Heroics

darkorange_skill_icon-monster-hunter-rise-wiki-guide_24px
Increases attack power and defense when health drops to 35% or lower.

Heroics is a Skill in Monster Hunter Rise (MHR or MHRise). Heroics increases attack power and defense when health drops to 35% or lower. and has 5 levels. Skills are granted to Hunters by their equipped Weapons, Armor, Talismans and Decorations and play an integral role in a Hunter's progression.

 

Heroics Effect

Heroics is increased in level based on the amount of Equipment with this skill the hunter is using. Each level works as follows:

  • darkorange_skill_icon-monster-hunter-rise-wiki-guide_24pxLevel 1: While active, increases defense by 50 points.
  • darkorange_skill_icon-monster-hunter-rise-wiki-guide_24pxLevel 2: Attack +5% and defense +50 while active.
  • darkorange_skill_icon-monster-hunter-rise-wiki-guide_24pxLevel 3: Attack +5% and defense +100 while active.
  • darkorange_skill_icon-monster-hunter-rise-wiki-guide_24pxLevel 4: Attack +10% and defense +100 while active.
  • darkorange_skill_icon-monster-hunter-rise-wiki-guide_24pxLevel 5: While active, attack power +30% and defense-increasing effects are negated.

 

Heroics has 5 levels, after which, additional levels won't provide any further benefit.

 

Equipment that grants Heroics

You can unlock Heroics by equipping the following items.

 

 

Notes & Trivia

  • Notes & Tips go here

 

 

Skills in Monster Hunter Rise
Affinity Sliding  ♦  Agitator  ♦  Aim Booster  ♦  Ammo Up  ♦  Artillery  ♦  Attack Boost  ♦  Ballistics  ♦  Blast Attack  ♦  Blast Resistance  ♦  Blight Resistance  ♦  Bludgeoner  ♦  Bombardier  ♦  Botanist  ♦  Bow Charge Plus  ♦  Bubbly Dance  ♦  Capture Master  ♦  Carving Pro  ♦  Chameleos Blessing  ♦  Constitution  ♦  Counterstrike  ♦  Critical Boost  ♦  Critical Draw  ♦  Critical Element  ♦  Critical Eye  ♦  Defense Boost  ♦  Diversion  ♦  Divine Blessing  ♦  Dragon Attack  ♦  Dragon Resistance Skill  ♦  Dragonheart  ♦  Earplugs  ♦  Evade Extender  ♦  Evade Window  ♦  Fire Attack  ♦  Fire Resistance Skill  ♦  Flinch Free  ♦  Focus  ♦  Fortify  ♦  Free Meal  ♦  Geologist  ♦  Good Luck  ♦  Guard  ♦  Guard Up  ♦  Handicraft  ♦  Hellfire Cloak  ♦  Horn Maestro  ♦  Hunger Resistance  ♦  Ice Attack  ♦  Ice Resistance Skill  ♦  Item Prolonger  ♦  Jump Master  ♦  Kushala Blessing  ♦  Latent Power  ♦  Leap of Faith  ♦  Load Shells  ♦  Marathon Runner  ♦  Master's Touch  ♦  Master Mounter  ♦  Maximum Might  ♦  Mind's Eye  ♦  Muck Resistance  ♦  Mushroomancer  ♦  Normal - Rapid Up  ♦  Offensive Guard  ♦  Paralysis Attack  ♦  Paralysis Resistance  ♦  Partbreaker  ♦  Peak Performance  ♦  Pierce Up  ♦  Poison Attack  ♦  Poison Resistance  ♦  Power Prolonger  ♦  Protective Polish  ♦  Punishing Draw  ♦  Quick Sheath  ♦  Rapid Fire Up  ♦  Rapid Morph  ♦  Razor Sharp  ♦  Recoil Down  ♦  Recovery Speed  ♦  Recovery Up  ♦  Reload Speed  ♦  Resentment  ♦  Resuscitate  ♦  Sleep Attack  ♦  Sleep Resistance  ♦  Slugger  ♦  Spare Shot  ♦  Special Ammo Boost  ♦  Speed Eating  ♦  Speed Sharpening  ♦  Spread Up  ♦  Stamina Surge  ♦  Stamina Thief  ♦  Steadiness  ♦  Stormsoul  ♦  Stun Resistance  ♦  Teostra Blessing  ♦  Thunder Alignment  ♦  Thunder Attack  ♦  Thunder Resistance Skill  ♦  Tremor Resistance  ♦  Wall Runner  ♦  Water Attack  ♦  Water Resistance Skill  ♦  Weakness Exploit  ♦  Wide-Range  ♦  Wind Alignment  ♦  Windproof  ♦  Wirebug Whisperer



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    • Anonymous

      I gotta admit, I didn't realise it had been so drastically changed from World/IB. Losing all Defense buffs, including from the skill, is an interesting choice. It explains why I didn't feel as tanky with it as I thought I might. Still think the skill is really good though, 35% is certainly dangerously low, but certainly not difficult to manage.

      • Anonymous

        I find it pretty awkward that you HAVE to go gather health spiritbirds to raise your heroics threshold up to a more survivable level, rather than being able to put health boost on. But there's not really much to do other than go do that, is there lol. Kind of even enforces heroics being one-shot health with the defense removed as well.

        Curious to see what others think about this, as heroics is probably the only skill DIRECTLY affected/nerfed by spiritbirds being added and replacing health boost. While also buffing its main purpose of dealing drastically more damage.

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