Hunting Horn |
|
---|---|
Weapon Type | Melee |
Damage Type | Blunt Damage |
Hunting Horn (狩猟笛 shyuryou fue, "hunting animal flute") is one of the fourteen weapon categories in Monster Hunter Rise (MHR or MHRise). Like all Weapons, it features a unique set of moves and an upgrade path that branches out depending on the materials used.
A blunt weapon that allows you to buff your hunting party by performing melodies. Gather notes of a single color for a steady boost or combine 3 to gain all effects.
Hunting Horn Weapon Tree
- You can check out our Hunting Horn Weapon Tree to find the different upgrade paths for the Hunting Horn weapon category.
- Click here for a Comparative List of Hunting Horns.
- Click here to see MH Rise Hunting Horn Builds. These builds were created around the weapon types, each with a specific set of handpicked Weapons, Equipment and complementing Skills and Decorations. These builds with Specific Hunting Horns may be paired with a set of Armor to optimize the combination in order to create a Build type focused on the Skills available with the selected equipment.
- Master Rank Hunting Horns are the top tier Hunting Horns available in Monster Hunter Rise, and as all Master Rank Weapons, can only be obtained by owning the Sunbreak Expansion. These weapons use Master Rank Materials that can be obtained by completing quests and doing endgame content. Click here to see all Master Rank Hunting Horns.
Best Hunting Horn of MH Rise
Hunting Horn Weapon Traits
- Wide varity of team buffs.
- Blunt weapon that allows for repeated stunning.
- Attacks make notes which can be weaved into melodies.
Hunting Horn Weapon Features
Weapon Advantages
- Self improvement is one of the only ability in the game to have a weapon completely ignore bouncing back regardless of the hardness of monster parts.
- Can buff yourself and your allies while doing damage.
- High reaching
- Great KO and exhaust potential
- Sonic waves attacks deal the same damage regardless of the hardness of the part hit.
- Magnificent Trio, a new ability added in Rise has the ability to play all of the songs at once with playing a minimum of only 3 notes.
Weapon Disadvantages
- The Hunting Horn still has a limited set of basic moves/attacks.
- Slow and can get you locked into long animations.
- Cannot block
Monster Hunter Rise Hunting Horn Notes & Trivia
What does Sonic Wave do in MHR?
- Sonic Wave is a Hunting Horn song in Monster Hunter Rise. The song works like Sonic Bombs in that they knock Small Monsters like Remobra out of the sky and force certain burrowing Large Monsters like Diablos to surface, staggering them for a brief period of time. Sonic Wave and Sonic Bombs also have a special interaction with Lagombi, stunning it for a brief period after use despite it not being a burrowing monster.
Other Notes
- Other Notes & Trivia for Hunting Horns go here.
Hunting Horn Controls
- : Left Swing
- : Right Swing
- + : Backwards Strike
- : Perform
- + : Magnificent Trio
- Perform: Increases your own power by performing melodies.
- Activate Melody via Attack: Attack and line up 2 of the same note in a row on the Music Staff to cover you and nearby allies with a melody effect.
- Magnificent Trio: Attack and line up 3 different notes on the Music Staff to store a melody. Unleash a Magnificent Trio to trigger all melody effects.
- Infernal Melody: Fill the gauge next to the Music Staff by landing attacks and you can activate a special melody. Press after a Magnificent Trio or a Slide Beat to do so.
Silkbind Controls
- + : Slide Beat
- + : Earthshaker
- Slide Beat: Uses a Wirebug to propel you forward into a spinning attack. Grants self-improvement and attack-power boosts by way of melody effects.
- Earthshaker: Flings forth a blade, connects it to your weapon with Ironsilk, and transmits booming sonic attacks. (Wirebug Gauge Cost: 2)
Hunting Horn Weapon Combos & Melody Effects
Combos
Stationary Combo
- , , , +
- Right Swing > Left Swing > Right Swing > Side Roll (Left/Right)
Forward-moving Combo
- +, +, , +
- Forward Smash > Double Swing > Crush > Overhead Smash
Magnificent Trio Combo
- , , +, +
- Right Swing > Left Swing > Overhead Smash > Magnificent Trio
Melody Effects
- Self Improvement: Temporarily boosts movement speed and prevents your attacks from being deflected.
- Attack Up: Temporarily boosts attack by 10% (of base attack?).
- Defense Up: Temporarily boosts defense by ?.
- Health Recovery (S): Restores 10 health.
- Health Recovery (S) + Antidote: Restores 10 health and heals poison.
- Health Recovery (L): Restores 20 health.
- Infernal melody: Boosts attack by 20% for the whole team for a small period of time.
Hunting Horn Silkbind Attacks
Silkbind Shockwave
A Silkbind attack that wraps your weapon in Ironsilk.
For a short period of time, any attack performed causes the silk to vibrate, creating a time-delayed shockwave that triggers additional hits.
These additional hits do major stun, exhaust, and part damage.
Earthshaker
An attack that drives an Ironsilk-bound blade into the target like a stake. The vibrations of the weapon's sonic blast explode inside the target.
Press +
Can be switched out with Bead of Resonance
Bead of Resonance
Press +
Can be switched out with Earthshaker
Hunting Horn Switch Skills
Switch Skills in Monster Hunter Rise (MHR or MHRise) refer to swappable moves in a Weapon's moveset. Each of the 14 Weapon-types have 3 sets of 2 moves that can be switched out with each other, allowing for a diverse, customizable approach to combat. Switch Skills are unlocked by progressing in the game, with each set having a default move that is available from the beginning.
- Each Weapon-type has a set of swappable Silkbind Attacks and 2 sets of swappable standard moves in the base game.
- The first set of Switch Skills are unlocked by completing the Lv. 3⭐Urgent Village Quest Feathered Frenzy
- The second set of Switch Skills are unlocked by forging or upgrading 8 Weapons within a Weapon-type. Note that this needs to be done for every Weapon-type that you want to unlock Switch Skills for.
- The third set of Switch Skills are unlocked by completing the associated High Rank Hub Quest from Master Utsushi. These quests are unlocked by gaining access to the required Hub Quest rank.
- Lv. 4⭐ Honing Your Hunting Horn for the Hunting Horn.
- Once unlocked, Switch Skills can be swapped at any Item Box and Switch Skill combinations can be saved to Item Loadouts as well.
- The Sunbreak Expansion introduces the Switch Skill Swap mechanic, where hunters can preload 2 Switch Skill loadouts and swap between them freely during hunts. Hunters will also now have access to a total of 5 sets of swappable Switch Skills, including new Silkbind Attacks and regular moves.
- This expansion also introduces the Swap Evade, a special dodge maneuver that can be performed right after a Switch Skill Swap, allowing hunters to quickly evade and maintain distance while safely swapping skill sets.
- In the table below, the left column represents default moves available from the beginning, while the right represents unlockable Switch Skills.
Switch Skill Swap Mechanic
The Switch Skill Swap mechanic allows the hunter to assign Switch Skill loadouts and swap between them on the fly, whether in combat or otherwise. This allows the hunter to further expand their arsenal of available moves during hunts and to further customize their builds to accommodate their playstyle. Being able to make split-second decisions to swap loadouts and use specific moves to counter monster attacks as they wind up is sure to add an exciting new dimension to monster hunting.
With the Switch Skill Swap mechanic, hunters are given two loadouts to switch between, denoted by the Red Scroll and Blue Scroll icons on the UI. Hunters can set up each loadout from the Item Box at Kamura Village, Elgado Outpost or even at Camps while out on hunts, just as they would when assigning Switch Skills individually. When out on hunts, hunters can swap between the two loadouts by holding and pressing the + buttons. The character will perform a quick animation and briefly flash with energy, signifying a successful swap.
NEW! Hunting Horn Switch Skills introduced with the Sunbreak Expansion | |
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Switch Skills Set 1 | |
Overhead Smash |
Switch Skill Name |
A mighty attack that swings the hunting horn down from above. Effective in reducing the target's stamina. |
Switch Skill Description |
Controls
|
Controls |
Switch Skills Set 2 | |
Melody Mode: Performance |
Melody Mode: Echo |
Changes the way melodies are played. Two attacks of the same note in a row generates a melody effect. Using plays the "Self-improvement" song. A mode focused on being aggressive.
|
Changes the way melodies are played. Press to play all melody effects built up on the musical staff as well as the "Self-improvement"' song. A mode useful for applying various melody effects at once.
|
Controls
|
Controls
|
Switch Skills Set 3 | |
Crush Attack Combo |
Swing Combo |
A combo that uses Swing and Crush attacks. Useful from a fixed position and from close range. The combo loop varies depending on button input.
|
A two-hit attack that can be delivered from either the left or right. This allows you to quickly shift directions, making it useful for repositioning.
|
Controls
|
Controls
|
Switch Skills Set 4 (Silikbind) | |
Earthshaker |
Sonic Bloom |
An attack that drvies an Ironsilk-bound blade into the target like a stake. When it hits, the Wirebug and weapon are connected with silk. The vibrations of the weapon's sonic blast explode inside the target. (Wirebug Gauge recovery speed: Medium)
|
Places a Wirebug cocoon on the ground that's tethered to you with Ironsilk. When attacking, vibrations are sent to the silk and stored in the cocoon, which gradually swells. After a certain number of Performances, the energy stored detonates, dealing stund and exhaust damage. (Wirebug Gauge recovery speed: Medium)
|
Controls
|
Controls
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Switch Skills Set 5 (Silikbind) | |
Slide Beat |
Silkbind Shockwave |
A technique that uses a Wirebug to push ahead with repeated attacks, punctuated by a performance that buffs strength. It serves the dual purpose of closing in on your enemy and boosting your power. (Wirebug Gauge recovery speed: Fast)
|
A Silkbind attack that wraps your weapon in Ironsilk. For a short period of time, any attack performed causes the silk to vibrate, creating a time-delayed shockwave that triggers additional hits. These additional hits do major stun, exhaust, and part damage (Wirebug Gauge recovery speed: Medium)
|
Controls
|
Controls
|
Hunting Horn Controls
- : Left Swing
- : Right Swing
- + : Backwards Strike
- : Perform
- + : Magnificent Trio
- Perform: Increases your own power by performing melodies.
- Activate Melody via Attack: Attack and line up 2 of the same note in a row on the Music Staff to cover you and nearby allies with a melody effect.
- Magnificent Trio: Attack and line up 3 different notes on the Music Staff to store a melody. Unleash a Magnificent Trio to trigger all melody effects.
- Infernal Melody: Fill the gauge next to the Music Staff by landing attacks and you can activate a special melody. Press after a Magnificent Trio or a Slide Beat to do so.
Silkbind Controls
- + : Slide Beat
- + : Earthshaker
- Slide Beat: Uses a Wirebug to propel you forward into a spinning attack. Grants self-improvement and attack-power boosts by way of melody effects.
- Earthshaker: Flings forth a blade, connects it to your weapon with Ironsilk, and transmits booming sonic attacks. (Wirebug Gauge Cost: 2)
Hunting Horn Weapon Combos & Melody Effects
Combos
Stationary Combo
- , , , W A S D + Space
- Right Swing > Left Swing > Right Swing > Side Roll (Left/Right)
Forward-moving Combo
- W A S D + , + , , +
- Forward Smash > Double Swing > Crush > Overhead Smash
Magnificent Trio Combo
- , , + , +
- Right Swing > Left Swing > Overhead Smash > Magnificent Trio
Melody Effects
- Self Improvement: Temporarily boosts movement speed and prevents your attacks from being deflected.
- Attack Up: Temporarily boosts attack.
- Defense Up: Temporarily boosts defense.
- Health Recovery (S): Restores a sliver of health.
- Song of Raging Flame: Boosts attack considerably for a period of time.
Hunting Horn Switch Skills
Switch Skills in Monster Hunter Rise (MHR or MHRise) refer to swappable moves in a Weapon's moveset. Each of the 14 Weapon-types have 3 sets of 2 moves that can be switched out with each other, allowing for a diverse, customizable approach to combat. Switch Skills are unlocked by progressing in the game, with each set having a default move that is available from the beginning.
- Each Weapon-type has a set of swappable Silkbind Attacks and 2 sets of swappable standard moves in the base game.
- The first set of Switch Skills are unlocked by completing the Lv. 3⭐Urgent Village Quest Feathered Frenzy
- The second set of Switch Skills are unlocked by forging or upgrading 8 Weapons within a Weapon-type. Note that this needs to be done for every Weapon-type that you want to unlock Switch Skills for.
- The third set of Switch Skills are unlocked by completing the associated High Rank Hub Quest from Master Utsushi. These quests are unlocked by gaining access to the required Hub Quest rank.
- Lv. 4⭐ Honing Your Hunting Horn for the Hunting Horn.
- Once unlocked, Switch Skills can be swapped at any Item Box and Switch Skill combinations can be saved to Item Loadouts as well.
- The Sunbreak Expansion introduces the Switch Skill Swap mechanic, where hunters can preload 2 Switch Skill loadouts and swap between them freely during hunts. Hunters will also now have access to a total of 5 sets of swappable Switch Skills, including new Silkbind Attacks and regular moves.
- This expansion also introduces the Swap Evade, a special dodge maneuver that can be performed right after a Switch Skill Swap, allowing hunters to quickly evade and maintain distance while safely swapping skill sets.
- In the table below, the left column represents default moves available from the beginning, while the right represents unlockable Switch Skills.
NEW! Hunting Horn Switch Skills introduced with the Sunbreak Expansion | |
---|---|
Switch Skills Set 1 | |
Overhead Smash |
Switch Skill Name |
A mighty attack that swings the hunting horn down from above. Effective in reducing the target's stamina. |
Switch Skill Description |
Controls
|
Controls |
Switch Skills Set 2 | |
Melody Mode: Performance |
Melody Mode: Echo |
Changes the way melodies are played. Two attacks of the same note in a row generates a melody effect. Using plays the "Self-improvement" song. A mode focused on being aggressive.
|
Changes the way melodies are played. Press to play all melody effects built up on the musical staff as well as the "Self-improvement"' song. A mode useful for applying various melody effects at once.
|
Controls
|
Controls
|
Switch Skills Set 3 | |
Crush Attack Combo |
Swing Combo |
A combo that uses Swing and Crush attacks. Useful from a fixed position and from close range. The combo loop varies depending on button input.
|
A two-hit attack that can be delivered from either the left or right. This allows you to quickly shift directions, making it useful for repositioning.
|
Controls
|
Controls
|
Switch Skills Set 4 (Silikbind) | |
Earthshaker |
Sonic Bloom |
An attack that drvies an Ironsilk-bound blade into the target like a stake. When it hits, the Wirebug and weapon are connected with silk. The vibrations of the weapon's sonic blast explode inside the target. (Wirebug Gauge recovery speed: Medium)
|
Places a Wirebug cocoon on the ground that's tethered to you with Ironsilk. When attacking, vibrations are sent to the silk and stored in the cocoon, which gradually swells. After a certain number of Performances, the energy stored detonates, dealing stund and exhaust damage. (Wirebug Gauge recovery speed: Medium)
|
Controls
|
Controls
|
Switch Skills Set 5 (Silikbind) | |
Slide Beat |
Silkbind Shockwave |
A technique that uses a Wirebug to push ahead with repeated attacks, punctuated by a performance that buffs strength. It serves the dual purpose of closing in on your enemy and boosting your power. (Wirebug Gauge recovery speed: Fast)
|
A Silkbind attack that wraps your weapon in Ironsilk. For a short period of time, any attack performed causes the silk to vibrate, creating a time-delayed shockwave that triggers additional hits. These additional hits do major stun, exhaust, and part damage (Wirebug Gauge recovery speed: Medium)
|
Controls
|
Controls
|
Hunting Horns are a type of Weapon in Monster Hunter Rise (MHR or MHRise). This page shows a visual gallery of all different styles for Hunting Horns. as well as a comparison table comparing the most imporant aspects such as Attack, Sharpness, Affinity, etc. Weapons are often upgraded based on previous decisions, with different paths leading to different looks and necessitating different materials. You can find detailed upgrade path information in the Hunting Horn Weapon Tree or by clicking each individual weapon below.
For a comprehensive guide on how to use Hunting Horns, please click the following link: Hunting Horn
Hunting Horns in Monster Hunter Rise
Quick Search of All Hunting Horns
Name |
|
|
|
|
Melody |
Rare |
Rampage Skills |
Crafting |
---|---|---|---|---|---|---|---|---|
Defender Horn I | 110 | None | 0% | 30 | Health Recovery (S) Stun Negated Divine Protection |
Rarity 1 |
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Champion Horn | 150 | None | 0% | 30 | Health Recovery (S) Stun Negated Divine Protection |
Rarity 2 |
|
|
Champion Horn II | 192 | None | 0% | 30 | Health Recovery (S) Stun Negated Divine Protection |
Rarity 4 |
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Champion Horn III | 210 | None | 0% | 30 | Health Recovery (S) Stun Negated Divine Protection |
Rarity 4 |
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|
Guardian Horn | 230 | None | 0% | 30 | Health Recovery (S) Stun Negated Divine Protection |
Rarity 5 |
|
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Kamura Chorus I | 50 | None | 0% | 0 | Defense Up Attack Up Health Recovery (S) |
Rarity 1 |
|
|
Kamura Chorus II | 60 | None | 0% | 0 | Defense Up Attack Up Health Recovery (S) |
Rarity 1 |
|
|
Kamura Chorus III | 90 | None | 0% | 0 | Defense Up Attack Up Health Recovery (S) |
Rarity 2 |
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Kamura Chorus IV | 130 | None | 0% | 0 | Defense Up Attack Up Health Recovery (S) |
Rarity 3 |
|
|
Kamura Chorus V | 150 | None | 0% | 0 | Defense Up Attack Up Health Recovery (S) + Antidote |
Rarity 4 |
|
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Kamura Ninja Horn | 180 | None | 0% | 0 | Defense Up Attack Up Health Recovery (S) + Antidote |
Rarity 5 |
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Kamura Warrior Flute | 240 | None | 0% | 0 | Defense Up Attack Up Health Recovery (S) + Antidote |
Rarity 8 | None |
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Kamura Warrior Flute + | 280 | None | 0% | 0 | Defense Up Attack Up Health Recovery (S) + Antidote |
Rarity 8 | None |
|
Fine Kamura Flute | 310 | None | 0% | 0 | Defense Up Attack Up Health Recovery (S) + Antidote |
Rarity 10 | None |
|
Duke's Grail | 300 | Dragon25 | 0% | 0 | Sharpness Regeneration Earplugs (L) Sharpness Loss Reduced |
Rarity 9 | None |
|
Magician's Allure | 320 | Dragon 28 | 0% | 0 | Sharpness Regeneration Earplugs (L) Sharpness Loss Reduced |
Rarity 10 | None |
|
Silver Smasher | 300 | Dragon 40 | 0% | 0 | Blight Negated Attack and Defense Up Sharpness Loss Reduced |
Rarity 10 | None |
|
Poetic Bell I | 120 | Water 20 | 10% | 0 | Health Recovery (S) Blight Negated Stamina Use Reduced |
Rarity 3 |
|
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Poetic Bell II | 170 | Water 24 | 10% | 0 | Health Recovery (S) Blight Negated Stamina Use Reduced |
Rarity 5 |
|
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Summoning Bell | 190 | Water 28 | 15% | 0 | Health Recovery (S) Blight Negated Stamina Use Reduced |
Rarity 6 |
|
|
Summoning Bell + | 290 | Water 33 | 15% | 0 | Health Recovery (L) Blight Negated Stamina Use Reduced |
Rarity 9 | None |
|
Sublime Bell | 300 | Water 35 | 15% | 0 | Health Recovery (L) Blight Negated Stamina Use Reduced |
Rarity 9 | None |
|
Sublime Bell + | 310 | Water 38 | 15% | 0 | Health Recovery (L) Blight Negated Stamina Use Reduced |
Rarity 10 | None |
|
Pure Bell Inari | 300 | Fire 23 | 10% | 0 | Knockbacks Negated Attack and Defense Up Sharpness Extension |
Rarity 10 | None |
|
Sublime Bell I | 130 | Fire 24 | 30% | 0 | Blight Negated Elemental Attack Boost Knockbacks Negated |
Rarity 6 |
|
|
Sublime Bell II | 140 | Fire 26 | 30% | 0 | Blight Negated Elemental Attack Boost Knockbacks Negated |
Rarity 6 |
|
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Araknahorn | 180 | Fire 29 | 30% | 0 | Blight Negated Elemental Attack Boost Knockbacks Negated |
Rarity 7 |
|
|
Araknatootle | 260 | Fire 32 | 30% | 0 | Blight Negated Elemental Attack Boost Knockbacks Negated |
Rarity 8 | None |
|
Araknatootle + | 290 | Fire 33 | 30% | 0 | Blight Negated Elemental Attack Boost Knockbacks Negated |
Rarity 9 | None |
|
Doomed Bell | 300 | Fire 35 | 30% | 0 | Blight Negated Elemental Attack Boost Knockbacks Negated |
Rarity 10 | None |
|
Garance Toll | 280 | Blast 14 | 20% | 0 | Environment Damage Negated Attack Up Blight Negated |
Rarity 9 | None |
|
Garance Toll + | 290 | Blast 16 | 20% | 0 | Environment Damage Negated Attack Up Blight Negated |
Rarity 9 | None |
|
Kampa Da Lavater | 310 | Blast 18 | 20% | 0 | Environment Damage Negated Attack Up Blight Negated |
Rarity 10 | None |
|
Garance Toll | 280 | Blast 14 | 20% | 0 | Environment Damage Negated Attack Up Blight Negated |
Rarity 9 | None |
|
Garance Toll + | 290 | Blast 16 | 20% | 0 | Environment Damage Negated Attack Up Blight Negated |
Rarity 9 | None |
|
Kampa Da Lavater | 310 | Blast 18 | 20% | 0 | Environment Damage Negated Attack Up Blight Negated |
Rarity 10 | None |
|
Basarios Rock I | 110 | Fire 10 | 0% | 15 | Tremors Negated Sonic Barrier Stamina Use Reduced |
Rarity 2 |
|
|
Basarios Rock Mk.II | 150 | Fire 12 | 0% | 15 | Tremors Negated Sonic Barrier Stamina Use Reduced |
Rarity 3 |
|
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Gigant Rock | 170 | Fire 15 | 0% | 20 | Tremors Negated Sonic Barrier Stamina Use Reduced |
Rarity 5 |
|
|
Gigant Rock + | 270 | Fire 24 | 0% | 20 | Tremors Negated Sonic Barrier Stamina Use Reduced |
Rarity 8 | None |
|
Titan's Rock | 340 | Fire 27 | 0% | 20 | Tremors Negated Sonic Barrier Stamina Use Reduced |
Rarity 10 | None |
|
Usurper's Growl I | 110 | Thunder 20 | 0% | 0 | Stun Negated Attack Up Knockbacks Negated |
Rarity 3 |
|
|
Usurper's Growl II | 160 | Thunder 24 | 0% | 0 | Stun Negated Attack Up Knockbacks Negated |
Rarity 5 |
|
|
Despot's Thunderclap | 180 | Thunder 28 | 0% | 0 | Stun Negated Attack Up Knockbacks Negated |
Rarity 6 |
|
|
Despot's Thunderclap + | 290 | Thunder 34 | 0% | 0 | Stun Negated Attack Up Knockbacks Negated |
Rarity 9 | None |
|
Oppressor's Boon | 310 | Thunder 38 | 0% | 0 | Stun Negated Attack Up Knockbacks Negated |
Rarity 10 | None |
|
Zurogong Primo I | 90 | None | 0% | 0 | Attack Up Defense Up Sonic Barrier |
Rarity 1 |
|
|
Zurogong Primo II | 110 | None | 0% | 0 | Attack Up Defense Up Sonic Barrier |
Rarity 2 |
|
|
Zurogong Secundo | 160 | None | 0% | 0 | Attack Up Defense Up Sonic Barrier |
Rarity 4 |
|
|
Zurogong Secundo + | 250 | None | 0% | 0 | Attack Up Defense Up Sonic Barrier |
Rarity 8 | None |
|
Zurogong Tertio | 330 | None | 0% | 0 | Attack Up Defense Up Sonic Barrier |
Rarity 10 | None |
|
Striped Dragonga I | 140 | None | -20% | 0 | Earplugs (S) Attack Up Sonic Wave |
Rarity 3 |
|
|
Striped Dragonga II | 200 | None | -20% | 0 | Earplugs (S) Attack Up Sonic Wave |
Rarity 6 |
|
|
Tigrex Horn | 210 | None | -20% | 0 | Earplugs (S) Attack Up Sonic Wave |
Rarity 6 |
|
|
Tigrex Horn + | 310 | None | -20% | 0 | Earplugs (S) Attack Up Sonic Wave |
Rarity 9 | None |
|
Tigrex Roar | 320 | None | -20% | 0 | Earplugs (S) Attack Up Sonic Wave |
Rarity 9 | None |
|
Tigrex Roar + | 330 | None | -20% | 0 | Earplugs (S) Attack Up Sonic Wave |
Rarity 10 | None |
|
Bariguiro I | 90 | Ice 15 | 20% | 0 | Stamina Recovery Up Health Recovery (S) Affinity Up |
Rarity 2 |
|
|
Bariguiro II | 150 | Ice 18 | 20% | 0 | Stamina Recovery Up Health Recovery (S) Affinity Up |
Rarity 5 |
|
|
Algiguiro | 170 | Ice 20 | 20% | 0 | Stamina Recovery Up Health Recovery (S) Affinity Up |
Rarity 6 |
|
|
Guiro Frula | 270 | Ice 25 | 20% | 0 | Stamina Recovery Up Health Recovery (S) Affinity Up |
Rarity 8 | None |
|
Guiro Frula + | 270 | Ice 27 | 20% | 0 | Stamina Recovery Up Health Recovery (S) Affinity Up |
Rarity 8 | None |
|
Frigiguiro | 290 | Ice 30 | 20% | 0 | Stamina Recovery Up Health Recovery (S) Affinity Up |
Rarity 10 | None |
|
Frilled Flute I | 90 | Sleep 12 | 0% | 0 | Attack Up Earplugs (S) Defense Up |
Rarity 2 |
|
|
Frilled Flute II | 130 | Sleep 15 | 0% | 0 | Attack Up Earplugs (S) Defense Up |
Rarity 3 |
|
|
Illusory Flute | 180 | Sleep 19 | 0% | 0 | Attack Up Earplugs (S) Defense Up |
Rarity 5 |
|
|
Illusory Flute + | 250 | Sleep 22 | 0% | 0 | Attack Up Earplugs (S) Defense Up |
Rarity 8 | None |
|
Nightmare Flute | 280 | Sleep 26 | 0% | 0 | Attack Up Earplugs (S) Defense Up |
Rarity 8 | None |
|
Nightmare Flute + | 300 | Sleep 30 | 0% | 0 | Attack Up Earplugs (S) Defense Up |
Rarity 10 | None |
|
Bloom Snow Flute | 270 | Ice 52 | 0% | 0 | Stamina Use Reduced Health Regeneration Stun Negated |
Rarity 8 | None |
|
Bloom Snow Flute + | 310 | Ice 60 | 0% | 0 | Stamina Use Reduced Health Regeneration Stun Negated |
Rarity 9 | None |
|
Flicker Blizzard Flute | 320 | Ice 68 | 0% | 0 | Stamina Use Reduced Health Regeneration Stun Negated |
Rarity 10 | None |
|
Iron Horn I | 70 | None | 0% | 0 | Sonic Wave Stamina Recovery Up Defense Up |
Rarity 1 |
|
|
Wind Horn | 90 | None | 0% | 0 | Sonic Wave Stamina Recovery Up Defense Up |
Rarity 1 |
|
|
Metal Bagpipe I | 100 | None | 0% | 0 | Sonic Wave Stamina Recovery Up Defense Up |
Rarity 2 |
|
|
Great Bagpipe | 150 | None | 0% | 0 | Sonic Wave Stamina Recovery Up Defense Up |
Rarity 3 |
|
|
Heavy Bagpipe I | 160 | None | 0% | 12 | Sonic Wave Stamina Recovery Up Defense Up |
Rarity 4 |
|
|
Fortissimo | 180 | None | 0% | 15 | Sonic Wave Stamina Recovery Up Defense Up |
Rarity 5 |
|
|
Fortissimo + | 230 | None | 0% | 20 | Sonic Wave Stamina Recovery Up Attack Up |
Rarity 8 | None |
|
Rinforzato | 270 | None | 0% | 25 | Sonic Wave Stamina Recovery Up Attack Up |
Rarity 8 | None |
|
Rinforzato + | 310 | None | 0% | 30 | Sonic Wave Stamina Recovery Up Attack Up |
Rarity 10 | None |
|
Grundner Flap | 280 | Thunder 23 | 20% | 0 | Wind Pressure Negated Stamina Recovery Up Affinity Up |
Rarity 9 | None |
|
Grundner Flap + | 290 | Thunder 25 | 20% | 0 | Wind Pressure Negated Stamina Recovery Up Affinity Up |
Rarity 9 | None |
|
Grünlicht Flap | 300 | Thunder 28 | 20% | 0 | Wind Pressure Negated Stamina Recovery Up Affinity Up |
Rarity 10 | None |
|
Frostmoon Wailer | 290 | Ice 21 | 0% | 0 | Elemental Attack Boost Stamina Recovery Up Sharpness Regeneration |
Rarity 9 | None |
|
Frostmoon Wailer + | 300 | Ice 23 | 0% | 0 | Elemental Attack Boost Stamina Recovery Up Sharpness Regeneration |
Rarity 9 | None |
|
Harmonic Resonance | 320 | Ice 25 | 0% | 0 | Elemental Attack Boost Stamina Recovery Up Sharpness Regeneration |
Rarity 10 | None |
|
Hidden Harmonic I | 140 | None | 40% | 0 | Stamina Recovery Up Attack Up Affinity Up |
Rarity 5 |
|
|
Hidden Harmonic II | 160 | None | 40% | 0 | Stamina Recovery Up Attack Up Affinity Up |
Rarity 6 |
|
|
Cry in the Night | 170 | None | 40% | 0 | Stamina Recovery Up Attack Up Affinity Up |
Rarity 6 |
|
|
Horn of Deprivation | 230 | None | 40% | 0 | Stamina Recovery Up Attack Up Affinity Up |
Rarity 8 | None |
|
Horn of Deprivation + | 250 | None | 40% | 0 | Stamina Recovery Up Attack Up Affinity Up |
Rarity 9 | None |
|
Avidya Harmonic | 280 | None | 40% | 0 | Stamina Recovery Up Attack Up Affinity Up |
Rarity 10 | None |
|
Namalsadirah's Asterism | 310 | Poison 17 | 0% | 0 | Sonic Wave Attack Up Stamina Recovery Up |
Rarity 10 | None |
|
Pukei Bagpipe I | 100 | Poison 18 | 0% | 0 | Elemental Attack Boost Stamina Recovery Up Health Regeneration |
Rarity 2 |
|
|
Pukei Bagpipe II | 170 | Poison 24 | 0% | 0 | Elemental Attack Boost Stamina Recovery Up Health Regeneration |
Rarity 5 |
|
|
Datura Lurr | 190 | Poison 27 | 0% | 0 | Elemental Attack Boost Stamina Recovery Up Health Regeneration |
Rarity 6 |
|
|
Datura Lurr + | 260 | Poison 29 | 0% | 0 | Elemental Attack Boost Stamina Recovery Up Health Regeneration |
Rarity 8 | None |
|
Datura Accelerando | 290 | Poison 30 | 0% | 0 | Elemental Attack Boost Stamina Recovery Up Health Regeneration |
Rarity 8 | None |
|
Datura Accelerando + | 320 | Poison 34 | 0% | 0 | Elemental Attack Boost Stamina Recovery Up Health Regeneration |
Rarity 10 | None |
|
Flammenkornett I | 190 | Fire 18 | -15% | 0 | Stamina Recovery Up Health Recovery (S) Attack Up |
Rarity 5 |
|
|
Flammenkornett II | 200 | Fire 20 | -15% | 0 | Stamina Recovery Up Health Recovery (S) Attack Up |
Rarity 6 |
|
|
Forte Flammenkornett | 210 | Fire 22 | -15% | 0 | Stamina Recovery Up Health Recovery (S) Attack Up |
Rarity 6 |
|
|
Forte Flammenkornett + | 260 | Fire 24 | -15% | 0 | Stamina Recovery Up Health Recovery (S) Attack Up |
Rarity 8 | None |
|
Horn of the Indomitable | 310 | Fire 27 | -15% | 0 | Stamina Recovery Up Health Recovery (S) Attack Up |
Rarity 9 | None |
|
Horn of the Indomitable + | 330 | Fire 30 | -15% | 0 | Stamina Recovery Up Health Recovery (S) Attack Up |
Rarity 10 | None |
|
Valkyrie Chordmaker I | 100 | Fire 16 | 0% | 0 | Defense Up Stamina Use Reduced Divine Protection |
Rarity 2 |
|
|
Valkyrie Chordmaker II | 120 | Fire 18 | 0% | 0 | Defense Up Stamina Use Reduced Divine Protection |
Rarity 3 |
|
|
Queen Chordmaker | 170 | Fire 22 | 0% | 0 | Defense Up Stamina Use Reduced Divine Protection |
Rarity 5 |
|
|
Queen Chordmaker + | 270 | Fire 26 | 0% | 0 | Defense Up Stamina Use Reduced Divine Protection |
Rarity 8 | None |
|
Queen's Harmonium | 320 | Fire 28 | 0% | 0 | Defense Up Stamina Use Reduced Divine Protection |
Rarity 9 | None |
|
Queen's Harmonium + | 340 | Fire 29 | 0% | 0 | Defense Up Stamina Use Reduced Divine Protection |
Rarity 10 | None |
|
Gold Chordmaker | 320 | Fire 40 | 15% | 0 | Blight Negated Affinity Up Stamina Use Reduced |
Rarity 10 | None |
|
Rosengitarre | 270 | Poison 17 | 20% | 0 | Health Recovery (S) + Antidote Knockbacks Negated Attack and Defense Up |
Rarity 9 | None |
|
Rosengitarre + | 280 | Poison 23 | 20% | 0 | Health Recovery (S) + Antidote Knockbacks Negated Attack and Defense Up |
Rarity 9 | None |
|
Rosenseele | 290 | Poison 28 | 20% | 0 | Health Recovery (S) + Antidote Knockbacks Negated Attack and Defense Up |
Rarity 10 | None |
|
Kaktus Seele | 280 | Fire 42 | 20% | 0 | Attack Up Sharpness Regeneration Wind Pressure Negated |
Rarity 10 | None | |
Sandpipe I | 120 | None | -30% | 8 | Defense Up Sonic Wave Stamina Use Reduced |
Rarity 2 |
|
|
Sandpipe II | 150 | None | -30% | 8 | Defense Up Sonic Wave Stamina Use Reduced |
Rarity 3 |
|
|
Sandcrier | 200 | None | -30% | 10 | Defense Up Sonic Wave Stamina Use Reduced |
Rarity 5 |
|
|
Sandcrier + | 270 | None | -30% | 10 | Defense Up Sonic Wave Stamina Use Reduced |
Rarity 8 | None |
|
Sandscreecher | 290 | None | -30% | 20 | Defense Up Sonic Wave Stamina Use Reduced |
Rarity 8 | None |
|
Sandscreecher + | 360 | None | -30% | 30 | Defense Up Sonic Wave Stamina Use Reduced |
Rarity 10 | None |
|
Frog Flute I | 100 | Water 12 | 0% | 10 | Health Recovery (S) Attack Up Tremors Negated |
Rarity 2 |
|
|
Frog Flute II | 160 | Water 16 | 0% | 10 | Health Recovery (S) Attack Up Tremors Negated |
Rarity 4 |
|
|
Amphibia Allargando | 210 | Water 18 | 0% | 20 | Health Recovery (S) Attack Up Tremors Negated |
Rarity 6 |
|
|
Amphibia Allargando + | 240 | Water 22 | 0% | 20 | Health Recovery (S) Attack Up Tremors Negated |
Rarity 8 | None |
|
Amphibia Larghetto | 250 | Water 24 | 0% | 20 | Health Recovery (S) Attack Up Tremors Negated |
Rarity 8 | None |
|
Amphibia Larghetto + | 330 | Water 26 | 0% | 20 | Health Recovery (S) Attack Up Tremors Negated |
Rarity 10 | None |
|
Wind Thief Horn I | 80 | None | 10% | 0 | Stamina Recovery Up Affinity Up Health Recovery (S) |
Rarity 1 |
|
|
Wind Thief Horn II | 90 | None | 10% | 0 | Stamina Recovery Up Affinity Up Health Recovery (S) |
Rarity 2 |
|
|
Gale Horn | 150 | None | 10% | 0 | Stamina Recovery Up Affinity Up Health Recovery (S) |
Rarity 4 |
|
|
Gale Horn + | 230 | None | 10% | 0 | Stamina Recovery Up Affinity Up Health Recovery (S) |
Rarity 8 | None |
|
Great Gale Horn | 310 | None | 10% | 0 | Stamina Recovery Up Affinity Up Health Recovery (S) |
Rarity 10 | None |
|
Droth Drone I | 80 | Water 30 | 0% | 0 | Blight Negated Defense Up Sonic Wave |
Rarity 2 |
|
|
Droth Drone II | 90 | Water 32 | 0% | 0 | Blight Negated Defense Up Sonic Wave |
Rarity 2 |
|
|
Droth Roar | 160 | Water 35 | 0% | 0 | Blight Negated Defense Up Sonic Wave |
Rarity 5 |
|
|
Droth Roar + | 240 | Water 42 | 0% | 0 | Blight Negated Defense Up Sonic Wave |
Rarity 8 | None |
|
Echoing Droth Roar | 290 | Water 45 | 0% | 0 | Blight Negated Defense Up Sonic Wave |
Rarity 8 | None |
|
Echoing Droth Roar + | 320 | Water 50 | 0% | 0 | Blight Negated Defense Up Sonic Wave |
Rarity 10 | None |
|
Golm Drum | 290 | None | 0% | 0 | Attack Up Sonic Barrier Tremors Negated |
Rarity 8 | None |
|
Golm Drum + | 310 | None | 0% | 0 | Attack Up Sonic Barrier Tremors Negated |
Rarity 9 | None |
|
Seismic Pauken | 340 | None | 0% | 0 | Attack Up Sonic Barrier Tremors Negated |
Rarity 10 | None |
|
Bone Horn I | 90 | None | 0% | 0 | Environment Damage Negated Defense Up Attack Up |
Rarity 1 |
|
|
Bone Horn II | 100 | None | 0% | 0 | Environment Damage Negated Defense Up Attack Up |
Rarity 1 |
|
|
Hardened Bone Horn | 140 | None | 0% | 0 | Environment Damage Negated Defense Up Attack Up |
Rarity 3 |
|
|
Hunter's Horn I | 170 | None | 0% | 0 | Environment Damage Negated Divine Protection Attack Up |
Rarity 4 |
|
|
Native's Horn | 210 | None | 0% | 0 | Environment Damage Negated Divine Protection Attack Up |
Rarity 5 |
|
|
Duo Horn I | 220 | None | -15% | 0 | Defense Up Stamina Use Reduced Earplugs (L) |
Rarity 6 |
|
|
Duo Horn II | 230 | None | -15% | 0 | Defense Up Stamina Use Reduced Earplugs (L) |
Rarity 6 |
|
|
Duo Risoluto | 240 | None | -15% | 0 | Defense Up Stamina Use Reduced Earplugs (L) |
Rarity 7 |
|
|
Duo Risoluto + | 330 | None | -15% | 0 | Defense Up Stamina Use Reduced Earplugs (L) |
Rarity 9 | None |
|
Horned Tyrant's Horn | 340 | None | -15% | 0 | Defense Up Stamina Use Reduced Earplugs (L) |
Rarity 9 | None |
|
Horned Tyrant's Horn + | 350 | None | -15% | 0 | Defense Up Stamina Use Reduced Earplugs (L) |
Rarity 10 | None |
|
Sonic Glass | 240 | Paralysis 17 | 0% | 0 | Stamina Use Reduced Defense Up Wind Pressure Negated |
Rarity 8 | None |
|
Sonic Glass + | 280 | Paralysis 19 | 0% | 0 | Stamina Use Reduced Defense Up Wind Pressure Negated |
Rarity 8 | None |
|
Glass Queen | 290 | Paralysis 21 | 0% | 0 | Stamina Use Reduced Defense Up Wind Pressure Negated |
Rarity 10 | None |
|
Shell Castanet | 280 | Water 15 | 0% | 20 | Defense Up Affinity Up Sharpness Extension |
Rarity 8 | None |
|
Shell Castanet + | 300 | Water 16 | 0% | 20 | Defense Up Affinity Up Sharpness Extension |
Rarity 9 | None |
|
Colored Castanet | 320 | Water 19 | 0% | 30 | Defense Up Affinity Up Sharpness Extension |
Rarity 10 | None |
|
Vadya Muse | 300 | None | 10% | 0 | Defense Up Stamina Use Reduced Sharpness Regeneration |
Rarity 9 | None |
|
Vadya Muse + | 310 | None | 10% | 0 | Defense Up Stamina Use Reduced Sharpness Regeneration |
Rarity 9 | None |
|
Allysyl Muse | 320 | None | 10% | 0 | Defense Up Stamina Use Reduced Sharpness Regeneration |
Rarity 10 | None |
|
Bull Grunt I | 180 | None | -5% | 0 | Divine Protection Knockacks Negated Stun Negated |
Rarity 4 |
|
|
Bull Grunt II | 190 | None | -5% | 0 | Divine Protection Knockacks Negated Stun Negated |
Rarity 5 |
|
|
Wild Grunt | 230 | None | -5% | 0 | Divine Protection Knockacks Negated Stun Negated |
Rarity 6 |
|
|
Feral Grunt | 260 | None | -5% | 0 | Divine Protection Knockbacks Negated Stun Negated |
Rarity 8 | None |
|
Feral Grunt + | 290 | None | -5% | 0 | Divine Protection Knockbacks Negated Stun Negated |
Rarity 8 | None |
|
Barbarian Grunt | 330 | None | -5% | 0 | Divine Protection Knockbacks Negated Stun Negated |
Rarity 10 | None |
|
Flame Feroce I | 110 | Fire 25 | 0% | 0 | Elemental Attack Boost Sonic Wave Stamina Recovery Up |
Rarity 3 |
|
|
Flame Feroce II | 170 | Fire 32 | 0% | 0 | Elemental Attack Boost Sonic Wave Stamina Recovery Up |
Rarity 5 |
|
|
Rathalos Feroce | 190 | Fire 35 | 0% | 0 | Elemental Attack Boost Sonic Wave Stamina Recovery Up |
Rarity 6 |
|
|
Rathalos Feroce + | 290 | Fire 40 | 0% | 0 | Elemental Attack Boost Sonic Wave Stamina Recovery Up |
Rarity 9 | None |
|
Ophelia's Grace | 310 | Fire 45 | 0% | 0 | Elemental Attack Boost Sonic Wave Stamina Recovery Up |
Rarity 10 | None |
|
Kulu Mosso I | 90 | None | 15% | 0 | Defense Up Stamina Recovery Up Stun Negated |
Rarity 2 |
|
|
Kulu Mosso II | 110 | None | 15% | 0 | Defense Up Stamina Recovery Up Stun Negated |
Rarity 3 |
|
|
Kulu Grosso | 150 | None | 25% | 0 | Defense Up Stamina Recovery Up Stun Negated |
Rarity 4 |
|
|
Kulu Grosso + | 240 | None | 25% | 0 | Defense Up Stamina Recovery Up Stun Negated |
Rarity 8 | None |
|
Kulu Katolos Mosso | 320 | None | 25% | 0 | Defense Up Stamina Recovery Up Stun Negated |
Rarity 10 | None |
|
Khezu Horn I | 90 | Thunder 20 | 0% | 0 | Earplugs (S) Health Regeneration Elemental Attack Boost |
Rarity 2 |
|
|
Khezu Horn II | 100 | Thunder 24 | 0% | 0 | Earplugs (S) Health Regeneration Elemental Attack Boost |
Rarity 2 |
|
|
Khezu Flute | 130 | Thunder 32 | 0% | 0 | Earplugs (S) Health Regeneration Elemental Attack Boost |
Rarity 4 |
|
|
Khezu Flute + | 260 | Thunder38 | 0% | 0 | Earplugs (S) Health Regeneration Elemental Attack Boost |
Rarity 8 | None |
|
Khezu Keen | 280 | Thunder40 | 0% | 0 | Earplugs (S) Health Regeneration Elemental Attack Boost |
Rarity 8 | None |
|
Khezu Keen + | 320 | Thunder49 | 0% | 0 | Earplugs (S) Health Regeneration Elemental Attack Boost |
Rarity 10 | None |
|
Vicello Nulo I | 60 | None | 0% | 0 | Health Recovery (S) Stamina Use Reduced Earplugs (S) |
Rarity 1 |
|
|
Vicello Nulo II | 80 | None | 0% | 0 | Health Recovery (S) Stamina Use Reduced Earplugs (S) |
Rarity 1 |
|
|
Vicello Unu | 120 | None | 0% | 0 | Health Recovery (S) Stamina Use Reduced Earplugs (S) |
Rarity 3 |
|
|
Vicello Nulo Black I | 150 | Dragon 15 | 0% | ?? | Health Recovery (S) Stamina Use Reduced Earplugs (L) |
Rarity 4 |
|
|
Vicello Nulo Black II | 170 | Dragon 17 | 0% | 0 | Health Recovery (S) Stamina Use Reduced Earplugs (L) |
Rarity 5 |
|
|
Vicello Uno Black | 190 | Dragon 20 | 0% | 0 | Health Recovery (S) Stamina Use Reduced Earplugs (L) |
Rarity 6 |
|
|
Vicello Du Black | 240 | Dragon25 | 0% | 0 | Health Recovery (L) Stamina Use Reduced Earplugs (L) |
Rarity 8 | None |
|
Vicello Tre Black | 290 | Dragon30 | 0% | 0 | Health Recovery (L) Stamina Use Reduced Earplugs (L) |
Rarity 8 | None |
|
Vicello Kvar Black | 320 | Dragon38 | 0% | 0 | Health Recovery (L) Stamina Use Reduced Earplugs (L) |
Rarity 10 | None |
|
Vicello Nulo Green I | 100 | Paralysis 15 | 0% | 0 | Defense Up Tremors Negated Health Recovery (S) |
Rarity 2 |
|
|
Vicello Nulo Green II | 150 | Paralysis 18 | 0% | 0 | Defense Up Tremors Negated Health Recovery (S) |
Rarity 5 |
|
|
Vicello Unu Green | 170 | Paralysis 21 | 0% | 0 | Defense Up Tremors Negated Health Recovery (S) |
Rarity 6 |
|
|
Vicello Du Green | 250 | Paralysis23 | 0% | 0 | Defense Up Tremors Negated Health Recovery (L) |
Rarity 8 | None |
|
Vicello Tre Green | 320 | Paralysis25 | 0% | 0 | Defense Up Tremors Negated Health Recovery (L) |
Rarity 10 | None |
|
Vicello Nulo White I | 80 | Ice 8 | 0% | 0 | Health Regeneration Stamina Use Reduced Sonic Wave |
Rarity 1 |
|
|
Vicello Nulo White II | 120 | Ice 10 | 0% | 0 | Health Regeneration Stamina Use Reduced Sonic Wave |
Rarity 3 |
|
|
Vicello Unu White | 170 | Ice 13 | 0% | 0 | Health Regeneration Stamina Use Reduced Sonic Wave |
Rarity 5 |
|
|
Vicello Du White | 260 | Ice 24 | 0% | 0 | Health Regeneration Stamina Use Reduced Sonic Wave |
Rarity 8 | None |
|
Vicello Tre White | 310 | Ice 37 | 0% | 0 | Health Regeneration Stamina Use Reduced Sonic Wave |
Rarity 10 | None |
|
Sinister Strum I | 120 | Blast 13 | 0% | 0 | Sonic Barrier Attack and Defense Up Health Regeneration |
Rarity 3 |
|
|
Sinister Strum II | 140 | Blast 16 | 0% | 0 | Sonic Barrier Attack and Defense Up Health Regeneration |
Rarity 3 |
|
|
Sinister Shadestrum | 180 | Blast 23 | 0% | 0 | Sonic Barrier Attack and Defense Up Health Regeneration |
Rarity 6 |
|
|
Sinister Shadestrum + | 270 | Blast 26 | 0% | 0 | Sonic Barrier Attack and Defense Up Health Regeneration |
Rarity 8 | None |
|
Mighty Souleraser | 290 | Blast 29 | 0% | 0 | Sonic Barrier Attack and Defense Up Health Regeneration |
Rarity 9 | None |
|
Devil's Lute | 300 | Blast 30 | 0% | 0 | Sonic Barrier Attack and Defense Up Health Regeneration |
Rarity 10 | None |
|
Kummerklang | 280 | Dragon 18 | 25% | 0 | Health Recovery (S) Sharpness Loss Reduced Sharpness Extension |
Rarity 9 | None |
|
Kummerklang + | 280 | Dragon20 | 25% | 0 | Health Recovery (S) Sharpness Loss Reduced Sharpness Extension |
Rarity 9 | None |
|
Trauerklang | 300 | Dragon22 | 25% | 0 | Health Recovery (S) Sharpness Loss Reduced Sharpness Extension |
Rarity 10 | None |
|
La Sépulture | 280 | Dragon35 | 40% | 0 | Elemental Attack Boost Blight Negated Wind Pressure Negated |
Rarity 9 | None |
|
Le Grégorien | 290 | Dragon43 | 40% | 0 | Elemental Attack Boost Blight Negated Wind Pressure Negated |
Rarity 10 | None |
|
Denden Daiko I | 170 | Thunder 15 | -10% | 0 | Attack and Defense Up Environment Damage Negated Tremors Negated |
Rarity 5 |
|
|
Denden Daiko II | 190 | Thunder 17 | -10% | 0 | Attack and Defense Up Environment Damage Negated Tremors Negated |
Rarity 6 |
|
|
Denden Doomsounder | 210 | Thunder 20 | -10% | 0 | Attack and Defense Up Environment Damage Negated Tremors Negated |
Rarity 7 |
|
|
Denden Doomsounder + | 310 | Thunder23 | -10% | 0 | Attack and Defense Up Environment Damage Negated Tremors Negated |
Rarity 9 | None |
|
Denden Delugesong | 330 | Thunder25 | -10% | 0 | Attack and Defense Up Environment Damage Negated Tremors Negated |
Rarity 10 | None |
|
Demonlord Djembe | 290 | Thunder17 | 0% | 0 | Attack and Affinity Up Earplugs (L) Sonic Wave |
Rarity 10 | None |
|
Azure Elder Horn I | 180 | Dragon 9 | 0% | 0 | Stamina Use Reduced Divine Protection Sonic Barrier |
Rarity 5 |
|
|
Azure Elder Horn II | 190 | Dragon 11 | 0% | 0 | Stamina Use Reduced Divine Protection Sonic Barrier |
Rarity 6 |
|
|
Abyssal Gale Horn | 200 | Dragon 14 | 0% | 0 | Stamina Use Reduced Divine Protection Sonic Barrier |
Rarity 7 |
|
|
Skytremor Typhoon | 340 | Dragon19 | 0% | 0 | Stamina Use Reduced Divine Protection Sonic Barrier |
Rarity 10 | None |
|
Thunderbolt Horn I | 180 | Thunder 34 | 0% | 0 | Stun Negated Health Recovery (L) Health Regeneration |
Rarity 6 |
|
|
Abyssal Storm Horn | 190 | Thunder 41 | 0% | 0 | Stun Negated Health Recovery (L) Health Regeneration |
Rarity 7 |
|
|
Skytremor Rumble | 320 | Thunder60 | 0% | 0 | Stun Negated Health Recovery (L) Health Regeneration |
Rarity 10 | None |
|
Rookslayer Drum I | 190 | Blast 15 | -10% | 0 | Earplugs (S) Attack Up Health Recovery (L) |
Rarity 6 |
|
|
Rookslayer Drum II | 200 | Blast 16 | -10% | 0 | Earplugs (S) Attack Up Health Recovery (L) |
Rarity 6 |
|
|
Bazelreid Rookslayer | 220 | Blast 18 | -10% | 0 | Earplugs (S) Attack Up Health Recovery (L) |
Rarity 7 |
|
|
Baselsium Rookslayer | 310 | Blast 22 | -10% | 0 | Earplugs (S) Attack Up Health Recovery (L) |
Rarity 10 | None |
|
Bazel Valdi Rooksearer | 320 | Blast 25 | -10% | 0 | Earplugs (S) Attack Up Health Recovery (L) |
Rarity 10 | None |
|
Daora's Taus I | 170 | Ice 32 | 10% | 0 | Environment Damage Negated Stamina Use Reduced Sharpness Loss Reduced |
Rarity 6 |
|
|
Daora's Baphophone | 180 | Ice 35 | 10% | 0 | Environment Damage Negated Stamina Use Reduced Sharpness Loss Reduced |
Rarity 7 |
|
|
Daora's Baphophone + | 300 | Ice 40 | 10% | 0 | Environment Damage Negated Stamina Use Reduced Sharpness Loss Reduced |
Rarity 9 | None |
|
Daora's Diabassoon | 310 | Ice 42 | 10% | 0 | Environment Damage Negated Stamina Use Reduced Sharpness Loss Reduced |
Rarity 10 | None |
|
Teostra's Tiple I | 190 | Blast 40 | 0% | 0 | Health Regeneration Health Recovery (S) + Antidote Attack and Defense Up |
Rarity 6 |
|
|
Teostra's Orphee | 200 | Blast 42 | 0% | 0 | Health Regeneration Health Recovery (S) + Antidote Attack and Defense Up |
Rarity 7 |
|
|
Teostra's Orphée + | 300 | Blast 45 | 0% | 0 | Health Regeneration Health Recovery (S) + Antidote Attack and Defense Up |
Rarity 9 | None |
|
Teostra's Musica | 310 | Blast 50 | 0% | 0 | Health Regeneration Health Recovery (S) + Antidote Attack and Defense Up |
Rarity 10 | None |
|
Blessed Ocarina I | 160 | Poison 37 | 0% | 0 | Earplugs (L) Wind Pressure Negated Elemental Attack Boost |
Rarity 6 |
|
|
Cursed Ocarina | 180 | Poison 40 | 0% | 0 | Earplugs (L) Wind Pressure Negated Elemental Attack Boost |
Rarity 7 |
|
|
Cursed Ocarina + | 300 | Poison 44 | 0% | 0 | Earplugs (L) Wind Pressure Negated Elemental Attack Boost |
Rarity 9 | None |
|
Genie's Ocarina | 310 | Poison 50 | 0% | 0 | Earplugs (L) Wind Pressure Negated Elemental Attack Boost |
Rarity 10 | None |
|
Redwing Flute I | 150 | Dragon 32 | 0% | 0 | Elemental Attack Boost Attack and Affinity Up Sonic Wave |
Rarity 6 |
|
|
Reddnaught Ritmico | 160 | Dragon 37 | 0% | 0 | Elemental Attack Boost Attack and Affinity Up Sonic Wave |
Rarity 7 |
|
|
Crimson Clearwing | 280 | Dragon 51 | 0% | 0 | Elemental Attack Boost Attack and Affinity Up Sonic Wave |
Rarity 10 | None |
|
Abyssal Hollow | 320 | Dragon 20 | -20% | 0 | Blight Negated Elemental Attack Boost Attack Up |
Rarity 10 | None |
|
Sonorous Eisfyl | 300 | Ice 23 | 0% | 0 | Attack and Defense Up Health Recovery (L) Sonic Wave |
Rarity 10 | None |
|
Autumn Lute | 350 | Water 47 | -25% | 0 | Elemental Attack Boost Health Regeneration Blight Negated |
Rarity 10 | None |
|
Poison Fungasax I | 90 | Poison 30 | 0% | 0 | Stamina Use Reduced Health Recovery (S) Defense Up |
Rarity 2 |
|
|
Poison Fungasax II | 130 | Poison 32 | 0% | 0 | Stamina Use Reduced Health Recovery (S) Defense Up |
Rarity 3 |
|
|
Toxic Fungasax | 150 | Poison 35 | 0% | 0 | Stamina Use Reduced Health Recovery (S) Defense Up |
Rarity 4 |
|
|
Toxic Fungasax + | 270 | Poison 38 | 0% | 0 | Stamina Use Reduced Health Recovery (L) Defense Up |
Rarity 8 | None |
|
Mycotoxic Fungasax | 330 | Poison 42 | 0% | 0 | Stamina Use Reduced Health Recovery (L) Defense Up |
Rarity 10 | None |
|
Magia Charm I | 100 | Ice 12 | 0% | 0 | Health Recovery (S) Sonic Barrier Health Recovery (S) + Antidote |
Rarity 2 |
|
|
Magia Charm II | 150 | Ice 14 | 0% | 0 | Health Recovery (S) Sonic Barrier Health Recovery (S) + Antidote |
Rarity 3 |
|
|
Magia Charm III | 170 | Ice 16 | 0% | 0 | Health Recovery (S) Sonic Barrier Health Recovery (S) + Antidote |
Rarity 4 |
|
|
Magia Charmbell | 180 | Ice 20 | 0% | 0 | Health Recovery (S) Sonic Barrier Health Recovery (S) + Antidote |
Rarity 6 |
|
|
Bell of Laertes | 330 | Ice 27 | 0% | 0 | Health Recovery (L) Sonic Barrier Health Recovery (S) + Antidote |
Rarity 10 | None |
|
Cornupion I | 130 | Paralysis 10 | 0% | 10 | Health Recovery (S) + Antidote Defense Up Affinity Up |
Rarity 3 |
|
|
Cornupion II | 150 | Paralysis 12 | 0% | 10 | Health Recovery (S) + Antidote Defense Up Affinity Up |
Rarity 3 |
|
|
Webbed Cornupion | 180 | Paralysis 15 | 0% | 10 | Health Recovery (S) + Antidote Defense Up Affinity Up |
Rarity 5 |
|
|
Hamlet's Horn | 240 | Paralysis 16 | 0% | 30 | Health Recovery (S) + Antidote Defense Up Affinity Up |
Rarity 8 | None |
|
Gossamer Cornupion | 320 | Paralysis 18 | 0% | 30 | Health Recovery (S) + Antidote Defense Up Affinity Up |
Rarity 10 | None |
|
Grass Flute I | 140 | Blast 10 | 0% | 0 | Wind Pressure Negated Health Regeneration Sonic Barrier |
Rarity 3 |
|
|
Grass Flute II | 150 | Blast 12 | 0% | 0 | Wind Pressure Negated Health Regeneration Sonic Barrier |
Rarity 4 |
|
|
Bombadgy's Cry | 170 | Blast 15 | 0% | 0 | Wind Pressure Negated Health Regeneration Sonic Barrier |
Rarity 5 |
|
|
Royal Order's Horn | 280 | None | 10% | 50 | Attack Up Divine Protection Sonic Barrier |
Rarity 9 | None |
|
Royal Order's Horn + | 300 | None | 10% | 50 | Attack Up Divine Protection Sonic Barrier |
Rarity 10 | None |
|
Antique Machina HH | 310 | Sleep 15 | 0% | 0 | Tremors Negated Knockbacks Negated Sharpness Loss Reduced |
Rarity 10 | None |
|
Rampage Agitato I | 150 | None | 0% | 0 | Earplugs (S) Health Recovery (S) Sonic Wave |
Rarity 4 |
|
|
Rampage Agitato II | 170 | None | 0% | 0 | Earplugs (S) Health Recovery (S) Sonic Wave |
Rarity 5 |
|
|
Rampage Agitato III | 180 | None | 0% | 0 | Earplugs (S) Health Recovery (S) Sonic Wave |
Rarity 5 |
|
|
Rampage Agitato IV | 190 | None | 0% | 0 | Earplugs (S) Health Recovery (S) Sonic Wave |
Rarity 6 |
|
|
Rampage Agitato V | 200 | None | 0% | 0 | Earplugs (S) Health Recovery (S) Sonic Wave |
Rarity 6 |
|
|
Rampage Agitato S | 210 | None | 0% | 0 | Earplugs (S) Health Recovery (S) Sonic Wave |
Rarity 7 |
|
|
Hunting Horn Gallery
Hunting Horn Defender Weapons
Hunting Horn Kamura Weapons
Master Rank Hunting Horn Kamura Weapons
Hunting Horn Ore Weapons
Master Rank Hunting Horn Ore Weapons
Hunting Horn Bone Weapons
Master Rank Hunting Horn Bone Weapons
Hunting Horn Independent Weapons
Master Rank Hunting Horn Independet Weapons
Hunting Horn Weapon Tree for Monster Hunter Rise (MHR or MHRise) features the different upgrade paths for the Hunting Horn weapon. In Monster Hunter Rise, there are 14 categories of weapons that players can choose from to use for hunting Monsters. The Hunting Horn is a blunt weapon that allows you to buff your hunting party by performing melodies. Gather notes of a single color for a steady boost or combine 3 to gain all effects. This page lists all of the Hunting Horns in Monster Hunter Rise, showing their effectiveness and upgrade paths.
Hunting Horn Weapon Traits
- Wide varity of team buffs.
- Blunt weapon that allows for repeated stunning.
- Attacks make notes which can be weaved into melodies.
- A blunt weapon that allows you to buff your hunting party by performing melodies. Gather notes of a single color for a steady boost or combine 3 to gain all effects.
Master Rank Hunting Horn Weapon
Introduced with the release of the Sunbreak Expansion, Master Rank Weapons are a brand new and more powerful tier of Weaapons available to hunters to help them deal with the deadlier Monsters that can be found on the Sunbreak Expansion.
Note that these Weapons can only be accessed by players that have purchased and installed the Sunbreak Expansion. For those who own the expansionless version of Monster Hunter, these Weapons are unobtainable.
- You can check out the Hunting Horn Weapon Tree to find the different upgrade paths for each Master Rank Hunting Horn weapon.
Hunting Horn Weapon Features
Weapon Advantages
- Self improvement is one of the only ability in the game to have a weapon completely ignore bouncing back regardless of the hardness of monster parts.
- Can buff yourself and your allies while doing damage.
- High reaching
- Great KO and exhaust potential
- Sonic waves attacks deal the same damage regardless of the hardness of the part hit.
- Magnificent Trio, a new ability added in Rise has the ability to play all of the songs at once with playing a minimum of only 3 notes.
Weapon Disadvantages
- The Hunting Horn still has a limited set of basic moves/attacks.
- Slow and can get you locked into long animations.
- Cannot block
Important: For a comprehensive guide on how to use Hunting Horns, please click the following link: Hunting Horn
MH Rise Hunting Horn Weapon Tree
Hunting Horn Defender Tree
- Defender Horn I
110- Champion Horn
150- Champion Horn II
192- Champion Horn III
210- Guardian Horn
230
- Guardian Horn
- Champion Horn III
- Champion Horn II
- Champion Horn
Hunting Horn Kamura Tree
- Kamura Chorus I
50- Kamura Chorus II
60
- Kamura Chorus III
90- Kamura Chorus IV
130- Kamura Chorus V
150- Kamura Ninja Horn
180- Kamura Warrior Flute
240 -- Kamura Warrior Flute +
280 -- Fine Kamura Flute
310 -
- Fine Kamura Flute
- Duke's Grail
300 - 25- Magician's Allure 320 - 28
- Kamura Warrior Flute +
- Kamura Warrior Flute
- Kamura Ninja Horn
- Kamura Chorus V
- Poetic Bell I
120 20- Poetic Bell II
170 24- Summoning Bell
190 28- Summoning Bell +
290 - 33- Sublime Bell
300 - 35- Sublime Bell +
310 - 38
- Sublime Bell +
- Pure Bell Inari
300 23
- Sublime Bell
- Summoning Bell +
- Sublime Bell I
130 24- Sublime Bell II
140 26- Araknahorn 180 29
- Araknatootle 260 - 32
- Araknatootle + 290 - 33
- Doomed Bell 300 - 35
- Garance Toll 280 - 14
- Garance Toll + 290 - 16
- Kampa Da Lavater 310 - 18
- Garance Toll + 290 - 16
- Araknatootle + 290 - 33
- Araknatootle 260 - 32
- Araknahorn 180 29
- Sublime Bell II
- Summoning Bell
- Poetic Bell II
- Basarios Rock I
110 10- Basarios Rock Mk.II
150 12- Gigant Rock
170 15- Gigant Rock +
270 - 24- Titan's Rock
340 - 27
- Titan's Rock
- Gigant Rock +
- Gigant Rock
- Usurper's Growl I
110 20- Usurper's Growl II
160 24- Despot's Thunderclap
180 28- Despot's Thunderclap + 290 - 34
- Oppressor's Boon 310 - 38
- Despot's Thunderclap + 290 - 34
- Despot's Thunderclap
- Usurper's Growl II
- Basarios Rock Mk.II
- Kamura Chorus IV
- Zurogong Primo I
90- Zurogong Primo II
110- Zurogong Secundo
160- Zurogong Secundo +
250 -- Zurogong Tertio
330 -
- Zurogong Tertio
- Zurogong Secundo +
- Striped Dragonga I
140- Striped Dragonga II
200- Tigrex Horn 210
- Tigrex Horn + 310 -
- Tigrex Roar 320 -
- Tigrex Roar + 330 -
- Tigrex Roar 320 -
- Tigrex Horn + 310 -
- Tigrex Horn 210
- Striped Dragonga II
- Zurogong Secundo
- Bariguiro I
90 15- Bariguiro II
110 18- Algiguiro
170 20- Guiro Frula
270 - 25- Guiro Frula +
270 - 27- Frigiguiro
290 - 30
- Frigiguiro
- Guiro Frula +
- Guiro Frula
- Algiguiro
- Bariguiro II
- Frilled Flute I
90 12- Frilled Flute II
130 15- Illusory Flute
180 19- Illusory Flute +
250 - 22- Nightmare Flute
280 - 26- Nightmare Flute +
300 - 30
- Nightmare Flute +
- Nightmare Flute
- Bloom Snow Flute
270 - 52- Bloom Snow Flute +
310 - 60- Flicker Blizzard Flute
320 - 68
- Flicker Blizzard Flute
- Bloom Snow Flute +
- Illusory Flute +
- Illusory Flute
- Frilled Flute II
- Zurogong Primo II
- Kamura Chorus III
- Kamura Chorus II
Hunting Horn Ore Tree
- Iron Horn I
70- Wind Horn
90
- Metal Bagpipe I
100- Great Bagpipe
150- Heavy Bagpipe I
160- Fortissimo
180- Fortissimo +
230 -- Rinforzato
270 -- Rinforzato +
310 -
- Rinforzato +
- Grundner Flap
280 - 23- Grundner Flap +
290 - 25- Grünlicht Flap
300 - 28
- Grünlicht Flap
- Grundner Flap +
- Frostmoon Wailer
290 - 21- Frostmoon Wailer +
300 - 23- Harmonic Resonance
320 - 25
- Harmonic Resonance
- Frostmoon Wailer +
- Rinforzato
- Fortissimo +
- Hidden Harmonic I
140- Hidden Harmonic II
160- Cry in the Night 170
- Horn of Deprivation 230 -
- Horn of Deprivation + 250 -
- Avidya Harmonic 280 -
- Namalsadirah's Asterism 310 - 17
- Horn of Deprivation + 250 -
- Horn of Deprivation 230 -
- Cry in the Night 170
- Hidden Harmonic II
- Fortissimo
- Heavy Bagpipe I
- Pukei Bagpipe I
100 18- Pukei Bagpipe II
170 24- Datura Lurr
190 27- Datura Lurr +
260 - 29- Datura Accelerando
290 - 30- Datura Accelerando +
320 - 34
- Datura Accelerando +
- Datura Accelerando
- Datura Lurr +
- Flammenkornett I
190 12- Flammenkornett II
200 20
- Forte Flammenkornett
210 22- Forte Flammenkornett +
260 - 24- Horn of the Indomitable
310 - 27- Horn of the Indomitable +
330 - 30
- Horn of the Indomitable +
- Horn of the Indomitable
- Forte Flammenkornett +
- Forte Flammenkornett
- Flammenkornett II
- Datura Lurr
- Pukei Bagpipe II
- Valkyrie Chordmaker I
100 16- Valkyrie Chordmaker II
120 18- Queen Chordmaker
170 22- Queen Chordmaker +
270 - 26- Queen's Harmonium
320 - 28- Queen's Harmonium +
340 - 29
- Queen's Harmonium +
- Gold Chordmaker
320 - 40 - Rosengitarre
270 17- Rosengitarre +
280 23- Rosenseele
290 28
- Rosenseele
- Kaktus Seele
280 - 42
- Rosengitarre +
- Queen's Harmonium
- Queen Chordmaker +
- Queen Chordmaker
- Valkyrie Chordmaker II
- Great Bagpipe
- Sandpipe I
120- Sandpipe II
150- Sandcrier
200- Sandcrier +
270- Sandscreecher
290- Sandscreecher +
360
- Sandscreecher +
- Sandscreecher
- Sandcrier +
- Sandcrier
- Sandpipe II
- Frog Flute I
100 12- Frog Flute II
160 16- Amphibia Allargando
210 18- Amphibia Allargando +
240 - 22- Amphibia Larghetto
250 - 224- Amphibia Larghetto +
330 - 26
- Amphibia Larghetto +
- Amphibia Larghetto
- Amphibia Allargando +
- Amphibia Allargando
- Frog Flute II
- Metal Bagpipe I
- Wind Thief Horn I
80- Wind Thief Horn II
90- Gale Horn
150- Gale Horn +
230 -- Great Gale Horn
310 -
- Great Gale Horn
- Gale Horn +
- Gale Horn
- Droth Drone I
80 30- Droth Drone II
90 32- Droth Roar
160 35- Droth Roar +
240 - 42- Echoing Droth Roar
290 - 45
- Echoing Droth Roar +
320 - 50
- Echoing Droth Roar +
- Golm Drum
290 -- Golm Drum +
31- -- Seismic Pauken
340- -
- Seismic Pauken
- Golm Drum +
- Echoing Droth Roar
- Droth Roar +
- Droth Roar
- Droth Drone II
- Wind Thief Horn II
- Wind Horn
Hunting Horn Bone Tree
- Bone Horn I
90- Bone Horn II
100
- Hardened Bone Horn
140- Hunter's Horn I
170- Native's Horn
210 - Duo Horn I
220- Duo Horn II
230
- Duo Risoluto
240- Duo Risoluto +
330
- Duo Risoluto +
- Duo Risoluto
- Duo Horn II
- Sonic Glass
240 - 17- Sonic Glass +
280 - 19- Glass Queen
290 - 21
- Glass Queen
- Sonic Glass +
- Shell Castanet
280 15- Shell Castanet +
300 16- Colored Castanet
320 19
- Colored Castanet
- Shell Castanet +
- Vadya Muse
300 -- Vadya Muse +
310 -- Allysyl Muse
320 -
- Allysyl Muse
- Vadya Muse +
- Native's Horn
- Bull Grunt I
180
- Bull Grunt II
190- Wild Grunt
230- Feral Grunt
260 -- Feral Grunt +
290 -- Barbarian Grunt
330 -
- Barbarian Grunt
- Feral Grunt +
- Feral Grunt
- Wild Grunt
- Bull Grunt II
- Hunter's Horn I
- Flame Feroce I
110 25- Flame Feroce II
170 32- Rathalos Feroce 190 35
- Rathalos Feroce + 290 - 40
- Ophelia's Grace 310 - 45
- Rathalos Feroce + 290 - 40
- Rathalos Feroce 190 35
- Flame Feroce II
- Kulu Mosso I
90
- Kulu Mosso II
110- Kulu Grosso
150- Kulu Grosso +
240 -- Kulu Katolos Mosso
320 -
- Kulu Katolos Mosso
- Kulu Grosso +
- Kulu Grosso
- Kulu Mosso II
- Khezu Horn I
90 20
- Khezu Horn II
100 24- Khezu Flute
130 32- Khezu Flute +
260 - 38- Khezu Keen
280 - 40- Khezu Keen +
320 - 49
- Khezu Keen +
- Khezu Keen
- Khezu Flute +
- Khezu Flute
- Khezu Horn II
- Hardened Bone Horn
- Bone Horn II
Hunting Horn Independent Tree
- Silver Smasher
300 - 40 - Vicello Nulo I
60- Vicello Nulo II
80
- Vicello Unu
120- Vicello Nulo Black I
150 15- Vicello Nulo Black II
170 17- Vicello Uno Black
190 20- Vicello Du Black
240 25 -- Vicello Tre Black
290 30 -- Vicello Kvar Black
320 38 -
- Vicello Kvar Black
- Vicello Tre Black
- Vicello Du Black
- Vicello Uno Black
- Vicello Nulo Black II
- Vicello Nulo Black I
- Vicello Nulo Green I
100 15- Vicello Nulo Green II
150 18- Vicello Unu Green
170 21- Vicello Du Green
250 - 23- Vicello Tre Green
320 - 25
- Vicello Tre Green
- Vicello Du Green
- Vicello Unu Green
- Vicello Nulo Green II
- Vicello Unu
- Vicello Nulo White I
80 8
- Vicello Nulo White II
120 10- Vicello Unu White
170 13- Vicello Du White
260 - 24- Vicello Tre White
310 - 37
- Vicello Tre White
- Vicello Du White
- Vicello Unu White
- Vicello Nulo White II
- Vicello Nulo II
- Sinister Strum I
120 13- Sinister Strum II
140 16- Sinister Shadestrum
180 23- Sinister Shadestrum +
270 - 26- Mighty Souleraser
290 - 29- Devil's Lute 300 - 30
- Mighty Souleraser
- Sinister Shadestrum +
- Sinister Shadestrum
- Sinister Strum II
- Kummerklang
280 - 18- Kummerklang +
280 - 20- Trauerklang
300 - 22
- Trauerklang
- La Sépulture
280 35- Le Grégorien
290 43
- Le Grégorien
- Grimm Joie
310 - 47
- Kummerklang +
- Denden Daiko I
170 15- Denden Daiko II
190 17
- Denden Doomsounder
210 20- Denden Doomsounder +
310 - 23- Denden Delugesong
330 - 25
- Denden Delugesong
- Denden Doomsounder +
- Denden Doomsounder
- Denden Daiko II
- Demonlord Djembe
290 - 25 - Azure Elder Horn I
180 9- Azure Elder Horn II
190 11
- Abyssal Gale Horn
200 14- Skytremor Typhoon
340 19
- Skytremor Typhoon
- Abyssal Gale Horn
- Azure Elder Horn II
- Thunderbolt Horn I
180 34
- Abyssal Storm Horn
190 41- Skytremor Rumble
320 60
- Skytremor Rumble
- Abyssal Storm Horn
- Rookslayer Drum I 190 15
- Rookslayer Drum II 200 16
- Bazelreid Rookslayer 220 18
- Baselsium Rookslayer 310 22
- Bazel Valdi Rooksearer 320 25
- Baselsium Rookslayer 310 22
- Bazelreid Rookslayer 220 18
- Rookslayer Drum II 200 16
- Daora's Taus I 170 32
- Daora's Baphophone
180 35- Daora's Baphophone +
300 - 40- Daora's Diabassoon
310 - 42
- Daora's Diabassoon
- Daora's Baphophone +
- Daora's Baphophone
- Teostra's Tiple I 190 40
- Teostra's Orphee
200 42- Teostra's Orphée +
300 45- Teostra's Musica
310 50
- Teostra's Musica
- Teostra's Orphée +
- Teostra's Orphee
- Blessed Ocarina I 160 37
- Cursed Ocarina
180 40- Cursed Ocarina +
300 - 44- Genie's Ocarina
310 - 50
- Genie's Ocarina
- Cursed Ocarina +
- Cursed Ocarina
- Redwing Flute I
150 32
- Reddnaught Ritmico
160 37- Crimson Clearwing
280 - 51
- Crimson Clearwing
- Reddnaught Ritmico
- Abyssal Hollow
320 20 - Sonorous Eisfyl
300 - 23 - Autumn Lute
350 47 - Poison Fungasax I
90 30- Poison Fungasax II
130 32- Toxic Fungasax
150 35- Toxic Fungasax +
270 38- Mycotoxic Fungasax
330 42
- Mycotoxic Fungasax
- Toxic Fungasax +
- Toxic Fungasax
- Poison Fungasax II
- Magia Charm I
100 12
- Magia Charm II
150 14- Magia Charm III
170 16- Magia Charmbell +
290 - 24- Bell of Laertes
330 - 27
- Bell of Laertes
- Magia Charmbell +
- Magia Charm III
- Magia Charm II
- Cornupion I
130 10- Cornupion II
150 12- Webbed Cornupion
180 15- Hamlet's Horn
240 - 16- Gossamer Cornupion
320 - 18
- Gossamer Cornupion
- Hamlet's Horn
- Webbed Cornupion
- Cornupion II
- Grass Flute I
140 10- Grass Flute II
150 12- Bombadgy's Cry
170 15
- Bombadgy's Cry
- Grass Flute II
- Royal Order's Horn
280 -- Royal Order's Horn +
300 -
- Royal Order's Horn +
- Antique Machina HH
310 15 - Rampage Agitato I
150
- Rampage Agitato II
170- Rampage Agitato III
180- Rampage Agitato IV
190
- Rampage Agitato IV
- Rampage Agitato III
- Rampage Agitato II
MHR Weapon Types |
Bow ♦ Charge Blade ♦ Dual Blades ♦ Great Sword ♦ Gunlance ♦ Hammer ♦ Heavy Bowgun ♦ Insect Glaive ♦ Lance ♦ Light Bowgun ♦ Long Sword ♦ Switch Axe ♦ Sword & Shield |
- Anonymous
Reminder: If you hate fextralife shoving their twitch auto-player onto every webpage (And thus forcing you to be part of their viewer count without your consent); You can use Ublock Origin to remove it without crappylife behing able to extort you to 'BeCoMe a ViP!' to get rid of it!
Feel free to do this in order to stop giving bloated viewer counts to streamers too lazy to 100% ANY wiki they make!
Make sure they cannot make money off of you!
- Anonymous
i have noticed that the medicine skill can increase the healing of melodies, however i am not sure if it also pairs with the health regeneration melodies or maybe it pairs with recovery speed instead, needs further testing
- Anonymous
- Anonymous
the fact that melodic slap doesn't have any info listed next to overhead smash really says a lot about society. (as of aug 9)
- Anonymous
Pfft, the link for the comprehensive guide that's above the weapon tree links back to this page
- Anonymous
- Anonymous
"Low attack power.
Somewhat slow attack speed.
Performance requires the user to stand still for a few seconds."
None of this applies. Performance doesn't even exist in Rise.
Hunting Horn, as of 1/10 thanks to AmaDEUS, has the fastest speedrun time on Mizutsune at 5:50. It has the highest DPS in the game. You should update this page so that it doesn't look like you copy-pasted Monster Hunter World information.
What horn is the best for healing?
1
+11
-1