Effect Inflicts Stun on the hunter
Puts the monster in a confused state
Variations None
Type Other Status Effects
Cured by --

Blind is a Status Effect in Monster Hunter Rise (MHR or MHRise). Status Effects are various buffs, effects, and ailments that can be afflicted on both hunters and monsters. Both Hunters and Monsters can receive Effects from Skills, the environment, and attacks.



  1. Effects
  2. Cures/Prevention
  3. Mechanics
  4. Monsters
  5. Endemic Life
  6. Skills
    1. Armor Skills
    2. Buddy Skills
    3. Palico Support Moves
  7. Equipment
    1. Armor
    2. Decorations
  8. Items



Blind Effects

Effect on Hunters

When exposed to an attack that inflicts Blind, hunters will be have the Stun status effect inflicted on them.

Effect on Monsters

When inflicted with Blind, monsters will momentarily flinch before entering a confused state. During this confused state, they will be unable to locate the hunter's exact position, resulting in the monster blindly run around and performing random attacks until the effect wears off.


Blind Cures/Prevention

How to Cure Blind

There is no way to cure Blind, however the status effect that it inflicts, Stun, can be cured. For more information, please see the Stun page.

How to Prevent Blind

Blind can be prevented by having Lv. 3 of the Stun Resistance armor skill.

Blind can also be prevented by performing a dive-evade right before the flash goes off. 


Blind Mechanics

Blind is a unique status effect that can affect both hunters and monsters. Hunters can use certain items and Endemic Life to inflict Blind on monsters. It is also possible for monsters to inflict Blind on both the hunter and other nearby monsters. It should be noted that if a hunter uses an item that inflicts Blind, nearby allies will not be affected. 

When a hunter is inflicted with Blind, they will receive the Stun status effect and be unable to move for a certain amount of time. It is important to note that Blind is not the same as Stun. Blind simply inflicts Stun on hunters that are affected by it. Because of this, Blind can be thought of as an intermediary status effect that inflicts another status effect if the player becomes affected by it. A few major differences between Blind and Stun are their effects on monsters as well as the mechanic that determines when a monster can become inflicted by them. Stunning a monster will cause it to fall down and remain stationary for a certain amount of time, while Blinding a monster will cause it to flinch and enter a confused state. During this confused state, the monster will be unable to track the player, causing them to run around aimlessly performing random attacks in the hopes of hitting the player. Also, Stun can only be inflicted after surpassing a status threshold, however Blind does not have a status threshold, and will work every single time on both hunters and monsters. 

It should be noted that although Blind does not have a status threshold associated with it, it does possess a tolerance threshold. This means that the more a monster is inflicted with Blind, the less and less effective its effects will be. So although Blind can be inflicted on a monster repeatedly, it will slowly build up a tolerance to its effects. However, it is impossible for a monster to become immune to Blind.

For more information on Stun, please see the Stun page.




Monsters that Inflict Blind



Endemic Life

Endemic Life that Cure/Prevent Blind

Endemic Life Type Effects
-- -- --

Endemic Life that Inflict Blind

Endemic Life Type Effects
Flashfly Ensnaring Life Triggering a Flashfly will cause it to emit a bright flash of light capable of inflicting Blind on nearby monsters facing the flash.





Armor Skills

Armor Skill Level Effects
Stun Resistance Lv. 3 Prevents stun (Also prevents Blind)


Buddy Skills

Buddy Skill Skill Type Conditions Skill Memory Cost Effects
Negate Stun Defense Lv 10 2 Prevents stun. (Also prevents Blind)


Palico Support Moves

Support Move Type Conditions Effects
Flash Bombay Bombardier Lv 15 Sets a bomb that flies into the air and emits a bright flash capable of  blinding monsters.





Armor with Skills Related to Stun


Decorations with Skills Related to Stun




Items that Inflict Stun

Item Category Utilization
Flash Bomb Traps/Offense Can be thrown to create a bright flash capable of inflicting Blind on nearby monsters.
Flashfruit Traps/Offense Can be thrown to create a bright flash capable of inflicting Blind on nearby monsters.

Items that Prevent/Cure Stun

Item Category Utilization
-- -- --



MH Rise Status Effects
Affinity Up  ♦  Attack Up  ♦  Blast  ♦  Blastblight  ♦  Blight Negated  ♦  Bloodblight  ♦  Bubble  ♦  Defense Down  ♦  Defense Up  ♦  Divine Protection  ♦  Dragon Wind Pressure  ♦  Dragonblight  ♦  Earplugs (L)  ♦  Earplugs (S)  ♦  Elemental Attack Boost  ♦  Engulfing Attacks  ♦  Environment Damage Negated  ♦  Exhaust  ♦  Fireblight  ♦  Gourmet Fish Effect  ♦  Health Regeneration  ♦  Hellfireblight  ♦  Iceblight  ♦  Immunity  ♦  Infernal Melody  ♦  Knockback  ♦  Knockbacks Negated  ♦  Leeched  ♦  Major Bubbleblight  ♦  Major Ground Tremor  ♦  Major Wind Pressure  ♦  Minor Bubbleblight  ♦  Minor Ground Tremor  ♦  Minor Wind Pressure  ♦  Muck  ♦  Natural Healing Up  ♦  Paralysis  ♦  Poison  ♦  Resistance Down  ♦  Self Improvement  ♦  Sharpness Loss Reduced  ♦  Sleep  ♦  Sonic Barrier  ♦  Stamina Recovery Up  ♦  Stamina Use Reduced  ♦  Stench  ♦  Stun  ♦  Stun Negated  ♦  Thunderblight  ♦  Tremors Negated  ♦  Tripping  ♦  Venom  ♦  Waterblight  ♦  Webbed  ♦  Whirlwind  ♦  Wind Pressure Negated

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