Hunting Horn |
|
---|---|
![]() |
|
Weapon Type | Melee |
Damage Type | Blunt Damage |
Hunting Horn (狩猟笛 shyuryou fue, "hunting animal flute") is one of the fourteen weapon categories in Monster Hunter Rise (MHR or MHRise). Like all Weapons, it features a unique set of moves and an upgrade path that branches out depending on the materials used.
A blunt weapon that allows you to buff your hunting party by performing melodies. Gather notes of a single color for a steady boost or combine 3 to gain all effects.
Hunting Horn Weapon Tree
- You can check out our Hunting Horn Weapon Tree to find the different upgrade paths for the Hunting Horn weapon category.
- Click here for a Comparative List of Hunting Horns.
- Click here to see MH Rise Hunting Horn Builds. These builds were created around the weapon types, each with a specific set of handpicked Weapons, Equipment and complementing Skills and Decorations. These builds with Specific Hunting Horns may be paired with a set of Armor to optimize the combination in order to create a Build type focused on the Skills available with the selected equipment.
- Master Rank Hunting Horns are the top tier Hunting Horns available in Monster Hunter Rise, and as all Master Rank Weapons, can only be obtained by owning the Sunbreak Expansion. These weapons use Master Rank Materials that can be obtained by completing quests and doing endgame content. Click here to see all Master Rank Hunting Horns.
Best Hunting Horn of MH Rise
Hunting Horn Weapon Traits
- Wide varity of team buffs.
- Blunt weapon that allows for repeated stunning.
- Attacks make notes which can be weaved into melodies.
Hunting Horn Weapon Features
Weapon Advantages
- Self improvement is one of the only ability in the game to have a weapon completely ignore bouncing back regardless of the hardness of monster parts.
- Can buff yourself and your allies while doing damage.
- High reaching
- Great KO and exhaust potential
- Sonic waves attacks deal the same damage regardless of the hardness of the part hit.
- Magnificent Trio, a new ability added in Rise has the ability to play all of the songs at once with playing a minimum of only 3 notes.
Weapon Disadvantages
- The Hunting Horn still has a limited set of basic moves/attacks.
- Slow and can get you locked into long animations.
- Cannot block
Monster Hunter Rise Hunting Horn Notes & Trivia
What does Sonic Wave do in MHR?
- Sonic Wave is a Hunting Horn song in Monster Hunter Rise. The song works like Sonic Bombs in that they knock Small Monsters like Remobra out of the sky and force certain burrowing Large Monsters like Diablos to surface, staggering them for a brief period of time. Sonic Wave and Sonic Bombs also have a special interaction with Lagombi, stunning it for a brief period after use despite it not being a burrowing monster.
Other Notes
- Other Notes & Trivia for Hunting Horns go here.
Hunting Horn Controls
: Left Swing
: Right Swing
+
: Backwards Strike
: Perform
+
: Magnificent Trio
- Perform: Increases your own power by performing melodies.
- Activate Melody via Attack: Attack and line up 2 of the same note in a row on the Music Staff to cover you and nearby allies with a melody effect.
- Magnificent Trio: Attack and line up 3 different notes on the Music Staff to store a melody. Unleash a Magnificent Trio to trigger all melody effects.
- Infernal Melody: Fill the gauge next to the Music Staff by landing attacks and you can activate a special melody. Press
after a Magnificent Trio or a Slide Beat to do so.
Silkbind Controls
+
: Slide Beat
+
: Earthshaker
- Slide Beat: Uses a Wirebug to propel you forward into a spinning attack. Grants self-improvement and attack-power boosts by way of melody effects.
- Earthshaker: Flings forth a blade, connects it to your weapon with Ironsilk, and transmits booming sonic attacks. (Wirebug Gauge Cost: 2)
Hunting Horn Weapon Combos & Melody Effects
Combos
Stationary Combo
,
,
,
+
- Right Swing > Left Swing > Right Swing > Side Roll (Left/Right)
Forward-moving Combo
+
,
+
,
,
+
- Forward Smash > Double Swing > Crush > Overhead Smash
Magnificent Trio Combo
,
,
+
,
+
- Right Swing > Left Swing > Overhead Smash > Magnificent Trio
Melody Effects
Self Improvement: Temporarily boosts movement speed and prevents your attacks from being deflected.
Attack Up: Temporarily boosts attack by 10% (of base attack?).
Defense Up: Temporarily boosts defense by ?.
- Health Recovery (S): Restores 10 health.
- Health Recovery (S) + Antidote: Restores 10 health and heals poison.
- Health Recovery (L): Restores 20 health.
- Infernal melody: Boosts attack by 20% for the whole team for a small period of time.
Hunting Horn Silkbind Attacks
Silkbind Shockwave
A Silkbind attack that wraps your weapon in Ironsilk.
For a short period of time, any attack performed causes the silk to vibrate, creating a time-delayed shockwave that triggers additional hits.
These additional hits do major stun, exhaust, and part damage.
Earthshaker
An attack that drives an Ironsilk-bound blade into the target like a stake. The vibrations of the weapon's sonic blast explode inside the target.
Press


Can be switched out with Bead of Resonance
Bead of Resonance
Press


Can be switched out with Earthshaker
Hunting Horn Switch Skills
Switch Skills in Monster Hunter Rise (MHR or MHRise) refer to swappable moves in a Weapon's moveset. Each of the 14 Weapon-types have 3 sets of 2 moves that can be switched out with each other, allowing for a diverse, customizable approach to combat. Switch Skills are unlocked by progressing in the game, with each set having a default move that is available from the beginning.
- Each Weapon-type has a set of swappable Silkbind Attacks and 2 sets of swappable standard moves in the base game.
- The first set of Switch Skills are unlocked by completing the Lv. 3⭐Urgent Village Quest Feathered Frenzy
- The second set of Switch Skills are unlocked by forging or upgrading 8 Weapons within a Weapon-type. Note that this needs to be done for every Weapon-type that you want to unlock Switch Skills for.
- The third set of Switch Skills are unlocked by completing the associated High Rank Hub Quest from Master Utsushi. These quests are unlocked by gaining access to the required Hub Quest rank.
- Lv. 4⭐ Honing Your Hunting Horn for the Hunting Horn.
- Once unlocked, Switch Skills can be swapped at any Item Box and Switch Skill combinations can be saved to Item Loadouts as well.
- The Sunbreak Expansion introduces the Switch Skill Swap mechanic, where hunters can preload 2 Switch Skill loadouts and swap between them freely during hunts. Hunters will also now have access to a total of 5 sets of swappable Switch Skills, including new Silkbind Attacks and regular moves.
- This expansion also introduces the Swap Evade, a special dodge maneuver that can be performed right after a Switch Skill Swap, allowing hunters to quickly evade and maintain distance while safely swapping skill sets.
- In the table below, the left column represents default moves available from the beginning, while the right represents unlockable Switch Skills.
Switch Skill Swap Mechanic
The Switch Skill Swap mechanic allows the hunter to assign Switch Skill loadouts and swap between them on the fly, whether in combat or otherwise. This allows the hunter to further expand their arsenal of available moves during hunts and to further customize their builds to accommodate their playstyle. Being able to make split-second decisions to swap loadouts and use specific moves to counter monster attacks as they wind up is sure to add an exciting new dimension to monster hunting.
With the Switch Skill Swap mechanic, hunters are given two loadouts to switch between, denoted by the Red Scroll and
Blue Scroll icons on the UI. Hunters can set up each loadout from the Item Box at Kamura Village, Elgado Outpost or even at Camps while out on hunts, just as they would when assigning Switch Skills individually. When out on hunts, hunters can swap between the two loadouts by holding
and pressing the
+
buttons. The character will perform a quick animation and briefly flash with energy, signifying a successful swap.
NEW! Hunting Horn Switch Skills introduced with the Sunbreak Expansion | |
---|---|
Switch Skills Set 1 | |
Overhead Smash |
Switch Skill Name |
A mighty attack that swings the hunting horn down from above. Effective in reducing the target's stamina. |
Switch Skill Description |
Controls
|
Controls |
Switch Skills Set 2 | |
Melody Mode: Performance |
Melody Mode: Echo |
Changes the way melodies are played. Two attacks of the same note in a row generates a melody effect. Using A mode focused on being aggressive.
|
Changes the way melodies are played. Press A mode useful for applying various melody effects at once.
|
Controls
|
Controls
|
Switch Skills Set 3 | |
Crush Attack Combo |
Swing Combo |
A combo that uses Swing and Crush attacks. Useful from a fixed position and from close range. The combo loop varies depending on button input.
|
A two-hit attack that can be delivered from either the left or right. This allows you to quickly shift directions, making it useful for repositioning.
|
Controls
|
Controls
|
Switch Skills Set 4 (Silikbind) | |
Earthshaker |
Sonic Bloom |
An attack that drvies an Ironsilk-bound blade into the target like a stake. When it hits, the Wirebug and weapon are connected with silk. The vibrations of the weapon's sonic blast explode inside the target. (Wirebug Gauge recovery speed: Medium)
|
Places a Wirebug cocoon on the ground that's tethered to you with Ironsilk. When attacking, vibrations are sent to the silk and stored in the cocoon, which gradually swells. After a certain number of Performances, the energy stored detonates, dealing stund and exhaust damage. (Wirebug Gauge recovery speed: Medium)
|
Controls
|
Controls
|
Switch Skills Set 5 (Silikbind) | |
Slide Beat |
Silkbind Shockwave |
A technique that uses a Wirebug to push ahead with repeated attacks, punctuated by a performance that buffs strength. It serves the dual purpose of closing in on your enemy and boosting your power. (Wirebug Gauge recovery speed: Fast)
|
A Silkbind attack that wraps your weapon in Ironsilk. For a short period of time, any attack performed causes the silk to vibrate, creating a time-delayed shockwave that triggers additional hits. These additional hits do major stun, exhaust, and part damage (Wirebug Gauge recovery speed: Medium)
|
Controls
|
Controls
|
Hunting Horn Controls
: Left Swing
: Right Swing
+
: Backwards Strike
: Perform
+
: Magnificent Trio
- Perform: Increases your own power by performing melodies.
- Activate Melody via Attack: Attack and line up 2 of the same note in a row on the Music Staff to cover you and nearby allies with a melody effect.
- Magnificent Trio: Attack and line up 3 different notes on the Music Staff to store a melody. Unleash a Magnificent Trio to trigger all melody effects.
- Infernal Melody: Fill the gauge next to the Music Staff by landing attacks and you can activate a special melody. Press
after a Magnificent Trio or a Slide Beat to do so.
Silkbind Controls
+
: Slide Beat
+
: Earthshaker
- Slide Beat: Uses a Wirebug to propel you forward into a spinning attack. Grants self-improvement and attack-power boosts by way of melody effects.
- Earthshaker: Flings forth a blade, connects it to your weapon with Ironsilk, and transmits booming sonic attacks. (Wirebug Gauge Cost: 2)
Hunting Horn Weapon Combos & Melody Effects
Combos
Stationary Combo
,
,
, W A S D + Space
- Right Swing > Left Swing > Right Swing > Side Roll (Left/Right)
Forward-moving Combo
- W A S D +
,
+
,
,
+
- Forward Smash > Double Swing > Crush > Overhead Smash
Magnificent Trio Combo
,
,
+
,
+
- Right Swing > Left Swing > Overhead Smash > Magnificent Trio
Melody Effects
Self Improvement: Temporarily boosts movement speed and prevents your attacks from being deflected.
Attack Up: Temporarily boosts attack.
Defense Up: Temporarily boosts defense.
- Health Recovery (S): Restores a sliver of health.
- Song of Raging Flame: Boosts attack considerably for a period of time.
Hunting Horn Switch Skills
Switch Skills in Monster Hunter Rise (MHR or MHRise) refer to swappable moves in a Weapon's moveset. Each of the 14 Weapon-types have 3 sets of 2 moves that can be switched out with each other, allowing for a diverse, customizable approach to combat. Switch Skills are unlocked by progressing in the game, with each set having a default move that is available from the beginning.
- Each Weapon-type has a set of swappable Silkbind Attacks and 2 sets of swappable standard moves in the base game.
- The first set of Switch Skills are unlocked by completing the Lv. 3⭐Urgent Village Quest Feathered Frenzy
- The second set of Switch Skills are unlocked by forging or upgrading 8 Weapons within a Weapon-type. Note that this needs to be done for every Weapon-type that you want to unlock Switch Skills for.
- The third set of Switch Skills are unlocked by completing the associated High Rank Hub Quest from Master Utsushi. These quests are unlocked by gaining access to the required Hub Quest rank.
- Lv. 4⭐ Honing Your Hunting Horn for the Hunting Horn.
- Once unlocked, Switch Skills can be swapped at any Item Box and Switch Skill combinations can be saved to Item Loadouts as well.
- The Sunbreak Expansion introduces the Switch Skill Swap mechanic, where hunters can preload 2 Switch Skill loadouts and swap between them freely during hunts. Hunters will also now have access to a total of 5 sets of swappable Switch Skills, including new Silkbind Attacks and regular moves.
- This expansion also introduces the Swap Evade, a special dodge maneuver that can be performed right after a Switch Skill Swap, allowing hunters to quickly evade and maintain distance while safely swapping skill sets.
- In the table below, the left column represents default moves available from the beginning, while the right represents unlockable Switch Skills.
NEW! Hunting Horn Switch Skills introduced with the Sunbreak Expansion | |
---|---|
Switch Skills Set 1 | |
Overhead Smash |
Switch Skill Name |
A mighty attack that swings the hunting horn down from above. Effective in reducing the target's stamina. |
Switch Skill Description |
Controls
|
Controls |
Switch Skills Set 2 | |
Melody Mode: Performance |
Melody Mode: Echo |
Changes the way melodies are played. Two attacks of the same note in a row generates a melody effect. Using A mode focused on being aggressive.
|
Changes the way melodies are played. Press A mode useful for applying various melody effects at once.
|
Controls
|
Controls
|
Switch Skills Set 3 | |
Crush Attack Combo |
Swing Combo |
A combo that uses Swing and Crush attacks. Useful from a fixed position and from close range. The combo loop varies depending on button input.
|
A two-hit attack that can be delivered from either the left or right. This allows you to quickly shift directions, making it useful for repositioning.
|
Controls
|
Controls
|
Switch Skills Set 4 (Silikbind) | |
Earthshaker |
Sonic Bloom |
An attack that drvies an Ironsilk-bound blade into the target like a stake. When it hits, the Wirebug and weapon are connected with silk. The vibrations of the weapon's sonic blast explode inside the target. (Wirebug Gauge recovery speed: Medium)
|
Places a Wirebug cocoon on the ground that's tethered to you with Ironsilk. When attacking, vibrations are sent to the silk and stored in the cocoon, which gradually swells. After a certain number of Performances, the energy stored detonates, dealing stund and exhaust damage. (Wirebug Gauge recovery speed: Medium)
|
Controls
|
Controls
|
Switch Skills Set 5 (Silikbind) | |
Slide Beat |
Silkbind Shockwave |
A technique that uses a Wirebug to push ahead with repeated attacks, punctuated by a performance that buffs strength. It serves the dual purpose of closing in on your enemy and boosting your power. (Wirebug Gauge recovery speed: Fast)
|
A Silkbind attack that wraps your weapon in Ironsilk. For a short period of time, any attack performed causes the silk to vibrate, creating a time-delayed shockwave that triggers additional hits. These additional hits do major stun, exhaust, and part damage (Wirebug Gauge recovery speed: Medium)
|
Controls
|
Controls
|
Hunting Horns are a type of Weapon in Monster Hunter Rise (MHR or MHRise). This page shows a visual gallery of all different styles for Hunting Horns. as well as a comparison table comparing the most imporant aspects such as Attack, Sharpness, Affinity, etc. Weapons are often upgraded based on previous decisions, with different paths leading to different looks and necessitating different materials. You can find detailed upgrade path information in the Hunting Horn Weapon Tree or by clicking each individual weapon below.
For a comprehensive guide on how to use Hunting Horns, please click the following link: Hunting Horn
Hunting Horns in Monster Hunter Rise
Quick Search of All Hunting Horns
Name |
|
|
|
|
Melody |
Rare |
Rampage Skills |
Crafting |
---|---|---|---|---|---|---|---|---|
Defender Horn I | 110 | None | 0% | 30 | ![]() ![]() ![]() |
Rarity 1 |
|
|
Champion Horn | 150 | None | 0% | 30 | ![]() ![]() ![]() |
Rarity 2 |
|
|
Champion Horn II | 192 | None | 0% | 30 | ![]() ![]() ![]() |
Rarity 4 |
|
|
Champion Horn III | 210 | None | 0% | 30 | ![]() ![]() ![]() |
Rarity 4 |
|
|
Guardian Horn | 230 | None | 0% | 30 | ![]() ![]() ![]() |
Rarity 5 |
|
|
Kamura Chorus I | 50 | None | 0% | 0 | ![]() ![]() ![]() |
Rarity 1 |
|
|
Kamura Chorus II | 60 | None | 0% | 0 | ![]() ![]() ![]() |
Rarity 1 |
|
|
Kamura Chorus III | 90 | None | 0% | 0 | ![]() ![]() ![]() |
Rarity 2 |
|
|
Kamura Chorus IV | 130 | None | 0% | 0 | ![]() ![]() ![]() |
Rarity 3 |
|
|
Kamura Chorus V![]() |
150 | None | 0% | 0 | ![]() ![]() ![]() |
Rarity 4 |
|
|
Kamura Ninja Horn![]() ![]() |
180 | None | 0% | 0 | ![]() ![]() ![]() |
Rarity 5 |
|
|
Kamura Warrior Flute![]() ![]() ![]() |
240 | None | 0% | 0 | ![]() ![]() ![]() |
Rarity 8 | None |
|
Kamura Warrior Flute +![]() ![]() ![]() |
280 | None | 0% | 0 | ![]() ![]() ![]() |
Rarity 8 | None |
|
Fine Kamura Flute![]() ![]() ![]() |
310 | None | 0% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Duke's Grail![]() ![]() |
300 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 9 | None |
|
Magician's Allure![]() ![]() |
320 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Poetic Bell I | 120 | ![]() |
10% | 0 | ![]() ![]() ![]() |
Rarity 3 |
|
|
Poetic Bell II![]() |
170 | ![]() |
10% | 0 | ![]() ![]() ![]() |
Rarity 5 |
|
|
Summoning Bell ![]() |
190 | ![]() |
15% | 0 | ![]() ![]() ![]() |
Rarity 6 |
|
|
Summoning Bell +![]() ![]() |
290 | ![]() |
15% | 0 | ![]() ![]() ![]() |
Rarity 9 | None |
|
Sublime Bell![]() ![]() |
300 | ![]() |
15% | 0 | ![]() ![]() ![]() |
Rarity 9 | None |
|
Sublime Bell +![]() ![]() |
310 | ![]() |
15% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Pure Bell Inari![]() ![]() ![]() ![]() |
300 | ![]() |
10% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Sublime Bell I![]() ![]() ![]() |
130 | ![]() |
30% | 0 | ![]() ![]() ![]() |
Rarity 6 |
|
|
Sublime Bell II![]() ![]() ![]() |
140 | ![]() |
30% | 0 | ![]() ![]() ![]() |
Rarity 6 |
|
|
Araknahorn![]() ![]() ![]() |
180 | ![]() |
30% | 0 | ![]() ![]() ![]() |
Rarity 7 |
|
|
Araknatootle![]() ![]() ![]() ![]() |
260 | ![]() |
30% | 0 | ![]() ![]() ![]() |
Rarity 8 | None |
|
Araknatootle +![]() ![]() ![]() ![]() |
290 | ![]() |
30% | 0 | ![]() ![]() ![]() |
Rarity 9 | None |
|
Doomed Bell![]() ![]() ![]() ![]() |
300 | ![]() |
30% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Garance Toll![]() ![]() ![]() ![]() |
280 | ![]() |
20% | 0 | ![]() ![]() ![]() |
Rarity 9 | None |
|
Garance Toll +![]() ![]() ![]() ![]() |
290 | ![]() |
20% | 0 | ![]() ![]() ![]() |
Rarity 9 | None |
|
Kampa Da Lavater![]() ![]() ![]() ![]() |
310 | ![]() |
20% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Garance Toll![]() ![]() ![]() ![]() |
280 | ![]() |
20% | 0 | ![]() ![]() ![]() |
Rarity 9 | None |
|
Garance Toll +![]() ![]() ![]() ![]() |
290 | ![]() |
20% | 0 | ![]() ![]() ![]() |
Rarity 9 | None |
|
Kampa Da Lavater![]() ![]() ![]() ![]() |
310 | ![]() |
20% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Basarios Rock I | 110 | ![]() |
0% | 15 | ![]() ![]() ![]() |
Rarity 2 |
|
|
Basarios Rock Mk.II | 150 | ![]() |
0% | 15 | ![]() ![]() ![]() |
Rarity 3 |
|
|
Gigant Rock![]() |
170 | ![]() |
0% | 20 | ![]() ![]() ![]() |
Rarity 5 |
|
|
Gigant Rock +![]() ![]() |
270 | ![]() |
0% | 20 | ![]() ![]() ![]() |
Rarity 8 | None |
|
Titan's Rock![]() ![]() |
340 | ![]() |
0% | 20 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Usurper's Growl I | 110 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 3 |
|
|
Usurper's Growl II | 160 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 5 |
|
|
Despot's Thunderclap![]() ![]() |
180 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 6 |
|
|
Despot's Thunderclap +![]() ![]() ![]() |
290 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 9 | None |
|
Oppressor's Boon![]() ![]() ![]() |
310 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Zurogong Primo I | 90 | None | 0% | 0 | ![]() ![]() ![]() |
Rarity 1 |
|
|
Zurogong Primo II | 110 | None | 0% | 0 | ![]() ![]() ![]() |
Rarity 2 |
|
|
Zurogong Secundo![]() |
160 | None | 0% | 0 | ![]() ![]() ![]() |
Rarity 4 |
|
|
Zurogong Secundo +![]() ![]() |
250 | None | 0% | 0 | ![]() ![]() ![]() |
Rarity 8 | None |
|
Zurogong Tertio![]() ![]() |
330 | None | 0% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Striped Dragonga I | 140 | None | -20% | 0 | ![]() ![]() ![]() |
Rarity 3 |
|
|
Striped Dragonga II | 200 | None | -20% | 0 | ![]() ![]() ![]() |
Rarity 6 |
|
|
Tigrex Horn | 210 | None | -20% | 0 | ![]() ![]() ![]() |
Rarity 6 |
|
|
Tigrex Horn +![]() |
310 | None | -20% | 0 | ![]() ![]() ![]() |
Rarity 9 | None |
|
Tigrex Roar![]() |
320 | None | -20% | 0 | ![]() ![]() ![]() |
Rarity 9 | None |
|
Tigrex Roar +![]() |
330 | None | -20% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Bariguiro I | 90 | ![]() |
20% | 0 | ![]() ![]() ![]() |
Rarity 2 |
|
|
Bariguiro II![]() |
150 | ![]() |
20% | 0 | ![]() ![]() ![]() |
Rarity 5 |
|
|
Algiguiro![]() ![]() |
170 | ![]() |
20% | 0 | ![]() ![]() ![]() |
Rarity 6 |
|
|
Guiro Frula![]() ![]() ![]() |
270 | ![]() |
20% | 0 | ![]() ![]() ![]() |
Rarity 8 | None |
|
Guiro Frula +![]() ![]() ![]() |
270 | ![]() |
20% | 0 | ![]() ![]() ![]() |
Rarity 8 | None |
|
Frigiguiro![]() ![]() ![]() |
290 | ![]() |
20% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Frilled Flute I | 90 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 2 |
|
|
Frilled Flute II | 130 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 3 |
|
|
Illusory Flute![]() ![]() |
180 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 5 |
|
|
Illusory Flute +![]() ![]() ![]() |
250 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 8 | None |
|
Nightmare Flute![]() ![]() ![]() |
280 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 8 | None |
|
Nightmare Flute +![]() ![]() ![]() |
300 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Bloom Snow Flute![]() ![]() ![]() |
270 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 8 | None |
|
Bloom Snow Flute +![]() ![]() ![]() |
310 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 9 | None |
|
Flicker Blizzard Flute![]() ![]() ![]() |
320 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Iron Horn I | 70 | None | 0% | 0 | ![]() ![]() ![]() |
Rarity 1 |
|
|
Wind Horn | 90 | None | 0% | 0 | ![]() ![]() ![]() |
Rarity 1 |
|
|
Metal Bagpipe I | 100 | None | 0% | 0 | ![]() ![]() ![]() |
Rarity 2 |
|
|
Great Bagpipe | 150 | None | 0% | 0 | ![]() ![]() ![]() |
Rarity 3 |
|
|
Heavy Bagpipe I![]() |
160 | None | 0% | 12 | ![]() ![]() ![]() |
Rarity 4 |
|
|
Fortissimo![]() |
180 | None | 0% | 15 | ![]() ![]() ![]() |
Rarity 5 |
|
|
Fortissimo +![]() ![]() |
230 | None | 0% | 20 | ![]() ![]() ![]() |
Rarity 8 | None |
|
Rinforzato![]() ![]() |
270 | None | 0% | 25 | ![]() ![]() ![]() |
Rarity 8 | None |
|
Rinforzato +![]() ![]() |
310 | None | 0% | 30 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Grundner Flap![]() ![]() |
280 | ![]() |
20% | 0 | ![]() ![]() ![]() |
Rarity 9 | None |
|
Grundner Flap +![]() ![]() |
290 | ![]() |
20% | 0 | ![]() ![]() ![]() |
Rarity 9 | None |
|
Grünlicht Flap![]() ![]() |
300 | ![]() |
20% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Frostmoon Wailer![]() ![]() ![]() |
290 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 9 | None |
|
Frostmoon Wailer +![]() ![]() ![]() |
300 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 9 | None |
|
Harmonic Resonance![]() ![]() ![]() |
320 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Hidden Harmonic I![]() |
140 | None | 40% | 0 | ![]() ![]() ![]() |
Rarity 5 |
|
|
Hidden Harmonic II![]() |
160 | None | 40% | 0 | ![]() ![]() ![]() |
Rarity 6 |
|
|
Cry in the Night![]() |
170 | None | 40% | 0 | ![]() ![]() ![]() |
Rarity 6 |
|
|
Horn of Deprivation![]() ![]() |
230 | None | 40% | 0 | ![]() ![]() ![]() |
Rarity 8 | None |
|
Horn of Deprivation +![]() ![]() |
250 | None | 40% | 0 | ![]() ![]() ![]() |
Rarity 9 | None |
|
Avidya Harmonic![]() ![]() |
280 | None | 40% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Namalsadirah's Asterism![]() ![]() ![]() |
310 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Pukei Bagpipe I | 100 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 2 |
|
|
Pukei Bagpipe II![]() ![]() |
170 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 5 |
|
|
Datura Lurr![]() ![]() |
190 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 6 |
|
|
Datura Lurr +![]() ![]() ![]() |
260 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 8 | None |
|
Datura Accelerando![]() ![]() ![]() |
290 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 8 | None |
|
Datura Accelerando +![]() ![]() ![]() |
320 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Flammenkornett I![]() ![]() |
190 | ![]() |
-15% | 0 | ![]() ![]() ![]() |
Rarity 5 |
|
|
Flammenkornett II![]() ![]() |
200 | ![]() |
-15% | 0 | ![]() ![]() ![]() |
Rarity 6 |
|
|
Forte Flammenkornett![]() ![]() |
210 | ![]() |
-15% | 0 | ![]() ![]() ![]() |
Rarity 6 |
|
|
Forte Flammenkornett +![]() ![]() ![]() |
260 | ![]() |
-15% | 0 | ![]() ![]() ![]() |
Rarity 8 | None |
|
Horn of the Indomitable![]() ![]() ![]() |
310 | ![]() |
-15% | 0 | ![]() ![]() ![]() |
Rarity 9 | None |
|
Horn of the Indomitable +![]() ![]() ![]() |
330 | ![]() |
-15% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Valkyrie Chordmaker I | 100 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 2 |
|
|
Valkyrie Chordmaker II | 120 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 3 |
|
|
Queen Chordmaker![]() |
170 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 5 |
|
|
Queen Chordmaker +![]() ![]() |
270 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 8 | None |
|
Queen's Harmonium![]() ![]() |
320 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 9 | None |
|
Queen's Harmonium +![]() ![]() |
340 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Gold Chordmaker![]() ![]() |
320 | ![]() |
15% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Rosengitarre![]() |
270 | ![]() |
20% | 0 | ![]() ![]() ![]() |
Rarity 9 | None |
|
Rosengitarre +![]() |
280 | ![]() |
20% | 0 | ![]() ![]() ![]() |
Rarity 9 | None |
|
Rosenseele![]() |
290 | ![]() |
20% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Kaktus Seele![]() ![]() ![]() ![]() |
280 | ![]() |
20% | 0 | ![]() ![]() ![]() |
Rarity 10 | None | |
Sandpipe I | 120 | None | -30% | 8 | ![]() ![]() ![]() |
Rarity 2 |
|
|
Sandpipe II | 150 | None | -30% | 8 | ![]() ![]() ![]() |
Rarity 3 |
|
|
Sandcrier | 200 | None | -30% | 10 | ![]() ![]() ![]() |
Rarity 5 |
|
|
Sandcrier +![]() |
270 | None | -30% | 10 | ![]() ![]() ![]() |
Rarity 8 | None |
|
Sandscreecher![]() |
290 | None | -30% | 20 | ![]() ![]() ![]() |
Rarity 8 | None |
|
Sandscreecher +![]() |
360 | None | -30% | 30 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Frog Flute I | 100 | ![]() |
0% | 10 | ![]() ![]() ![]() |
Rarity 2 |
|
|
Frog Flute II ![]() |
160 | ![]() |
0% | 10 | ![]() ![]() ![]() |
Rarity 4 |
|
|
Amphibia Allargando![]() |
210 | ![]() |
0% | 20 | ![]() ![]() ![]() |
Rarity 6 |
|
|
Amphibia Allargando +![]() ![]() |
240 | ![]() |
0% | 20 | ![]() ![]() ![]() |
Rarity 8 | None |
|
Amphibia Larghetto![]() ![]() |
250 | ![]() |
0% | 20 | ![]() ![]() ![]() |
Rarity 8 | None |
|
Amphibia Larghetto +![]() ![]() |
330 | ![]() |
0% | 20 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Wind Thief Horn I | 80 | None | 10% | 0 | ![]() ![]() ![]() |
Rarity 1 |
|
|
Wind Thief Horn II | 90 | None | 10% | 0 | ![]() ![]() ![]() |
Rarity 2 |
|
|
Gale Horn![]() ![]() |
150 | None | 10% | 0 | ![]() ![]() ![]() |
Rarity 4 |
|
|
Gale Horn +![]() ![]() ![]() |
230 | None | 10% | 0 | ![]() ![]() ![]() |
Rarity 8 | None |
|
Great Gale Horn![]() ![]() ![]() |
310 | None | 10% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Droth Drone I | 80 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 2 |
|
|
Droth Drone II | 90 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 2 |
|
|
Droth Roar![]() ![]() ![]() |
160 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 5 |
|
|
Droth Roar +![]() ![]() ![]() ![]() |
240 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 8 | None |
|
Echoing Droth Roar![]() ![]() ![]() ![]() |
290 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 8 | None |
|
Echoing Droth Roar +![]() ![]() ![]() ![]() |
320 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Golm Drum![]() ![]() ![]() ![]() |
290 | None | 0% | 0 | ![]() ![]() ![]() |
Rarity 8 | None |
|
Golm Drum +![]() ![]() ![]() ![]() |
310 | None | 0% | 0 | ![]() ![]() ![]() |
Rarity 9 | None |
|
Seismic Pauken![]() ![]() ![]() ![]() |
340 | None | 0% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Bone Horn I | 90 | None | 0% | 0 | ![]() ![]() ![]() |
Rarity 1 |
|
|
Bone Horn II | 100 | None | 0% | 0 | ![]() ![]() ![]() |
Rarity 1 |
|
|
Hardened Bone Horn | 140 | None | 0% | 0 | ![]() ![]() ![]() |
Rarity 3 |
|
|
Hunter's Horn I | 170 | None | 0% | 0 | ![]() ![]() ![]() |
Rarity 4 |
|
|
Native's Horn | 210 | None | 0% | 0 | ![]() ![]() ![]() |
Rarity 5 |
|
|
Duo Horn I | 220 | None | -15% | 0 | ![]() ![]() ![]() |
Rarity 6 |
|
|
Duo Horn II | 230 | None | -15% | 0 | ![]() ![]() ![]() |
Rarity 6 |
|
|
Duo Risoluto | 240 | None | -15% | 0 | ![]() ![]() ![]() |
Rarity 7 |
|
|
Duo Risoluto +![]() |
330 | None | -15% | 0 | ![]() ![]() ![]() |
Rarity 9 | None |
|
Horned Tyrant's Horn![]() |
340 | None | -15% | 0 | ![]() ![]() ![]() |
Rarity 9 | None |
|
Horned Tyrant's Horn +![]() |
350 | None | -15% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Sonic Glass![]() ![]() |
240 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 8 | None |
|
Sonic Glass +![]() ![]() |
280 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 8 | None |
|
Glass Queen![]() ![]() |
290 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Shell Castanet![]() |
280 | ![]() |
0% | 20 | ![]() ![]() ![]() |
Rarity 8 | None |
|
Shell Castanet +![]() |
300 | ![]() |
0% | 20 | ![]() ![]() ![]() |
Rarity 9 | None |
|
Colored Castanet![]() |
320 | ![]() |
0% | 30 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Vadya Muse![]() ![]() |
300 | None | 10% | 0 | ![]() ![]() ![]() |
Rarity 9 | None |
|
Vadya Muse +![]() ![]() |
310 | None | 10% | 0 | ![]() ![]() ![]() |
Rarity 9 | None |
|
Allysyl Muse![]() ![]() |
320 | None | 10% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Bull Grunt I | 180 | None | -5% | 0 | ![]() ![]() ![]() |
Rarity 4 |
|
|
Bull Grunt II | 190 | None | -5% | 0 | ![]() ![]() ![]() |
Rarity 5 |
|
|
Wild Grunt | 230 | None | -5% | 0 | ![]() ![]() ![]() |
Rarity 6 |
|
|
Feral Grunt![]() ![]() |
260 | None | -5% | 0 | ![]() ![]() ![]() |
Rarity 8 | None |
|
Feral Grunt +![]() ![]() |
290 | None | -5% | 0 | ![]() ![]() ![]() |
Rarity 8 | None |
|
Barbarian Grunt![]() ![]() |
330 | None | -5% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Flame Feroce I | 110 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 3 |
|
|
Flame Feroce II![]() |
170 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 5 |
|
|
Rathalos Feroce![]() |
190 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 6 |
|
|
Rathalos Feroce +![]() ![]() |
290 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 9 | None |
|
Ophelia's Grace![]() ![]() |
310 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Kulu Mosso I | 90 | None | 15% | 0 | ![]() ![]() ![]() |
Rarity 2 |
|
|
Kulu Mosso II | 110 | None | 15% | 0 | ![]() ![]() ![]() |
Rarity 3 |
|
|
Kulu Grosso![]() ![]() ![]() |
150 | None | 25% | 0 | ![]() ![]() ![]() |
Rarity 4 |
|
|
Kulu Grosso +![]() ![]() ![]() ![]() |
240 | None | 25% | 0 | ![]() ![]() ![]() |
Rarity 8 | None |
|
Kulu Katolos Mosso![]() ![]() ![]() |
320 | None | 25% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Khezu Horn I | 90 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 2 |
|
|
Khezu Horn II | 100 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 2 |
|
|
Khezu Flute![]() |
130 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 4 |
|
|
Khezu Flute +![]() ![]() |
260 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 8 | None |
|
Khezu Keen![]() ![]() |
280 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 8 | None |
|
Khezu Keen +![]() ![]() |
320 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Vicello Nulo I | 60 | None | 0% | 0 | ![]() ![]() ![]() |
Rarity 1 |
|
|
Vicello Nulo II | 80 | None | 0% | 0 | ![]() ![]() ![]() |
Rarity 1 |
|
|
Vicello Unu | 120 | None | 0% | 0 | ![]() ![]() ![]() |
Rarity 3 |
|
|
Vicello Nulo Black I![]() ![]() |
150 | ![]() |
0% | ?? | ![]() ![]() ![]() |
Rarity 4 |
|
|
Vicello Nulo Black II![]() ![]() |
170 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 5 |
|
|
Vicello Uno Black![]() ![]() |
190 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 6 |
|
|
Vicello Du Black![]() ![]() ![]() |
240 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 8 | None |
|
Vicello Tre Black![]() ![]() ![]() |
290 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 8 | None |
|
Vicello Kvar Black![]() ![]() ![]() ![]() |
320 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Vicello Nulo Green I | 100 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 2 |
|
|
Vicello Nulo Green II![]() ![]() ![]() |
150 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 5 |
|
|
Vicello Unu Green![]() ![]() ![]() |
170 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 6 |
|
|
Vicello Du Green![]() ![]() ![]() ![]() |
250 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 8 | None |
|
Vicello Tre Green![]() ![]() ![]() ![]() |
320 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Vicello Nulo White I | 80 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 1 |
|
|
Vicello Nulo White II | 120 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 3 |
|
|
Vicello Unu White![]() ![]() ![]() |
170 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 5 |
|
|
Vicello Du White![]() ![]() ![]() ![]() |
260 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 8 | None |
|
Vicello Tre White![]() ![]() ![]() ![]() |
310 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Sinister Strum I | 120 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 3 |
|
|
Sinister Strum II | 140 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 3 |
|
|
Sinister Shadestrum![]() ![]() |
180 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 6 |
|
|
Sinister Shadestrum +![]() ![]() ![]() |
270 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 8 | None |
|
Mighty Souleraser![]() ![]() ![]() |
290 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 9 | None |
|
Devil's Lute![]() ![]() ![]() |
300 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Kummerklang![]() ![]() |
280 | ![]() |
25% | 0 | ![]() ![]() ![]() |
Rarity 9 | None |
|
Kummerklang +![]() ![]() |
280 | ![]() |
25% | 0 | ![]() ![]() ![]() |
Rarity 9 | None |
|
Trauerklang![]() ![]() |
300 | ![]() |
25% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
La Sépulture![]() |
280 | ![]() |
40% | 0 | ![]() ![]() ![]() |
Rarity 9 | None |
|
Le Grégorien![]() |
290 | ![]() |
40% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Denden Daiko I | 170 | ![]() |
-10% | 0 | ![]() ![]() ![]() |
Rarity 5 |
|
|
Denden Daiko II![]() |
190 | ![]() |
-10% | 0 | ![]() ![]() ![]() |
Rarity 6 |
|
|
Denden Doomsounder ![]() |
210 | ![]() |
-10% | 0 | ![]() ![]() ![]() |
Rarity 7 |
|
|
Denden Doomsounder +![]() ![]() |
310 | ![]() |
-10% | 0 | ![]() ![]() ![]() |
Rarity 9 | None |
|
Denden Delugesong![]() ![]() |
330 | ![]() |
-10% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Demonlord Djembe![]() ![]() ![]() |
290 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Azure Elder Horn I | 180 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 5 |
|
|
Azure Elder Horn II | 190 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 6 |
|
|
Abyssal Gale Horn | 200 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 7 |
|
|
Skytremor Typhoon![]() |
340 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Thunderbolt Horn I | 180 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 6 |
|
|
Abyssal Storm Horn | 190 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 7 |
|
|
Skytremor Rumble![]() |
320 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Rookslayer Drum I | 190 | ![]() |
-10% | 0 | ![]() ![]() ![]() |
Rarity 6 |
|
|
Rookslayer Drum II | 200 | ![]() |
-10% | 0 | ![]() ![]() ![]() |
Rarity 6 |
|
|
Bazelreid Rookslayer | 220 | ![]() |
-10% | 0 | ![]() ![]() ![]() |
Rarity 7 |
|
|
Baselsium Rookslayer![]() |
310 | ![]() |
-10% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Bazel Valdi Rooksearer![]() |
320 | ![]() |
-10% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Daora's Taus I![]() |
170 | ![]() |
10% | 0 | ![]() ![]() ![]() |
Rarity 6 |
|
|
Daora's Baphophone ![]() |
180 | ![]() |
10% | 0 | ![]() ![]() ![]() |
Rarity 7 |
|
|
Daora's Baphophone +![]() ![]() |
300 | ![]() |
10% | 0 | ![]() ![]() ![]() |
Rarity 9 | None |
|
Daora's Diabassoon![]() ![]() |
310 | ![]() |
10% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Teostra's Tiple I | 190 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 6 |
|
|
Teostra's Orphee | 200 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 7 |
|
|
Teostra's Orphée +![]() |
300 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 9 | None |
|
Teostra's Musica![]() |
310 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Blessed Ocarina I![]() ![]() ![]() |
160 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 6 |
|
|
Cursed Ocarina ![]() ![]() ![]() |
180 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 7 |
|
|
Cursed Ocarina +![]() ![]() ![]() ![]() |
300 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 9 | None |
|
Genie's Ocarina![]() ![]() ![]() ![]() |
310 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Redwing Flute I ![]() |
150 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 6 |
|
|
Reddnaught Ritmico ![]() |
160 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 7 |
|
|
Crimson Clearwing![]() ![]() |
280 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Abyssal Hollow![]() |
320 | ![]() |
-20% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Sonorous Eisfyl![]() ![]() |
300 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Autumn Lute![]() |
350 | ![]() |
-25% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Poison Fungasax I | 90 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 2 |
|
|
Poison Fungasax II | 130 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 3 |
|
|
Toxic Fungasax | 150 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 4 |
|
|
Toxic Fungasax +![]() |
270 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 8 | None |
|
Mycotoxic Fungasax![]() |
330 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Magia Charm I | 100 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 2 |
|
|
Magia Charm II | 150 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 3 |
|
|
Magia Charm III![]() |
170 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 4 |
|
|
Magia Charmbell![]() |
180 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 6 |
|
|
Bell of Laertes![]() ![]() |
330 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Cornupion I | 130 | ![]() |
0% | 10 | ![]() ![]() ![]() |
Rarity 3 |
|
|
Cornupion II | 150 | ![]() |
0% | 10 | ![]() ![]() ![]() |
Rarity 3 |
|
|
Webbed Cornupion![]() |
180 | ![]() |
0% | 10 | ![]() ![]() ![]() |
Rarity 5 |
|
|
Hamlet's Horn![]() ![]() |
240 | ![]() |
0% | 30 | ![]() ![]() ![]() |
Rarity 8 | None |
|
Gossamer Cornupion![]() ![]() |
320 | ![]() |
0% | 30 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Grass Flute I | 140 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 3 |
|
|
Grass Flute II![]() |
150 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 4 |
|
|
Bombadgy's Cry![]() |
170 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 5 |
|
|
Royal Order's Horn![]() ![]() |
280 | None | 10% | 50 | ![]() ![]() ![]() |
Rarity 9 | None |
|
Royal Order's Horn +![]() ![]() ![]() |
300 | None | 10% | 50 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Antique Machina HH![]() |
310 | ![]() |
0% | 0 | ![]() ![]() ![]() |
Rarity 10 | None |
|
Rampage Agitato I | 150 | None | 0% | 0 | ![]() ![]() ![]() |
Rarity 4 |
|
|
Rampage Agitato II | 170 | None | 0% | 0 | ![]() ![]() ![]() |
Rarity 5 |
|
|
Rampage Agitato III | 180 | None | 0% | 0 | ![]() ![]() ![]() |
Rarity 5 |
|
|
Rampage Agitato IV | 190 | None | 0% | 0 | ![]() ![]() ![]() |
Rarity 6 |
|
|
Rampage Agitato V | 200 | None | 0% | 0 | ![]() ![]() ![]() |
Rarity 6 |
|
|
Rampage Agitato S | 210 | None | 0% | 0 | ![]() ![]() ![]() |
Rarity 7 |
|
|
Hunting Horn Gallery
Hunting Horn Defender Weapons
Hunting Horn Kamura Weapons
Master Rank Hunting Horn Kamura Weapons
Hunting Horn Ore Weapons
Master Rank Hunting Horn Ore Weapons
Hunting Horn Bone Weapons
Master Rank Hunting Horn Bone Weapons
Hunting Horn Independent Weapons
Master Rank Hunting Horn Independet Weapons
Hunting Horn Weapon Tree for Monster Hunter Rise (MHR or MHRise) features the different upgrade paths for the Hunting Horn weapon. In Monster Hunter Rise, there are 14 categories of weapons that players can choose from to use for hunting Monsters. The Hunting Horn is a blunt weapon that allows you to buff your hunting party by performing melodies. Gather notes of a single color for a steady boost or combine 3 to gain all effects. This page lists all of the Hunting Horns in Monster Hunter Rise, showing their effectiveness and upgrade paths.
Hunting Horn Weapon Traits
- Wide varity of team buffs.
- Blunt weapon that allows for repeated stunning.
- Attacks make notes which can be weaved into melodies.
- A blunt weapon that allows you to buff your hunting party by performing melodies. Gather notes of a single color for a steady boost or combine 3 to gain all effects.
Master Rank Hunting Horn Weapon
Introduced with the release of the Sunbreak Expansion, Master Rank Weapons are a brand new and more powerful tier of Weaapons available to hunters to help them deal with the deadlier Monsters that can be found on the Sunbreak Expansion.
Note that these Weapons can only be accessed by players that have purchased and installed the Sunbreak Expansion. For those who own the expansionless version of Monster Hunter, these Weapons are unobtainable.
- You can check out the Hunting Horn Weapon Tree to find the different upgrade paths for each Master Rank Hunting Horn weapon.
Hunting Horn Weapon Features
Weapon Advantages
- Self improvement is one of the only ability in the game to have a weapon completely ignore bouncing back regardless of the hardness of monster parts.
- Can buff yourself and your allies while doing damage.
- High reaching
- Great KO and exhaust potential
- Sonic waves attacks deal the same damage regardless of the hardness of the part hit.
- Magnificent Trio, a new ability added in Rise has the ability to play all of the songs at once with playing a minimum of only 3 notes.
Weapon Disadvantages
- The Hunting Horn still has a limited set of basic moves/attacks.
- Slow and can get you locked into long animations.
- Cannot block
Important: For a comprehensive guide on how to use Hunting Horns, please click the following link: Hunting Horn
MH Rise Hunting Horn Weapon Tree
Hunting Horn Defender Tree
Defender Horn I
110
Champion Horn
150
Champion Horn II
192
Champion Horn III
210
Guardian Horn
230
Hunting Horn Kamura Tree
Kamura Chorus I
50
Kamura Chorus II
60
Kamura Chorus III
90
Kamura Chorus IV
130
Kamura Chorus V
150
Kamura Ninja Horn
180
Kamura Warrior Flute
240
-
Kamura Warrior Flute +
280
-
Fine Kamura Flute
310
-
Duke's Grail
300
-
25
Magician's Allure
320
-
28
Poetic Bell I
120
20
Poetic Bell II
170
24
Summoning Bell
190
28
Summoning Bell +
290
-
33
Sublime Bell
300
-
35
-
Sublime Bell +
310
-
38
-
Pure Bell Inari
300
23
Sublime Bell I
130
24
Sublime Bell II
140
26
Araknahorn
180
29
Araknatootle
260
-
32
Araknatootle +
290
-
33
Doomed Bell
300
-
35
Garance Toll
280
-
14
Garance Toll +
290
-
16
Kampa Da Lavater
310
-
18
Basarios Rock I
110
10
Basarios Rock Mk.II
150
12
Gigant Rock
170
15
Gigant Rock +
270
-
24
Titan's Rock
340
-
27
Usurper's Growl I
110
20
Usurper's Growl II
160
24
Despot's Thunderclap
180
28
Despot's Thunderclap +
290
-
34
Oppressor's Boon
310
-
38
Zurogong Primo I
90