Heaven-Sent |
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Activates when not taking damage for a while during combat with a large monster. The effect is lost when you are knocked back or stray too far away from the monster |
Heaven-Sent is a Skill in Monster Hunter Rise (MHR). Heaven-Sent is a new skill added in the Free Title Update 5. Heaven-Sent provides stamina and sharpness buffs while you haven't taken damage during combat with a Large Monster. This skill has 3 levels. Skills are granted to Hunters by their equipped Weapons, Armor, Talismans and Decorations and play an integral role in a Hunter's progression.
Heaven-Sent Effect
Heaven-Sent is increased in level based on the amount of Equipment with this skill the hunter is using. Each level works as follows:
Level 1: Decreases damage once and reduces stamina consumption while active. Performing a Switch Skill Swap will recover sharpness and reload ammo.
Level 2: Reduces time until activation.
Level 3: Also nullifies stamina and sharpness consumption. Performing a Switch Skill Swap removes or reduces status ailments.
Heaven-Sent has a maximum of 3 levels, after which, additional levels in the skill will no longer provide any further benefit.
Equipment that grants the Heaven-Sent Skill
You can unlock Heaven-Sent by equipping the following items.
Notes & Trivia
- Notes & Tips go here
- Anonymous
This is busted with Dual Blades, especially with Raging Jewel, nullifies the double Sharpness loss of Hellion Mode, and granting infinite Stamina to stay in Demon Mode as long as you don't get hit.
- Anonymous
Now the true question is, can you use dereliction/bloodlust or does that completely negate the effect
This ability is BUSTED with Dual Blades. I have a Paralysis build, running Elegant Jelly Dual Blades Quirious Crafted for 1 Rampage Slot and the rest in Status Up, Paralysis Attack, Status Trigger, Buildup Boost, Part Breaker, Blood Rite, Dereliction on the charm, and Raging Jewel as the Rampage Decoration. At max Dereliction, I hit 55 Paralysis, and Heaven-Sent allows me to stay in Demon Mode indefinitely as long as I don't get hit, completely nullifying the increased Sharpness loss of the Raging Jewel's Hellion Mode. I'm running this with a Hammer/HH friend, and 90% of the time, I paralyze him, then my friend stuns him, and then I have enough time to paralyze him again. Monsters don't get much of a chance to fight back. Keep in mind, this build semi-relies on a competent blunt using friend, but holy **** is it fun. My friend is running Espinas' HH, and our Palicos are running Sleep, so we call ourselves "Team Neurotoxin."
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