Secondary: Water III |
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Sets a non-Water weapon's sub element to Water and adds +30 to its value, as well as +10 to the primary element. |
Secondary: Water III is a Ramp-Up Skill or Rampage Skill in Monster Hunter Rise (MHR). Rampage Skills are enhancements that can change the way a weapon build performs by boosting offensive power, survivability, or utility.
Secondary: Water III Effect
Secondary: Water III sets the equipped non-Water weapon's sub element to Water and adds +30 to its value and also increases the equipped weapon's primary element by +10.
Secondary: Water III Cost
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Secondary: Water III Mechanics
Secondary: Water III can only be equipped to Dual Blades.
Secondary: Water III sets the equipped non-Water weapon's sub element to Water and increases it by a flat amount of +30, as well as increases its primary element by a flat amount of +10.
Weapons with Secondary: Water III
Secondary: Water III can be put on the following Weapons:
Notes & Trivia
- Notes & Tips go here
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