Windmill |
|
---|---|
__img__ | |
Skill Set | 4 |
Switch Skill Weapon | Sword & Shield |
Windmill is a Sword & Shield Switch Skill in Monster Hunter Rise (MHR). Switch Skills are swappable moves in a Weapon's moveset that are only available with the Sunbreak Expansion. Switch Skills can be swapped at any Item Box and Switch Skill combinations can be saved to Item Loadouts. This Switch Skill can be swapped with Destroyer Oil and is part of Skill Set 4.
Windmill Switch Skill Information
- Switch Skill Type: Silkbind
- Switch Skill can be swapped with: Destroyer Oil
Windmill Switch Skill Description
A multi-stage attack using a Wirebug's silk to spin the weapon around.
Any incoming attack can be negated while the weapon is spinning.
(Wirebug Gauge recovery speed: Fast)
Windmill Switch Skill Controls
Switch Controls
Listed blow are the controls for Switch when using this skill:
- While holding , press
- (Wirebug Gauge cost:2)
PC Controls
Listed blow are the controls for PC when using this skill:
- While holding , press
- (Wirebug Gauge cost:2)
Windmill Notes & Trivia
- Negates incoming attacks while the weapon is actively being spun around the player. Initial opening and ending frames lack this protection, and thus the player can get prematurely knocked out of the animation.
- Windmill excels at countering aggressive assaults and telegraphed attacks. Successful feats in this manner will allow a monster to eventually be mountable.
- It is costly at 2 Wirebugs per activation, and thus timing is crucial to maintain maximum effectiveness and benefit.
- Windmill will not negate attacks that are otherwise meant to hard crowd-control the player, such as Kushala Daora's dragon wind bursts which launch the player vertically. Attacks that are considered "ultimate attacks" that are meant to be evaded outright, and not blocked or parried, will also negate the effects of Windmill.
Load more