Counterstrike

darkorange_skill_icon-monster-hunter-rise-wiki-guide_24px
Temporarily increases attack power after being knocked back.

Counterstrike is a Skill in Monster Hunter Rise (MHR or MHRise). Counterstrike temporarily increases attack power after being thrown off. and has 3 levels. Skills are granted to Hunters by their equipped Weapons, Armor, Talismans and Decorations and play an integral role in a Hunter's progression.

 

Counterstrike Effect

Counterstrike is increased in level based on the amount of Equipment with this skill the hunter is using. Each level works as follows:

  • darkorange_skill_icon-monster-hunter-rise-wiki-guide_24pxLevel 1: Attack +10 after activation.
  • darkorange_skill_icon-monster-hunter-rise-wiki-guide_24pxLevel 2: Attack +15 after activation.
  • darkorange_skill_icon-monster-hunter-rise-wiki-guide_24pxLevel 3: Attack +25 after activation.

 

Counterstrike has 3 levels, after which, additional levels won't provide any further benefit.

The skill activates when you get hit by any attack that sends you flying (i.e. that can be recovered with Wirefall) and the effect lasts for 30 seconds. Getting hit again will refresh its duration.

 

Equipment that grants Counterstrike

You can unlock Counterstrike by equipping the following items.

 

 

Notes & Trivia

  • Any hit that sends the player flying will activate Counterstrike, including your own Large Barrel Bombs, or attacks from other players.
  • Blowback Negation, such as the Sonic Barrier melody from the Hunting Horn, will prevent Counterstrike from activating.

 

 

Skills in Monster Hunter Rise
Affinity Sliding  ♦  Agitator  ♦  Aim Booster  ♦  Ammo Up  ♦  Artillery  ♦  Attack Boost  ♦  Ballistics  ♦  Blast Attack  ♦  Blast Resistance  ♦  Blight Resistance  ♦  Bludgeoner  ♦  Bombardier  ♦  Botanist  ♦  Bow Charge Plus  ♦  Bubbly Dance  ♦  Capture Master  ♦  Carving Pro  ♦  Chameleos Blessing  ♦  Constitution  ♦  Critical Boost  ♦  Critical Draw  ♦  Critical Element  ♦  Critical Eye  ♦  Defense Boost  ♦  Diversion  ♦  Divine Blessing  ♦  Dragon Attack  ♦  Dragon Resistance Skill  ♦  Dragonheart  ♦  Earplugs  ♦  Evade Extender  ♦  Evade Window  ♦  Fire Attack  ♦  Fire Resistance Skill  ♦  Flinch Free  ♦  Focus  ♦  Fortify  ♦  Free Meal  ♦  Geologist  ♦  Good Luck  ♦  Guard  ♦  Guard Up  ♦  Handicraft  ♦  Hellfire Cloak  ♦  Heroics  ♦  Horn Maestro  ♦  Hunger Resistance  ♦  Ice Attack  ♦  Ice Resistance Skill  ♦  Item Prolonger  ♦  Jump Master  ♦  Kushala Blessing  ♦  Latent Power  ♦  Leap of Faith  ♦  Load Shells  ♦  Marathon Runner  ♦  Master's Touch  ♦  Master Mounter  ♦  Maximum Might  ♦  Mind's Eye  ♦  Muck Resistance  ♦  Mushroomancer  ♦  Normal - Rapid Up  ♦  Offensive Guard  ♦  Paralysis Attack  ♦  Paralysis Resistance  ♦  Partbreaker  ♦  Peak Performance  ♦  Pierce Up  ♦  Poison Attack  ♦  Poison Resistance  ♦  Power Prolonger  ♦  Protective Polish  ♦  Punishing Draw  ♦  Quick Sheath  ♦  Rapid Fire Up  ♦  Rapid Morph  ♦  Razor Sharp  ♦  Recoil Down  ♦  Recovery Speed  ♦  Recovery Up  ♦  Reload Speed  ♦  Resentment  ♦  Resuscitate  ♦  Sleep Attack  ♦  Sleep Resistance  ♦  Slugger  ♦  Spare Shot  ♦  Special Ammo Boost  ♦  Speed Eating  ♦  Speed Sharpening  ♦  Spread Up  ♦  Stamina Surge  ♦  Stamina Thief  ♦  Steadiness  ♦  Stormsoul  ♦  Stun Resistance  ♦  Teostra Blessing  ♦  Thunder Alignment  ♦  Thunder Attack  ♦  Thunder Resistance Skill  ♦  Tremor Resistance  ♦  Wall Runner  ♦  Water Attack  ♦  Water Resistance Skill  ♦  Weakness Exploit  ♦  Wide-Range  ♦  Wind Alignment  ♦  Windproof  ♦  Wirebug Whisperer

 




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    • Anonymous

      08 Apr 2021 00:23  

      I've been wondering the same thing. I feel like it means "Every time you're hit hard enought to send you flying"? Guess I'll try it out the training room and see if I get an attack boost when getting hit.

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