Spinning Bludgeon: Charge

spinning bludgeon charge hammer switch skills monster hunter rise wiki guide
Skill Set 3
Switch Skill Weapon Hammer

Spinning Bludgeon: Charge is a Hammer Switch Skill in Monster Hunter Rise (MHR). Switch Skills are swappable moves in a Weapon's moveset that are only available with the Sunbreak Expansion. Switch Skills can be swapped at any Item Box and Switch Skill combinations can be saved to Item Loadouts. This Switch Skill can be swapped with Spinning Bludgeon and is part of Skill Set 3.

 

Spinning Bludgeon: Charge Switch Skill Information

 

Spinning Bludgeon: Charge Switch Skill Description

A technique that stores released power and funnels it into the next Charge Switch attack.

Power is built up when performing a Spinning Bludgeon. The charge level is then maintained when executing a Charge Switch.

Make good use of this to unleash a series of level 3 charged attacks.

 

 

Spinning Bludgeon: Charge Switch Skill Controls

Switch Controls

Listed blow are the controls for Switch when using this skill:

  • Press left stick up switch mhr wiki guide + zr button switch mhr wiki guide (level 3 charge)
  • Spinning Bludgeon: Charge ->
  • Press and hold zr button switch mhr wiki guide to charge ->
  • Press a button switch mhr wiki guide to perform a Charge Switch.

 

PC Controls

Listed blow are the controls for PPC when using this skill:

  • Press W A S D + m5 button pc controls monster hunter rise wiki guide (level 3 charge)
  • Spinning Bludgeon: Charge ->
  • Press and hold m5 button pc controls monster hunter rise wiki guide to charge ->
  • Press m2 button pc controls monster hunter rise wiki guide to perform a Charge Switch.

 

Spinning Bludgeon: Charge Notes & Trivia

  • Spinning Bludgeon: Charge Switch Skill Notes, Tips, and other Trivia go here

 

 

All Switch Skills in Monster Hunter Rise
2-Staged Morph Slash Combo  ♦  Advancing Slash  ♦  Air Dash  ♦  Anchor Rage  ♦  Awakened Kinsect Attack  ♦  Axe: Wide Sweep  ♦  Backslide  ♦  Bolt Boost  ♦  Bullet Barrage  ♦  Butcher's Bind  ♦  Charge Switch: Strength  ♦  Charged Shelling  ♦  Charged Shot  ♦  Charged Slash Combo  ♦  Charging Sidestep  ♦  Condensed Element Slash  ♦  Condensed Spinning Slash  ♦  Counter Peak Performance  ♦  Counter Shot  ♦  Critical Firepower  ♦  Crouching Shot  ♦  Crush Attack Combo  ♦  Dash Attack  ♦  Dash Breaker  ♦  Demon Flight  ♦  Demon Flurry Rush  ♦  Demon Mode  ♦  Destroyer Oil  ♦  Dodgebolt  ♦  Drawn Double Slash  ♦  Earthshaker  ♦  Elemental Burst Counter  ♦  Erupting Cannon  ♦  Falling Shadow  ♦  Fanning Maneuver  ♦  Fanning Vault  ♦  Finishing Discharge  ♦  Focus Shot  ♦  Forward Dodge  ♦  Forward Slash  ♦  Free Silkbind Glide  ♦  Ground Splitter  ♦  Guard  ♦  Guard (Lance)  ♦  Guard Dash  ♦  Guard Edge  ♦  Guard Tackle  ♦  Hail Cutter  ♦  Hard Basher Combo  ♦  Harvest Moon  ♦  Healing Mech-Wyvernsnipe  ♦  Herculean Draw  ♦  Hunting Edge  ♦  Impact Burst  ♦  Impact Crater  ♦  Invincible Gambit  ♦  Ironshine Silk  ♦  Jumping Advancing Slash  ♦  Keeping Sway  ♦  Kinsect Glide  ♦  Kinsect Slash  ♦  Leaping Slash  ♦  Marksman  ♦  Mech Silkbind Shot  ♦  Mech-Wyvernsnipe  ♦  Melee Attack  ♦  Melee Attack (Bow)  ♦  Melody Mode: Echo  ♦  Melody Mode: Performance  ♦  Morph Slash  ♦  Morphing Advance  ♦  Overhead Smash  ♦  Phial Follow-up  ♦  Phial Follow-up: Firing Pin  ♦  Piercing Bind  ♦  Power Sheathe  ♦  Power Shot  ♦  Quick Reload  ♦  Ready Stance  ♦  Recall Kinsect  ♦  Reload  ♦  Reverse Blast  ♦  Rising Moon  ♦  Roundslash Combo  ♦  Sacred Sheathe Combo  ♦  Serene Pose  ♦  Setting Sun  ♦  Sheathing Retreat  ♦  Shield Bash  ♦  Shield Charge  ♦  Shield Tackle  ♦  Shrouded Vault  ♦  Side Smash  ♦  Silkbind Glide  ♦  Silkbind Sakura Slash  ♦  Silkbind Shockwave  ♦  Silkbind Spinning Bludgeon  ♦  Silkbind Vault  ♦  Skyward Thrust  ♦  Slide Beat  ♦  Slide slash Combo  ♦  Sliding Slash  ♦  Soaring Kick  ♦  Soaring Wyvern Blade  ♦  Sonic Bloom  ♦  Special Sheathe Combo  ♦  Spinning Bludgeon  ♦  Spiral Slash  ♦  Spirit Roundslash Combo  ♦  Stake Thrust  ♦  Step Slash  ♦  Strongarm Stance  ♦  Surge Slash Combo  ♦  Swing Combo  ♦  Switch Charger  ♦  Sword and Shield Combo  ♦  SwordShield Combo  ♦  Tackle  ♦  Tempered Spirit Blade  ♦  Tetraseal Slash  ♦  Tornado Slash  ♦  True Charged Slash  ♦  Twin Blade Combo  ♦  Twin Vine  ♦  Windmill  ♦  Wire Step  ♦  Wyrmstake Cannon  ♦  Wyvern Counter



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    • Anonymous

      I noticed the backstep when switching charge stances with this is affected by evade extender same as the regular switching from blue to yellow stance. I wander if it is affected by bubby dance and evade window?

      • Anonymous

        I don't understand how this move works. When using it, it does a three rotation spin attack. Based on the description, I'd assume you hold ZR and press A during the move, or after the third hit, to change your charge type. This is where I don't understand how it works, though. it says it "maintains the charge", but what does that mean? After hitting ZR and A to switch the charge, the charge attack is just a level 1 attack. It doesn't maintain anything. The three hit spin attack by itself is really bad compared to the alternative, so if switching right after doesn't lead to the other charge's level 3 hit, what's the point of the move? I feel like I'm doing something wrong.

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