Affinity Sliding

pink skill icon monster hunter rise wiki guide
Sliding increases your affinity for a short time.

Affinity Sliding is a Skill in Monster Hunter Rise (MHR or MHRise). Affinity Sliding sliding increases your affinity for a short time. and has 1 level. Skills are granted to Hunters by their equipped Weapons, Armor, Talismans and Decorations and play an integral role in a Hunter's progression.

 

Affinity Sliding Effect

Affinity Sliding is increased in level based on the amount of Equipment with this skill the hunter is using. Each level works as follows:

  • pink skill icon monster hunter rise wiki guideLevel 1: Enables skill use.

 

Affinity Sliding has 1 level, after which, additional levels won't provide any further benefit.

 

Equipment that grants Affinity Sliding

You can unlock Affinity Sliding by equipping the following items.

 

 

Notes & Trivia

  • Notes & Tips go here

 

 

Skills in Monster Hunter Rise
Adrenaline Rush  ♦  Agitator  ♦  Aim Booster  ♦  Ammo Up  ♦  Artillery  ♦  Attack Boost  ♦  Ballistics  ♦  Berserk  ♦  Bladescale Hone  ♦  Blast Attack  ♦  Blast Resistance  ♦  Blight Resistance  ♦  Blood Awakening  ♦  Blood Rite  ♦  Bloodlust  ♦  Bludgeoner  ♦  Bombardier  ♦  Botanist  ♦  Bow Charge Plus  ♦  Bubbly Dance  ♦  Buildup Boost  ♦  Burst  ♦  Capture Master  ♦  Carving Master  ♦  Carving Pro  ♦  Chain Crit  ♦  Chameleos Blessing  ♦  Charge Master  ♦  Coalescence  ♦  Constitution  ♦  Counterstrike  ♦  Critical Boost  ♦  Critical Draw  ♦  Critical Element  ♦  Critical Eye  ♦  Defense Boost  ♦  Defiance  ♦  Dereliction  ♦  Diversion  ♦  Divine Blessing  ♦  Dragon Attack  ♦  Dragon Conversion  ♦  Dragon Resistance Skill  ♦  Dragonheart  ♦  Earplugs  ♦  Element Exploit  ♦  Elemental Exploit  ♦  Embolden  ♦  Evade Extender  ♦  Evade Window  ♦  Fire Attack  ♦  Fire Resistance Skill  ♦  Flinch Free  ♦  Focus  ♦  Foray  ♦  Fortify  ♦  Free Meal  ♦  Frenzied Bloodlust  ♦  Frostcraft  ♦  Furious  ♦  Geologist  ♦  Good Luck  ♦  Grinde (S)  ♦  Grinder (S)  ♦  Guard  ♦  Guard Up  ♦  Guts  ♦  Handicraft  ♦  Heaven-Sent  ♦  Hellfire Cloak  ♦  Heroics  ♦  Horn Maestro  ♦  Hunger Resistance  ♦  Ice Attack  ♦  Ice Resistance Skill  ♦  Inspiration  ♦  Intrepid Heart  ♦  Item Prolonger  ♦  Jump Master  ♦  Kushala Blessing  ♦  Latent Power  ♦  Leap of Faith  ♦  Load Shells  ♦  Mail of Hellfire  ♦  Marathon Runner  ♦  Master's Touch  ♦  Master Mounter  ♦  Maximum Might  ♦  Mind's Eye  ♦  Muck Resistance  ♦  Mushroomancer  ♦  Normal - Rapid Up  ♦  Offensive Guard  ♦  Paralysis Attack  ♦  Paralysis Resistance  ♦  Partbreaker  ♦  Peak Performance  ♦  Pierce Up  ♦  Poison Attack  ♦  Poison Resistance  ♦  Powder Mantle  ♦  Power Prolonger  ♦  Protective Polish  ♦  Punishing Draw  ♦  Quick Breath  ♦  Quick Sheathe  ♦  Rapid Fire Up  ♦  Rapid Morph  ♦  Razor Sharp  ♦  Recoil Down  ♦  Recovery Speed  ♦  Recovery Up  ♦  Redirection  ♦  Reload Speed  ♦  Resentment  ♦  Resuscitate  ♦  Shock Absorber  ♦  Sleep Attack  ♦  Sleep Resistance  ♦  Slugger  ♦  Sneak Attack  ♦  Spare Shot  ♦  Special Ammo Boost  ♦  Speed Eating  ♦  Speed Sharpening  ♦  Spiribird's Call  ♦  Spread Up  ♦  Stamina Surge  ♦  Stamina Thief  ♦  Status Trigger  ♦  Steadiness  ♦  Stormsoul  ♦  Strife  ♦  Stun Resistance  ♦  Teostra Blessing  ♦  Thunder Alignment  ♦  Thunder Attack  ♦  Thunder Resistance Skill  ♦  Tremor Resistance  ♦  Tune-Up  ♦  Wall Runner  ♦  Wall Runner (Boost)  ♦  Wall-Runner (Boost)  ♦  Water Attack  ♦  Water Resistance Skill  ♦  Weakness Exploit  ♦  Wide-Range  ♦  Wind Alignment  ♦  Wind Mantle  ♦  Windproof  ♦  Wirebug Whisperer

 




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    • Anonymous

      Only use I can think of for this is if you use a switch skill, like Sword and Shield's sliding advance... Otherwise not that many options to actually proc it effectively

      • Anonymous

        Man did they ever screw up sliding in this game. There are countless spots that are obvious slopes and you don't slide. Then some completely flat, hidden areas where you suddenly find yourself sliding. And a couple long areas where you slide. End result is this deco is useless. Not like you need it with the wirebug, but still if you're gonna have sliding why not do it properly like in World?

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