Latent Power

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Temporarily increases affinity and reduces stamina depletion when certain conditions are met

Latent Power is a Skill in Monster Hunter Rise (MHR or MHRise). Latent Power increases affinity and reduces stamina depletion and has 5 levels. Skills are granted to Hunters by their equipped Weapons, Armor, Talismans and Decorations and play an integral role in a Hunter's progression.

 

Latent Power Effect

Latent Power is increased in level based on the amount of Equipment with this skill the hunter is using. Each level works as follows:

  • Level 1: While active, increases affinity by 10% and reduces stamina depletion by 30%
  • Level 2: While active, increases affinity by 20% and reduces stamina depletion by 30%
  • Level 3: While active, increases affinity by 30% and reduces stamina depletion by 50%
  • Level 4: While active, increases affinity by 40% and reduces stamina depletion by 50%
  • Level 5: While active, increases affinity by 50% and reduces stamina depletion by 50%

 

Latent Power has 5 levels, after which, additional levels won't provide any further benefit.

 This skill effect activates after 2 minutes and 45 seconds of an encounter with a monster. Unlike in previous Monster Hunter games, you cannot increase this counter by taking damage. Any time spent in an attack animation will speed up this process by 2x, meaning if you were to only attack for about 1 minute and 45 seconds, you would obtain the effect. The only exceptions in version 1.1.2 is that bowguns as well as dual blades demon mode are excluded from this attack animation speed up. 

The skill effect lasts for exactly 2 minutes after you have received it.

Equipment that grants Latent Power

You can unlock Latent Power by equipping the following items.

 

 

Notes & Trivia

  • Notes & Tips go here

 

 

Skills in Monster Hunter Rise
Affinity Sliding  ♦  Agitator  ♦  Aim Booster  ♦  Ammo Up  ♦  Artillery  ♦  Attack Boost  ♦  Ballistics  ♦  Blast Attack  ♦  Blast Resistance  ♦  Blight Resistance  ♦  Bludgeoner  ♦  Bombardier  ♦  Botanist  ♦  Bow Charge Plus  ♦  Bubbly Dance  ♦  Capture Master  ♦  Carving Pro  ♦  Chameleos Blessing  ♦  Constitution  ♦  Counterstrike  ♦  Critical Boost  ♦  Critical Draw  ♦  Critical Element  ♦  Critical Eye  ♦  Defense Boost  ♦  Diversion  ♦  Divine Blessing  ♦  Dragon Attack  ♦  Dragon Resistance Skill  ♦  Dragonheart  ♦  Earplugs  ♦  Evade Extender  ♦  Evade Window  ♦  Fire Attack  ♦  Fire Resistance Skill  ♦  Flinch Free  ♦  Focus  ♦  Fortify  ♦  Free Meal  ♦  Geologist  ♦  Good Luck  ♦  Guard  ♦  Guard Up  ♦  Handicraft  ♦  Hellfire Cloak  ♦  Heroics  ♦  Horn Maestro  ♦  Hunger Resistance  ♦  Ice Attack  ♦  Ice Resistance Skill  ♦  Item Prolonger  ♦  Jump Master  ♦  Kushala Blessing  ♦  Leap of Faith  ♦  Load Shells  ♦  Marathon Runner  ♦  Master's Touch  ♦  Master Mounter  ♦  Maximum Might  ♦  Mind's Eye  ♦  Muck Resistance  ♦  Mushroomancer  ♦  Normal - Rapid Up  ♦  Offensive Guard  ♦  Paralysis Attack  ♦  Paralysis Resistance  ♦  Partbreaker  ♦  Peak Performance  ♦  Pierce Up  ♦  Poison Attack  ♦  Poison Resistance  ♦  Power Prolonger  ♦  Protective Polish  ♦  Punishing Draw  ♦  Quick Sheath  ♦  Rapid Fire Up  ♦  Rapid Morph  ♦  Razor Sharp  ♦  Recoil Down  ♦  Recovery Speed  ♦  Recovery Up  ♦  Reload Speed  ♦  Resentment  ♦  Resuscitate  ♦  Sleep Attack  ♦  Sleep Resistance  ♦  Slugger  ♦  Spare Shot  ♦  Special Ammo Boost  ♦  Speed Eating  ♦  Speed Sharpening  ♦  Spread Up  ♦  Stamina Surge  ♦  Stamina Thief  ♦  Steadiness  ♦  Stormsoul  ♦  Stun Resistance  ♦  Teostra Blessing  ♦  Thunder Alignment  ♦  Thunder Attack  ♦  Thunder Resistance Skill  ♦  Tremor Resistance  ♦  Wall Runner  ♦  Water Attack  ♦  Water Resistance Skill  ♦  Weakness Exploit  ♦  Wide-Range  ♦  Wind Alignment  ♦  Windproof  ♦  Wirebug Whisperer

 




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    • Anonymous

      16 Apr 2021 15:27  

      it activates after 2:45 in combat at the latest BUT while you are attacking the 'time' speeds up so in practice it takes about 2 minutes. It is bugged (?) for dual blades and bowguns and you cannot speed up the timer. It lasts 2 minutes, then the 2:45 thing starts again.

      Unlike in World, taking damage does not trigger it.

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