Element Exploit

Increases damage when exploiting a foe's elemental weakness.

Element Exploit is a Ramp-Up Skill or Rampage Skill in Monster Hunter Rise (MHR or MHRise)Rampage Skills are enhancements that can change the way a weapon build performs by boosting offensive power, survivability, or utility.

 

Element Exploit Effect

Element Exploit increases the equipped weapon's damage whenever it inflicts elemental damage to a monster that is weak to that element.

 

Element Exploit Cost

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Element Exploit Mechanics

Damage dealt to a monster is increased when hitting a monster part with the element that the monster has an elemental weakness against.

Elemental weakness is defined as having over 25 weakness to that element on that body part. See Monsters for a full chart.

 

Weapons with Element Exploit

Element Exploit can be put on the following Weapons:

 

 

 

 

 

 

 

 

 

Notes & Trivia

  • Notes & Tips go here

 

Ramp-Up Skills in Monster Hunter Rise
Add: Normal Ammo I  ♦  Add: Normal Ammo II  ♦  Affinity Boost I  ♦  Affinity Boost II  ♦  Affinity Boost III  ♦  Affinity Boost IV  ♦  Affinity Surge  ♦  Anti-Aerial Species  ♦  Anti-Aquatic Species  ♦  Arc Shot: Affinity  ♦  Arc Shot: Anti-shock  ♦  Arc Shot: Recovery  ♦  Attack Boost I  ♦  Attack Boost II  ♦  Attack Boost III  ♦  Attack Boost IV  ♦  Attack Melody I  ♦  Attack Melody II  ♦  Attack Surge  ♦  Blast Boost I  ♦  Blast Boost II  ♦  Blast Boost III  ♦  Blast I  ♦  Blast II  ♦  Blast III  ♦  Boost Equipped Coating  ♦  Brutal Strike  ♦  Buddy Rally  ♦  Chameleos Soul  ♦  Close-range Coating Boost  ♦  Cluster Effect I  ♦  Cluster Effect II  ♦  Coating Switch Boost  ♦  Defense Boost I  ♦  Defense Boost II  ♦  Defense Boost III  ♦  Defense Grinder I  ♦  Defense Grinder II  ♦  Defensive Melody I  ♦  Defensive Melody II  ♦  Dragon Boost I  ♦  Dragon Boost II  ♦  Dragon Boost III  ♦  Dragon Boost IV  ♦  Dragon Effect I  ♦  Dragon Effect II  ♦  Dragon I  ♦  Dragon II  ♦  Dragon III  ♦  Dragon IV  ♦  Dulling Strike  ♦  Elemental Boost I  ♦  Elemental Boost II  ♦  Elemental Boost III  ♦  Elemental Surge  ♦  Exhaust Effect I  ♦  Fire Boost I  ♦  Fire Boost II  ♦  Fire Boost III  ♦  Fire Effect I  ♦  Fire Effect II  ♦  Fire I  ♦  Fire II  ♦  Fire III  ♦  Fire IV  ♦  Fireblight Exploit  ♦  Firing: Charge  ♦  Firing: Pierce  ♦  Firing: Rapid  ♦  Firing: Spread  ♦  Healing Melody I  ♦  Healing Melody II  ♦  Hellion Mode  ♦  Ibushi Soul  ♦  Ice Boost I  ♦  Ice Boost II  ♦  Ice Boost III  ♦  Ice Boost IV  ♦  Ice Effect I  ♦  Ice Effect II  ♦  Ice I  ♦  Ice II  ♦  Ice III  ♦  Ice IV  ♦  Iceblight Exploit  ♦  Kinsect Level Boost  ♦  Kinsect Level Boost I  ♦  Kinsect Level Boost II  ♦  Kinsect Level Boost III  ♦  Kushala Daora Soul  ♦  Lasting Arc Shot  ♦  Magnamalo Soul  ♦  Master Rider  ♦  Maximum Volume  ♦  Narwa Soul  ♦  Non-elemental Boost  ♦  Normal Effect I  ♦  Normal Effect II  ♦  Paralysis Boost I  ♦  Paralysis Boost II  ♦  Paralysis Boost III  ♦  Paralysis Coating Boost  ♦  Paralysis Effect I  ♦  Paralysis I  ♦  Paralysis II  ♦  Paralysis III  ♦  Phial: Dragon I  ♦  Phial: Dragon II  ♦  Phial: Element  ♦  Phial: Exhaust I  ♦  Phial: Exhaust II  ♦  Phial: Paralysis I  ♦  Phial: Paralysis II  ♦  Phial: Poison I  ♦  Phial: Poison II  ♦  Pierce Effect I  ♦  Pierce Effect II  ♦  Poison Boost I  ♦  Poison Boost II  ♦  Poison Boost III  ♦  Poison Coating Boost  ♦  Poison Effect I  ♦  Poison I  ♦  Poison II  ♦  Poison III  ♦  Rapid Fire (Normal)  ♦  Rapid Fire (Piercing)  ♦  Rapid Fire (Shrapnel)  ♦  Rapid Fire (Spread)  ♦  Rapid Fire (Sticky)  ♦  Recoil Down Boost  ♦  Recoil Down Surge  ♦  Reload Speed Boost  ♦  Reload Speed Surge  ♦  Resilient Melody I  ♦  Resilient Melody II  ♦  Secondary: Dragon I  ♦  Secondary: Dragon II  ♦  Secondary: Dragon III  ♦  Secondary: Fire I  ♦  Secondary: Fire II  ♦  Secondary: Fire III  ♦  Secondary: Ice I  ♦  Secondary: Ice II  ♦  Secondary: Ice III  ♦  Secondary: Thunder I  ♦  Secondary: Thunder II  ♦  Secondary: Thunder III  ♦  Secondary: Water I  ♦  Secondary: Water II  ♦  Secondary: Water III  ♦  Sharpness Type I  ♦  Sharpness Type II  ♦  Sharpness Type III  ♦  Sharpness Type IV  ♦  Shelling: Long I  ♦  Shelling: Long II  ♦  Shelling: Normal I  ♦  Shelling: Normal II  ♦  Shelling: Wide I  ♦  Shelling: Wide II  ♦  Shrapnel Effect I  ♦  Shrapnel Effect II  ♦  Silkbind Boost  ♦  Sleep Boost I  ♦  Sleep Boost II  ♦  Sleep Boost III  ♦  Sleep Coating Boost  ♦  Sleep Effect I  ♦  Sleep I  ♦  Sleep II  ♦  Sleep III  ♦  Small Monster Exploit  ♦  Special: Wyvernheart  ♦  Special: Wyvernsnipe  ♦  Spiribird Doubled  ♦  Spread Effect I  ♦  Spread Effect II  ♦  Steadiness Boost  ♦  Steadiness Surge  ♦  Sticky Effect I  ♦  Sticky Effect II  ♦  Teostra Soul  ♦  Thunder Boost I  ♦  Thunder Boost II  ♦  Thunder Boost III  ♦  Thunder Effect I  ♦  Thunder Effect II  ♦  Thunder I  ♦  Thunder II  ♦  Thunder III  ♦  Thunder IV  ♦  Thunderblight Exploit  ♦  Use Blast Coating  ♦  Use Exhaust Coating  ♦  Use Para Coating I  ♦  Use Poison Coating I  ♦  Use Power Coating  ♦  Use Sleep Coating I  ♦  Valstrax Soul  ♦  Water Boost I  ♦  Water Boost II  ♦  Water Boost III  ♦  Water Boost IV  ♦  Water Effect I  ♦  Water Effect II  ♦  Water I  ♦  Water II  ♦  Water III  ♦  Water IV  ♦  Waterblight Exploit  ♦  Wyrmstake Boost

 




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    • Anonymous

      this is what i found on this topic on a gamefaqs forum: Water Exploit activates when attacking a hitzone of 25 or higher. So in other words, all the time if you're using the right element vs the right monster. Im not sure on the validity tho

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