Spiral Slash

spiral slash dualblades silkbind attacks monster hunter rise wiki guide
Skill Set 4
Switch Skill Weapon Dual Blades

Spiral Slash is a Dual Blades Switch Skill in Monster Hunter Rise (MHR). Switch Skills are swappable moves in a Weapon's moveset that are only available with the Sunbreak Expansion. Switch Skills can be swapped at any Item Box and Switch Skill combinations can be saved to Item Loadouts. This Switch Skill can be swapped with Piercing Bind and is part of Skill Set 4.

 

Spiral Slash Switch Skill Information

  • Switch Skill Type: Silkbind
  • Switch Skill can be swapped with: Piercing Bind

 

Spiral Slash Switch Skill Description

A Silkbind attack that launches you spiraling forwards. Once your attack connects, your body acts as a drill as your blades bore into your target's flesh. Note: You can also perform a Spiral Slash midair.

Note: You can also perform a Spiral Slash midair.

(Wirebug Gauge recovery speed: Medium)

 

 

Spiral Slash Switch Skill Controls

Switch Controls

Listed blow are the controls for Switch when using this skill:

  • While holding zl button switch mhr wiki guide, press a button switch mhr wiki guide
  • (Wirebug Gauge cost:1)

 

PC Controls

Listed blow are the controls for PC when using this skill:

  • While holding m3 button pc controls monster hunter rise wiki guide, press m1 button pc controls monster hunter rise wiki guide
  • (Wirebug Gauge cost:1)

 

Spiral Slash Notes & Trivia

  • Spiral Slash Switch Skill Notes, Tips, and other Trivia go here

 

 

All Switch Skills in Monster Hunter Rise
2-Staged Morph Slash Combo  ♦  Advancing Slash  ♦  Air Dash  ♦  Anchor Rage  ♦  Awakened Kinsect Attack  ♦  Axe: Wide Sweep  ♦  Backslide  ♦  Bolt Boost  ♦  Bullet Barrage  ♦  Butcher's Bind  ♦  Charge Switch: Strength  ♦  Charged Shelling  ♦  Charged Shot  ♦  Charged Slash Combo  ♦  Charging Sidestep  ♦  Condensed Element Slash  ♦  Condensed Spinning Slash  ♦  Counter Peak Performance  ♦  Counter Shot  ♦  Critical Firepower  ♦  Crouching Shot  ♦  Crush Attack Combo  ♦  Dash Attack  ♦  Dash Breaker  ♦  Demon Flight  ♦  Demon Flurry Rush  ♦  Demon Mode  ♦  Destroyer Oil  ♦  Dodgebolt  ♦  Drawn Double Slash  ♦  Earthshaker  ♦  Elemental Burst Counter  ♦  Erupting Cannon  ♦  Falling Shadow  ♦  Fanning Maneuver  ♦  Fanning Vault  ♦  Finishing Discharge  ♦  Focus Shot  ♦  Forward Dodge  ♦  Forward Slash  ♦  Free Silkbind Glide  ♦  Ground Splitter  ♦  Guard  ♦  Guard (Lance)  ♦  Guard Dash  ♦  Guard Edge  ♦  Guard Tackle  ♦  Hail Cutter  ♦  Hard Basher Combo  ♦  Harvest Moon  ♦  Healing Mech-Wyvernsnipe  ♦  Herculean Draw  ♦  Hunting Edge  ♦  Impact Burst  ♦  Impact Crater  ♦  Invincible Gambit  ♦  Ironshine Silk  ♦  Jumping Advancing Slash  ♦  Keeping Sway  ♦  Kinsect Glide  ♦  Kinsect Slash  ♦  Leaping Slash  ♦  Marksman  ♦  Mech Silkbind Shot  ♦  Mech-Wyvernsnipe  ♦  Melee Attack  ♦  Melee Attack (Bow)  ♦  Melody Mode: Echo  ♦  Melody Mode: Performance  ♦  Morph Slash  ♦  Morphing Advance  ♦  Overhead Smash  ♦  Phial Follow-up  ♦  Phial Follow-up: Firing Pin  ♦  Piercing Bind  ♦  Power Sheathe  ♦  Power Shot  ♦  Quick Reload  ♦  Ready Stance  ♦  Recall Kinsect  ♦  Reload  ♦  Reverse Blast  ♦  Rising Moon  ♦  Roundslash Combo  ♦  Sacred Sheathe Combo  ♦  Serene Pose  ♦  Setting Sun  ♦  Sheathing Retreat  ♦  Shield Bash  ♦  Shield Charge  ♦  Shield Tackle  ♦  Shrouded Vault  ♦  Side Smash  ♦  Silkbind Glide  ♦  Silkbind Sakura Slash  ♦  Silkbind Shockwave  ♦  Silkbind Spinning Bludgeon  ♦  Silkbind Vault  ♦  Skyward Thrust  ♦  Slide Beat  ♦  Slide slash Combo  ♦  Sliding Slash  ♦  Soaring Kick  ♦  Soaring Wyvern Blade  ♦  Sonic Bloom  ♦  Special Sheathe Combo  ♦  Spinning Bludgeon  ♦  Spinning Bludgeon: Charge  ♦  Spirit Roundslash Combo  ♦  Stake Thrust  ♦  Step Slash  ♦  Strongarm Stance  ♦  Surge Slash Combo  ♦  Swing Combo  ♦  Switch Charger  ♦  Sword and Shield Combo  ♦  SwordShield Combo  ♦  Tackle  ♦  Tempered Spirit Blade  ♦  Tetraseal Slash  ♦  Tornado Slash  ♦  True Charged Slash  ♦  Twin Blade Combo  ♦  Twin Vine  ♦  Windmill  ♦  Wire Step  ♦  Wyrmstake Cannon  ♦  Wyvern Counter



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    • Anonymous

      This would be better if the drilling action moved you forward a bit - y'know, like a drill. Most of the time you'll hit the right spot, but the monster's hitbox moves a slight inch and you get one hit in while the rest hits air.

      Still, it's pretty great for elemental damage when it works.

      • Anonymous

        What was supposed to be a great skill and the best, turned out to be the worst.
        Where the player does not choose which part of the monster he wants to attack, but the game decides that it is only in the monster's weakspot.
        If the player tries to use it to destroy some other part of the monster's body that is not a weakspot, it is completely useless because it only deals less damage than a palico or palamute attacks.

        Completely useless most of the time because even when it hits a weakspot, the hunter passes right through and deals 3-4 damage.

        It's amazing how Capcom can get it wrong with such a simple skill.

        • Anonymous

          Sometimes does not connect properly even though you hit the monter dead on. Not sure as to how it decides.

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