Decorations in Monster Hunter Rise (MHR or MHRise) can be placed into Weapons and Armor to gain or enhance Skills. Players can find special icons denoting the slot level available for each equipment piece. For Master Rank Weapons, players can look for the Rampage Decorations that were introduced during the Sunbreak Expansion which are equipped specifically to Master Rank Weapons in order to gain or boost Skills.
To unlock decorations the player must progress through the game to reach High Rank. This can be done by unlocking 4* Hub Quests as well as Gathering Hub Key Quests, or via special "urgent" quests called "Special License Tests" through Village Quests.
Decorations are divided into 4 levels: Level 1 , Level 2 , Level 3 and Level 4 . Decoration Slot Level has no impact on your skill level, they are only meant to limit what type of decorations/skills you can use in a weapon/armor slot.
Higher level decorations slots allow you to use lower level decorations. For example, you can slot a level 1 or level 2 Decoration in a Level 2 Decoration Slot. Note that this doesn't work the other way around. For example, you can't slot a level 2 Decoration into a level 1 Decoration Slot.
How do I obtain Decorations?
All Decorations in Monster Hunter Rise (MHR or MHRise) can be crafted by the hunters. This allow players to be able to create the Decorations that better fit their Build, because the crafting system is specific and does not involve any type of randomness.
The only leveling factor to know how much they will affect your build is the number of Decorations Slots and level of the Decoration slots your set has.
You unlock Decorations as you defeat each Monster in the High Rank for the first time. But that is not all, once you unlock a Decoration you need to actually craft it to be able to slot it in your Armor. To be crafted decorations require certain amount of Materials and a specific amount of Zenny (money).
Where do I craft Decorations?
Decorations are crafted at the Smithy. Select the "Create Decorations" option to head to the next menu. Here you will find all the unlocked Decorations, and you can decide to search by the actual Decorations names or by the Skills they provide. This may be useful if you are set on searching for a Skill that you already possess.
By pressing , while at this menu, playing can access a search engine that allows to look up for Decorations using different filters, such as Rarity or Decoration Level.
Decorations in MHR
Quick Search of All Decorations
Name |
Slot Level |
Rare |
Skill |
Skill Description |
Skill Max |
Crafting |
---|---|---|---|---|---|---|
Wall Run Jewel 2 |
(2) | Rarity 4 | Wall Runner x1 | Reduces stamina consumption when running on walls. | 3 |
|
Wirebug Jewel 2 |
(2) | Rarity 4 | Wirebug Whisperer x1 | Improves your handling of Wirebugs. | 3 |
|
Enduring Jewel 2 |
(2) | Rarity 4 | Item Prolonger x1 | Extends the duration of some item effects. | 3 |
|
Recovery Jewel 1 |
(1) | Rarity 4 | Recovery Speed x1 | Speeds healing of recoverable damage (the red portion of the health gauge). | 3 |
|
Medicine Jewel 2 |
(2) | Rarity 4 | Recovery Up x1 | Increases the amount recovered when restoring health. | 3 |
|
Sonorous Jewel 1 |
(1) | Rarity 4 | Horn Maestro x1 | Increases overall performance speed and shockwave damage. | 1 |
|
Drain Jewel 1 |
(1) | Rarity 4 | Stamina Thief x1 | Increases certain attacks' ability to exhaust monsters. | 3 |
|
Physique Jewel 2 |
(2) | Rarity 4 | Constitution x1 | Reduces stamina depletion when evading, blocking, or doing certain other actions. | 5 |
|
Slider Jewel 1 |
(1) | Rarity 4 | Affinity Sliding x1 | Sliding increases your affinity for a short time. | 1 |
|
Bomber Jewel 1 |
(1) | Rarity 4 | Bombardier x1 | Increases the damage of explosive items. | 3 |
|
Carver Jewel 1 |
(1) | Rarity 4 | Carving Pro x1 | Prevents knockback from attacks while carving. | 1 |
|
Rodeo Jewel 2 |
(2) | Rarity 4 | Master Mounter x1 | Improves your Wyvern Riding skills. | 1 |
|
Hungerless Jewel 1 |
(1) | Rarity 4 | Hunger Resistance x1 | Reduces maximum stamina depletion over time. | 3 |
|
Satiated Jewel 1 |
(1) | Rarity 4 | Free Meal x1 | Gives you a predetermined chance of consuming food or drink item for free. | 3 |
|
Muck Jewel 1 |
(1) | Rarity 4 | Muck Resistance x1 | Reduces impairments to mobility while stuck in monster muck or deep snow. | 2 |
|
Diversion Jewel 1 |
(1) | Rarity 4 | Diversion x1 | Increases the attention drawn when attacking a monster. | 1 |
|
Dive Jewel 1 |
(1) | Rarity 4 | Leap of Faith x1 | Allows you to do a dive-evade when facing towards large monsters, and extends the dive-evade distance. | 1 |
|
Fortitude Jewel 2 |
(2) | Rarity 4 | Fortify x1 | Increases your attack and defense when you fall in battle. (Disabled for some quests. Can stack twice.) | 1 |
|
Geology Jewel 1 |
(1) | Rarity 4 | Geologist x1 | Increases the number of times you can use a gathering point. | 3 |
|
Botany Jewel 1 |
(1) | Rarity 4 | Botanist x1 | Increases the quantity of herbs and other consumable items you gather. | 4 |
|
Antiblast Jewel 1 |
(1) | Rarity 4 | Blast Resistance x1 | Grants protection against blastblight. | 3 |
|
Pep Jewel 1 |
(1) | Rarity 4 | Sleep Resistance x1 | Reduces the duration of sleep. | 3 |
|
Antipara Jewel 1 |
(1) | Rarity 4 | Paralysis Resistance x1 | Reduces the duration of paralysis. | 3 |
|
Antidote Jewel 1 |
(1) | Rarity 4 | Poison Resistance x1 | Reduces damage while poisoned. | 3 |
|
Fire Res Jewel 1 |
(1) | Rarity 4 | Fire Resistance Skill x1 | Increases fire resistance. Also improves defense at higher levels. | 3 |
|
Water Res Jewel 1 |
(1) | Rarity 4 | Water Resistance Skill x1 | Increases water resistance. Also improves defense at higher levels. | 3 |
|
Thunder Res Jewel 1 |
(1) | Rarity 4 | Thunder Resistance Skill x1 | Increases thunder resistance. Also improves defense at higher levels. | 3 |
|
Ice Res Jewel 1 |
(1) | Rarity 4 | Ice Resistance Skill x1 | Increases ice resistance. Also improves defense at higher levels. | 3 |
|
Dragon Res Jewel 1 |
(1) | Rarity 4 | Dragon Resistance Skill x1 | Increases dragon resistance. Also improves defense at higher levels. | 3 |
|
Quickswitch Jewel 2 |
(2) | Rarity 5 | Rapid Morph x1 | Increases switch speed and power for switch axes and charge blades. | 3 |
|
Absorber Jewel 1 |
(1) | Rarity 5 | Recoil Down x1 | Reduces recoil while firing bowgun ammo. | 3 |
|
Blunt Jewel 2 |
(2) | Rarity 5 | Bludgeoner x1 | Increases attack power when your weapon sharpness is low. | 3 |
|
Quickload Jewel 1 |
(1) | Rarity 5 | Reload Speed x1 | Increases bowgun reloading and bow coating loading speed. | 3 |
|
Steadfast Jewel 1 |
(1) | Rarity 5 | Stun Resistance x1 | Reduces stun duration. | 3 |
|
Footing Jewel 2 |
(2) | Rarity 5 | Tremor Resistance x1 | Grants protection against ground tremors. | 3 |
|
Earplug Jewel 3 |
(3) | Rarity 5 | Earplugs x1 | Grants protection from large monsters' roars. | 5 |
|
Counter Jewel 2 |
(2) | Rarity 5 | Counterstrike x1 | Temporarily increases attack power after being thrown off. | 3 |
|
Bubble Jewel 2 |
(2) | Rarity 5 | Bubbly Dance x1 | Reduces bubbleblight and grants increased evasion when afflicted. | 3 |
|
Sniper Jewel 1 |
(1) | Rarity 5 | Steadiness x1 | Suppresses the deviation of bowgun shots. | 2 |
|
Gambit Jewel 2 |
(2) | Rarity 5 | Punishing Draw x1 | Adds a stun effect to draw attacks and slightly increases attack power. (Does not include Silkbind attacks.) | 3 |
|
Jumping Jewel 2 |
(2) | Rarity 5 | Evade Extender x1 | Increases evade distance. | 3 |
|
Evasion Jewel 2 |
(2) | Rarity 5 | Evade Window x1 | Extends the invulnerability period when evading. | 5 |
|
Brace Jewel 1 |
(1) | Rarity 5 | Flinch Free x1 | Prevents knockbacks and other reactions to small damage. | 3 |
|
Sheath Jewel 2 |
(2) | Rarity 5 | Quick Sheath x1 | Speeds up weapon sheathing. | 3 |
|
Wind Res Jewel 1 |
(1) | Rarity 5 | Windproof x1 | Grants protection against wind pressure. | 3 |
|
KO Jewel 2 |
(2) | Rarity 5 | Slugger x1 | Makes it easier to stun monsters. | 3 |
|
Friendship Jewel 2 |
(2) | Rarity 5 | Wide-Range x1 | Allows the effects of certain items to also affect nearby allies. | 5 |
|
Destroyer Jewel 2 |
(2) | Rarity 5 | Partbreaker x1 | Makes it easier to break or sever parts of large monsters. | 3 |
|
Resistor Jewel 2 |
(2) | Rarity 5 | Blight Resistance x1 | Grants protection against all elemental blights. | 3 |
|
Gobbler Jewel 2 |
(2) | Rarity 5 | Speed Eating x1 | Increases meat-eating and item-consumption speed. | 3 |
|
Protection Jewel 2 |
(2) | Rarity 5 | Divine Blessing x1 | Has a predetermined chance of reducing the damage you take. | 3 |
|
Grinder Jewel 1 |
(1) | Rarity 5 | Speed Sharpening x1 | Speeds up weapon sharpening when using a whetstone. | 3 |
|
Venom Jewel 1 |
(1) | Rarity 5 | Poison Attack x1 | Increases poison element attack power. (Elemental attack power has a maximum limit.) | 3 |
|
Blaze Jewel 1 |
(1) | Rarity 5 | Fire Attack x1 | Increases fire element attack power. (Elemental attack power has a maximum limit.) | 5 |
|
Stream Jewel 1 |
(1) | Rarity 5 | Water Attack x1 | Increases water element attack power. (Elemental attack power has a maximum limit.) | 5 |
|
Bolt Jewel 1 |
(1) | Rarity 5 | Thunder Attack x1 | Increases thunder elemental attack power. (Elemental attack power has a maximum limit.) | 5 |
|
Frost Jewel 1 |
(1) | Rarity 5 | Ice Attack x1 | Increases ice element attack power. (Elemental attack power has a maximum limit.) | 5 |
|
Dragon Jewel 1 |
(1) | Rarity 5 | Dragon Attack x1 | Increases dragon element attack power. (Elemental attack power has a maximum limit.) | 5 |
|
Defense Jewel 1 |
(1) | Rarity 5 | Defense Boost x1 | Increases defense. Resistances will also improve as the level increases. | 7 |
|
Precise Jewel 2 |
(2) | Rarity 6 | Aim Booster x1 | Shortens the distance before ammo and arrows reach maximum power. | 3 |
|
Crit Element Jewel 2 |
(2) | Rarity 6 | Critical Element x1 | Increases elemental damage (fire, water, thunder, ice, dragon) when landing critical hits. | 3 |
|
Potential Jewel 2 |
(2) | Rarity 6 | Heroics x1 | Increases attack power and defense when health drops to 35% or lower. | 5 |
|
Trueshot Jewel 2 |
(2) | Rarity 6 | Special Ammo Boost x1 | Increases the power of bowgun special ammo and Dragon Piercer. | 2 |
|
Magazine Jewel 2 |
(2) | Rarity 6 | Load Shells x1 | Improves reloading, and increases the gunlance's shell capacity and charge blade's phial capacity. | 2 |
|
Shield Jewel 2 |
(2) | Rarity 6 | Guard Up x1 | Allows you to guard against ordinarily unblockable attacks. | 3 |
|
Ironwall Jewel 2 |
(2) | Rarity 6 | Guard x1 | Reduces knockbacks and stamina depletion when guarding. | 5 |
|
Refresh Jewel 2 |
(2) | Rarity 6 | Stamina Surge x1 | Speeds up Stamina recovery. | 3 |
|
Enhancer Jewel 2 |
(2) | Rarity 6 | Power Prolonger x1 | Long swords, dual blades, insect glaives, switch axes, and charge blades stay powered up longer. | 3 |
|
Mighty Jewel 2 |
(2) | Rarity 6 | Maximum Might x1 | Increases affinity if stamina is kept full for a period of time. | 3 |
|
Attack Jewel 2 |
(2) | Rarity 6 | Attack Boost x1 | Increases attack power. | 7 |
|
Expert Jewel 2 |
(2) | Rarity 6 | Critical Eye x1 | Increases affinity. | 7 |
|
Hellfire Jewel 3 |
(3) | Rarity 6 | Hellfire Cloak x1 | Grants hellfire resistance and confers explosive hellfire power to your attacks after fulfilling certain conditions. | 4 |
|
Thrift Jewel 2 |
(2) | Rarity 6 | Spare Shot x1 | Bow and bowgun shots have a chance not to expend coatings or ammo. | 3 |
|
Razor Jewel 2 |
(2) | Rarity 6 | Razor Sharp x1 | Prevents your weapon from losing sharpness. | 3 |
|
Sharp Jewel 2 |
(2) | Rarity 6 | Protective Polish x1 | Weapon Sharpness does not decrease for a set time after sharpening. | 3 |
|
Sleep Jewel 2 |
(2) | Rarity 6 | Sleep Attack x1 | Increases the rate of sleep buildup. (Sleep buildup has a maximum limit.) | 3 |
|
Tenderizer Jewel 2 |
(2) | Rarity 6 | Weakness Exploit x1 | Increases the affinity of attacks that exploit a monster weak spot. | 3 |
|
Challenger Jewel 2 |
(2) | Rarity 6 | Agitator x1 | Increases attack power and affinity when large monsters become enraged. | 5 |
|
Flawless Jewel 2 |
(2) | Rarity 6 | Peak Performance x1 | Increases attack when your health is full. | 3 |
|
Furor Jewel 2 |
(2) | Rarity 6 | Resentment x1 | Increases attack when you have recoverable damage (the red portion of your health gauge). | 5 |
|
Crisis Jewel 2 |
(2) | Rarity 6 | Resuscitate x1 | Increases attack power when you are suffering from an abnormal status. | 3 |
|
Blast Jewel 2 |
(2) | Rarity 6 | Blast Attack x1 | Increases the rate of blast buildup. | 3 |
|
Paralyzer Jewel 2 |
(2) | Rarity 6 | Paralysis Attack x1 | Increases the rate of paralysis buildup. | 3 |
|
Throttle Jewel 2 |
(2) | Rarity 6 | Latent Power x1 | Temporarily increases affinity and reduces stamina depletion when certain conditions are met. | 5 |
|
Forceshot Jewel 3 |
(3) | Rarity 6 | Normal/Rapid Up x1 | Increases the attack power of Normal Ammo and Rapid-type arrows. | 3 |
|
Capacity Jewel 3 |
(3) | Rarity 7 | Ammo Up x1 | Increases bowgun loading capacity. (There is a cap to loading capacity.) | 3 |
|
Guardian Jewel 3 |
(3) | Rarity 7 | Offensive Guard x1 | Temporarily increases attack power after executing a perfectly-timed guard. | 3 |
|
Fungiform Jewel 3 |
(3) | Rarity 7 | Mushroomancer x1 | Lets you digest mushrooms that would otherwise be inedible and gain their advantageous effects. | 3 |
|
Draw Jewel 3 |
(3) | Rarity 7 | Critical Draw x1 | Increases affinity for a short time after performing a draw attack. (Does not include Silkbind attacks.) | 3 |
|
Artillery Jewel 2 |
(2) | Rarity 7 | Artillery x1 | Strengthens explosive attacks like shells, Wyvern's Fire, charge blade phial attacks, and Sticky Ammo. | 3 |
|
Sprinter Jewel 2 |
(2) | Rarity 7 | Marathon Runner x1 | Slows down stamina depletion for actions which continuously drain stamina (such as dashing). | 3 |
|
Charger Jewel 2 |
(2) | Rarity 7 | Focus x1 | Increases the fill rate for weapons with gauges and the charge rate for weapons with charge attacks. | 3 |
|
Mind's Eye Jewel 2 |
(2) | Rarity 7 | Mind's Eye x1 | Your attacks are deflected less and deal more damage to hard targets. | 3 |
|
Leap Jewel 3 |
(3) | Rarity 7 | Jump Master x1 | Prevents attacks from knocking you back during a jump. | 1 |
|
Salvo Jewel 3 |
(3) | Rarity 7 | Rapid Fire Up x1 | Improves light bowgun rapid fire. | 3 |
|
Pierce Jewel 3 |
(3) | Rarity 7 | Pierce Up x1 | Increases the attack power of Piercing Ammo and Piercing-type arrows. | 3 |
|
Fate Jewel 3 |
(3) | Rarity 7 | Good Luck x1 | Good chance of increased quest rewards. | 3 |
|
Spread Jewel 3 |
(3) | Rarity 7 | Spread Up x1 | Increases the attack power of Spread Ammo and Spread-type arrows. | 3 |
|
Handicraft Jewel 3 |
(3) | Rarity 7 | Handicraft x1 | Extends the weapon sharpness gauge. However, it will not increase the gauge past its maximum. | 5 |
|
Mastery Jewel 2 |
(2) | Rarity 7 | Master's Touch x1 | Prevents your weapon from losing sharpness during critical hits. | 3 |
|
Critical Jewel 2 |
(2) | Rarity 7 | Critical Boost | A decoration that enhances the Critical Boost skill. | 2 |
|
Hard Botany Jewel 4 |
(4) | Rarity 8 | Botanist x3 | Increases the quantity of herbs and other consumable items you gather. | 4 |
|
Hard Fire Res Jewel 4 |
(4) | Rarity 8 | Fire Resistance x3 | Increases fire resistance. Also improves defense at higher levels. | 3 |
|
Hard Water Res Jewel 4 |
(4) | Rarity 8 | Water Resistance x3 | Increases water resistance. Also improve defense at higher levels. | 3 |
|
Hard Thunder Res Jewel 4 |
(4) | Rarity 8 | Increases thunder resistance. Also improve defense at higher levels. | 3 |
|
|
Hard Ice Res Jewel 4 |
(4) | Rarity 8 | Ice Resistance x3 | Increases Ice Resistance. Also improve defense at higher levels. | 3 |
|
Hard Dragon Res Jewel 4 |
(4) | Rarity 8 | Increases Dragon Resistance. Also improve defense at higher levels. | 3 |
|
|
Sniper Jewel+ 4 |
(4) | Rarity 8 | Steadiness x2 | Suppresses the deviation of bowgun shots. | 2 |
|
Hard Wind Res Jewel 4 |
(4) | Rarity 8 | Windproof x3 | Grants protection against wind pressure. | 3 |
|
Gobbler Jewel+ 4 |
(4) | Rarity 8 | Speed Eating x2 | Increases meat-eating and item consumption | 3 |
|
Protection Jewel+ 4 |
(4) | Rarity 8 | Divine Blessing x2 | Has a predetermined chance of reducing the damage you take. | - |
|
Hard Recovery Jewel 4 |
(4) | Rarity 8 | Recovery Speed x3 | Speeds healing of recoverable damage (the red portion of the health gauge). | 3 |
|
Medicine Jewel+ 4 |
(4) | Rarity 8 | Recovery Up x2 | Increases the amount recovered when restoring health | 3 |
|
Hard Bomber Jewel 4 |
(4) | Rarity 8 | Bombardier x3 | Increases the damage of explosive items. | 3 |
|
Defense Jewel+ 2 |
(2) | Rarity 8 | Defense Boost x2 | Increases defense. Resistances will also improve as the level increases. | 5 |
|
Blaze Jewel+ 2 |
(2) | Rarity 8 | Fire Attack x2 | Increases fire element attack power. ( Elemental attack power has a maximum limit.) | 5 |
|
Stream Jewel+ 2 |
(2) | Rarity 8 | Water Attack x2 | Increase water element attack power. (Elemental attack power has a maximum limit.) | 5 |
|
Bolt Jewel+ 2 |
(2) | Rarity 8 | Thunder Attack x2 | Increases thunder element attack power. (Elemental attack power has a maximum limit.) | 5 |
|
Frost Jewel+ 2 |
(2) | Rarity 8 | Ice Attack x2 | Increases ice element attack power. (Elemental attack power has a maximum limit.) | 5 |
|
Dragon Jewel+ 2 |
(2) | Rarity 8 | Dragon Attack x2 | Increases dragon element attack power. (Elemental attack power has a maximum limit.) | 5 |
|
Hard Hungerless Jewel 4 |
(4) | Rarity 8 | Hunger Resistance x3 | Reduces maximum stamina depletion over time. | 3 |
|
Hard Enduring Jewel 4 |
(4) | Rarity 8 | Item Prolonger x3 | Extends the duration of some item effects. | 3 |
|
Hard Geology Jewel 4 |
(4) | Rarity 8 | Geologist x3 | Increases the number of times you can use a gathering point. | 3 |
|
Breath Jewel 3 |
(3) | Rarity 8 | Quick Breath x1 | You can remove some statuses or slow their effects by performing a Switch Skill Swap. Health recovers when a status is removed. | - |
|
Hard Steadfast Jewel 4 |
(4) | Rarity 8 | Stun Resistance x3 | Reduces stun duration. | 3 |
|
Shield Jewel+ 4 |
(4) | Rarity 8 | Guard Up x2 | Allows you to guard against ordinarily unblockable attacks. | 3 |
|
(3) | Rarity 8 | Guard x2 | Reduces knockback and stamina depletion when guarding | 5 |
|
|
Jumping Jewel + 4 |
(4) | Rarity 8 | Evade Extender x2 | Increases evade distance. | 3 |
|
Gambit Jewel+ 4 |
(4) | Rarity 8 | Punishing Draw x2 | Adds a stun effect to draw attacks and slightly increases attack power. (Does not include Silkbind attacks.) | 3 |
|
Evasion Jewel+ 4 |
(4) | Rarity 8 | Evade Window x2 | Extends the invulnerability period when evading. | 5 |
|
(4) | Rarity 8 | Wall Runner x3 | Reduces Stamina Consumption when running on walls. | 3 |
|
|
Hard Satiated Jewel 4 |
(4) | Rarity 8 | Free Meal x3 | Gives you a predetermined chance of consuming a food or drink item for free. | 3 |
|
Charger Jewel+ 4 |
(4) | Rarity 8 | Focus x2 | Increases the fill rate for weapons with gauges and the charge rate for weapons with charge attacks. | 3 |
|
Hard Friendship Jewel 3 |
(3) | Rarity 8 | Wide-Range x3 | Allows the effects of certain items to also affect nearby allies. | 5 |
|
Bladescale Jewel 2 |
(2) | Rarity 9 | Bladescale Hone x1 | Dodge rolling to evade an attack with your weapon drawn will recover sharpness, refill bowgun ammo, or give Close-range Coatings a temporary boost. | 3 |
|
Crit Element Jewel+ 4 |
(4) | Rarity 9 | Critical Element x2 | Increases elemental damage (fire, water, thunder, ice, dragon) when landing critical hits. | 3 |
|
Redirection Jewel 3 |
(3) | Rarity 9 | Redirection x1 | Perform a perfectly-timed Switch Skill Swap just as a monster attacks to reduce the damage and negate damage reactions. | - |
|
Hard Friendship+ 4 |
(4) | Rarity 9 | Wide-Range x4 | Allows the effects of certain items to also affect nearby allies. | 5 |
|
Hard Defense Jewel 3 |
(3) | Rarity 9 | Defense Boost x3 | Increase defense. Resistances will also improve as the level increases. | 7 |
|
Flywall Jewel 1 |
(1) | Rarity 9 | Wall Runner (Boost) x1 | Wirebug Gauge recovers faster while wall running. | 3 |
|
Hard Frost Jewel 3 |
(3) | Rarity 9 | Ice Attack x3 | Increases ice element attack power. (Elemental attack power has a maximum limit.) | 5 |
|
Hard Bolt Jewel 3 |
(3) | Rarity 9 | Thunder Attack x3 | Increases thunder element attack power. (Elemental attack power has a maximum limit.) | 5 |
|
Hard Stream Jewel 3 |
(3) | Rarity 9 | Water Attack x3 | Increases water element attack power. (Elemental attack power has a maximum limit.) | 5 |
|
Hard Blaze Jewel 3 |
(3) | Rarity 9 | Fire Attack x3 | Increases fire element attack power. (Elemental attack power has a maximum limit.) | 5 |
|
Hard Drain Jewel 4 |
(4) | Rarity 9 | Stamina Thief x3 | Increases certain attacks' ability to exhaust monsters. | 3 |
|
Hard Grinder Jewel 4 |
(4) | Rarity 9 | Speed Sharpening x3 | Speeds up weapon sharpening when using a whetstone. | 3 |
|
Resistor Jewel+ 4 |
(4) | Rarity 9 | Blight Resistance x2 | Grants protections against all elemental blights. | 3 |
|
Hard Brace Jewel 4 |
(4) | Rarity 9 | Flinch Free x3 | Prevents knockbacks and other reactions to small damage. | 3 |
|
Footing Jewel+ 4 |
(4) | Rarity 9 | Tremor Resistance x2 | Grants protection against ground tremors. | 3 |
|
Physique Jewel+ 4 |
(4) | Rarity 9 | Constitution x2 | Reduces stamina depletion when evading, blocking, or doing certain other actions. | 5 |
|
Bubble Jewel+ 4 |
(4) | Rarity 9 | Bubbly Dance x2 | Reduces bubbleblight and grants increased evasion when afflicted. | 3 |
|
KO Jewel+ 4 |
(4) | Rarity 9 | Slugger x2 | Makes it easier to stun monsters. | 3 |
|
Refresh Jewel+ 4 |
(4) | Rarity 9 | Stamina Surge x2 | Speeds up Stamina recovery. | 3 |
|
Sprinter Jewel+ 4 |
(4) | Rarity 9 | Marathon Runner x2 | Slows down stamina depletion for actions which continuously drain stamina (such as dashing) | 3 |
|
Wirebug Jewel+ 4 |
(4) | Rarity 9 | Wirebug Whisperer x2 | Improves your handling of Wirebugs. | 3 |
|
Precise Jewel+ 4 |
(4) | Rarity 9 | Ballistics x2 | Extends the range in which ammo and arrows have maximum power | 3 |
|
Draw Jewel+ 4 |
(4) | Rarity 9 | Critical Draw x2 | Increases affinity for a short time after performing a draw attack. (Does not include Silkbind attacks.) | 3 |
|
Fungiform Jewel+ 4 |
(4) | Rarity 9 | Mushroomancer x2 | Lets you digest mushrooms that would otherwise be inedible and gain their advantageous effects. | 3 |
|
Earplug Jewel+ 4 |
(4) | Rarity 9 | Earplugs x2 | Grants protection from large monsters' roars. | 5 |
|
Enhancer Jewel+ 4 |
(4) | Rarity 9 | Power Prolonger x2 | Long swords, dual blades, insect glaives, switch axes, and charge blades stay powered up longer. | 3 |
|
Hellfire Jewel+ 4 |
(4) | Rarity 9 | Hellfire Cloak x2 | Grants hellfire resistance and confers explosive hellfire power to your attacks after fulfilling certain conditions. | 4 |
|
Fate Jewel+ 4 |
(4) | Rarity 9 | Good Luck x2 | Good chance of increased quest rewards. | 3 |
|
Mind's Eye Jewel+ 4 |
(4) | Rarity 9 | Mind's Eye x2 | Your attacks are deflected less and deal more damage to hard targets. | 3 |
|
Hard Dragon Jewel 3 |
(3) | Rarity 9 | Dragon Attack x3 | Increases dragon element attack power. (Elemental attack power has a maximum limit.) | 5 |
|
Mighty Bow Jewel 4 |
(4) | Rarity 10 | Bow Charge Plus x1 | Increases max bow charge level by one. | 1 |
|
Hard Defense Jewel++ 4 |
(4) | Rarity 10 | Defense Boost x5 | Increases defense, Resistance will also improve as the level increases. | 7 |
|
Hard Sniper Jewel 4 |
(4) | Rarity 10 | Steadiness x3 | Suppresses the deviation of bowgun shots. | 2 |
|
Quickswitch Jewel+ 4 |
(4) | Rarity 10 | Rapid Morph x2 | Increases switch speed and power for switch axes and charge blades. | 3 |
|
Magazine Jewel+ 4 |
(4) | Rarity 10 | Load Shells x2 | Improves reloading, and increases the gunlance's shell capacity and charge blade's phial capacity. | 2 |
|
Trueshot Jewel+ 4 |
(4) | Rarity 10 | Special Ammo Boost x2 | Increases the power of bowgun special ammo and Dragon Piercer. | 2 |
|
Artillery Jewel+ 4 |
(4) | Rarity 10 | Artillery x2 | Strengthens explosive attacks like shells, Wyvern's Fire, charge blade phial attacks, and Sticky Ammo. | 3 |
|
Charge Jewel 2 |
(2) | Rarity 10 | Charge Master x1 | When a charged attack hits a monster, the element and status buildup of the charged attack increases | 3 |
|
Sheath Jewel+ 4 |
(4) | Rarity 10 | Quick Sheathe x2 | Speeds up weapon sheathing. | 3 |
|
Crisis Jewel+ 4 |
(4) | Rarity 10 | Resuscitate x2 | Increases attack power when you are suffering from an abnormal status. | 3 |
|
Cornerstone Jewel 1 |
(1) | Rarity 10 | Defiance x1 | Increases defense when large monsters become enraged | 5 |
|
Destroyer Jewel+ 4 |
(4) | Rarity 10 | Partbreaker x2 | Makes it easier to break or sever parts of large monsters. | 3 |
|
Counter Jewel+ 4 |
(4) | Rarity 10 | Counterstrike x2 | Temporarily increases attack power after being thrown off. | 3 |
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Sharp Jewel+ 4 |
(4) | Rarity 10 | Protective Polish x2 | Weapon Sharpness does not decrease for a set time after sharpening. | 3 | |
Hard Venom Jewel 4 |
(4) | Rarity 10 | Poison Attack x3 | Increases poison element attack power. (Elemental attack power has a maximum limit.) | 3 |
|
Razor Jewel+ 4 |
(4) | Rarity 10 | Razor Sharp x2 | Prevents your weapon from losing sharpness. | 3 |
|
Foil Jewel 3 |
(3) | Rarity 10 | Tune-Up x1 | Increases the stats of custom mods attached to bowguns | 2 |
|
Spiribird's Call Jewel 1 |
(1) | Rarity 10 | Spiribird's Call x 1 | Receive the effects of a random Spiribird at fixed intervals. (Certain quests only) | 1 |
|
Phoenix Jewel 2 |
(2) | Rarity 10 | Coalescence x 1 | Temporarily enhances attacks after recovering from blights or abnormal status. | 3 |
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Polisher Pro Jewel 3 |
(3) | Rarity 10 | Grinder (S) x 1 | When recovering sharpness, grants a boost to sharpness properties based on the number of levels recovered. | 3 |
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Hard Antiblast Jewel 4 |
(4) | Rarity 10 | Blast Resistance x 3 | Grants protection against blastblight. | 3 |
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Hard Antidote Jewel 4 |
(4) | Rarity 10 | Poison Resistance x 3 | Reduces damage while poisoned. | 3 |
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Hard Antipara Jewel 4 |
(4) | Rarity 10 | Paralysis Resistance x 3 | Reduces the duration of paralysis. | 3 |
|
Hard Pep Jewel 4 |
(4) | Rarity 10 | Sleep Resistance x 2 | Reduces the duration of sleep. | 3 |
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Mastery Jewel+ 4 |
(4) | Rarity 10 | Master's Touch x 2 | Prevents your weapon from losing sharpness during critical hits. | 3 |
|
Hard Blaze Jewel+ 4 |
(4) | Rarity 10 | Fire Attack x 4 | Increases fire element attack power. (Elemental attack power has a maximum limit.) | 5 |
|
Hard Stream Jewel+ 4 |
(4) | Rarity 10 | Water Attack x 4 | Increases water element attack power. (Elemental attack power has a maximum limit.) | 5 |
|
Hard Frost Jewel+ 4 |
(4) | Rarity 10 | Ice Attack x 4 | Increases ice element attack power. (Elemental attack power has a maximum limit.) | 5 |
|
Hard Bolt Jewel+ 4 |
(4) | Rarity 10 | Thunder Attack x 4 | Increases thunder element attack power. (Elemental attack power has a maximum limit.) | 5 |
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Hard Dragon Jewel+ 4 |
(4) | Rarity 10 | Dragon Attack x 4 | Increases dragon element attack power. (Elemental attack power has a maximum limit.) | 5 |
|
Handicraft Jewel+ 4 |
(4) | Rarity 10 | Handicraft x 2 | Extends the weapon sharpness gauge. However, it will not increase the gauge past its maximum. | 5 |
|
Spread Jewel+ 4 |
(4) | Rarity 10 | Spread Up x 2 | Increases the attack power of Spread Ammo and Spread-type arrows | 3 |
|
Pierce Jewel+ 4 |
(4) | Rarity 10 | Pierce Up x 2 | Increases the attack powr of Piercing Ammo and Piercing-type arrows. | 3 |
|
Forceshot Jewel+ 4 |
(4) | Rarity 10 | Normal/Rapid Up x 2 | Increases the attack power of Normal Ammo and Rapid-type arrows. | 3 |
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Haze Jewel 1 |
(1) | Rarity 10 | Chameleos Blessing x 1 | Gain the power of the elder dragon Chameleos. | 4 |
|
Phoenix Jewel+ 4 |
(4) | Rarity 10 | Coalescence x 2 | Temporarily enhances attacks after recovering from blights or abnormal status. | 3 |
|
Chain Jewel 2 |
(2) | Rarity 10 | Burst x 1 | Continuously landing hits gradually increases attack and elemental attack. (The amount of increase depends on the weapon.) | 3 |
|
Mighty Jewel+ 4 |
(4) | Rarity 10 | Maximum Might x 2 | Increases affinity if stamina is kept full for a period of time. | 3 |
|
Foray Jewel 2 |
(2) | Rarity 10 | Foray x 1 | Increases attack power and affinity when attacking a large monster affected by poison, paralysis, or an elemental blight. | 3 |
|
Blast Jewel+ 4 |
(4) | Rarity 10 | Blast Attack x 2 | Increases the rate of blast buildup. (Blast buildup has a maximum limit.) | 3 |
|
Sleep Jewel+ 4 |
(4) | Rarity 10 | Sleep Attack x 2 | Increases the rate of sleep buildup. (Sleep buildup has a maximum limit.) | 3 |
|
Paralyzer Jewel+ 4 |
(4) | Rarity 10 | Paralysis Attack x 2 | Increases the rate of paralysis buildup. (Paralysis buildup has a maximum limit.) | 3 |
|
Flawless Jewel+ 4 |
(4) | Rarity 10 | Peak Performance x2 | Increases attack when your health is full. | 3 |
|
Ironshell Jewel 1 |
(1) | Rarity 10 | Kushala Blessing x1 | Gain the power of the elder dragon Kushala Daora. | 4 |
|
Throttle Jewel+ 4 |
(4) | Rarity 10 | Latent Power x2 | Temporarily increases affinity and reduces stamina depletion when certain conditions are met. | 3 |
|
Flamescale Jewel 1 |
(1) | Rarity 10 | Teostra Blessing x1 | Gain the power of the elder dragon Teostra. | 3 |
|
Redirection Jewel+ 4 |
(4) | Rarity 10 | Redirection x2 | Perform a perfectly-timed Switch Skill Swap just as a monster attacks to reduce the damage and negate damage reactions. | 2 |
|
Charge Jewel+ 4 |
(4) | Rarity 10 | Charge Master x2 | When a charged attack hits a monster, the element and status buildup of the charged attack increases | 3 |
|
Polisher Pro Jewel+ 4 |
(4) | Rarity 10 | Grinder (S) x2 | When recovering sharpness, grants a boost to sharpness properties based on the number of levels recovered. | 3 |
|
Backstab Jewel 2 |
(2) | Rarity 10 | Sneak Attack x1 | Increases damage to large monsters when attacks hit them from behind | 3 |
|
Element Exploit Jewel 2 |
(2) | Rarity 10 | Element Exploit x1 | Increase elemental damage when attacking body parts upon which the element is highly effective. | 3 |
|
Counterattack Jewel 2 |
(2) | Rarity 10 | Adrenaline Rush x1 | Perform a perfectly-timed evade just as a monster attacks for a temporary attack boost. | 3 |
|
Guardian Jewel+ 4 |
(4) | Rarity 10 | Offensive Guard x2 | Temporarily increases attack power after executing a perfectly-timed guard | 3 |
|
Foil Jewel+ 4 |
(4) | Rarity 10 | Tune-up x2 | Increases the stats of custom mods attached to bowguns | 2 |
|
Bloodening Jewel 3 |
(3) | Rarity 10 | Blood Rite x1 | A proportion of damage dealt is converted to health when striking a broken monster part | 3 |
|
Chain Jewel+ 4 | (4) | Rarity 10 | Burst x2 | Continuously landing hits gradually increases attack and elemental attack. (The amount of increases depends on the weapon.) | 3 | |
Potential Jewel+ 4 | (4) | Rarity 10 | Heroics x2 | Increases attack power and defense when health drops to 35% or lower. | 3 | |
Trigger Jewel 3 | (3) | Rarity 10 | Status Trigger x1 | Perform a perfectly-timed evade just as a monster attacks to trigger abnormal status buildup on hit. | 3 | |
Counterattack Jewel+ 4 | (4) | Rarity 10 | Adrenaline Rush x2 | Perform a perfectly-timed evade just as a monster attacks for a temporary attack boost. | 3 | |
Foray Jewel+ 4 | (4) | Rarity 10 | Foray x2 | Increases attack power and affinity when attacking a large monster affected by poison, paralysis, or an elemental blight. | 3 | |
Backstab Jewel+ 4 | (4) | Rarity 10 | Sneak Attack x2 | Increases damage to large monsters when attacks hit them from behind | 3 | |
Hard Cornerstone Jewel 4 | (4) | Rarity 10 | Defiance x3 | Increases defense when large monsters become enraged. | 3 | |
Intrepid Jewel 1 | (1) | Rarity 10 | Intrepid Heart x1 | After filling the gauge by continuously landing attacks, negates damage reactions and reduces damage taken from a single attack that would knock you back. | 2 | |
Element Exploit Jewel+ 4 | (4) | Rarity 10 | Element Exploit x2 | Increase elemental damage when attacking body parts upon which the element is highly effective. | 3 | |
Dragon Spirit Jewel 4 | (4) | Rarity 10 | Dragonheart x1 | Draconic energy fills you after losing a certain amount of health. Weapons lose all non-dragon effects. | 3 | |
Furor Jewel+ 4 | (4) | Rarity 10 | Resentment x1 | Increases attack when you have recoverable damage (the red portion of your health gauge). | 3 | |
Embolden Jewel 2 | (2) | Rarity 10 | Embolden x1 | When targeted by a monster, that monster becomes more likely to become enraged but your own defense is increased. | 3 | |
Shockproof Jewel 1 |
(1) | Rarity 10 | Shock Absorber x 1 | Disables damage reactions when you hit a friend or when a friend hits you. (Does not apply during certain status ailments.) | 1 |
|
Intrepid Jewel+ 3 |
(3) | Rarity 10 | Intrepid Heart x 2 | After filling the gauge by continuously landing attacks, negates damage reactions and reduces damage taken from a single attack that would knock you back. | 2 |
|
Attack Jewel+ 4 |
(4) | Rarity 10 | Attack Boost x 2 | Increases attack power. | 7 |
|
Bladescale Jewel+ 4 |
(4) | Rarity 10 | Bladescale Hone x 2 | Dodge rolling to evade an attack with your weapon drawn will recover sharpness, refill bowgun ammo, or give Close-range Coatings a temporary boost. | 3 |
|
Bloodlust Jewel 4 |
(4) | Rarity 10 | Bloodlust x 1 | The effects of the Frenzy virus change. Health is gradually reduced, but you gain a variety of effects. Frenzy virus occurs regularly when in combat. | 3 |
|
Capacity Jewel+ 4 |
(4) | Rarity 10 | Ammo Up x 2 | Increases bowgun loading capacity. (There is a cap to loading capacity.) |
3 |
|
Challenger Jewel+ 4 |
(4) | Rarity 10 | Agitator x 2 | Increases attack power and affinity when large monsters become enraged. | 5 |
|
Embolden Jewel+ 4 |
(4) | Rarity 10 | Embolden x 2 | When targeted by a monster, that monster becomes more likely to become enraged but your own defense is increased. | 3 |
|
Expert Jewel+ 4 |
(4) | Rarity 10 | Critical Eye x 2 | The effects of the Frenzy virus change. Health is gradually reduced, but you gain a variety of effects. Frenzy virus occurs regularly when in combat. | 7 |
|
Trigger Jewel+ 4 |
(4) | Rarity 10 | Status Trigger x 2 | Perform a perfectly-timed evade just as a monster attacks to trigger abnormal status buildup on hit. | 3 |
|
Thrift Jewel+ 4 |
(4) | Rarity 10 | Spare Shot x 2 | Bow and bowgun shots have a chance not to expend coatings or ammo. | 3 |
|
Bloodening Jewel+ 4 |
(4) | Rarity 10 | Blood Rite x 2 | A proportion of damage dealt is converted to health when striking a broken monster part. | 3 |
|
Inspiration Jewel 1 |
(1) | Rarity 10 | Inspiration x 1 | Adds an extra attack increase bonus for a short while when activating effects that affect friends within a certain target area, like melodies, etc. | 1 |
|
Yes, Critical Jewel that gives you the skill Critical Boost is available to craft here are the materials:
Lazurite Jewels x5
Apex Blaze Sac (Apex Rathalos) x2
Magnamalo Horn+ x2
Almudron Plate x1
If you haven't unlocked it yet, you need to defeat Apex Rathalos in the 7* Rampage quest and obtain his Apex Blaze Sac.
- Anonymous
- Anonymous
Decorations are unlocked as soon as you unlock High Rank through Hub quests (4 stars). Some of them will be missing at first. To unlock them, you usually need to do all the "main" quests (The little red dragon next to the quests) for monsters that are needed for the craft.
Exemple: Evade Extender requires Tobi Kadachi and Zinogre. So you need to complete Kadachi's & Zinogre's high rank "main" quests
- Anonymous
- Anonymous
There doesn't seem to be an Expert Jewel 4+ like in MHW :(
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