Hammer |
|
---|---|
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|
Weapon Type | Melee |
Damage Type | Blunt Damage |
Hammer (ハンマー hanmaa, "hammer") is one of the fourteen weapon categories in Monster Hunter Rise (MHR or MHRise). Like all Weapons, it features a unique set of moves and an upgrade path that branches out depending on the materials used.
A blunt force weapon that hits hard yet doesn't hamper mobility. A smack to the head may stun enemies. Has powerful charge attacks and a variety of maneuvers.
Hammer Weapon Tree
- You can check out our Hammer Weapon Tree to find the different upgrade paths for the Hammer weapon category.
- Click here for a Comparative List of Hammers.
- Click here to see MH Rise Hammers Builds. These builds were created around the weapon types, each with a specific set of handpicked Weapons, Equipment and complementing Skills and Decorations. These builds with Specific Hammers may be paired with a set of Armor to optimize the combination in order to create a Build type focused on the Skills available with the selected equipment.
- Master Rank Hammers are the top tier Hammers available in Monster Hunter Rise, and as all Master Rank Weapons, can only be obtained by owning the Sunbreak Expansion. These weapons use Master Rank Materials that can be obtained by completing quests and doing endgame content. Click here to see all Master Rank Hammers
Best Hammer of MH Rise
Hammer Weapon Traits
- Doesn't hamper mobility despite its weight.
- Deals only blunt damage, which stuns (KO) monsters.
- Hard hitting moveset complemented by powerful charge attacks.
Hammer Weapon Features
Weapon Advantages
- Powerful attacks that can more easily stun and exhaust monsters compared to most other weapons.
- Surprisingly high mobility despite the weapon's heavy nature and unique charge mechanics.
- One of the more easy-to-learn weapons for beginners, and easy-to-master for advanced players.
Weapon Disadvantages
- Limited weapon reach, requiring more precise understanding of hitboxes and monster movesets.
- No moves that can deal Severing Damage, therefore unable to cut monster tails.
- Can be very stamina-intensive, requiring good management of the resource.
Hammer Controls
: Overhead Smash
: Side Smash
- Hold
: Charge
- While Charging
: Charged Attack
- Press
while charging: Charge Switch
- Charge Switch: Changes Charge Attack action. Activate it again to reset it. Doing so will also set your charge level to max.
- Charge: Holding down the Charge button will expend stamina to store up power. There are three charge levels, each with its own attack variation.
Silkbind Controls
- Press
+
: Silkbind Spinning Bludgeon
- Press
+
: Impact Crater
- Silkbind Spinning Bludgeon: A forward leaping attack. You can charge before unleashing the attack by holding the charge button, massively increasing its power.
- Impact Crater: Jump straight up and dish out a devastating rising attack that also hits multiple times on the way down. The number of hits you'll land and the damage you'll deal depends on how much you charge prior to activation. (Wirebug Gauge Cost: 2)
Hammer Weapon Useful Combos
Basic Combo
,
,
: Overhead Smash I > Overhead Smash II > Upswing
Big Bang Combo
,
,
,
,
: Side Smash > Big Bang I > Big Bang II > Big Bang III > Big Bang Finisher
Charged Side Blow Combo
Hold
,
,
: Charged Side Blow > Charged Follow-up > Overhead Smash I
Monster-Stunning Combo
Hold
,
,
,
: Charge II > Side Smash > Overhead Smash II > Upswing
Spinning Bludgeon Follow-ups
- Note: Release
at charge tier 3 while moving.
Hold
,
Hold
,
during first spin: Charge > Spinning Bludgeon > Spinning Side Smash
Hold
,
Hold
,
2nd to 3rd spin: Charge > Spinning Bludgeon > Spinning Follow-up
Hold
,
Hold
,
4th to 5th spin: Charge > Spinning Bludgeon > Spinning Strong Upswing
Hammer Silkbind Attacks
Impact Burst
A Silkbind attack that wraps your weapon in Ironsilk.
For a short period of time, any charged attack performed causes the silk to vibrate, creating a shockwave that makes it easier to flinch monsters.
Silkbind Spinning Bludgeon
Unleashes a spinning attack that deals multiple hits while leaping forward. You can perform this attack from a charged state, or hold down the charge button when the move starts to charge it up and let rip anytime you want by releasing the button.
Press


Can be switched out with Dash Breaker
Hammer Switch Skills
Switch Skills in Monster Hunter Rise (MHR or MHRise) refer to swappable moves in a Weapon's moveset. Each of the 14 Weapon-types have 3 sets of 2 moves that can be switched out with each other, allowing for a diverse, customizable approach to combat. Switch Skills are unlocked by progressing in the game, with each set having a default move that is available from the beginning.
- Each Weapon-type has a set of swappable Silkbind Attacks and 2 sets of swappable standard moves in the base game.
- The first set of Switch Skills are unlocked by completing the Lv. 3⭐Urgent Village Quest Feathered Frenzy
- The second set of Switch Skills are unlocked by forging or upgrading 8 Weapons within a Weapon-type. Note that this needs to be done for every Weapon-type that you want to unlock Switch Skills for.
- The third set of Switch Skills are unlocked by completing the associated High Rank Hub Quest from Master Utsushi. These quests are unlocked by gaining access to the required Hub Quest rank.
- Lv. 5⭐ Honing Your Hammer for the Hammer.
- Once unlocked, Switch Skills can be swapped at any Item Box and Switch Skill combinations can be saved to Item Loadouts as well.
- The Sunbreak Expansion introduces the Switch Skill Swap mechanic, where hunters can preload 2 Switch Skill loadouts and swap between them freely during hunts. Hunters will also now have access to a total of 5 sets of swappable Switch Skills, including new Silkbind Attacks and regular moves.
- This expansion also introduces the Swap Evade, a special dodge maneuver that can be performed right after a Switch Skill Swap, allowing hunters to quickly evade and maintain distance while safely swapping skill sets.
- In the table below, the left column represents default moves available from the beginning, while the right represents unlockable Switch Skills.
Switch Skill Swap Mechanic
The Switch Skill Swap mechanic allows the hunter to assign Switch Skill loadouts and swap between them on the fly, whether in combat or otherwise. This allows the hunter to further expand their arsenal of available moves during hunts and to further customize their builds to accommodate their playstyle. Being able to make split-second decisions to swap loadouts and use specific moves to counter monster attacks as they wind up is sure to add an exciting new dimension to monster hunting.
With the Switch Skill Swap mechanic, hunters are given two loadouts to switch between, denoted by the Red Scroll and
Blue Scroll icons on the UI. Hunters can set up each loadout from the Item Box at Kamura Village, Elgado Outpost or even at Camps while out on hunts, just as they would when assigning Switch Skills individually. When out on hunts, hunters can swap between the two loadouts by holding
and pressing the
+
buttons. The character will perform a quick animation and briefly flash with energy, signifying a successful swap.
NEW! Hammer Switch Skills introduced with the Sunbreak Expansion | |
---|---|
Switch Skill Set 1 | |
Side Smash |
Switch Skill Name |
A side swipe with the hammer. Can be used as a starting point for a Big Bang combo. |
Switch Skill Description |
Controls
|
Controls |
Switch Skills Set 2 | |
Charge Switch: Strength |
Switch Skill Name |
A special action affecting charge attacks. Lengthens required charge time, but allows for more powerful actions. |
Switch Skill Description |
Controls
|
Controls |
Switch Skills Set 3 | |
Spinning Bludgeon |
Spinning Bludgeon: Charge |
Charge as you advance to unleash a devastating spinning attack. The attack hits with each rotation allowing you to land multiple successive blows. In addition, the number of rotations determines which attack can be performed next.
|
A technique that stores released power and funnels it into the next Charge Switch attack. Power is built up when performing a Spinning Bludgeon. The charge level is then maintained when executing a Charge Switch. Make good use of this to unleash a series of level 3 charged attacks.
|
Controls
|
Controls
|
Switch Skills Set 4 (Silkbind) | |
Silkbind Spinning Bludgeon |
Dash Breaker |
A spinning attack using a Wirebug. It moves along an arc pattern much like midair spinning attacks performed on a slope, but is just as effective on flat terrain. (Wirebug Gauge recover speed: Fast)
|
An attack performed by rushing forward with the help of a Wirebug. A simple skill evoking the philosophy of "beelining and then smashing." Any enemy attack damage is negated while launching forward. (Wirebug Gauge recover speed: Fast)
|
Controls
|
Controls
|
Keeping Sway |
|
A maneuver that uses a Wirebug to quickly evade an attack at high speed. By using a Wirebug, you're able to maintain your charge during the evade. (Wirebug Gauge recovery speed: Fast)
|
|
Controls
|
|
Switch Skills Set 5 (Silkbind) | |
Impact Crater |
Impact Burst |
A Silkbind attack that makes you leap in the air and come down with multiple earth-shattering strikes. The power of the attack and number of hits you'll land are determined by your charge level at the start of the attack. (Wirebug Gauge recovery speed: Fast)
|
A Silkbind attack that wraps your weapon in Ironsilk. For a short period of time, any charged attack performed causes the silk to vibrate, creating a shockwave that makes it easier to flinch monsters. (Wirebug Gauge recovery speed: Medium)
|
Controls
|
Controls
|
Hammer Controls
: Overhead Smash
: Side Smash
- Hold
: Charge
- While Charging
Hold W: Charged Attack
- Press
while charging: Charge Switch
- Charge Switch: Changes Charge Attack action. Activate it again to reset it. Doing so will also set your charge level to max.
- Charge: Holding down the Charge button will expend stamina to store up power. There are three charge levels, each with its own attack variation.
Silkbind Controls
- Press
+
: Silkbind Spinning Bludgeon
- Press
+
: Impact Crater
- Silkbind Spinning Bludgeon: A forward leaping attack. You can charge before unleashing the attack by holding the charge button, massively increasing its power.
- Impact Crater: Jump straight up and dish out a devastating rising attack that also hits multiple times on the way down. The number of hits you'll land and the damage you'll deal depends on how much you charge prior to activation. (Wirebug Gauge Cost: 2)
Hammer Weapon Useful Combos
Basic Combo
,
,
: Overhead Smash I > Overhead Smash II > Upswing
Big Bang Combo
,
,
,
,
: Side Smash > Big Bang I > Big Bang II > Big Bang III > Big Bang Finisher
Charged Side Blow Combo
Hold W,
,
: Charged Side Blow > Charged Follow-up > Overhead Smash I
Monster-Stunning Combo
Hold W,
,
,
: Charge II > Side Smash > Overhead Smash II > Upswing
Spinning Bludgeon Follow-ups
- Note: Release
at charge tier 3 while moving.
Hold W, W A S D +
Hold W,
during first spin: Charge > Spinning Bludgeon > Spinning Side Smash
Hold W, W A S D +
Hold W,
2nd to 3rd spin: Charge > Spinning Bludgeon > Spinning Follow-up
Hold W, W A S D +
Hold W,
4th to 5th spin: Charge > Spinning Bludgeon > Spinning Strong Upswing
Hammer Silkbind Attacks
Impact Burst
A Silkbind attack that wraps your weapon in Ironsilk.
For a short period of time, any charged attack performed causes the silk to vibrate, creating a shockwave that makes it easier to flinch monsters.
Silkbind Spinning Bludgeon
Unleashes a spinning attack that deals multiple hits while leaping forward. You can perform this attack from a charged state, or hold down the charge button when the move starts to charge it up and let rip anytime you want by releasing the button.
- While holding
, press
Hammer Switch Skills
Switch Skills in Monster Hunter Rise (MHR or MHRise) refer to swappable moves in a Weapon's moveset. Each of the 14 Weapon-types have 3 sets of 2 moves that can be switched out with each other, allowing for a diverse, customizable approach to combat. Switch Skills are unlocked by progressing in the game, with each set having a default move that is available from the beginning.
- Each Weapon-type has a set of swappable Silkbind Attacks and 2 sets of swappable standard moves in the base game.
- The first set of Switch Skills are unlocked by completing the Lv. 3⭐Urgent Village Quest Feathered Frenzy
- The second set of Switch Skills are unlocked by forging or upgrading 8 Weapons within a Weapon-type. Note that this needs to be done for every Weapon-type that you want to unlock Switch Skills for.
- The third set of Switch Skills are unlocked by completing the associated High Rank Hub Quest from Master Utsushi. These quests are unlocked by gaining access to the required Hub Quest rank.
- Lv. 5⭐ Honing Your Hammer for the Hammer.
- Once unlocked, Switch Skills can be swapped at any Item Box and Switch Skill combinations can be saved to Item Loadouts as well.
- The Sunbreak Expansion introduces the Switch Skill Swap mechanic, where hunters can preload 2 Switch Skill loadouts and swap between them freely during hunts. Hunters will also now have access to a total of 5 sets of swappable Switch Skills, including new Silkbind Attacks and regular moves.
- This expansion also introduces the Swap Evade, a special dodge maneuver that can be performed right after a Switch Skill Swap, allowing hunters to quickly evade and maintain distance while safely swapping skill sets.
- In the table below, the left column represents default moves available from the beginning, while the right represents unlockable Switch Skills.
NEW! Hammer Switch Skills introduced with the Sunbreak Expansion | |
---|---|
Switch Skill Set 1 | |
Side Smash |
Switch Skill Name |
A side swipe with the hammer. Can be used as a starting point for a Big Bang combo. |
Switch Skill Description |
Controls
|
Controls |
Switch Skills Set 2 | |
Charge Switch: Strength |
Switch Skill Name |
A special action affecting charge attacks. Lengthens required charge time, but allows for more powerful actions. |
Switch Skill Description |
Controls
|
Controls |
Switch Skills Set 3 | |
Spinning Bludgeon |
Spinning Bludgeon: Charge |
Charge as you advance to unleash a devastating spinning attack. The attack hits with each rotation allowing you to land multiple successive blows. In addition, the number of rotations determines which attack can be performed next.
|
A technique that stores released power and funnels it into the next Charge Switch attack. Power is built up when performing a Spinning Bludgeon. The charge level is then maintained when executing a Charge Switch. Make good use of this to unleash a series of level 3 charged attacks.
|
Controls
|
Controls
|
Switch Skills Set 4 (Silkbind) | |
Silkbind Spinning Bludgeon |
Dash Breaker |
A spinning attack using a Wirebug. It moves along an arc pattern much like midair spinning attacks performed on a slope, but is just as effective on flat terrain. (Wirebug Gauge recover speed: Fast)
|
An attack performed by rushing forward with the help of a Wirebug. A simple skill evoking the philosophy of "beelining and then smashing." Any enemy attack damage is negated while launching forward. (Wirebug Gauge recover speed: Fast)
|
Controls
|
Controls
|
Keeping Sway |
|
A maneuver that uses a Wirebug to quickly evade an attack at high speed. By using a Wirebug, you're able to maintain your charge during the evade. (Wirebug Gauge recovery speed: Fast)
|
|
Controls
|
|
Switch Skills Set 5 (Silkbind) | |
Impact Crater |
Impact Burst |
A Silkbind attack that makes you leap in the air and come down with multiple earth-shattering strikes. The power of the attack and number of hits you'll land are determined by your charge level at the start of the attack. (Wirebug Gauge recovery speed: Fast)
|
A Silkbind attack that wraps your weapon in Ironsilk. For a short period of time, any charged attack performed causes the silk to vibrate, creating a shockwave that makes it easier to flinch monsters. (Wirebug Gauge recovery speed: Medium)
|
Controls
|
Controls
|
Hammers are a type of Weapon in Monster Hunter Rise (MHR or MHRise). This page shows a visual gallery of all different styles for Hammers. as well as a comparison table comparing the most imporant aspects such as Attack, Sharpness, Affinity, etc. Weapons are often upgraded based on previous decisions, with different paths leading to different looks and necessitating different materials. You can find detailed upgrade path information in the Hammer Weapon Tree or by clicking each individual weapon below.
For a comprehensive guide on how to use Hammers, please click the following link: Hammer
Hammers in Monster Hunter Rise
Quick Search of All Hammers
Hammer Gallery
Hammer Defender Weapons
Hammer Kamura Weapons
Master Rank Hammer Kamura Weapons
Hammer Ore Weapons
Master Rank Hammer Ore Weapons
Hammer Bone Weapons
Master Rank Hammer Bone Weapons
Hammer Independent Weapons
Master Rank Hammer Independet Weapons
Hammer Weapon Tree for Monster Hunter Rise (MHR or MHRise) features the different upgrade paths for the Hammer weapon. In Monster Hunter Rise, there are 14 categories of weapons that players can choose from to use for hunting Monsters. The Hammer is a blunt force weapon that hits hard yet doesn't hamper mobility, a smack to the head may stun enemies. The Hammer has powerful charge attacks and a variety of maneuvers. This page lists all of the Hammers in Monster Hunter Rise, showing their effectiveness and upgrade paths.
Hammer Weapon Traits
- Doesn't hamper mobility despite its weight.
- Deals only blunt damage, which stuns (KO) monsters.
- Hard hitting moveset complemented by powerful charge attacks.
- A blunt force weapon that hits hard yet doesn't hamper mobility.
- A smack to the head may stun enemies. Has powerful charge attacks and a variety of maneuvers.
Master Rank Hammer Weapons
Introduced with the release of the Sunbreak Expansion, Master Rank Weapons are a brand new and more powerful tier of Weaapons available to hunters to help them deal with the deadlier Monsters that can be found on the Sunbreak Expansion.
Note that these Weapons can only be accessed by players that have purchased and installed the Sunbreak Expansion. For those who own the expansionless version of Monster Hunter, these Weapons are unobtainable.
- You can check out the Hammer Weapon Tree to find the different upgrade paths for each Master Rank Hammer weapon.
Hammer Weapon Features
Weapon Advantages
- Powerful attacks that can more easily stun and exhaust monsters compared to most other weapons.
- Surprisingly high mobility despite the weapon's heavy nature and unique charge mechanics.
- One of the more easy-to-learn weapons for beginners, and easy-to-master for advanced players.
Weapon Disadvantages
- Limited weapon reach, requiring more precise understanding of hitboxes and monster movesets.
- No moves that can deal Severing Damage, therefore unable to cut monster tails.
- Can be very stamina-intensive, requiring good management of the resource.
Important: For a comprehensive guide on how to use Hammers, please click the following link: Hammer
MH Rise Hammer Weapon Tree
Hammer Defender Weapon Tree
Defender Hammer I
110
30
Champion Hammer
150
30
Champion Hammer II
190
30
Champion Hammer III
210
30
Guardian Hammer
230
30
Hammer Kamura Tree
Kamura Hammer I
50
Kamura Hammer II
60
Kamura Hammer III
90
Kamura Hammer IV
140
Kamura Hammer V
150
Kamura Ninja Hammer
190
Kamura Warrior Hammer
240
Kamura Warrior Hammer +
280
Duke Smiter
310
30
Tooth Grinder
310
30
Purity Hammer I
120
21
Purity Hammer II
170
26
Sinter Hammer
200
31
Sinter Hammer +
290
20%
33
Enlightenment Hammer
300
20%
35
Enlightenment Hammer +
310
20%
38
Pure Hammer Mitama
310
10%
21
Binding Bludgeon I
90
23
Binding Bludgeon II
160
27
Armored Gogue
170
30
Armored Gogue +
230
31
Armored Megagogue
240
32
Armored Megagogue +
320
34
Almudron Hammer I
130
40
Almudron Hammer II
140
48
Doom Bringer Hammer
190
51
Hell Bringer Hammer
260
64
Hell Bringer Hammer +
300
69
Doomsday Hammer
310
74
Magma Masher
280
67
Magma Masher +
300
70
Volcanic Impact
310
75
Five-Pronged Hammer I
120
Five-Pronged Hammer II
180
Great Pronged Hammer
190
Higher Pronged Hammer
260
15
Higher Pronged Hammer +
280
18
Peak Pronged Hammer
320
24
Wroggi Hammer I
90
27
Wroggi Hammer II
130
31
Dirty Hammer
140
36
Dirty Hammer +
230
37
Heavy Hammer
320
38
Gun Hammer I
90
37
Gun Hammer II
150
45
Deadeye Revolver
160
50
Break Revolver
230
15
53
Break Revolver +
250
20
56
Burst Revolver
320
30
61
Hammer Ore Tree
Iron Hammer I
80
Iron Devil
100
War Hammer I
110
War Mace
140
War Stamp I
160
War Basher
180
Astalos Sparkler
290
20%
28
Astalos Sparkler +
300
20%
32
Astalos Striker
310
20%
36
Great Nova I
160
35
Great Nova II
180
37
Super Nova
200
40
Super Nova +
250
10
46
Hyper Nova
280
15
52
Hyper Nova +
320
20
59
Striped Striker I
150
Striped Striker II
210
Tigrex Hammer
220
Tigrex Hammer +
330
-20%
Huge Tigrex Hammer
340
-20%
Huge Tigrex Hammer +
350
-20%
Flaming Fury I
140
17
Flaming Fury II
210
20
Phoenix Fury
230
22
Phoenix Fury +
280
-20%
26
Phoenix Testament
320
-20%
29
Phoenix Testament +
350
-20%
32
Glacial Bash I
90
21
Glacial Bash II
100
23
Glacial Crunch
160
27
Glacial Blanche
260
35%
32
Glacial Blanche +
280
35%
35
Avalanche Ritter
300
35%
38
Kulu Bludgeon I
100
Kulu Bludgeon II
110
Kulu Crusher
160
Kulu Crusher +
230
20%
Kulu Katolos Stick
320
20%
Devil Masher I
160
10
Devil Masher II
180
14
Iron Devil's Soul
220
17
Iron Devil's Respect
260
18
Iron Devil's Respect +
310
19
Iron Giant's Soul
330
22
Unbearable Hammer I
120
Unbearable Hammer II
130
Barbearic Hammer
180
Barbearic Hammer +
250
Bearly Eyhammer
340
Frilled Blow I
90
18
Frilled Blow II
120
21
Illusory Frilled Blow
180
26
Illusory Frilled Blow +
260
28
Nightmare Frilled Blow
290
30
Nightmare Frilled Blow +
320
32
Bloom Snow Blow
270
67
Bloom Snow Blow +
300
72
Flicker Blizzard Blow
310
76
Bag o' Horrors I
80
42
Bag o' Horrors II
90
43
Bag o' Thunder
140
46
Bag o' Thunder +
240
47
Bag o' Booms
270
48
Bag o' Booms +
310
50
Frozen Core I
90
20
Frozen Core II
100
22
Cocytus
150
32
Niflheim
250
39
Niflheim +
290
46
Pykrete Punisher
320
54
Hammer of Winter Moon
290
22
Hammer of Winter Moon +
310
25
Hammer of Snowfallen
320
28
Hammer Bone Tree
Bone Hammer I
90
Bone Hammer II
110
Hard Bone Hammer
130
Bone Bludgeon I
150
Bone Bludgeon II
170
Heavy Bone Bludgeon
190
Diablos Hammer I
220
Diablos Hammer II
230
Diablos Tail
240
Diablos Maul +
240
-25%
15
Finishing Hammer
350
-25%
15
Finishing Hammer +
360
-25%
30
Cyclo-Hammer I
160
Cyclo-Hammer II
220
Atlas Hammer
230
Atlas Hammer +
270
Atlas Crusher
310
Atlas Crusher +
340
Ceanataur Head Axe
280
15
Ceanataur Head Axe +
300
16
Big Blue Chopper
320
18
Matraca Hammer
300
10%
Matraca Hammer +
310
10%
Argyl Hammer
320
10%
Pukei Hammer I
160
40
Pukei Hammer II
180
47
Datura Club
190
54
Datura Club +
240
56
Datura Pounder
270
58
Datura Pounder +
310
66
Basarios Blow I
120
Basarios Blow II
160
Basarios Bash
190
Red Bludgeon I
190
27
Red Bludgeon II
200
31
Huracan Hammer
210
34
Huracan Hammer +
300
5%
38
Rathalos Cosh
310
10%
45
Leonid Starcrusher
300
35%
68
Rosenhammer
290
20%
15
Rosenhammer +
300
20%
19
Rosenunwetter
310
20%
23
Kaktus Unwetter
310
15%
55
Yeti Hammer I
170
13
Yeti Hammer II
190
15
Yeti Hammer III
220
17
Abominable Hammer
230
20
Abominable Buster
310
-15%
25
Abominable Buster +
330
-15%
28
Abominable Avalanche
350
-15%
31
Usurper's Thunder I
120
25
Usurper's Thunder II
190
28
Despot's Crackle
210
33
Despot's Crackle +
300
37
Oppressor's Sway
320
42
Calamitous Portent I
110
12
Calamitous Portent II
120
14
Catastrophic Portent
170
16
Catastrophic Portent +
300
10%
21
Cataclysmic Portent
320
15%
24
Droth Splashhammer I
100
25
Droth Splashhammer II
100
31
Ludroth Dousehammer
170
37
Ludroth Dousehammer +
230
40
Lorelei
280
43
Lorelei +
320
49
Golm Gavel
300
Golm Gavel +
320
Gornir
350
Izuchi Hammer I
70
Izuchi Hammer II
90
Snapper Hammer
160
Snapper Hammer +
160
15%
Blower's Hammer
310
20%
Hidden Breaker I
130
Hidden Breaker II
170
Night Eternal
180
Endless Eternia
250
45%
Endless Eternia +
270
45%
Avidya Breaker
290
45%
Ascella's Asterism
330
19
Carapace Hammer I
120
Carapace Hammer II
150
Barroth Hammer
200
Barroth Charger
250
-5%
20
Barroth Charger +
260
-5%
25
Barroth Momentum
340
-5%
30
Hammer Independent Tree
Sinister Hammer I
130
15
Sinister Hammer II
140
18
Sinister Shade Hammer
200
25
Sinister Shade Hammer +
310
28
Mighty Souldevourer
310
31
Devil's Die
320
34
Wuchtblick
290
20%
23
Wuchtblick +
300
20%
25
Achtungsblick
310
20%
27
Le Judgement
280
40%
28
La Terre
290
40%
32
Vergehen Naissance
330
-30% / 20%
43
Egg Hammer I
200
Egg Hammer II
240
Gargwa Hammer
260
Gargwa Hammer +
360
-25%
Gargegg Hammer
380
-25%
Mane Malice I
190
11
Mane Malice II
220
13
Mane Malice Rajang
230
16
Mane Malice Rajang +
330
-10%
21
Mane Master Rajang
340
-10%
23
Demonlord Sledge
320
18
Azure Elder Hammer I
180
15
Azure Elder Hammer II
200
16
Abyssal Gale Mauler
210
17
Skyfold Boldblow
330
19
Thunderbolt Hammer I
190
47
Abyssal Storm Mauler
200
49
Skyfold Furyflash
200
73
Icesteel Hammer I
180
36
Daora's Colossus
190
42
Daora's Colossus +
300
10%
47
Daora's Hyperborea
310
10%
50
Teostra Cratermaker I
180
40