Long Sword |
|
---|---|
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Weapon Type | Melee |
Damage Type | Cut Damage |
Long Sword (太刀 tachi) is one of the fourteen weapon categories in Monster Hunter Rise (MHR or MHRise). Like all Weapons, it features a unique set of moves and an upgrade path that branches out depending on the materials used.
A sharp weapon that charges up the Spirit Gauge as you cut into your prey, and can unleash powerful Spirit Blade attacks. Also allows for technical dodge and counterattack combat.
Long Sword Weapon Tree
- You can check out our Long Sword Weapon Tree to find the different upgrade paths for the Long Sword weapon category.
- Click here to see a Comparative List of Long Swords.
- Click here to see Long Sword Builds. These builds were created around the weapon types, each with a specific set of handpicked Weapons, Equipment and complementing Skills and Decorations. These builds with Specific Long Sword may be paired with a set of Armor to optimize the combination in order to create a Build type focused on the Skills available with the selected equipment.
- Master Rank Long Swords are the top tier Long Swords available in Monster Hunter Rise, and as all Master Rank Weapons, can only be obtained by owning the Sunbreak Expansion. These weapons use Master Rank Materials that can be obtained by completing quests and doing endgame content. Click here to see all Master Rank Long Swords.
Best Long Sword of MH Rise
Raw Damage
Long Sword Weapon Traits
- Able to roll out of most attack chains.
- Well rounded moveset with good reach and vertical ability.
- Attacks charge up a Spirit Gauge that increases attack damage and unlocks Spirit Blade attacks.
Long Sword Weapon Features
Weapon Advantages
- Great weapon to be used for countering a Monster's attack.
- Triggering the Spirit Blade will make the weapon and attacks stronger.
- The Long Sword has a great reach considering it to be a melee weapon.
- Iai Slashes does not cost consume the Spirit Gauge if the attack doesn't connect.
Weapon Disadvantages
- The movement of the weapon has average mobility.
- Inputting the Plunging Thrust attack now requires the player to trigger Soaring Kick first.
- The Plunging Thrust Attack seems to be a lesser version of an attack, compared to MHW.
Long Sword Controls
: Overhead Slash
: Thrust
+
+
: Attack while moving
: Spirit Blade
+
during a combo: Foresight Slash
+
after an attack: Special Sheathe
- Spirit Gauge: Landing hits fill the Spirit Gauge, which can be expended to perform Spirit Blade attacks. Landing Spirit Roundslashes will also change the gauge's color, increasing the attack power.
- Foresight Slash: Foresight Slash can be performed mid-combo, and provides a long invulnerability window. Land it after dodging an enemy attack to fill the Spirit Gauge, then press
to chain it into a Spirit Roundslash.
- Special Sheathe: After an attack, press
+
to perform a Special Sheathe. Pressing
will perform an Iai Slash, while pressing
will perform an Iai Spirit Slash. After a period of time, the Special Sheathe will revert to a normal sheathe. The Quick Sheathe skill affects Special Sheathe, while the skills, Critical Draw, and Punishing Draw, affect Iai attacks.
- Iai Slash: If you land a hit with an Iai Slash, your Spirit Gauge will start to increase automatically.
- Iai Spirit Slash: A mad attack that increases the Spirit Gauge by one level if it successfully counters an attack. Time this against a monster's attack to repeatedly connect with the attack and keep your Gauge up to follow up with powerful combos. Minor attacks won't interrupt you.
Silkbind Controls
+
: Serene Pose
+
: Soaring Kick
- Serene Pose: Taking a hit while your weapon is at the ready will swiftly lead to a counterattack. (Wirebug Gauge Cost: 2)
- Soaring Kick: Uses a Wirebug to launch yourself into a jump kick that, if it connects, will trigger a Plunging Thrust. Landing the Thrust auto-fills your Spirit Gauge for a short period of time. If you press
after landing the kick, you'll perform a Spirit Helm Breaker at a cost of one level of Spirit Gauge.
Long Sword Useful Combos
Basic Combo
,
,
,
- Step Slash > Overhead Slash > Thrust > Rising Slash
Spirit Blade Combo
- NOTE: Requires Spirit Gauge
,
,
,
- Spirit Blade I > Spirit Blade II > Spirit Blade III > Spirit Roundslash
Fade Slash Combos
- NOTE: Requires Spirit Gauge
+
,
,
,
- Fade Slash > Spirit Jumping Slash > Spirit Blade III > Spirit Roundslash
Special Sheathe Combo I
,
+
,
,
- Step Slash > Special Sheathe > Iai Slash > Spirit Blade II
Foresight Slash Combo I
- When successful
,
+
,
- Step Slash > Foresight Slash > Spirit Roundslash
Special Sheathe Combo II
,
+
,
+
- Step Slash > Foresight Slash > Special Sheathe
Long Sword Silkbind Attacks
Harvest Moon
A move that casts out an Ironsilk ring that narrows your range of attack, but boosts spirit so you can go on the offensive.
Within the ring, your Spirit Gauge won't deplete, and if you perform any counter attacks, it will add additional hits.
Soaring Kick
Uses a Wirebug to launch you into a jump kick that, if connects, will trigger a Plunging Thrust. Landing the Thrust auto-fills your Spirit Gauge for a short period of time. Press the corresponding button after landing the kick to perform a Spirit Helm Breaker at a cost of one level of Spirit Gauge.
Press


Can be switched out with Silkbind Sakura Slash
Long Sword Switch Skills
Switch Skills in Monster Hunter Rise (MHR or MHRise) refer to swappable moves in a Weapon's moveset. Each of the 14 Weapon-types have 3 sets of 2 moves that can be switched out with each other, allowing for a diverse, customizable approach to combat. Switch Skills are unlocked by progressing in the game, with each set having a default move that is available from the beginning.
- Each Weapon-type has a set of swappable Silkbind Attacks and 2 sets of swappable standard moves in the base game.
- The first set of Switch Skills are unlocked by completing the Lv. 3⭐Urgent Village Quest Feathered Frenzy
- The second set of Switch Skills are unlocked by forging or upgrading 8 Weapons within a Weapon-type. Note that this needs to be done for every Weapon-type that you want to unlock Switch Skills for.
- The third set of Switch Skills are unlocked by completing the associated High Rank Hub Quest given by Master Utsushi. These quests are unlocked by gaining access to the required Hub Quest rank.
- Lv. 6⭐ Learn the Long Sword for the Long Sword.
- Once unlocked, Switch Skills can be swapped at any Item Box and Switch Skill combinations can be saved to Item Loadouts as well.
- The Sunbreak Expansion introduces the Switch Skill Swap mechanic, where hunters can preload 2 Switch Skill loadouts and swap between them freely during hunts. Hunters will also now have access to a total of 5 sets of swappable Switch Skills, including new Silkbind Attacks and regular moves.
- This expansion also introduces the Swap Evade, a special dodge maneuver that can be performed right after a Switch Skill Swap, allowing hunters to quickly evade and maintain distance while safely swapping skill sets.
- In the table below, the left column represents default moves available from the beginning, while the right represents unlockable Switch Skills.
Switch Skill Swap Mechanic
The Switch Skill Swap mechanic allows the hunter to assign Switch Skill loadouts and swap between them on the fly, whether in combat or otherwise. This allows the hunter to further expand their arsenal of available moves during hunts and to further customize their builds to accommodate their playstyle. Being able to make split-second decisions to swap loadouts and use specific moves to counter monster attacks as they wind up is sure to add an exciting new dimension to monster hunting.
With the Switch Skill Swap mechanic, hunters are given two loadouts to switch between, denoted by the Red Scroll and
Blue Scroll icons on the UI. Hunters can set up each loadout from the Item Box at Kamura Village, Elgado Outpost or even at Camps while out on hunts, just as they would when assigning Switch Skills individually. When out on hunts, hunters can swap between the two loadouts by holding
and pressing the
+
buttons. The character will perform a quick animation and briefly flash with energy, signifying a successful swap.
NEW! Long Sword Switch Skills introduced with the Sunbreak Expansion | |
---|---|
Switch Skills Set 1 | |
Step Slash |
Drawn Double Slash |
A top-down slash while moving forward. The blade takes a vertical path, making it a useful technique when aiming up high.
|
A drawn attack that unleashes a vertical then horizontal slash. As you move forward, you're able to absorb a hit while attacking. Although it deals more damage than a Step Slash, there are few attacks that you can use to follow up. Use at your discretion
|
Controls
|
Controls
|
Switch Skills Set 2 | |
Spirit Roundslash Combo |
Spirit Reckoning Combo |
Changes into a Spirit Blade on its third strike and onwards. Follows from a Spirit Blade III into a Spirit Roundslash. A basic Spirit Blade combo. Easy to hit the target while damaging any other enemies close by. |
Changes into a Spirit Blade on its third strike and onwards. Dividing Slash > Spirit Reckoning. A Spirit Blade combo belonging to an offshoot combat style. Difficult to use, but has enough power to make up for this shortfall. |
Controls
|
Controls |
Switch Skills Set 3 | |
Special Sheathe Combo |
Sacred Sheathe Combo |
A special sheath that can be performed after attacking. Both of its follow-up attacks fill the Spirit Gauge. An Iai Slash automatically increases Spirit Gauge. Successfully countering a monster attack with an Iai Spirit Slash unleashes a powerful flash and raises the Spirit Gauge by one level.
|
A slow methodical movement that can be executed following an attack.
|
Controls
|
Controls
|
Switch Skills Set 4 (Silkbind) | |
Soaring Kick |
Silkbind Sakura Slash |
A quick Wirebug-induced jump kick. A missed kick ends the attack with a single slash, while a successful kick can be followed with one of two moves. The Plunging Thrust increases Spirit Gauge, while the Spirit Helm breaker reduces the Spirit Gauge by one level. (Wirebug Gauge recovery speed: Slow)
|
A whirlwind-like attack, dashing and slicing past the target with a Wirebug. The hit causes multiple lacerations over time, inducing additional damage. The hit raises the Spirit Gauge by 1. (Wirebug Gauge recovery speed: Slow)
|
Controls
|
Controls
|
Tempered Spirit Blade |
|
A decisive Silkbind maneuver that parries any incoming monster attack with a Spirit Blade. Timing is key if you want to successfully parry an attack, but doing so will fill your Spirit Gauge and raise it one level. (Wirebug Gauge recovery speed: Fast)
|
|
Controls
|
|
Switch Skills Set 5 (Silkbind) | |
Serene Pose |
Harvest Moon |
A move that casts out Ironsilk, and automatically counters any incoming attack. Like a reflection of the moon, it's visible, but untouchable. If a hit is countered, one level of Spirit Gauge will be consumed. (Wirebug Gauge recovery speed: Fast)
|
A move that casts out an Ironsilk ring that narrows your range of attack, but boosts spirit so you can go on the offensive. Within the ring, your Spirit Gauge won't deplete, and if you perform any counter attacks, it will add additional hits. (Wirebug Gauge recovery speed: Medium)
|
Controls
|
Controls
|
Long Sword Controls
: Overhead Slash
: Thrust
- W A S D +
+
: Attack while moving
: Spirit Blade
+
during a combo: Foresight Slash
+ Space after an attack: Special Sheathe
- Spirit Gauge: Landing hits fill the Spirit Gauge, which can be expended to perform Spirit Blade attacks. Landing Spirit Roundslashes will also change the gauge's color, increasing the attack power.
- Foresight Slash: Foresight Slash can be performed mid-combo, and provides a long invulnerability window. Land it after dodging an enemy attack to fill the Spirit Gauge, then press
to chain it into a Spirit Roundslash.
- Special Sheathe: After an attack, press
+ Space to perform a Special Sheathe. Pressing
will perform an Iai Slash, while pressing
will perform an Iai Spirit Slash. After a period of time, the Special Sheathe will revert to a normal sheathe. The Quick Sheathe skill affects Special Sheathe, while the skills, Critical Draw, and Punishing Draw, affect Iai attacks.
- Iai Slash: If you land a hit with an Iai Slash, your Spirit Gauge will start to increase automatically.
- Iai Spirit Slash: A mad attack that decreases the Spirit Gauge to one level. Time this against a monster's attack to repeatedly connect with the attack and keep your Gauge up. Minor attacks won't interrupt you.
Silkbind Controls
+
: Serene Pose
+
: Soaring Kick
- Serene Pose: Taking a hit while your weapon is at the ready will swiftly lead to a counterattack. (Wirebug Gauge Cost: 2)
- Soaring Kick: Uses a Wirebug to launch yourself into a jump kick that, if it connects, will trigger a Plunging Thrust. Landing the Thrust auto-fills your Spirit Gauge for a short period of time. If you press
after landing the kick, you'll perform a Spirit Helm Breaker at a cost of one level of Spirit Gauge.
Long Sword Useful Combos
Basic Combo
,
,
,
- Step Slash > Overhead Slash > Thrust > Rising Slash
Spirit Blade Combo
- NOTE: Requires Spirit Gauge
,
,
,
- Spirit Blade I > Spirit Blade II > Spirit Blade III > Spirit Roundslash
Fade Slash Combos
- NOTE: Requires Spirit Gauge
+
,
,
,
- Fade Slash > Spirit Jumping Slash > Spirit Blade III > Spirit Roundslash
Special Sheathe Combo I
,
+ Space,
,
- Step Slash > Special Sheathe > Iai Slash > Spirit Blade II
Foresight Slash Combo I
- When successful
,
+
,
- Step Slash > Foresight Slash > Spirit Roundslash
Special Sheathe Combo II
,
+
,
+ Space
- Step Slash > Foresight Slash > Special Sheathe
Long Sword Silkbind Attacks
Harvest Moon
A move that casts out an Ironsilk ring that narrows your range of attack, but boosts spirit so you can go on the offensive.
Within the ring, your Spirit Gauge won't deplete, and if you perform any counter attacks, it will add additional hits.
Soaring Kick
Uses a Wirebug to launch you into a jump kick that, if connects, will trigger a Plunging Thrust. Landing the Thrust auto-fills your Spirit Gauge for a short period of time. Press the corresponding button after landing the kick to perform a Spirit Helm Breaker at a cost of one level of Spirit Gauge.


Can be switched out with Silkbind Sakura Slash
Long Sword Switch Skills
Switch Skills in Monster Hunter Rise (MHR or MHRise) refer to swappable moves in a Weapon's moveset. Each of the 14 Weapon-types have 3 sets of 2 moves that can be switched out with each other, allowing for a diverse, customizable approach to combat. Switch Skills are unlocked by progressing in the game, with each set having a default move that is available from the beginning.
- Each Weapon-type has a set of swappable Silkbind Attacks and 2 sets of swappable standard moves.
- The first set of Switch Skills are unlocked by completing the Lv. 3⭐Urgent Village Quest Feathered Frenzy
- The second set of Switch Skills are unlocked by forging or upgrading 8 Weapons within a Weapon-type. Note that this needs to be done for every Weapon-type that you want to unlock Switch Skills for.
- The third set of Switch Skills are unlocked by completing the associated High Rank Hub Quest given by Master Utsushi. These quests are unlocked by gaining access to the required Hub Quest rank.
- Lv. 6⭐ Learn the Long Sword for the Long Sword.
- Once unlocked, Switch Skills can be swapped at any Item Box and Switch Skill combinations can be saved to Item Loadouts as well.
- The Sunbreak Expansion introduces the Switch Skill Swap mechanic, where hunters can preload 2 Switch Skill loadouts and swap between them freely during hunts. Hunters will also now have access to a total of 5 sets of swappable Switch Skills, including new Silkbind Attacks and regular moves.
- This expansion also introduces the Swap Evade, a special dodge maneuver that can be performed right after a Switch Skill Swap, allowing hunters to quickly evade and maintain distance while safely swapping skill sets.
- In the table below, the left column represents default moves available from the beginning, while the right represents unlockable Switch Skills.
NEW! Long Sword Switch Skills introduced with the Sunbreak Expansion | |
---|---|
Switch Skills Set 1 | |
Step Slash |
Drawn Double Slash |
A top-down slash while moving forward. The blade takes a vertical path, making it a useful technique when aiming up high.
|
A drawn attack that unleashes a vertical then horizontal slash. As you move forward, you're able to absorb a hit while attacking. Although it deals more damage than a Step Slash, there are few attacks that you can use to follow up. Use at your discretion
|
Controls
|
Controls
|
Switch Skills Set 2 | |
Spirit Roundslash Combo |
Switch Skill Name |
Changes into a Spirit Blade on its third strike and onwards. Follows from a Spirit Blade III into a Spirit Roundslash. A basic Spirit Blade combo. Easy to hit the target while damaging any other enemies close by. |
Switch Skill Description |
Controls
|
Controls |
Switch Skills Set 2 | |
Special Sheathe Combo |
Sacred Sheathe Combo |
A special sheath that can be performed after attacking. Both of its follow-up attacks fill the Spirit Gauge. An Iai Slash automatically increases Spirit Gauge. Successfully countering a monster attack with an Iai Spirit Slash unleashes a powerful flash and raises the Spirit Gauge by one level.
|
A slow methodical movement that can be executed following an attack.
|
Controls
|
Controls
|
Switch Skills Set 4 (Silkbind) | |
Soaring Kick |
Silkbind Sakura Slash |
A quick Wirebug-induced jump kick. A missed kick ends the attack with a single slash, while a successful kick can be followed with one of two moves. The Plunging Thrust increases Spirit Gauge, while the Spirit Helm breaker reduces the Spirit Gauge by one level. (Wirebug Gauge recovery speed: Slow)
|
A whirlwind-like attack, dashing and slicing past the target with a Wirebug. The hit causes multiple lacerations over time, inducing additional damage. The hit raises the Spirit Gauge by 1. (Wirebug Gauge recovery speed: Slow)
|
Controls
|
Controls
|
Tempered Spirit Blade |
|
A decisive Silkbind maneuver that parries any incoming monster attack with a Spirit Blade. Timing is key if you want to successfully parry an attack, but doing so will fill your Spirit Gauge and raise it one level. (Wirebug Gauge recovery speed: Fast)
|
|
Controls
|
|
Switch Skills Set 5 (Silkbind) | |
Serene Pose |
Harvest Moon |
A move that casts out Ironsilk, and automatically counters any incoming attack. Like a reflection of the moon, it's visible, but untouchable. If a hit is countered, one level of Spirit Gauge will be consumed. (Wirebug Gauge recovery speed: Fast)
|
A move that casts out an Ironsilk ring that narrows your range of attack, but boosts spirit so you can go on the offensive. Within the ring, your Spirit Gauge won't deplete, and if you perform any counter attacks, it will add additional hits. (Wirebug Gauge recovery speed: Medium)
|
Controls
|
Controls
|
Long Swords are a type of Weapon in Monster Hunter Rise (MHR or MHRise). This page shows a visual gallery of all different styles for Long Swords. as well as a comparison table comparing the most imporant aspects such as Attack, Sharpness, Affinity, etc. Weapons are often upgraded based on previous decisions, with different paths leading to different looks and necessitating different materials. You can find detailed upgrade path information in the Long Sword Weapon Tree or by clicking each individual weapon below.
For a comprehensive guide on how to use Long Swords, please click the following link: Long Sword
Long Swords in Monster Hunter Rise
Quick Search of All Long Swords
Long Sword Gallery
Long Swords Defender Tree
Master Rank Long Swords Kamura Tree
Long Sword Kamura Weapons
Master Rank Long Swords Ore Tree
Long Sword Ore Weapons
Master Rank Long Swords Bone Tree
Long Sword Bone Weapons
Master Rank Long Swords Independent Tree
Long Sword Independent Weapons
Long Sword Weapon Tree for Monster Hunter Rise (MHR or MHRise) features the different upgrade paths for the Long Sword weapon. In Monster Hunter Rise, there are 14 categories of weapons that players can choose from to use for hunting Monsters. The Long Sword enables fast, fluid movement and combos, but be cautious when using this weapon since it cannot be used to guard. This page lists all of the Long Swords in Monster Hunter Rise, showing their effectiveness and upgrade paths
Long Sword Weapon Traits
- Able to roll out of most attack chains.
- Well rounded moveset with good reach and vertical ability.
- Attacks charge up a Spirit Gauge that increases attack damage and unlocks Spirit Blade attacks.
- A sharp weapon that charges up the Spirit Gauge as you cut into your prey, and can unleash powerful Spirit Blade attacks. Also allows for technical dodge and counterattack combat.
Master Rank Long Sword Weapons
- You can check out the Long Sword Weapon Tree to find the different upgrade paths for each Master Rank Long Sword weapon
- Master Rank Long Swords are the top tier Long Swords available in Monster Hunter Rise, and as all Master Rank Weapons, can only be obtained by owning the Sunbreak Expansion. These weapons use Master Rank Materials that can be obtained by completing quests and doing endgame content. Click here to see all Master Rank Long Swords.
- Note that these Weapons can only be accessed by players that have purchased and installed the Sunbreak Expansion. For those who own the expansionless version of Monster Hunter, these Weapons are unobtainable.
Long Sword Weapon Features
Weapon Advantages
- Great weapon to be used for countering a Monster's attack.
- Triggering the Spirit Blade will make the weapon and attacks stronger.
- The Long Sword has a great reach considering it to be a melee weapon.
- Iai Slashes does not cost consume the Spirit Gauge if the attack doesn't connect.
Weapon Disadvantages
- The movement of the weapon has average mobility.
- Inputting the Plunging Thrust attack now requires the player to trigger Soaring Kick first.
- The Plunging Thrust Attack seems to be a lesser version of an attack, compared to MHW.
Important: For a comprehensive guide on how to use Long Swords, please click the following link: Long Sword
MH Rise Long Sword Weapon Tree
Long Sword Defender Tree
Defender Long Sword I
110
30
Champion Long Sword
150
30
Champion Long Sword II
190
30
Champion Long Sword III
210
30
Guardian Long Sword
230
30
Long Sword Kamura Tree
Kamura Blade I
50
Kamura Blade II
60
Kamura Blade III
90
Kamura Blade IV
140
Kamura Blade V
150
Kamura Ninja Blade
190
Kamura Warrior Rapier
240
Kamura Warrior Rapier +
280
Duke's Sinclair
310
28
Fissureforce
320
30
Usurper Boltslicer I
120
16
Usurper Boltslicer II
180
31
Despot Boltbreaker
200
34
Despot Boltbreaker +
300
47
Oppressor's Abbys
320
55
Aknosom Sabre I
100
13
Aknosom Sabre II
160
19
Daybreak Blade
170
26
Dayspring Blade
230
37
Dayspring Blade +
250
37
Dawnlight Blade
230
48
Ivory Rabbit I
100
10
-10%
Ivory Rabbit II
110
12
-10%
Iced Rabbit
180
15
-10%
Iced Rabbit +
260
22
-10%
Inaba's Thorns
340
27
-10%
Guardian Sword I
90
5%
Guardian Sword II
100
5%
Imperial Sword
140
5%
Imperial Sword II
250
10%
Imperial Sword III
290
10%
Adamantine Lodestar
310
15%
Castello Saif I
120
-20%
Castello Saif II
150
-20%
Castellum Long Sword
200
-20%
Barroth Castillo
250
-20%
Barroth Castillo +
260
-20%
Barroth Velberg
350
-20%
Gigant Makra I
110
12
20
Gigant Makra II
150
18
20
Titanic Makra
180
22
20
Titanic Makra +
260
32
20
Makra's Basalt
330
40
20
Almudron Blade I
120
33
Almudron Blade II
160
41
Doom Bringer Blade
180
48
Death Bringer Blade
260
59
Death Bringer Blade +
300
63
Abyss Bringer Blade
310
72
Magma Disaster
280
63
Magma Disaster +
300
65
Volcanic Apocalypse
310
75
Long Sword Ore Tree
Iron Katana I
80
Iron Katana II
100
Iron Gospel
120
Keen Edge I
140
Keen Edge II
170
Julienne Blade
180
Wyvern Blade "Peridot"
290
23
20%
Wyvern Blade "Peridot" +
300
27
20%
Wyvern Blade "Alexa"
310
30
20%
Tigrine Edge I
160
-20%
Tigrine Edge II
220
-20%
Tigrine Need
230
-20%
Tigrine Need +
320
-20%
Desperate Roar
330
-20%
Desperate Roar +
350
-15%
Kakaru Kumo Naki I
120
16
10%
Kakaru Kumo Naki II
190
19
10%
Tamonowo
210
22
10%
Tamonowo +
290
30
15%
Tamonowo Zekkarei
300
33
15%
Tamonowo Zekkarei +
310
36
15%
Pure Sword Ichimonji
310
24
10%
Hidden Saber I
120
30%
Hidden Saber II
160
30%
Deepest Night
180
30%
Darkest Night
240
40%
Darkest Night +
270
40%
Avidya Saber
280
40%
Megrez's Asterism
330
14
Eager Cleaver I
80
18
Eager Cleaver II
160
24
Devil Slicer
180
27
Devil Slicer +
250
35
True Devil Slicer
270
38
True Devil Slicer +
320
50
Kulu Katana I
100
10%
Kulu Katana II
130
15%
Kulu Slicer
160
20%
Kulu Slicer +
230
20%
Kulu Katolos Seif
320
20%
Chillblade I
160
18
Chillblade II
180
20
Rimeblossom
210
27
Icebloom
250
35
Icebloom +
300
40
Frostveldt
320
48
Frostmoon Paleblade
290
24
Frostmoon Paleblade +
300
28
Moonbrand "Lua Cheia"
320
31
Wyvern Blade Verde I
90
18
Wyvern Blade Verde II
170
20
Wyvern Blade Holly
200
22
Wyvern Blade Holly +
250
36
Wyvern Blade "Jade"
300
43
Wyvern Blade "Jade" +
320
48
Wyvern Blade "Luna"
330
39
Rosenfader
290
15
20%
Rosenfader +
300
19
20%
Rosenhimmel
310
23
20%
Kaktus Himmel
300
43
20%
Wyvern Blade Blood I
190
25
Wyvern Blade Blood II
200
32
Wyvern Blade Maple
210
36
Wyvern Blade "Maple" +
290
45
Wyvern Blade "Scarlet"
320
55
Wyvern Blade "Pale"
300
65
Long Sword Bone Tree
Serrated Jaw I
90
Serrated Jaw II
110
Serrated Maw
130
Canine Katana I
180
Canine Katana II
200
Gnash Katana
230
Gnash Katana +
250
Sunderer
310
Sunderer +
340
Khanga Edge
300
Khanga Edge +
310
Khanga Rebellion
320
Black Katana Mk.I
230
5%
10
Black Katana Mk.I +
270
5%
10
Final Black Katana
320
5%
30
Flammenschwert I
140
11
Flammenschwert II
210
20
Fervid Flammenschwert
230
24
Fervid Flammenschwert +
270
26
-20%
Lonhenschwert
320
28
-20%
Lonhenschwert +
340
30
-15%
Bastine Edge I
90
15
Bastine Edge II
120
19
Bastizan Edge
160
27
Bastiana Saber
250
32
35%
Bastiana Saber +
270
35
35%
Amberfang Gelfidall
300
39
35%
Wroggi Sword I
80
19
Wroggi Sword II
110
23
Poison Barb
150
28
Poison Barb +
230
43
Belladonna's Bite
330
60
Ananta Blade I
80
9
Ananta Blade II
90
12
Shadow Slasher
150
17
Shadow Slasher +
220
22
Spiritbinder
320
26
Bone Scythe I
90
Bone Scythe II
110
Bone Reaper
120
Spark Slicer I
100
19
Spark Slicer II
140
21
Shocking Slicer
180
24
Shocking Slicer +
240
31
15%
Shockstrike
270
35
15%
Shockstrike +
310
42
15%
Jyura Saber I
190
14
Jyura Saber II
200
15
Jyura Reaver
220
16
Jyura Reaver +
270
21
-10%
Valtos Slough
300
25
-10%
Valtos Slough +
340
29
-10%
Anteka Blade I
170
Anteka Blade II
190
Anteka Rack
200
Great Anteka Blade
240
30
Great Anteka Blade +
300
30
King Anteka Blade
330
40
Frilled Slash I
100
12
Frilled Slash II
120
15
Illusory Frilled Slash
190
19
Illusory Frilled Slash +
260
22
Nightmare Frilled Slash
280
25
Nightmare Frilled Slash +
320
28
Bloom Snow Slash
260
62
Bloom Snow Slash +
300
65
Flicker Blizzard Slash
310
69
Drowning Shaft I
90
20
Drowning Shaft II
100
23
Douser Bardiche
160
28
Douser Bardiche +
230
37
Wasserfallis
280
42
Wasserfallis +
320
46
Golm Cutter
300
Golm Cutter +
320
Titanfeller
350
Arzuros Naginata I
90
Wind Thief Scimitar I
70
Wind Thief Scimitar II
100
Gale Scimitar
140
Gale Scimitar +
230
15%
Reaper Blade Boldus
310
25%
Dark Scythe I
180
Tormentor
220
Tormentor +
250
-10%
Darkness Within
310
-10%
Darkness Within +
340
-10%
Crab Cutter
240
21
30
Crab Cutter +
290
25
30
Daimyo Cutter
330
28
30
Ceanataur Cutter
280
15
Ceanataur Cutter +
300
17
Killer's Sickle
320
18
Scythe of Menace I
170
25
Scythe of Menace II
190
29
Big Menacing Scythe
210
34
Jynxmonger
260
40
-10%
Jynxmonger +
290
44
-10%
Malicemonger
330
52
-10%
Long Sword Independent Tree
Silver Severer
310
49
0%
Sinister Long Sword I
130
13
Sinister Long Sword II
150
16
Sinister Shade Sword
200
23
Sinister Shade Sword +
280
28
Tormented Shade Sword
290
33