauge recovery speed: Medium)

Controls
  • While holding zl-button-switch-mhr-wiki-guide, press a-button-switch-mhr-wiki-guide 
  • (Wirebug Gauge cost:1)
  • Can select a direction (left, right, or back) at activation.
Controls
  • While holding zl-button-switch-mhr-wiki-guide, press a-button-switch-mhr-wiki-guide
  • (Wirebug Gauge cost:1)
  • Can be used in mid-air.

 

Light Bowgun 

Switch Skills Set 1 (Silkbind)

Fanning Vault

Fanning Maneuver

A jumping action using Wirebugs. Shots can be fired while in midair. 

While airborne, you can fire Wyvernblasts directly underneath to land a direct hit on a monster. 

(Wirebug Gauge recovery speed: Fast)

A maneuver using a Wirebug and centrifugal force to quickly flank left or right. Also temporarily ups attack power. 

Shots can be fired while in motion.

(Wirebug Gauge recovery speed: Fast)

Controls
  • While holding r-button-switch-mhr-wiki-guide, press a-button-switch-mhr-wiki-guide 
  • (Wirebug Gauge cost:1)
Controls
  •  While holding r-button-switch-mhr-wiki-guide, press a-button-switch-mhr-wiki-guide 
  • (Wirebug Gauge cost:1)
Switch Skills Set 2

Forward Dodge

Quickstep Evade

An evasive maneuver that you can perform when your weapon is drawn.

As gunners are more likely to be in danger from being hit, evasive maneuvers to keep distance from their target is important.

A quickstep evasive maneuver that you can perform when your weapon is drawn.

The distance covered is much smaller than the standard evade, but requires less time to recover. Ammo fired immediately after executing this move does increased damage.

Controls
  • Press b-button-switch-mhr-wiki-guide
Controls
  • Press b-button-switch-mhr-wiki-guide
Switch Skills Set 3

Reload

Elemental Reload

Executes a reload. 

Reload speed depends on ammo type and the weapon's capabilities.

Reloads shots using a special mechanism. 

Its reload speed is somewhat slower than the standard, but it increases the damage output of elemental shots.

Controls
  •  Press x-button-switch-mhr-wiki-guide
Controls
  •  Press x-button-switch-mhr-wiki-guide

 

Heavy Bowgun 

Switch Skills Set 1

Mech-Wyvernsnipe

Healing Mech-Wyvernsnipe

Fires a specialized shot, different depending on the weapon.

The number of rounds is managed via its own gauge and replenishes over time.

Fires a specialized shot, different depending on the weapon. 

The number of rounds is managed via its own gauge and replenishes over time.

Regular Wyvernheart and Wyvernsnipe shells inflict less damage, but hits will replenish the hunter's health. 

Controls
  • Press a-button-switch-mhr-wiki-guide 
  • (Press a-button-switch-mhr-wiki-guide again to stop)
  • Press zl-button-switch-mhr-wiki-guide to Fire
Controls
  • Press a-button-switch-mhr-wiki-guide 
  • (Press a-button-switch-mhr-wiki-guide again to stop)
  • Press zl-button-switch-mhr-wiki-guide to Fire
Switch Skills Set 2

Melee Attack

Tackle

A bludgeoning attack delivered by directly smashing with the weapon.

Delivers impressive damage, and may even stun your target. If a shield is equipped, incoming attacks can be blocked while executing your attack.

A shoulder check with robust functionality.

Prevents flinching and knockback when attacked, making it useful for offensive situations. However, the damage received is significant, so caution is advised.

Controls
  • Press x-button-switch-mhr-wiki-guide + a-button-switch-mhr-wiki-guide
Controls
  • Press x-button-switch-mhr-wiki-guide + a-button-switch-mhr-wiki-guide
Switch Skills Set 3 (Silkbind)

Counter Shot

Counter Charger

A parrying skill using Wirebugs.

Absorbs an attack from a monster without taking any damage. Follow up with a powerful counterattack.

(Wirebug Gauge recovery speed: Fast)

A parrying skill using Wirebugs.

Absorbs an attack from a monster without taking any damage. Will shorten the amount of time needed for a Charged Shot.

(Wirebug Gauge recovery speed: Medium)

Controls
  • While holding r-button-switch-mhr-wiki-guide, press x-button-switch-mhr-wiki-guide 
  • (Wirebug Gauge cost:2)
Controls
  • While holding r-button-switch-mhr-wiki-guide, press x-button-switch-mhr-wiki-guide
  • (Wirebug Gauge cost:1)

 

Bow 

Switch Skills Set 1

Charging Sidestep

Dodgebolt

An evasive skill that covers a lot of ground. 

You can raise your charge level while dodging, and you can control the direction you dodge in by tilting left-stick-switch-mhr-wiki-guide forward, backwards, left, or right. 

A spinning evade that doubles as an attack.

Baiting the attack and making it a near-miss can fill up the charge level considerably. Also allows you to move forwards, backwards, left or right. 

Controls
  • Press left-stick-switch-mhr-wiki-guide + b-button-switch-mhr-wiki-guide while aiming camera
  • Press b-button-switch-mhr-wiki-guide during a combo
Controls
  • Press left-stick-switch-mhr-wiki-guide + b-button-switch-mhr-wiki-guide while aiming camera
  • Press b-button-switch-mhr-wiki-guide during a combo
Switch Skills Set 2 (Silkbind)

Focus Shot

Aerial Aim

A Wirebug-based evasion action.

After landing, crouching will cause stamina to recover at a rapid pace.

(Wirebug Gauge recovery speed: Fast)

An action for firing arrows by jumping straight up with a Wirebug.

Particularly damaging shots can be fired from midair. A close-range attack using an arrow can also be aimed directly underneath you.

(Wirebug Gauge recovery speed: Medium)

Controls
  • While holding r-button-switch-mhr-wiki-guide, press x-button-switch-mhr-wiki-guide 
  • (Wirebug Gauge cost: 1)
  • Can select a direction (left, right or back) at activation.
Controls
  • While holding r-button-switch-mhr-wiki-guide, press x-button-switch-mhr-wiki-guide 
  • (Wirebug Gauge cost: 1)
  • Press a-button-switch-mhr-wiki-guide to continue loosing arrows midair.
  • Press x-button-switch-mhr-wiki-guide to follow up with an Aerial Diving Melee Attack.
Switch Skills Set 3

Power Shot

Absolute Power Shot

A regular shot followed by a particularly powerful shot.

Fires shots with a higher level of charge than usual.

(Does not exceed maximum level.)

 A regular shot followed by a particularly powerful shot.

Fires shots with a higher level of charge than usual.

(Does not exceed maximum level.)

Standard Power Shots will cost more stamina, but potentially stun the target.

Controls
  • After loosing an arrow, press a-button-switch-mhr-wiki-guide
Controls
  • After loosing an arrow, press a-button-switch-mhr-wiki-guide

 




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    • Anonymous

      22 Apr 2021 17:17  

      The 8 weapons thing, I think it's specifically 8 unique weapons, else you could juat craft the starter wep 8 times

      • Anonymous

        08 Apr 2021 15:09  

        Hello, can you help me ? i don't have all the switch skill 1 unlock. I'm on 5stars rank Village quests, and RC3 on the Hub Quests.
        Thanks

        • Anonymous

          07 Apr 2021 06:43  

          Each weapon has 3 sets of switch skills with 2 options each. One Silkbind switch and two weapon attack/mechanics switches. You unlock one set of them by forging and upgrading weapons of a type a total of 8 times. (To unlock GS you'd have to forge or upgrade greatswords 8 times.) The other skill is unlocked by completing high rank quests.

          • Anonymous

            03 Apr 2021 01:30  

            There is another pair of skills for the switch axe: in axe form, there is a switch skill in regards to pressing forward + x, choices are to perform a quick stab (base kit version) or a slower overhead with higher damage and longer range (due to walking forwards during the attack).

            • Anonymous

              30 Mar 2021 15:55  

              I love this feature!!! Just wish there were more switch skills per weapon... they have a real gold mine on their hand here. Hope they expand on it in the future!

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