Sharpness in Monster Hunter Rise (MHR) is a factor in determining the cutting power of a Weapon and its damage output.

For a more complete rundown on combat with Monsters, see Weapon MechanicsDefense, and Elemental Resistances.

 

The Sharpness level of a weapon will degrade over the course of a fight. When wielding a Blademaster Weapon is is important to keep it at its maximum Sharpness with Whetstones. This will make cutting Monster parts easier (blade weapons only) and lower the chance of an attack being deflected.
There are 6 levels of Sharpness as of update 3.0. Damaging Monster parts sometimes requires a weapon to currently be at a certain level.

 

Low Level Sharpness

 

 

Red - This is the first and lowest level of Sharpness possible. Most if not all attacks made at this Sharpness will cause a blade (or blunt weapon) to bounce off the hides of monsters. 

 

Orange - The second level of Sharpness that is not much better than red. Many attacks will be deflected.

 

Yellow - The third level of Sharpness. At this level some hits can be landed on a monster in the early stages of the game.

 

High Level Sharpness

 

 

Green - The fourth level of Sharpness. This is where most attacks will be successful.

 

Blue - The fifth level of Sharpness. Attacks will be even more successful unless striking monsters hard parts.

 

White - The sixth level of Sharpness. All attacks will be successful unless striking some monsters hard parts.

 

In addition to reducing chance of deflection, Sharpness will also increase Raw (Physical) Damage and Elemental Damage.
See Attack Power for more information.

Sharpness Raw Damage Multiplier

Red Orange Yellow Green Blue White
0.50 0.75 1.00 1.05 1.20 1.32

Sharpness Elemental Damage Multiplier

Red Orange Yellow Green Blue White
0.25 0.50 0.75 1.00 1.0625 1.15

 

 

 

Sharpness Consumption by Weapon and Motion

Sharpness consumption rate is often -1 Sharpness per hit. Some weapons or attacks for specific weapons may consume Sharpness at a faster rate.

Please note that guarding against roars, wind pressure and tremors does not cost any Sharpness.

Motion Sharpness
Any weapon regular attacks (hit) -1
Any weapon regular attacks (bounce) -2
Guarding (Great Sword or Charge Blade), resulting in small knockback -1
Guarding (Great Sword or Charge Blade), resulting in medium knockback -2
Guarding (Great Sword or Charge Blade), resulting in large knockback -10
Gunlance Normal Shells -2
Gunlance Long Shells -2
Gunlance Wide Shells -3
Gunlance Wyvernfire -10
Weapon When Sharpness
Great Sword Level 3 charged attacks 30%  Raw Hitzone Increase
Great Sword Level 2 charged attacks 20% Raw Hitzone Increase
Melee attacks Effect of Demon Ammo is active 10% Raw Hitzone Increase
Great Sword Level 1 charged attacks 10% Raw Hitzone Increase
Blademaster weapons Hitting monster at end of a swing, during yellow Sharpness 30% Damage Penalty
Blademaster weapons Hitting monster at start of a swing, during yellow Sharpness 40% Damage Penalty

 




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    • Anonymous

      30 Mar 2021 20:05  

      I calculated white sharpness to be around 1.327272727 better than base (yellow) sharpness for physical damage.

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