Kinsect is a special equipment in Monster Hunter Rise (MHR or MHRise) that players choosing to use the Insect Glaive weapon can wield. It gives the user bonuses such as more damage, faster movement and better defense by absorbing essence from monsters. Kinsects also have their own attacks and damage types, that vary from Kinsect to Kinsect. Kinsects can be purchased from the blacksmith, and more powerful kinsects become available as you advance through the story.
Kinsect Information in MHR
Kinsects can absorb 3 different types of essence from monsters by attacking them. When returned to the hunter, this confers bonuses depending on the essence color.
Red: Increases the hunter's attack power by changing their attack moves to more powerful versions. This is generally acquired from a monster's head or tail.
White: Increases the hunter's movement speed. This is generally acquired from a monster's wings or legs.
Orange: Increases the hunter's defense and knockback resistance. This is generally acquired from a monster's torso.
Acquiring all 3 essence buffs supercharges the hunter, providing them with the effects of a level 5 Earplugs skill.
All Kinsects come with six stats that influence gameplay: Attack Type, Kinsect Type, Kinsect Bonus, Power, Speed and Heal
Severing or Blunt. This determines what kind of damage the Kinsect does when attacking the monster, following the standard Severing Damage and Blunt Damage rules. All Culldrones are Sever, and all Mauldrones are Blunt.
Normal: A normal kinsect has no special behaviors. Only the starting kinsects have the normal type.
Assist: When the hunter is supercharged with all 3 essences, and their kinsect is perched on their arm, the kinsect will join the hunter in some of their attacks, increasing overall damage with them.
Speed: The kinsect will charge power while perched. When fully charged, the end of the Insect Glaive will glow blue - this charge causes the Kinsect's next attack to deal significantly increased damage.
Powder: When marking an enemy, the kinsect will attack it at regular intervals, creating clouds of dust as it does so. The Powder type can have the following sub-attributes: Blast, Poison, Paralysis, or Heal. This determines the effect of the dust. Blast, poison, and paralysis all cause their respective abnormal status "damage" in a small area of effect around the dust's location that affects a monster if it is in that radius. Heal causes a small area of effect heal to all players in the radius.
Each Kinsect also has a special Kinsect Bonus.
Bonus Heal: The Kinsect will heal the hunter when delivering essence. This heal will occur even if the hunter already has that essence color gathered.
Dual Color: The Kinsect will always gather 2 colors when attacking a monster. One of the colors will always be the same depending on the subtype. Defense means orange will always be one of the colors, Attack means red will always be one of the colors, and Speed means white will always be one of the colors.
Stamina Use Slowed: The Kinsect uses less Stamina when deployed, extending the amount of time it can remain attacking.
Triple Up Time: The supercharged state from having all 3 essences has its duration increased.
Fast Charge: The Kinsect takes less time to become fully charged.
Charged Chain Attack: The Kinsect makes a 3 hit-combo when first attacking the enemy.
Idle Stamina Recovery Up: The Kinsect recovers stamina faster when perched.
Auto Attack Frequency Up: The Kinsect attacks marked targets more frequently.
Depending on the Kinsect Level the Power, Speed and Heal attributes will vary. Kinsect Level is determined based on the equipped Insect Glaive.
Power: Increases the damage that the Kinsect deals with its attacks.
Speed: Increases how quickly the Kinsect moves. This can speed up how quickly you are able to gather essences from monsters.
Heal: Increases the healing of the Kinsect, such as from Bonus Heal, Healing Powder, or from the Recall Kinsect Silkbind move.
Kinsect Comparison Table
Click the header to sort the table.