Aquaglow Jewel |
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Rarity | Rarity 4 | Sell | 400 |
Carry | 99 | Buy | N/A |
Aquaglow Jewel is a Material in Monster Hunter Rise (MHR or MHRise). Materials such as Aquaglow Jewel are special Items that are obtained from looting the environment, completing Quests and objectives, and by carving specific Monsters. Materials are usually harvested off a Monster after completing a hunt and these are primarily used for Crafting and upgrading a hunter's equipment.
An indispensable item used in decorations.
How to get Aquaglow Jewel
This material can be obtained from the following sources:
Quests that reward Aquaglow Jewel
Hub Quests
4★
- Quest Rewards: 8% (x1)
- Quest Rewards: 8% (x1)
- Quest Rewards: 8% (x1)
- Quest Rewards: 14% (x1)
- Quest Rewards: 16% (x1)
- Quest Rewards: 16% (x1)
- Quest Rewards: 8% (x1)
- Quest Rewards: 14% (x1)
- Quest Rewards: 8% (x1)
- Quest Rewards: 8% (x1)
- Quest Rewards: 14% (x1)
- Quest Rewards: 8% (x1)
- Quest Rewards: 20% (x1)
- Quest Rewards: 8% (x1)
- Quest Rewards: 8% (x1)
- Quest Rewards: 16% (x1)
5★
- Quest Rewards: 14% (x1)
- Quest Rewards: 14% (x1)
- Quest Rewards: 14% (x1)
- Quest Rewards: 14% (x1)
- Quest Rewards: 14% (x1)
- Quest Rewards: 14% (x1)
- Quest Rewards: 14% (x1)
- Quest Rewards: 14% (x1)
- Quest Rewards: 14% (x1)
- Quest Rewards: 20% (x1)
- Quest Rewards: 10% (x1)
- Quest Rewards: 10% (x1)
- Quest Rewards: 20% (x1)
6★
- Quest Rewards: 13% (x1)
- Quest Rewards: 16% (x1)
- Quest Rewards: 16% (x1)
- Quest Rewards: 16% (x1)
- Quest Rewards: 16% (x1)
- Quest Rewards: 16% (x1)
- Quest Rewards: 13% (x1)
- Quest Rewards: 16% (x1)
- Quest Rewards: 16% (x1)
- Quest Rewards: 13% (x1)
- Quest Rewards: 16% (x1)
- Quest Rewards: 16% (x1)
- Quest Rewards: 16% (x1)
- Quest Rewards: 16% (x1)
- Quest Rewards: 13% (x1)
7★
- Quest Rewards: 16% (x1)
- Quest Rewards: 13% (x1)
- Quest Rewards: 13% (x1)
- Quest Rewards: 13% (x1)
- Quest Rewards: 13% (x1)
- Quest Rewards: 16% (x1)
- Quest Rewards: 13% (x1)
- Quest Rewards: 13% (x1)
- Quest Rewards: 30% (x2)
- Quest Rewards: 16% (x1)
- Quest Rewards: 13% (x1)
- Quest Rewards: 16% (x1)
- Quest Rewards: 13% (x1)
- Quest Rewards: 26% (x1)
- Quest Rewards: 13% (x1)
Event Quests
4★
Dancing Parasol, Snowy Breeze
- Quest Rewards: 14% (x1)
6★
Out of Sight, Out of Mind's Eye
- Quest Rewards: 16% (x1)
7★
- Quest Rewards: 26% (x1)
I Can't Do What Somnacan
- Quest Rewards: 13% (x1)
- Quest Rewards: 13% (x1)
Aquaglow Jewel Usage
This material is used for the following Equipment:
Decorations that use Aquaglow Jewel
- Frost Jewel 1 (x2)
- Stream Jewel 1 (x2)
- Blaze Jewel 1 (x2)
- Bolt Jewel 1 (x2)
- Dragon Jewel 1 (x2)
- Venom Jewel 1 (x2)
- Bomber Jewel 1 (x1)
- Drain Jewel 1 (x1)
- Fire Res Jewel 1 (x1)
- Ice Res Jewel 1 (x1)
- Water Res Jewel 1 (x1)
- Thunder Res Jewel 1 (x1)
- Dragon Res Jewel 1 (x1)
- Antidote Jewel 1 (x1)
- Antiblast Jewel 1 (x1)
- Antipara Jewel 1 (x1)
- Pep Jewel 1 (x1)
- Muck Jewel 1 (x1)
- Grinder Jewel 1 (x2)
- Sonorous Jewel 1 (x1)
- Diversion Jewel 1 (x1)
- Hungerless Jewel 1 (x1)
- Satiated Jewel 1 (x2)
- Recovery Jewel 1 (x1)
- Defense Jewel 1 (x2)
- Carver Jewel 1 (x1)
- Botany Jewel 1 (x1)
- Geology Jewel 1 (x1)
- Slider Jewel 1 (x1)
- Dive Jewel 1 (x1)
- Medicine Jewel 2 (x2)
- Enduring Jewel 2 (x1)
- Fortitude Jewel 2 (x1)
- Physique Jewel 2 (x2)
- Rodeo Jewel 2 (x1)
- Wall Run Jewel 2 (x2)
- Wirebug Jewel 2 (x2)
Aquaglow Jewel Notes & Tips
-
I have been running Mizutsune hunt and consistently gaining 2 Aquaglow Gems with the occasional Bloodrun Jewel as well. The drop rate of the jewel seems to rise until you get into the high Bloodrun Jewel drop rates, but further testing is needed.
- Anonymous
As a LR/HR player you don't even realize these exist, but as a MR player these become important. lol
- Anonymous
- Anonymous
They had to speed the monsters up considerably in Rise to account for the increased mobility they gave to the player with the wire bugs, and more effective methods for dealing with the monsters using silkbinds for counter moves, iframes, or positioning. It was the easiest MH game out of any of them IMO. I prefer a slower, more methodical MH game where attacks actually have weight behind them, and you're more committed to your actions for better or for worse, and that requires a different type of skill and approach than going full ham, and bailing out on a clutch trigger with wire bugs and silkbind moves. Rise plays more like a standard ARPG than a MH game.
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